posted alpha v4
Party records replaced exp in status menu. Tracks Knockouts given, switches out, and times mon has fainted
Major upgrades to AI switching in and out. May now switch more frequently if it sees one of many new advantagous situations.
AI will now use better move choice. Was missing a flag that was super important
Switch HP bars to text display in battle for all mons, works in singles and doubles. Press start
Switched to the RR 3.0 frostbite implementation. Freeze now drops special attack and does DOT
burn and frostbite do 1/8th damage per turn
Sleep clause is now in effect. Can only sleep one mon per team at a time
instant text improved
Select to swap pokemon in party menu
Permadeath mode now returns items upon death
Toxic status now has a unique icon
Added more interesting type icons
Removed level text from some pokemon displays
Clean up some battle UI
Double hp bar move rate
Ability Changes
Combined contact status abilities. Now works on contact from launched attacks and received attacks
Flare boost - reworked into new ability "Spunky". Works like guts but for special attack
Quickdraw - move first always and deal .66 dmg
New items
STAB Gem - 1.33x damage once per battle on any stab move
Coverage Gem - 1.33x damage once per battle on any non stab move
Item Changes
Added 8 new custom item icons for previously added items
Lucky punch - does 1.5x level based move damage when held by any mon (seismic toss etc)
Expert belt - buff to 30% extra damage
Greedy pot - now only activates once per battle
*some items may not be available yet in shops
New moves
Psyche Out - psychic type special move which acts like fake out
Mind Flay - psychic type special defence body press
Hearten - special defence coaching
Move changes
Ice moves now have a slightly higher chance to freeze
Pure status inflicting moves do not miss if mons are the same type (ww, tw, txc, sc)
Sheer cold - inflicts freeze, no longer 1hko move
Gust - now works like max airstreem, still 40 bp
Acid - priority move with no effect
Fire spin - priority move with no effect
Fairy wind - priority move with no effect
Bubble - priority move with no effect
Shadow Punch - now hits against special defence
Drum beating - now hits against special defence
Lash out = now hits against special defence
Crabhammer - 100% accuracy and drops atk/def
Hammer Arm- 100% accuracy
Ice Hammer- 100% accuracy
Razor shell - 100% accuracy
Mud slap - 60bp switch move
Aeirial ace - 60bp switch move
Clear smog - 60bp switch move
Bubblebeam - high crit
Aurora beam - high crit
Toxic spikes - reverted back to normal
Ember - hits both enemies and 50% chance to burn
Powder snow - hits both enemies and 50% chance to freeze
Secret power - special type facade
*most move pools have not been properly adjusted yet for new/changed moves
Too many bug fixes to list...
Planned for next patch
Formal balance and feature changes documentation
Update pokecommunity post text. It's mostly from alpha v1
Moveset adjustments for new/changed moves on patch a4
EV spread and nature presets. for example: 1 click for 252 atk + 252 spe + jolly
fixing animations and effects for empty moves
More battle records (battle count, misses, crits)
Planning on doing another month of QOL, feature adjustments, and some balance changes
No additional zones or trainers planned for august 31st update
Sept/Oct/Nov will all be for final areas
Dec for final touches
Beta v1 Jan 1st