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Essentials Script Water Bubbles

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  #1    
Old June 26th, 2015 (11:12 AM). Edited August 29th, 2015 by KleinStudio.
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KleinStudio KleinStudio is offline
     
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    Configure the terrain tag where you want the bubbles to be displayed and done! I've include two pictures for the bubbles animation, you should put the pictures in Graphics folder. I've ripped the GBA style one but the 5 Gen one is ripped by Zenionith so if you use it, you should give credits to him.

    Download: http://pokemonfangames.com/script.php?id=13

    How to install
    Place the script in "script.txt" before main and "water.png" in Pictures folder. If you want to use the GBA styled, don't need to place the "water.png" picture, just the "waterGBA.png". Make sure you rename it to "water.png".

    How to use
    By default, water bubbles are showed in terrain tag number 16, you can change it modifying "WATERRAINTAG".
    Invisible events will not have effect for water bubbles. Also, if you name add "/nowater/" to an event name or create a comment in the event with NoWater, it will not have water bubbles too.
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      #2    
    Old July 14th, 2015 (8:25 PM).
    LaiikerGlezz's Avatar
    LaiikerGlezz LaiikerGlezz is offline
       
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      thanks man I was looking for that for a long time, Also I was wondering if you have that water kind of beach animated tile that is on the HGSS picture ?
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        #3    
      Old July 15th, 2015 (7:26 AM).
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      KleinStudio KleinStudio is offline
         
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        Quote:
        Originally Posted by LaiikerGlezz View Post
        thanks man I was looking for that for a long time, Also I was wondering if you have that water kind of beach animated tile that is on the HGSS picture ?
        Nope, the tile is static sorry
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          #4    
        Old September 21st, 2015 (4:27 PM).
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        KleinStudio KleinStudio is offline
           
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          I've updated the script fixing a bug with event graphic changes, if you're using the script, please, update to lastest version.
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            #5    
          Old April 21st, 2018 (5:12 PM).
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            For this script work on V17.2, change line '@waterSprites.push(WaterAnim.new(@playersprite,$game_player,@viewport1,@map))' into '@waterSprites.push(WaterAnim.new($scene.spritesetglobal.playersprite,$game_player,@viewport1,@map))'.
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              #6    
            Old April 22nd, 2018 (3:11 AM).
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              Thx it works very well.
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