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  #26    
Old October 21st, 2015 (9:22 AM).
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    You're still missing a Gen II screen. I don't know this because I haven't played anything outside of Gen VI, is Gen II too similar to some other generation? Or are you still working on Gen II?
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      #27    
    Old October 21st, 2015 (9:46 AM). Edited October 21st, 2015 by Luka S.J..
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      Quote:
      Originally Posted by Rot8er_ConeX View Post
      You're still missing a Gen II screen. I don't know this because I haven't played anything outside of Gen VI, is Gen II too similar to some other generation? Or are you still working on Gen II?
      I'm fully aware I'm missing the Gen 2 styled title screen. I never claimed that this resource was completed.
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      That said, I have now finished up the Gen 2 styled Title Screen. Like with any other update, the main script and resource pack have been updated.
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        #28    
      Old October 21st, 2015 (7:14 PM).
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        This is a thing that I did.

        Spoiler:


        Code:
        SCREENSTYLE = rand(7)+1
        if SCREENSTYLE==7
          SCREENSTYLE = rand(7)+1
          if SCREENSTYLE==7
            SCREENSTYLE = rand(7)+1
          end
        end
        (So basic Essentials screen, while still likely, is only 1/3 as much as any other).

        Each Screen style will then randomly choose which form Mewtwo will be in. If it chooses basic form, it will then choose which background to use (which means the two left columns are only half as likely as the two right columns). The reason the background is important is because the game records which form Mewtwo is in on the title screen - X or Y - and I plan on using that variable to determine the teams of certain opponents, like how the ORAS demo's title screen would determine which Lati Steven would ride.

        The Gen V title screen will also decide which direction Mewtwo will face - left or right - which is why there are two rows.


        Side note: my wife hates the HGSS one because it looks like the Pokemon is "farting rainbows".
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          #29    
        Old October 22nd, 2015 (12:20 AM).
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          Quote:
          Originally Posted by Rot8er_ConeX View Post
          it looks like the Pokemon is "farting rainbows".
          That was the point. I don't think it's unreasonable to expect people to actually change the graphics and make their screens unique. Don't like your Pokemon farting rainbows? Change it to something else. It's that simple.
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            #30    
          Old November 12th, 2015 (1:56 PM).
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            i have a problem

            ---------------------------
            Pokemon Essentials
            ---------------------------
            Script 'new_tile_screen' line 21: NameError occurred.

            uninitialized constant PBSpecies
            ---------------------------
            OK
            ---------------------------
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              #31    
            Old December 29th, 2015 (7:42 AM).
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              tihs is AWESOME!
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                #32    
              Old December 29th, 2015 (7:28 PM). Edited December 29th, 2015 by akane159.
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                this script is awesome!! but i have this problem, when i use the 6 gen intro, only play the first title and the "extra" , but dont show all picture in the folder "panorama" :S , you know , where pikachu is running :) i not use dual screen
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                  #33    
                Old January 23rd, 2016 (1:24 PM).
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                  This is awsome script. But can i ask one thing? I love that pikachu running scene without the first part, how can i do that?
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                    #34    
                  Old January 23rd, 2016 (2:30 PM).
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                    Quote:
                    Originally Posted by Richard PT View Post
                    This is awsome script. But can i ask one thing? I love that pikachu running scene without the first part, how can i do that?
                    If you're talking about the Gen 6 style, sumimasen, that is the package you get. Both the Pokemon, and the plain Title Screen (working together in harmony). Unless you want to re-code the way the Gen 6 style works yourself, this is what it'll look like.
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                      #35    
                    Old January 24th, 2016 (2:42 AM).
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                      I'm not an expert of coding, so i only want the title screen to be only with the second part with the pikachu without the title screen part (gen 6 style yes).
                      My game has the nidorino and gengar intro after that i want that pikachu animation part to be the title screen. You understand my point of view right? So my doubt is how can i do that?
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                        #36    
                      Old January 24th, 2016 (4:54 AM).
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                        Quote:
                        Originally Posted by Richard PT View Post
                        I'm not an expert of coding, so i only want the title screen to be only with the second part with the pikachu without the title screen part (gen 6 style yes).
                        My game has the nidorino and gengar intro after that i want that pikachu animation part to be the title screen. You understand my point of view right? So my doubt is how can i do that?
                        *Sigh* As I've said, you can't do it, unless you want to re-code how the Title Screen works (which includes both the opening animation, and the Title Screen part without the Pokemon). I'm not going to be doing that. I openly say this many times: this is what I'm offering. If you don't like it, no one is forcing you to use my resources. Also, there are a total of 6 styles bundled in this. Gen 2 style has just the Pokemon ... so there.
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                          #37    
                        Old January 24th, 2016 (7:29 AM).
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                          Ok, ok i understand, i'm only asking. Anyway thx for the info and you are awsome with your scripts. *o*
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                            #38    
                          Old March 8th, 2016 (10:20 AM).
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                            The script is amazing, I installed the script and resources, but for some reason just screenstyle 4, is with audio, why this is happening?
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                              #39    
                            Old March 9th, 2016 (9:50 AM).
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                              Quote:
                              Originally Posted by pauloo View Post
                              The script is amazing, I installed the script and resources, but for some reason just screenstyle 4, is with audio, why this is happening?
                              You need to go under the script and change the number to the style you want to have.
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                                #40    
                              Old March 9th, 2016 (10:31 AM).
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                                Quote:
                                Originally Posted by mewlover22 View Post
                                You need to go under the script and change the number to the style you want to have.
                                That's not his issue. He's saying that only the DPPt title screen has audio for whatever reason.
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                                  #41    
                                Old March 9th, 2016 (11:03 AM).
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                                  Quote:
                                  Originally Posted by Rot8er_ConeX View Post
                                  That's not his issue. He's saying that only the DPPt title screen has audio for whatever reason.
                                  Could be he didn't add the audio for the other ones.
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                                    #42    
                                  Old March 11th, 2016 (10:45 AM).
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                                    Maybe you should try re-downloading the resources. I got the audio for all 6 styles.
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                                      #43    
                                    Old March 25th, 2016 (5:42 PM). Edited March 30th, 2016 by Luka S.J..
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                                      Update!

                                      How many of you saw this coming? I've updated the Main Script and the Resource Pack to add a brand new style to the collection of Title Screens. The gimmick for this one is that if you have the Easy Mouse system installed in your games, you can make the whole screen dance around to your mouse. The various elements are layered and track the mouse at different "stretches", so you get that parallaxing effect. If you don't have the mouse in your system, the TS will just calculate a circular trajectory and follow that path.

                                      P.S. Sorry for the crap quality audio in the video, when exporting to YouTube under default settings, the video gets all messed up. The included .ogg file for the track is HQ though. So no worries. Oh, and in case anyone is wondering, it is the Title Theme from the Pokemon Origins anime.
                                      Spoiler:

                                      List of graphic files the TS style uses:
                                      • custom_background
                                      • custom_bars
                                      • custom_bars_shine
                                      • custom_clouds_1
                                      • custom_clouds_2
                                      • custom_effect
                                      • custom_plane
                                      • custom_pokelogo_shine
                                      • gen_6_effect_2
                                      • gen_6_shine
                                      • gen_6_particle
                                      • gen_6_particle2
                                      • pokelogo
                                      • pokelogo2


                                      EDIT: Added the "Press Start" text to the screen, which I initially forgot

                                      FR/LG intro also applies to the Gen 1 styled Title Screen.
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                                        #44    
                                      Old March 30th, 2016 (10:14 AM).
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                                        Just a brief post to let you guys know that I've updated the Script with several new configuration constants. This is nothing significant, but it does give you easy access to previously "hidden" configuration options.
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                                          #45    
                                        Old April 2nd, 2016 (8:26 AM).
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                                          I've updated the main Script once more to fix problems when using the Gen 5 style. Also, thanks to Mej, styles 5 and 6 will work with his Challenge Modes script.
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                                            #46    
                                          Old April 5th, 2016 (7:30 PM).
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                                            Ok, this might sound really dumb..
                                            But where do I paste the script into? :p
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                                              #47    
                                            Old April 6th, 2016 (10:39 AM). Edited April 6th, 2016 by Rot8er_ConeX.
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                                              Quote:
                                              Originally Posted by LucarioSmash View Post
                                              Ok, this might sound really dumb..
                                              But where do I paste the script into? :p
                                              1.) Open RPG Maker, and your project
                                              2.) Press F11, this will open up a window called the script editor.
                                              3.) On the left side, you should see a list of what sound like subroutines. Scroll down to the bottom to find "Main"
                                              4.) Right-click that one and click "Insert"
                                              5.) Name the newly-created section whatever you want, probably something like "Title Screen Resource"
                                              6.) Now, on the right side of the window, paste your script.



                                              Sorry if I sound patronizing by including steps like "open RPG Maker". I just don't know how much you already knew about editing scripts.
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                                                #48    
                                              Old April 8th, 2016 (6:23 AM).
                                              SM136 SM136 is offline
                                                 
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                                                I'm getting the error

                                                Script 'BitmapCache' line 393: RuntimeError occurred.

                                                Failed to load the bitmap located at: Graphics/Titles/gen6_bg
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                                                  #49    
                                                Old April 8th, 2016 (8:00 AM).
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                                                Letrax Letrax is offline
                                                   
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                                                  Well...
                                                  It obviously tells you why it doesnt work.
                                                  If you dont insert the graphics it wont work.....
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                                                    #50    
                                                  Old April 23rd, 2016 (8:24 PM).
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                                                    Alright, so I've been trying to figure put how be able to have an event call a specified intro sequence, and just play the actual sequence without going to the loading screen. But so far it has involved passing self-references and adding a Boolean parameter to each of the Intro Scene methods, which has only caused more confusion and exceptions to pop up, since once I cancel the intro scene, it appears to keep updating, crashing my game w/ a null pointer.

                                                    Does anyone have any ideas about how to just use the into animation, or point me to some documentation for how the scene/screen interactions work?

                                                    -Thanks-
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