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View Poll Results: Which of these potential features would you be most excited to see in the game?
Having all 721 Pokémon fusable in the game 752 38.25%
Three-way fusions 245 12.46%
Back sprites for fused Pokemon 181 9.21%
Pokemon having up to 4 types 141 7.17%
Fusing moves together 145 7.38%
Mega evolutions 281 14.29%
Online features (battles, trades, GTS) 117 5.95%
Animated sprites like in Gen 5 games 81 4.12%
Other (Please specify in thread) 23 1.17%
Voters: 1966. You may not vote on this poll

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  #76    
Old December 11th, 2015 (8:00 PM).
Schrroms's Avatar
Schrroms Schrroms is offline
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    Quote:
    Originally Posted by Shane Moffatt View Post
    Sounds like it could make this already mind-blowing pokemon game even mindblowing-ier?...

    Are you basically saying that you will have your normal double fused pokemon but you can fuse two extra pokemon on top of that to gain one type each time.

    E.g. Chartle (fire+water) + Pidgey (fire + water + normal) + Beedrill (fire + water + normal + poison), like this?

    If so, just as an idea maybe make this a special thing, as in it's used by a very expensive or hard to find version of the DNA splicer, you can only fuse a certain amount of additional pokemon every so and so levels (e.g. One pokemon every 25 levels) or to make it exciting add an additional effect to rare candies where they add a random type.
    No, no! That sounds so complicated!
    Basically I'd just make it so that fusions would get the primary AND secondary types from both its parents. So they could have up to 4 types if the base pokemon are dual type and they don't share a type.
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      #77    
    Old December 12th, 2015 (2:35 AM). Edited December 12th, 2015 by Shane Moffatt.
    Shane Moffatt Shane Moffatt is offline
       
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      Quote:
      Originally Posted by Schrroms View Post
      No, no! That sounds so complicated!
      Basically I'd just make it so that fusions would get the primary AND secondary types from both its parents. So they could have up to 4 types if the base pokemon are dual type and they don't share a type.
      I don't see why not, if it's simple. :)
      Though i imagine it will be complicated no matter what, if you have to choose such a huge variety of moves for each pokemon... and battles might get a bit weird with type advantages.

      Also i edited the pokemon sprite i made slightly, it looks a little better but still very amateur - if anyone likes it better than the default blastoise with a star on his face then i'll happy try making more and improve as i go! :D
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      File Type: png Staroisev2.png‎ (3.4 KB, 3 views) (Save to Dropbox)
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        #78    
      Old December 12th, 2015 (8:43 AM).
      Al3x's Avatar
      Al3x Al3x is offline
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      Quote:
      Originally Posted by Schrroms View Post
      How would you guys feel about allowing fused Pokemon to have more than two types (up to 4). This is just an idea at this point and I have no idea how hard it would be to code in to be honest, but would you guys think it's a good idea or would it make things too complicated?

      I'd probably make it so that STAB is reduced so that it isn't too OP. Something like
      Type 1: Body's first type -> 30% bonus (regular STAB is 50%)
      Type 2: Head's first type -> 30% bonus
      Type 3: Body's second type -> 20% bonus
      Type 4: Head's second type -> 20% bonus

      With damage calculated something like:

      Barely effective (*0.0625)
      Very ineffective (*.125)
      Not very effective (*0.25)
      Not very effective (*0.5)
      Normal (*1)
      Very effective (*2)
      Super Effective (*4)
      Ultra effective (*6)
      Incredibly effective (*8)

      Names are just for here. It'd probably just say either Not very effective or Super effective in game.
      Or something like that. Would it still be too OP/confusing or is it something you'd like to see in the game?
      I think it's be too complicating for most. It's a neat idea I guess but I'm against it. Having more then 2 types would change everything about Pokemon imo.



      Well I just played through the demo and had lots of fun!
      Here's my team. (In Spoiler, pics are pretty big)
      Spoiler:

      Waiting for a growlithe to fuse with my starter.

      Also are the rates for shiny pokemon increased? I caught one and was so proud of myself.
      Spoiler:




      Bugs:
      Spoiler:
      There's a rock in Mt. Moon that gives an error, it's suppose to be a hidden item, a tiny mushroom I think.



      When I try trading over an Abra for Mr. Mime the game crashes like the rock in Mt. Moon.

      I haven't tried every trade but might, including the random trainer trades to make sure they are all working.

      When the president of the fanclub gave me the bike voucher I went to the Bike shop but the Bike guy said he already gave me a bike.

      Teleport on Abra seems a little broken. It works but can warp you to some odd places.


      Questions.
      1. Does breeding work? I noticed we can leave 2 Pokemon at once in the daycare.

      2. The random egg that Oak gives you at the end of beta is it suppose to be shiny?
      This is what I got.
      Spoiler:


      3. When the next beta is released will I be able to continue from where I left off?

      Small Suggestions.
      1. Make gym leaders harder. We are able to rebattle almost any trainer so training isn't hard. I 1 hit the whole 3rd gym with razor leaf with my Victreedrill.

      2. Can you make it so we can have move then 1 save file? I want to play through it again without deleting my first game.
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        #79    
      Old December 12th, 2015 (10:05 AM).
      Schrroms's Avatar
      Schrroms Schrroms is offline
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        Quote:
        Originally Posted by Al3x View Post
        I think it's be too complicating for most. It's a neat idea I guess but I'm against it. Having more then 2 types would change everything about Pokemon imo.



        Well I just played through the demo and had lots of fun!
        Here's my team. (In Spoiler, pics are pretty big)
        Spoiler:

        Waiting for a growlithe to fuse with my starter.

        Also are the rates for shiny pokemon increased? I caught one and was so proud of myself.
        Spoiler:




        Bugs:
        Spoiler:
        There's a rock in Mt. Moon that gives an error, it's suppose to be a hidden item, a tiny mushroom I think.



        When I try trading over an Abra for Mr. Mime the game crashes like the rock in Mt. Moon.

        I haven't tried every trade but might, including the random trainer trades to make sure they are all working.

        When the president of the fanclub gave me the bike voucher I went to the Bike shop but the Bike guy said he already gave me a bike.

        Teleport on Abra seems a little broken. It works but can warp you to some odd places.


        Questions.
        1. Does breeding work? I noticed we can leave 2 Pokemon at once in the daycare.

        2. The random egg that Oak gives you at the end of beta is it suppose to be shiny?
        This is what I got.
        Spoiler:


        3. When the next beta is released will I be able to continue from where I left off?

        Small Suggestions.
        1. Make gym leaders harder. We are able to rebattle almost any trainer so training isn't hard. I 1 hit the whole 3rd gym with razor leaf with my Victreedrill.

        2. Can you make it so we can have move then 1 save file? I want to play through it again without deleting my first game.

        Hahaha! I always enjoy seeing the teams people come up with!
        The rates for shiny Pokemon are the same as in the official games, congrats! Don't worry, it'll keep its shininess when you fuse it too!
        Thanks for the bugs. I'll work on fixing them.

        1. No breeding doesn't work yet.
        2. Yes, the egg that Prof Oak gives is a completely random first-stage Pokemon that will always be shiny. You got pretty lucky to get an Articuno fusion!
        3. Yes, you should be able to continue where you left on, but a lot of stuff will have changed before the first 3 badges as well, so it might be better to just start over.
        4. I changed all Gym Leaders teams in demo 2. The levels are mostly the same, but their teams are more interesting and take advantage of type combinations from fusions so you'll have to think outside of the box to beat them.
        5. I could probably do that actually.
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          #80    
        Old December 12th, 2015 (11:00 AM).
        petcat1 petcat1 is offline
           
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          I loaded the game after taking 2 hours to unzip and the game came up with an error saying ???????
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            #81    
          Old December 12th, 2015 (4:36 PM).
          Makyo64 Makyo64 is offline
             
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            I have recently bought the Magikarp from the Mt. Moon Poke center. I want to fuse it with my charmander, but I had a question about the typings. If i fuse them together, does the fire-water type stay throughout the evos, or when charizard is evolved, it will be a water-flying type? Thanks in advance.
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              #82    
            Old December 13th, 2015 (6:32 AM).
            watertrainer_nz's Avatar
            watertrainer_nz watertrainer_nz is offline
               
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              Umm you've stolen my graphics and tiles from my gamem Pokemon Solar Light and Lunar Dark...what's with that huh? Please remove them.
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                #83    
              Old December 13th, 2015 (10:18 AM).
              CHEEZEBAWL77's Avatar
              CHEEZEBAWL77 CHEEZEBAWL77 is offline
                 
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                Could you help me? I've been trying for a few hours to download the game, but I can't open or play it!~_~ It would be really nice if you could help me, or post some instructions because I'm probably doing something wrong. This game looks so cool!:) Thanks in advance!
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                  #84    
                Old December 13th, 2015 (1:49 PM).
                Schrroms's Avatar
                Schrroms Schrroms is offline
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                  Quote:
                  Originally Posted by petcat1 View Post
                  I loaded the game after taking 2 hours to unzip and the game came up with an error saying ???????
                  Are you on Mac? The game won't work on Mac, unfortunately.
                  Quote:
                  Originally Posted by Makyo64 View Post
                  I have recently bought the Magikarp from the Mt. Moon Poke center. I want to fuse it with my charmander, but I had a question about the typings. If i fuse them together, does the fire-water type stay throughout the evos, or when charizard is evolved, it will be a water-flying type? Thanks in advance.
                  It's going to be either Water-Flying or Fire-Flying, depending on the order you fuse them, sorry!
                  Quote:
                  Originally Posted by watertrainer_nz View Post
                  Umm you've stolen my graphics and tiles from my gamem Pokemon Solar Light and Lunar Dark...what's with that huh? Please remove them.
                  I credited you.
                  Quote:
                  Originally Posted by CHEEZEBAWL77 View Post
                  Could you help me? I've been trying for a few hours to download the game, but I can't open or play it!~_~ It would be really nice if you could help me, or post some instructions because I'm probably doing something wrong. This game looks so cool!:) Thanks in advance!
                  Well once you've finished downloading it, you should unzip it somewhere using Winrar/7Zip/whatever. It'll take a long time to unzip but that's normal. Then normally the game should start when you click on Game.exe.
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                    #85    
                  Old December 13th, 2015 (1:58 PM).
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                  CHEEZEBAWL77 CHEEZEBAWL77 is offline
                     
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                    Thanks so much Schrroms! I look foward to playing!
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                      #86    
                    Old December 13th, 2015 (3:44 PM).
                    garthbrooks garthbrooks is offline
                       
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                      I think making four type pokemon would be fantastic, and the STAB modifications make sense. I know nothing about how the game is made, but if it is hard to add more types to one pokemon or up the STAB of same primary type stacking (like two ground type pokemon fused getting 60% instead of 50%) you could possibly just make new types that are combos, e.g. Rock/Fire, Fighting/Ghost, or Grass/Grass (maybe, like, UltraGrass?). Then a Scyther and Kabutops fusion would have two types-Bug/Rock and Flying/Water. If giving a pokemon four separate types is easier though, that would be just as good. I think it would improve the game, since our pal Makyo could still get both fire and water STAB from his Gyarizard (or Charados), and other combinations would still be true to their components. Right now, you can only get steel type if your magnemite or magneton is the second half of a fusion. Its the same for ghost-they have to be the first component. This multi-typing would open up the possibilities for interesting new pokemon, and would be something truly novel about the game.
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                        #87    
                      Old December 13th, 2015 (3:58 PM).
                      garthbrooks garthbrooks is offline
                         
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                        Quote:
                        Originally Posted by Shane Moffatt View Post
                        ![STARYU + BLASTOISE CUSTOM SPRITE]!...ish - Opinions Please! :D

                        So i just thought i would try and make a sprite for you, i do not have any prior experience (first time making any pixel art) and i hope it's useful.
                        I did enjoy making it and would happily make more of them for you (in my spare time between work and college), however what's important is the quality and what everyone thinks.
                        So please, if anyone, everyone and especially you Schrroms could tell me what you think by answering;
                        A) Which of the below images you prefer.
                        and B) Would you like to see me attempt at making any other fusions.

                        I like to think i at least tried to make the idea of fusing them together unique! :)

                        EDIT: Would like to add i did make this at one o clock in the morning in an hour, i assume i could improve the quality by a lot if i was both awake and have more time. After looking at my picture i do realise it looks 'low quality'. I can improve upon it tommorow and re-upload a more highly detailed version if preferred. I only need to re-allign the spikes from the staryu, add more detailed shading and make the shell more round.
                        I actually prefer the original sprite. In general, I think all the star-as-head-fusions look fantastic. The algorithm works great for them. Its the pokemon like Arcanine and Gengar (with their perfect circle heads) that need work.
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                          #88    
                        Old December 13th, 2015 (6:33 PM).
                        EternalSerpent EternalSerpent is offline
                           
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                          I think the 2 types are definitely enough. There are still a lot of really cool combinations that can be made with -all- of the first 151 fused together.

                          The sheer number of possibilities makes this one of my favorite hacks to play and I am eagerly awaiting the next demo release.

                          (Levitate Magnezing anyone?)

                          I also don't think fused pokemon need too much of a stat boost. The trick is fusing something that works between types, moves, abilities, and stats. That's the challenge. Don't make it too easy by giving huge stat boosts. (The suggested Raifable with HIGHER speed than Raichu's base was ridiculous. Things should not get faster when fused with slow pokemon)
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                            #89    
                          Old December 13th, 2015 (11:06 PM).
                          Trollasaurus Trollasaurus is offline
                             
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                            Downloaded the entire 1.6 demo rar off Mediafire, unzipped it, no game.exe file. 11/10
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                              #90    
                            Old December 13th, 2015 (11:59 PM).
                            Al3x's Avatar
                            Al3x Al3x is offline
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                            Quote:
                            Originally Posted by Trollasaurus View Post
                            Downloaded the entire 1.6 demo rar off Mediafire, unzipped it, no game.exe file. 11/10
                            Did you maybe cancel the unzipping early? I had no problems with it. It would have taken a while. Also it's hard to take you seriously with a name like that.
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                              #91    
                            Old December 14th, 2015 (3:50 AM).
                            zMrKirito zMrKirito is offline
                               
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                              Hey, I can use some parts of your map in my game? until the map appears to be the pokemon fire red, need your permission if I can use it or not. I will wait your answer

                              Sorry for misspelling, I am Brazilian by using Google translate xD
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                                #92    
                              Old December 14th, 2015 (6:55 AM).
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                              Zeak6464 Zeak6464 is offline
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                                Quote:
                                Originally Posted by zMrKirito View Post
                                Hey, I can use some parts of your map in my game? until the map appears to be the pokemon fire red, need your permission if I can use it or not. I will wait your answer

                                Sorry for misspelling, I am Brazilian by using Google translate xD
                                umm... if you have read the credits you would have known you asked the wrong person due to the maps were made by me ... and on 2nd note there free to use here
                                http://www.pokecommunity.com/showthread.php?t=345591
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                                  #93    
                                Old December 14th, 2015 (7:29 AM).
                                petcat1 petcat1 is offline
                                   
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                                  I am not on mac...
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                                    #94    
                                  Old December 14th, 2015 (8:01 AM).
                                  Luxia33 Luxia33 is offline
                                     
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                                    Quote:
                                    Originally Posted by Schrroms View Post
                                    I actually am looking for spriters at the moment, so it'd be great!
                                    There's a few sprites that I need to be made.
                                    ---

                                    These are the ones I need the most because they're pokemon used by important npcs/gym leaders. If you could do any one of these (with shiny sprite ideally), it would really help me out.

                                    You can do any other sprite that's not in there if you want to and I'll probably use them in the game, but the ones in this google doc are the most important!
                                    Hey, I made one the sprites (Squirtmander). Where do I submit?
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                                      #95    
                                    Old December 14th, 2015 (8:47 AM). Edited December 14th, 2015 by Maruno.
                                    Schrroms's Avatar
                                    Schrroms Schrroms is offline
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                                      Quote:
                                      Originally Posted by zMrKirito View Post
                                      Hey, I can use some parts of your map in my game? until the map appears to be the pokemon fire red, need your permission if I can use it or not. I will wait your answer

                                      Sorry for misspelling, I am Brazilian by using Google translate xD
                                      Quote:
                                      Originally Posted by Zeak6464 View Post
                                      umm... if you have read the credits you would have known you asked the wrong person due to the maps were made by me ... and on 2nd note there free to use here
                                      http://www.pokecommunity.com/showthread.php?t=345591
                                      Depends which map. I actually remade several of the maps from scratch since then.
                                      The maps in the game that were made by you are Pallet Town, Viridian City, Pewter City (remade in the next release), route 2, and maybe a few others I can't think of from the top of my head.

                                      As for using the maps in your game, I'd rather not to be honest. But you can use Zeak6464's maps, which were used as a basis for many of the maps.

                                      Quote:
                                      Originally Posted by Luxia33 View Post
                                      Hey, I made one the sprites (Squirtmander). Where do I submit?
                                      Post it here or send it to me by PM!

                                      Quote:
                                      Originally Posted by Trollasaurus View Post
                                      Downloaded the entire 1.6 demo rar off Mediafire, unzipped it, no game.exe file. 11/10
                                      Hmm.. That's weird. Might be something wrong with the rar file.
                                      Anyway, here's everything except the graphics and the audio (so you don't have to re download the whole thing). Put it at the root of the game's folder and it should work.
                                      http://www.mediafire.com/download/kjko171wg68aakz/InfiniteFusion-NoGraphics.rar
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                                        #96    
                                      Old December 14th, 2015 (1:15 PM).
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                                      CHEEZEBAWL77 CHEEZEBAWL77 is offline
                                         
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                                        While starting up the game, I ran into this error. ????? 'BitmapCache' ? 393 ??? RuntimeError ????????

                                        Failed to load the bitmap located at: Graphics/Titles/intro1
                                        Please help! I've been trying so hard to play!
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                                          #97    
                                        Old December 14th, 2015 (1:31 PM).
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                                        Rot8er_ConeX Rot8er_ConeX is offline
                                           
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                                          Quote:
                                          Originally Posted by Schrroms View Post
                                          How would you guys feel about allowing fused Pokemon to have more than two types (up to 4). This is just an idea at this point and I have no idea how hard it would be to code in to be honest, but would you guys think it's a good idea or would it make things too complicated?

                                          I'd probably make it so that STAB is reduced so that it isn't too OP. Something like
                                          Type 1: Body's first type -> 30% bonus (regular STAB is 50%)
                                          Type 2: Head's first type -> 30% bonus
                                          Type 3: Body's second type -> 20% bonus
                                          Type 4: Head's second type -> 20% bonus

                                          With damage calculated something like:

                                          Barely effective (*0.0625)
                                          Very ineffective (*.125)
                                          Not very effective (*0.25)
                                          Not very effective (*0.5)
                                          Normal (*1)
                                          Very effective (*2)
                                          Super Effective (*4)
                                          Ultra effective (*6)
                                          Incredibly effective (*8)

                                          Names are just for here. It'd probably just say either Not very effective or Super effective in game.
                                          Or something like that. Would it still be too OP/confusing or is it something you'd like to see in the game?
                                          More-than-two-types would work easier with the engine I wrote for you (what I'll call the Kyurem Engine since the fusions are programmed more like the way Kyurem is) than for the normal engine, since with your engine you'd have to do some serious tweaking to the compiler for Pokemon.txt. Maybe not for this game, but for the hypothetical sequel you mentioned that would use the Kyurem Engine? And even if you do, I'd suggest making it only an option rather than forced. I'd also suggest making STAB's boost depend on the number of types the Pokemon has. A triple-typed Pokemon would get, say, a 33% boost, whereas a quadruple-typed Pokemon would get a 25% boost.

                                          Note that also, if you add the possibility for more than two types, you also have to tweak the type effectiveness code, since the way it's coded now will make any effectiveness below 1/4x automatically become an immunity.
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                                            #98    
                                          Old December 15th, 2015 (9:15 AM).
                                          Trollasaurus Trollasaurus is offline
                                             
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                                            Quote:
                                            Originally Posted by Schrroms View Post
                                            Hmm.. That's weird. Might be something wrong with the rar file.
                                            Anyway, here's everything except the graphics and the audio (so you don't have to re download the whole thing). Put it at the root of the game's folder and it should work.
                                            Now that I have that I keep getting the error "Failed to load the bitmap located at: Graphics/Titles/Intro1" God damnit this game looks so fun to play. Dx
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                                              #99    
                                            Old December 15th, 2015 (1:12 PM).
                                            Schrroms's Avatar
                                            Schrroms Schrroms is offline
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                                              Quote:
                                              Originally Posted by Trollasaurus View Post
                                              Now that I have that I keep getting the error "Failed to load the bitmap located at: Graphics/Titles/Intro1" God damnit this game looks so fun to play. Dx
                                              Looks like you're missing the graphics folder as well then.
                                              Are you sure you downloaded the whole thing? This is what the game folder should look like, do you have all these folders?

                                              http://i.imgur.com/33HG6yW.png
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                                                #100    
                                              Old December 15th, 2015 (7:59 PM). Edited December 15th, 2015 by Trollasaurus.
                                              Trollasaurus Trollasaurus is offline
                                                 
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                                                Quote:
                                                Originally Posted by Schrroms View Post
                                                Looks like you're missing the graphics folder as well then.
                                                Are you sure you downloaded the whole thing? This is what the game folder should look like, do you have all these folders?
                                                After messing around with it (redownloading the .rar file, extracting again) it appears as though it's missing some files or something. I downloaded the .7z one and it contained everything for the game to boot and run properly. When I download the .rar and extract it, several subfolders within the main folders are missing. Most all of them were subfolders located in the graphics folder. Most notably, Fogs, Gameovers, Icons, Panoramas, and Transitions.
                                                No idea what caused this or if anyone else is experiencing the same problem.
                                                One thing I find very odd, is that in the .rar file I was downloading and extracting, I DID have the Titles subfolder, but for whatever reason it wasn't reading that it was there.

                                                Anyways, now that I've actually got the game running, one thing that really jumps out at me is how nice it would be to be able to set my key bindings. The default control scheme is... Very strange to work with.
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