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Creating New Event/NPC overworld animations?

23
Posts
11
Years
  • Seen Aug 29, 2019
I want to bring some life to my NPCs, I understand you can use the Animations script to animate events to show exclamations, sparkles, grass rustles and things like that, but with only 7 default options, our choices at the moment are severely limited.

Say I wanted to add a new emotion other than exclamation to this list? Perhaps a speech bubble with profanity '!@#' or maybe even some attack animations for Pokemon's overworld sprites battling in a park. How would I go about adding these to the animation selection? I can see where the files are saved in the animation folder, so I know it is drawing from those resources (although I did notice there seem to be multiple animations per png image?) Is there a turtorial for this?

For clarity's sake these are the animations I'm talking about. How do I expand to these?
RAEhRvV.png
 
Last edited:
226
Posts
8
Years
  • Age 32
  • Seen Jul 19, 2023
You have to use RMXP's internal animation editor. Go in the Database (F9) and select "Animations".

You can find some additional animations in UD's resources thread (here), an explanation of how to set them up is available.
 
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