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  #251    
Old January 23rd, 2009 (9:24 AM).
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Swampert 22 Swampert 22 is offline
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Quote:
Originally Posted by bumbam View Post
when i try to open tmmaster or itemed it says this:
Component 'MSCOMT2.OCX' or one of its dependenciesnot correctly registered: a file missing or invalid

all the other tools work fine
Oaky doaky. I know why, it's because I used a control that you have to manually add in VB6. Same as the tabbed control, an up and down button requires it's library.

http://www.ocxdump.com/download-ocx-files_new.php/ocxfiles/M/MSCOMCT2.OCX/6.00.88046/download.html

Download this and place it in the folder with TMMaster GSC and ItemEd GSC, aswell as tabctl32.ocx for TMMaster GSC, (link in an above post). Then your problems should be solved.

These are the only non standard controls I have ever used, (I think), so the two ocx files shall be included in the ZIP. It'll make the download shoot up though...:( 532KB. However will we cope...:D

EDIT: Here is the link for the program and .ocx files all in one zip Download.
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  #252    
Old January 23rd, 2009 (9:38 AM).
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    Thank you very much!!

    it works and its even more awesomer than i thought

    and may i suggest a pokemon name or attack name editor??
      #253    
    Old January 23rd, 2009 (9:51 AM).
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    Swampert 22 Swampert 22 is offline
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    Quote:
    Originally Posted by bumbam View Post
    Thank you very much!!

    it works and its even more awesomer than i thought

    and may i suggest a pokemon name or attack name editor??
    Haha glad you like it. Of course you can suggest that, whether I make it or not is a different matter! Seriously though, I shall look into it!:D
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      #254    
    Old January 23rd, 2009 (11:23 AM).
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      the attack name would be more useful i think and i thought about item name edit too
        #255    
      Old January 27th, 2009 (7:40 AM).
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        i dont know but when i try to open the files (same error to all)
        it says: "Component 'comdlg32.ocx' or one of its dependencies not correctly registrered: a file is missing or invalid"

        what should i do? please help
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          #256    
        Old January 29th, 2009 (3:20 PM).
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        EkshtrimSama EkshtrimSama is offline
           
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          Hi there,great tools,Ive found them very useful and very easy to use

          I was wondering,is there any chance you may programs a tool for GSC that changes how Pokemon evolve> I'm trying to find one for some long time,but with no success... I think I'm not the only one who can use this for his hack...
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            #257    
          Old January 29th, 2009 (4:02 PM). Edited January 29th, 2009 by IIMarckus.
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            Quote:
            Originally Posted by EkshtrimSama View Post
            Hi there,great tools,Ive found them very useful and very easy to use

            I was wondering,is there any chance you may programs a tool for GSC that changes how Pokemon evolve> I'm trying to find one for some long time,but with no success... I think I'm not the only one who can use this for his hack...
            Creating a tool for this would be unwise unless it could repoint data, either automatically or by prompt. Otherwise the tool would likely be unusable, as evolutions do not consist of a constant number of bytes—some are three, some are four. In addition, they are intermixed with move/level learning data.

            If a tool like this were made which supported repointing, it would be able to avoid the above problems and allow dynamic changing of the number of evolutions, not just what they are. This would be extremely useful, but I don’t know if any of Swampert’s tools support repointing (having never used them).


            In the meantime, you can edit evolutions in hex.
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              #258    
            Old January 29th, 2009 (4:09 PM).
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              Hmm, that sounds pretty good. If you could repoint all of that data, like IIMarkus said, you could just add any number of evolutions to a Pokemon! Well, not any number, but you get what I mean. That would come pretty handy in the hack I'm working on.
                #259    
              Old January 29th, 2009 (4:36 PM).
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                Quote:
                Originally Posted by IIMarckus View Post
                Creating a tool for this would be unwise unless it could repoint data, either automatically or by prompt. Otherwise the tool would likely be unusable, as evolutions do not consist of a constant number of bytes—some are three, some are four. In addition, they are intermixed with move/level learning data.

                If a tool like this were made which supported repointing, it would be able to avoid the above problems and allow dynamic changing of the number of evolutions, not just what they are. This would be extremely useful, but I don’t know if any of Swampert’s tools support repointing (having never used them).


                In the meantime, you can edit evolutions in hex.
                I see.. But is it possible to manually change using Hex Editor using the method you showed in the link? Finding the Pokemon Data,and then changing how I want,lets say,instead of Gravaler evolving by trade,he evolves at level 30?
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                  #260    
                Old January 29th, 2009 (4:53 PM).
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                  That Telephang Pokemon Editor kicks butt! >:D
                    #261    
                  Old January 29th, 2009 (5:06 PM). Edited January 29th, 2009 by IIMarckus.
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                    Quote:
                    Originally Posted by EkshtrimSama View Post
                    I see.. But is it possible to manually change using Hex Editor using the method you showed in the link? Finding the Pokemon Data,and then changing how I want,lets say,instead of Gravaler evolving by trade,he evolves at level 30?
                    Yes, you can edit evolutions this way. Check out posts 7501–7515 in the Simple Questions thread.
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                    Bad posts are bad posts, regardless of how many words are in them or how old the thread is.
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                      #262    
                    Old January 29th, 2009 (5:21 PM).
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                      Quote:
                      Originally Posted by IIMarckus View Post
                      Yes, you can edit evolutions this way. Check out posts 1701–1715 in the Simple Questions thread.
                      http://www.pokecommunity.com/showpost.php?p=2702626&postcount=1701
                      Can't seem to find anything related about evolutions @ 1701-1705
                      btw,can you recommend a Hex Editor to use with Crystal?
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                        #263    
                      Old January 29th, 2009 (5:26 PM).
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                        My bad, I meant 7501–7515.

                        Most hex editors will work. I tend to use Windhex, but feel free to try others to see if they better suit your needs.
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                        If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

                        Pokémon Red disassembly project

                        Rules that should be rethought: 25charlimit, bumping.
                        Bad posts are bad posts, regardless of how many words are in them or how old the thread is.
                        Good posts are good posts, regardless of how old the thread is—and brevity is underrated.
                          #264    
                        Old January 29th, 2009 (5:41 PM).
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                          Quote:
                          Originally Posted by IIMarckus View Post
                          My bad, I meant 7501–7515.

                          Most hex editors will work. I tend to use Windhex, but feel free to try others to see if they better suit your needs.
                          Oh,thanks Im really startitng to get the hang of it
                          One last question (I hope :P)how can I find Crystal's Pokemon offsets? such as 0427A7 for Bulbasaur etc
                          And about evolving via level up,how is the level determined? Ive seen 10=16 and 20=32
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                            #265    
                          Old January 29th, 2009 (6:02 PM).
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                            Quote:
                            Originally Posted by EkshtrimSama View Post
                            how can I find Crystal's Pokemon offsets? such as 0427A7 for Bulbasaur etc
                            0429B3 starts Bulbasaur’s evolution data. After that is Bulbasaur’s learned move data, then Ivysaur’s evolution data, then Ivysaur’s moves, and so on.

                            If you already know how a Pokémon evolves, you could search for the bytes to find it rather than go sequentially through each monster before it. For instance, Seadra evolves by trading with the Dragon Scale into Kingdra, so to find the offset of Seadra’s evolution data you could simply search for 03 97 E6 00.
                            Quote:
                            Originally Posted by EkshtrimSama View Post
                            And about evolving via level up,how is the level determined? Ive seen 10=16 and 20=32
                            The numbers are in hexadecimal. The Windows calculator (Start → Programs → Accessories → Calculator) can convert between hexadecimal and decimal when in scientific mode.
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                            If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

                            Pokémon Red disassembly project

                            Rules that should be rethought: 25charlimit, bumping.
                            Bad posts are bad posts, regardless of how many words are in them or how old the thread is.
                            Good posts are good posts, regardless of how old the thread is—and brevity is underrated.
                              #266    
                            Old January 30th, 2009 (5:43 AM). Edited January 30th, 2009 by EkshtrimSama.
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                              Quote:
                              Originally Posted by IIMarckus View Post
                              0429B3 starts Bulbasaur’s evolution data. After that is Bulbasaur’s learned move data, then Ivysaur’s evolution data, then Ivysaur’s moves, and so on.

                              If you already know how a Pokémon evolves, you could search for the bytes to find it rather than go sequentially through each monster before it. For instance, Seadra evolves by trading with the Dragon Scale into Kingdra, so to find the offset of Seadra’s evolution data you could simply search for 03 97 E6 00.The numbers are in hexadecimal. The Windows calculator (Start → Programs → Accessories → Calculator) can convert between hexadecimal and decimal when in scientific mode.
                              Thanks alot! You really helped me there
                              So,if Im doing this right I should find Gravaler like this
                              Search> 03 FF 4C 00 ?
                              And change to
                              01 1A 4C 00 (To evolve by level 26)
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                                #267    
                              Old January 30th, 2009 (6:37 AM).
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                              Tropical Sunlight Tropical Sunlight is offline
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                                Hey Swampert do you know how to edit abilities?
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                                  #268    
                                Old January 30th, 2009 (7:23 AM).
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                                  @ IIMarckus
                                  Thanks alot man! It worked great!
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                                    #269    
                                  Old January 30th, 2009 (11:30 PM).
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                                    Quote:
                                    Originally Posted by Mateo View Post
                                    Also, if you have problems with manually editing evolution data and can find it you can use HFD from Meowth Hacks. its a DOS program that can edit evolutions as well as the levels pokemon learn attacks and other things. As its DOS its somewhat annoying, but it might do until we get a good one by our buddy Swampert :D
                                    Do you know where to download it ?
                                    I finally got it how to edit evolutions but it's hard to find the right offset for each pokemon.
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                                      #270    
                                    Old February 1st, 2009 (1:17 AM).
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                                      Nice tools They helped a lot in my hacking:D
                                        #271    
                                      Old February 4th, 2009 (6:32 AM).
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                                      Dark Energy is back in action! ;)
                                         
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                                        I think that you should make a GSC world map editor.
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                                          #272    
                                        Old February 21st, 2009 (2:05 PM).
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                                          Wow, I definately agree with the above post. I've been wanting a tool like this for a while, so if you made this, it would satisfy all of us! No, but really, you should make a tool to make World map editing much simplier.
                                            #273    
                                          Old March 1st, 2009 (5:14 AM).
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                                          Swampert 22 Swampert 22 is offline
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                                          Well after having a break from programming, I have updated my Denjuu Editor with some pretty cool new features that have been discovered since the last version. Check it out if you're interested!

                                          Download (207KB)
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                                            #274    
                                          Old March 4th, 2009 (6:28 PM).
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                                          Melash Melash is offline
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                                            Hmm...can't wait until you start up again.
                                              #275    
                                            Old March 5th, 2009 (10:08 AM).
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                                            Swampert 22 Swampert 22 is offline
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                                            Quote:
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                                            Hmm...can't wait until you start up again.
                                            Haha I am glad you appreciate my work, but I am really busy at the moment. I am in my last year of school before university so my work load is very heavy. After I take my exams I am going to try to learn how to use VB better so I can make the kind of tools that you all want :D
                                            I guess you'll all just have to be patient ;)
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