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  #51    
Old January 10th, 2018 (5:57 AM).
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    PC

    Lately I've been posting some family friendly-ish content..... HERE'S SOME HORROR BASED CONTENT!

    Dusker's is a game that I would love to see either Markplier or Jackscepticeye play for 2 reasons. First of all, while the game has no jump scares, there are horror based elements that can force the player to think twice about their actions and second, what you have to explore and gather in the game to survive.

    In Dusker's, your a pilot/hacking gent who has control of 3 drones and your out in a chunk of space that was recently laid bare; in the literal sense too. There are mining platforms and ships all across the first sector your in and when you send your probes in on one to gather resources such as fuel or scrap for parts, you also gather data or personal journals or logs and slowly uncover what happen to the station's and ships that kill all of the humans, set the ships security to kill everything on sight and why this all happened to begin with.

    The game does get darker from what I played, but here are a few spiffy notes to this game.

    First of all, when you enter a ship, your view is only based on the Drones and what the drones have equipped, if they have a headlight equipped, then they can see walls among other stuff on the ship itself, including precious resources you would have otherwise missed. Your view is based on these drones and loosing even one can put a strain on your ability to survive. The ships are loaded with dangers for each one you probe, you are given your proper tools to avoid those dangers or cloak and sneak past them; but unless you can keep those tools in working order, they will break mid probe or mission and they will look for you.

    You can control 1 drone at a time, or you can use the games built in console to send simple commands to all of the drones at once; which is hand when you want to make a hasty retreat to write in the line of code to move all drones back to your ship and take off. This same console is also used to hack the ships you dock with to open doors and use your radar or tools, it's tedious, but you get the hang of it.

    If your up for a space thriller with a good mystery, I recommend checking this one out.
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      #52    
    Old January 12th, 2018 (4:28 PM). Edited January 12th, 2018 by Quto.
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      The Dig
      PC

      There is another game genre I've been neglecting mostly because telltale controls the market with 'choose your own adventure set in this popular IP' games and I'm having some trouble trying to find some more mature content than the family friendly stuff than what I have my hands on now.

      WELCOME TO THE WORLD OF POINT'N'CLICK GAMES!!! Or rather, the world where the choose your own adventure could lead you to your own death in about roughly 7 minutes if you tried to solve a puzzle the way the puzzle makers didn't intend. The Dig is not one of those types of puzzle games but it does have a good ending and a bad one if your clever enough, but it is a fun play through of Science Fiction an the story is just....well, 'Marvelous' I guess.

      The game's story centers around 3 astronauts who are tasked with a mission to fly to an asteroid the size of 'insert country or state here.' This chunk of stone was heading towards earth until it just 'stopped' in mid space. They send a shuttle to blow it it up and hope to move the Asteroid debris out of Earth's flight path, though after the explosives fail, it reveals an alien 'temple' inside. After messing with a few metal plates, the Asteroid turns into a giant glass-light based crystal and leaves earth's orbit to some other unknown chunk of the galaxy with the 3 astronauts inside. You're now on an alien world with technology more advanced than what you understand; Ship's constructed of light, creatures unearthly from what you understand and.... the world or where you land is incredibly barren. None of the aliens that built THAT ship are to be found, not even skeletons; it's almost bizarre. From here, you attempt to explore the world you've landed in and try to understand it's technology so you can create a ship to leave the planet or become victim to what the race had become victim too.

      Something else worthy of note is most of the games cut scenes such as the shuttle launch, the arrival among other scene are animated; not in terms of sprite animation, but traditional hand-drawn animation like Dragons Lair or Space Ace. Another small fact I discovered while doing a little research, Steven Spielberg wanted to make a movie based on this game's story based on a TV show he watched called 'Amazing Stories' however the movies production would be incredibly expensive so he had to shelve it until a few developers came along and wanted to make it into a game. The game is up on Steam and it's worth a playthrough if you like puzzle games with a story and some pretty good animation on a distant world far from home.
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        #53    
      Old 4 Weeks Ago (2:49 PM). Edited 4 Weeks Ago by Quto.
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        GAME NUMBER 55!.... After counting the games I and other's have posted along with more to come, there really is some form of market here for these obscure titles and love out there for the ignored.


        Revolt
        PC, Android, iOS, PlayStation, Nintendo 64, Dreamcast, Linux

        Alright ladies and gem's, I have a treat for you. Who here is tired of Mario Kart for the N64?.... No? Ok, fair enough; but would you like to play a mario kart game where every driver was an RC car that some how gained sentience to just want to 'RACE' via lightning and have never been seen since?! That's the story of Revolt and you could probably only read that in the manual.

        The game has no real story; but this game has a bigger cult follow than Magi-Nation and you could also claim it's roughly on par with Rocket League in terms of Fun Factor.

        Int he game, you race as an RC car; any in the library of cars you have access too. You unlock more cars by completing races, earning trophies and so on. No big deal, right? Well, here's the cool part. The game has so many things that either be unlocked or attained through mods that pretty much amps up the fun factor. Example I suppose; in a standard Gran Prix, your facing off roughly about 8-12 other RC cars at once. There is a mode that can be unlocked in the game where you can race as one of the miniature cars from the games main menu and once you unlocked that mode, your racing up to 40 different RC cars all minitaurized.... THAT'S INSANE and a quite humerous race to actually pull off. The race tracks you race on are actually fun and creative; There's a neighborhood with balls being bounced around as if kids we're plaing in the street, houses to race through, obstacles such as buckets and what not to avoid. There's a museum where the starting line is basically a red security laser, your tripping the alarm 3 times while your racing through and so on!

        Once your done racing all of the tracks, you can make your own. The game comes with it's own track editor across all platforms with the exception of the Android and iOS devices. You can build your own track's with the track editor, setup the powerups and go have fun on your own.

        With the mention of the track editor, here's where things get a bit more interesting. For the PC version, the modding community behind revolt have come up with their own editor and created their own outrageous tracks with parts that the track editor never included such as loop-to-loops, boost pads and just so amny different places they have built. Tracks not your thing? Take it a step further and race in a custom car made by the community, Race as Bender's head from that one futurama episode where he sold his body or as lightning mcqueen from pixar's Cars and have him crash on purpose for the lulz! Or just pick a classic car if your into the old vehicles and race as that instead, you can create your own custom vehicles is the short answer and make them to be anything you want if you know your hand around modeling ok and don't mind editing text files. There are new tracks and cars STILL being produced today!

        Tired of Racing, there are battle tracks for the sake of fighting though these games are reserved for the multiplayer end; the developers could never create the AI properly to fight other players.... Still, to add an option, you could argue this is where the developers of Rocket League got inspiration to develop 'Super Sonic Acrobatic Rocket Powered Battle Cars' before the moved onto their next RC project 'Rocket League' which now has it's own E-League of gamers...

        Last feature to this I can mention up front is, for some reason; they allow you to change the games physic's based on what platform you play it on.... This is only available for the PC version of what I seen so far; but you can make the physics realistic, based on a games console and so on. It's nothing much, but I can see the appeal to it for more seasoned gamers in games like Mario Kart.

        The game's modding community went out of their way to create their own patched EXE so you can run the PC version of Revolt on newer computers.... which is kinda badass in it's own right to show how much love for this classic RC title has.

        You can find the game for PC for free here if your up to try it out yourself.
        https://www.revoltrace.net/downloads.php

        NOW the other note to this game, more related to the Android side and iOS..... I would recommend avoiding them. The control isn't anything worth writing home about and while Revolt's sequels are on these platforms, they're just recycling both tracks AND cars from the first Revolt while adding a couple new cars, which is the easiest thing you can do in the first Revolt; tracks a little harder but if your saying it's a sequel, there needs to be newer content than the cars they added. To top it off; if anyone remembers what I talked about Mobile gaming being nothing more but a pay wall; the newer revolts are just that. You have a battery of 'races' you can do, can only race so many times in the day, once the battery is out, you have to pay to recharge it or get 'good' power ups or better cars... It's developers like this that have soured Revolt for me in the permanent sense that I have avoided the Mobile port to ignore it; it's not worth a moment or even a minute of your time and that's saying a lot.
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          #54    
        Old 4 Weeks Ago (5:20 AM). Edited 4 Weeks Ago by Quto.
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          Never Ending Light
          PC
          Play the game here!

          Alright; Another form of video games that haven't been touched on; FLASH GAMES!.... Well; THIS flash game in particular. To explain a little to the younger generation: Flash is slowly becoming, if it already isn't, obsolete. Yet with flash, you had the ability to animate, make cool looking effects on websites and of course, create video games. You had thousands of sites that would promote flash games that you would probably play on the schools computer other than learning because learning was boring and even then for most American kids; school never properly taught you how to prepare for life such as how to pay taxes, rent or bills... THAT aside; Flash games we're also mostly easy to create; more easier to create than making games in Game Maker whatever version they promote now and I mean EASY; There we're complicated things in terms of scripting, but it was still an easy process.... Moving on before I get stuck teaching more about old computer history.

          There we're a bunch of Flash games that we're actually awesome to play through, such as Bloons before it became a Mobile game on your Iphone and Android tablet or Detective Grimoire before it was remade for computers and I would want to play a sequel to that. There is one game however that I remember, even in my age that left an impact on me for it's pseudo horror elements and music that accompanied it with some minor comedy elements; Never Ending Light.

          In the game; you play as a guy who is brought along on a tour into a cave by your girlfriend as a birthday gift. As you enter the depths beneath the earth on an elevator, they do a demonstration where they cut the lights to show how pitch black true darkness can be. (If you go on any Cave Tours, this is sort of to be expected and it can be kinda fun, no matter your age.) The lights go out and your girlfriend makes out with you, when they try to turn the lights back on, they don't come back on. The guide thinks there's a technical difficulty so she grabs her flashlight to lead you back to the elevator though the moment she does, a creature pops out of now where and kills her straight off. Your now trying to escape cave.

          I won't go into much more details because this is just a game you need to play for yourself. The elements this game incorporates are woven brilliantly, the aspect and stress to escape can be felt as your trying to find your way around in the darkness and play through this tale. It's just something that we really just an experience to play through. There's very little wrong to give this game a con about with the exception of the graphics a little bit. Though to be fair, this game released back in 2009 and Flash was still on it's rise before it's decent so some exceptions can be given. Especially since this was roughly the idea of an Independent title.

          If you decide to play this game; there's something I want to mention. You'll notice at the title page for the game, it's "1 of 3." The developers behind this game never released a 2 of 3 or anything else. Even the gentlemen behind the game never came back to even work or produce a sequel. To this day, there are mentions about this game over forums, reddit posts and even a WIKIA page devoted to this game where fans of the first title played this and asked about the game and wanted to know what would be in the sequel. There have been people offering to do voice work all the way up to now for those who tracked down the original creator to offer it up and yet he still doesn't want to make it.

          This is just a game similar to Half-Life 3 except the reasons of why it's not made are different. Galf Life 3 isn't being made because Steam makes enough money as is. This isn't being made because the developer just simply doesn't want too. Don't get me wrong if there are any who find information that the guy wants to make it and so on, this game is reaching the age of 9 and it's running on an obsolete platform that you still need to pay royalties too to just even animate with the software... And even then, it's questionable if your newer browser will still run it. My point being is; if there hasn't been an update for this long nor even concept work and the reply from the developer is 'I'll think about it.' Then he's given up.

          This then becomes another game in obscurity; and I wanted to bring some 'light' to it. No pun intended.
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            #55    
          Old 4 Weeks Ago (10:05 AM).
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            Treasure Planet: Battle at Procyon
            PC

            Alright dear readers of the obscure, I want to talk about another small, personal favorite of mine in terms of obscure video games. 'Treasure Planet: Battle at the Procyon.'
            Before I get any groans from anyone on movie video games either being good or not good; I want to say up front, I completely agree with you mostly because when the game is developed, the developers either have seen the movie or don't see the movie and try to build a video game around it. Either they have to invent story to expand on the movie some because; though the movie was about 1-2 hours of media content, you could probably breeze through that in about roughly 50 minutes and ask what else is there? Other times, the developers do this for a quick buck; if you watched AVGN episodes and his constant war path with LJN games, then you know what I mean. Heck, the Treasure Planet for the PS2, the 3D platformed was nothing more but a clone of another popular game for the PS2, JAK.... Just done poorly.

            However, this is a game based on a movie Disney pretty much didn't want nothing to do with. This title's story takes place AFTER the events of the treasure planet movie. Jim Hawking, now an admiral captain on board his own ship, leading his own crew after recently graduating and is given an assignment to investigate a group of pirates attacking and raiding local ports and villages. From here, you see Iron clad ships that have appeared from nowhere while able to fly/sail through the nebula where solar sail ships are rendered useless and start attacking and raiding everyone and the whole game's plot evolves from here.

            The majority of the game is nothing more but ship battles, not a platformer. You get your own ship, you have to buy and upgrade your own weapons with your own load out. Recruit your crew from gunners to helmsman to engine operations, you have the ability to set courses and locations to attack, you setup your ships speed and just compete in old-fashion naval battles and so on. To be blunt; the game isn't even complicated being a naval/pirate aged game; in fact, the controls are easy to grasp and while it takes some time to understand how to make the tight turns and how ship combat works, the whole game is actually an enjoyable experience. You see what happens to Jim, where his choices take him and if he see's Silver again. You learn a little or rather a mentioning about the race who built the tech used for treasure planet; the whole game is for lack of a better word, a sequel to one of the Disney underrated film's Treasure Planet. For a movie game; this is actually playable.

            The multiplayer is also... Roughly function-able. Disney shut-down the multiplayer server for this title years ago; though there have been work around's to play the game over LAN and via Tunngle or Hamachi.

            You can actually pick up this Disney title over Steam for about $10 if your interested if you search for it.
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            Old 3 Weeks Ago (9:20 AM).
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              I do apologize for this post for no new title into this list and quick reviews of games that either deserve some form of last hurrah or credit; I have some more spare time to ask that if I went on to make Youtube video's on these abandoned beauties; would anyone be willing to watch them? It may even help generate and expand the search of other games to track down.

              Next game I post will be a ways off the radar and deal with Samurai's.
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                #57    
              Old 2 Weeks Ago (9:11 PM). Edited 2 Weeks Ago by Quto.
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                Samurai Legend Musashi
                PS2
                Developed by Square Enix

                Going old school in terms of Samurai combat; this was a game that was reviewed and punished hard over it's Camera and Graphic style used while others in terms of reviewers either praised combat or felt it was too easy... I then say 'hold my beer,' go fetch a video by Dunkey where he rants at people who do game reviews for a living and how much garbage each of them have caused to hinder a games progress in the market, keeping it from finding a home or at least a place to be played.

                Going into the game when you start out, your a slightly nude kid falling out of the sky like a comet crashing towards Earth with an old weapon clenched in your hand. With no memory of who you are, you are raised and trained by a kung-fu cat.... or Weapon Master Cat until you spot a girl being taken against her will and you give chase after her and the rest of the game evolves from here where you rescue her and include more anime tropes than you can shake a stick at.

                The games presentation is actually incredibly awesome, the art style is something you would see out of a traditional manga from the thick outlines over the characters you fight down to the word bubbles you see in any traditional manga. The combat works incredibly well with your standard hack and slash mechanics and being able to run around jump about as if you we're in a platformer; There are even Combos like you would see in a fighting game, each with their own effects and uses that you can either buy OR steal by learning from your opponents..... I'm not kidding about that last tidbit. From what I've played, each enemy in this title has some combo or skill individually you can learn from them if you can time your actions while focusing on them alone, which to actually survive this game, you'll need to learn some stuff from these things from your opponents. Some combos you learn from them are handy to deal a lot of damage while other combos can help you dodge and get behind your opponent.

                If I had any real major complaints; I have to agree with the reviews from sites such as Game Spy or Gamespot at the time when they said the game's Camera is terrible.... And I agree with them. The Camera when your in the outdoors is great, you can see what's around you and have the ability to dodge your death being handed to you. When you get into an enclosed space such as a cave or a tunnel, then your Camera is just..... bad. It's hard to get a grasp of your bearings and combat is a little more difficult; still it doesn't take away from the game's overall charm and still has some replay ability to this day; If you can stomach some of the hokey Anime-Manga Acting from the early 2000's.

                If you can move past those flaws; you have a rough gem in the same artistic Vein as Okami... Where Okami's art style is in literal use of a scroll, ink and brush; this game is in pen and ink with comic-manga tones and shading. For an attempt at a platformer from Square Enix, this is actually kind of impressive and I recommend giving it a playthrough at least once or rather give it a chance. It really is fun.
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                Old 2 Weeks Ago (4:19 AM).
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                  Wonder Boy
                  in
                  Monster World

                  Sega Genisis, Sega Master System

                  This is a series that isn't that very well known; granted, you have people who look at Wonder Boy: Dragon's Curse and probably have played it on their current consoles and PC's with those updated hand drawn graphics... Which is kinda awesome; even giving you the ability to use your password from the original game to pick up your place, that's a whole other level of backwards compatibility in of itself!

                  But for those who have played Dragon's Curse, beat it and wonder if that's it or if there was more?.... In that same style?.. SADLY NO! But; I do want to shed light on what helped spark Dragon's Trap, because if you googled it, Dragons Trap was Wonder Boy 3. Wonder Boy started in Monster World.

                  Wonder Boy in Monster World is, I guess for lack of a better term, is a better version of Zelda 2: Link's Adventure on the NES... For those who can get by Zelda 2 and consider that a classic; awesome, I just didn't have much fun having my hands and other body part's handed to me on an 8-bit platter every 30 minutes, even after going to towns, healing and coming back to 'git gud.' You begin the game as a kid who just wants to fight monster's and kill the source that's plaguing the land with them... You then pick up a sword and go on an adventure; that's pretty much it. You get your first spell, you learn you can only cast it so many times per day until you rest at an Inn, you learn you can get bigger weapons, earn cash from creatures you beat up and have to learn how to get close and back off in battles when you learn to fight. You find allies who will hang around you until you die or rest at the inn, buy potions to recover your health mid fight- I could go on, but I would rather the player or reader find out everything themselves. The game's graphics are colorful, there are a wide variety of enemies with different behaviors you have to watch and figure out where they'll move next, where they spawn, there are towns you can rest in and gear you can purchase as you explore the massive world without a map to save your World from the Monster's t hat cause it's chaos...

                  If you into a new challenge and want to give the earliest game in the series a shot; it's available on Steam and there's the ability to add mods to this old Title; Sega Re-vamped their Mega Drive collection and the features for it by... Well, a lot. They've given you a massive 3D space with a Sega Genesis and a CRT TV with a wood shelf to contain all the Sega Games you bought from Steam along with a clock on the wall where you can manipulate the time the room is in; Crack of dawn 6AM or 8PM evening with the crickets outside chirping for ambience. If you head over to the wood shelf, there is an option to play the games with your favorite Rom Hack and there exists a Steam Workshop for game mods; to give more idea on the kind of mods available, someone went ahead and made a mod to play the original Cave Story on the Sega Genesis.... And a Smash Bros. Rip-off, which isn't that good, but it's still a good effort. XD

                  Sega really deserves some love. Even after the Dreamcast failed, Sega support's it's fans through and through. Gathering the top programmers who developed fan games to come together and develop Sonic Mania and one fan working on the Spartan Console Project; which is suppose to be Dreamcast 2 or whatever they name it. They're developing a new IP even to promote out here in the west; it shows some news they're getting on their feet somehow. Let's hope they get there all the way.
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                    #59    
                  Old 2 Weeks Ago (12:15 AM). Edited 2 Weeks Ago by Quto.
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                    Touch Detective
                    Andriod, iOS, DS, 3DS

                    A personal favorite among the point and click game's I've come across and this title is second to my top personal favorite.... Well, this series; Touch Detective. This is a DS title that has probably been heard about from a Nintendo Power or game informer, but noone probably never bothered picking it up to really play or ask what it was about... since a large chunk of the DS library we're Point and Click's or at least a handful of them, good ones too like Time Hollow or Hotel Dusk.... Actually, those are barely touched on today; I should probably get back to those at some point as their own po- MOVING ON.

                    In touch Detective, you play as a young girl who works as a detective in an attempt to get noticed by the detective society to earn more work as a detective and gain more fame to your family's name. How you get the name touch detective... I'd rather the player figure out for themselves other than using their touch screen to 'touch' things. There are a couple things about this title that sort of give it; it's own charm and it's own tale or feel; first off being the setting of where the little girl lives. The whole town; including her parental guardian butler are just off the wall 'strange.' The butler who works for you is an inventor who uses an 'Iron Maiden' as his bed, you best friend has a disturbing love of banana's, Ghost's run the haunted house as a tourist attraction, the landlord of the local apartments is a bird who appears to be the most sane out of everyone and your main villain is a cornstalk.... Not literally, just some guy who dresses up as a stalk of corn and considers you his rival... I mean, come on... The surreal nature of this town and it's characters are one of the defining aspects to the game and you as the observer observing it; it's hard to not know what goes through everyones head.

                    Your probably also going to ask me, ok; everyone is weird, so what? Does that mean because everyone has some form of fault that the cases are also easier to solve because you know what they are?... Not entirely. The cases you deal with in the game are just as bizarre as your citizens, a handful are straight forward though still in their own little world, but they are also down to earth to grasp.... I guess for example, one of the cases you are dealt in the second game is that your best friend had her 'noodles' or pasta stolen and replaced with white one's... It's a bizarre case in the sense why would the thief go out of their way to steal noodles only to replace them? You don't know who it is, or why they have done it so you go to investigate why. Another case being that your best friend had her dream stolen from her; you have to go on a quest to figure out how that dream got stolen and who did it... So on and so forth.

                    Which leads the the next to last element of what make's this game enjoyable to play through; the puzzles.... Which are incredibly annoying over their difficulty. Understand that in any point and click, most puzzles are pretty straight forward while you have others you need to think about or require the aide of a guide. This game might require the aide of a guide because most of the puzzles can't be solved or done unless you hit a switch in-game. Not a switch you can move or touch, but an event... Such as; you go to a door and see a complicated lock but the character doesn't know how to open it. You have to go find a character in game to tell you how to solve the lock before you can go back and unlock the thing yourself.... Same thing goes for a handful of the puzzles in this series that's hard to grasp on; If you can solve the game without a guide and somehow caught onto it's humor, then your more brilliant than I am and I tip my skull hat in my Avatar to you.

                    Once your done solving all of the game's cases, there is another mode you can play through naturally where you can walk about the game outside of normal game play and interact with the denizens of the game's world. Some have mini quests where you need to use you detective skills to beat a couple kids at Hide and Seek or talk to people who you've helped before after the case finished and see what happens to them afterwards. So there's a little more in the game to go through with a little more extra content on the side, sort of like the mash potatoes to a steak dinner or rice to your hibachi meal.

                    If the game sounds good and interesting to you, you may ask why has it not gotten much attention in the USA? If your like me in my early years, you looked at Touch Detective, thought it was another type of game that wouldn't fulfill whatever money I spent on it and was focused on getting the next pokemon game or the new Metroid Hunters that was coming out.... More or less, I don't think it sold very well in the USA to spark or warrant a sequel to be published out here.... OVER IN JAPAN however, the game has multiple sequels, the cartridge case above the post should prove it; 2-3 different arcade like games for the DS and 3DS and probably has it's own anime series.... It kinda makes me sad, I want to play these games and see what kind of zany cases the Heroine takes on.

                    Well readers, maybe we can still try to help spark SOME interest. If you want, the game is up on Android and iOS and you can pick them both up for free and play through the first case or 2 for free. If you like the game and it's Zany nature, there's a pay wall where you can purchase both cases at once or one at a time and beat the rest of it on your own terms..... I'm normally against pay walls; but for a title like this, I recommend it.
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                    Old 2 Weeks Ago (3:22 PM).
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                      Our Darker Purpose
                      PC

                      Folk's who read about obscure games, and I still hope to hear from multiple people about other games tossed out of the light, I want to talk about a game I have searched for ages so much that I joined OnePlay in an attempt to track it down.... only to be treated with the middle finger of not getting the previous account from Indie Royale back so I had to attempt other measures and discovered I also picked it up over humble bundle. Understand that when I say 'searched' I spent over several hours looking for this game, in the back of my mind, I remember the premise and the story, I even played it, but I could NEVER remember the title. Like Consuming Shadow, this is another title that's easy to forget and this is a game lost to time nearly that I want to give a little credit to. INTO THE BREACH AND OFF THE RADAR~ I introduce you to 'Our Darker Purpose.'

                      Our Darker Purpose center's around a little girl, growing up in a home for 'lost children' or an orphanage. Your living basic life, eating gruel until one day, the head of the place or care taker disappears. She goes missing for weeks in fact and the children start getting hungry and a bit more primal; loud and tougher kids become the high end of the food chain as the start resorting to cannibalism and end up killing most of the younger, weaker and more timid children with the exception of you. Facing death, something within you 'unlocks' and you can suddenly use Pyrokinesis and spew balls of fire from your finger tips at will. You then start searching the home for the care taker while disposing of the other children who would want to kill you for various reasons.

                      The game itself is like a title out of a Tim Burton Film if he wanted to switch from developing movies to developing video games. Each of the levels are randomly generated, thus earning their moniker for rouge-like and each game is always different. There are barely any similar levels, though I do want to point out that this game is incredibly hard. It's hard along the vein of 'The Binding of Issac,' and while there are 'level up' mechanics for each enemy you fight, they only give so much of a boost; everything else, you have to have some constant practice, patience and the skill developed for a game like this to survive later floors or later levels. I never could get to the end of this game, either because I lacked the skill or I lacked the luck to get the proper buffs in between levels and lacked the strategy to pull it off.

                      After some more digging, I started looking up and discovered the game got greenlit over on steam before Steam Greenlight bit the dust.
                      You can find the original site here: http://www.ourdarkerpurpose.com/wp/
                      You can also find the Steam Page here: http://store.steampowered.com/app/262790/Our_Darker_Purpose/

                      ... Next Time, I'm posting something from survival games. Or at least something from a certain series.
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                        #61    
                      Old 2 Weeks Ago (3:32 PM). Edited 2 Weeks Ago by Thomas the Shinyhunter.
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                        Mario and Luigi: Partners in Time isn't so much obscure, just underrated for me. It's really unique and innovative controlling the Mario Bros, past and present, in the classic style of the beloved M&L series, something only returned to in Inside Story (And Paper Jam, but we don't talk about that mess of glitches. If you glitch correctly, you can beat it in about a psyducking minute), but replacing the Baby Bros with Bowser. With the Superstar Saga remake out now, I hope at some point, a PiT remake comes to the Switch, or whatever new console Nintendo has at the time. The writings's good, the gameplay is top notch, and the timeline is even more confusing. Can't wait.
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                        Old 2 Weeks Ago (5:15 PM). Edited 2 Weeks Ago by Arsenic.
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                        SPEC OPS: THE LINE


                        Are you interested in something a lot more serious in your shooter? Spec ops is the game you want to play. If you can stomach the extremely generic (by design) 3rd person shooting gallery gameplay, this game has a lot to say.

                        It is a modern take on works such as Heart of Darkness and Apocalypse Now, that touches (quite heavily) on topics more relevant to today's wars (and the wars of yesteryear as well.

                        It has left many an avid shooter fan jaded and not wanting to pick up shooters for a week or more,

                        you know... it's very hard to explain a game without explaining the game, just go play it, the story is fantastic!
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                        Old 2 Days Ago (12:12 PM).
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                          Lost in Blue
                          Nintendo DS, Nintendo Wii

                          Another great game by Konami.... and ruined and tossed into the garbage bin of forgotten games deserving a second chance.

                          For anyone who read my experiences with Survival Kids, this game is basically the same premise in some sense; though instead of a young child, your a teen who gets shipwrecked on an island in the middle of nowhere and have some additional game mechanics to work with. Your basically attempting to survive by gathering materials, forging weapons and tools which can break from overuse, forging backpack space and making your own furniture. The difference between Survival Kids and Lost in Blue, aside it being in 3D, is that you now have to keep up with a 'partner' and their health and it gets complicated as the later games go on... and I mean REALLY complicated in some sense, but I want to focus on the first two games.

                          You meet your partner early on in the game while looking for shelter and they become in charge of cooking your meals. IF you need to move them somewhere, you take their hand and guide them through the jungle, kinda like a romantic couple surviving together except one of them has a sprained ankle that needs hospital attention? It's kinda hard to explain the latter though it's a vid game and logic can be anything goes.

                          As far as herbs and mushrooms go, like Survival Kids, you don't know what does what until you experiment, though in the first, once you experimented, it won't tell you outright or even record what does which so some memory of what gives what boost or poison or status effect is needed and to keep from getting a game over and accidentally killing your partner, eat the stuff first before bringing it back to eat for dinner for consumption of dinner. Another difference is there aren't multiple endings like in Survival Kids, your basic objective is to survive and escape the island together. You explore the island for a way to get off whether it's finding materials to build an awesome raft or locating a pirate base or...... well, anything. You simply need to find and get off the island and that's it.

                          Konami really did a number to themselves over this IP however.... I mean the game is fun, all of the iterations are challenging and I own all of the current Lost in Blue game's on the Nintendo DS. In fact, if you can find a copy for about $5-$10, I strongly recommend picking it up. The game spans over 3 iterations, first one being a challenging classic, the second being more forgiving and more challenging and the last being difficult and fun all together. Though with 3 games from this series and a Wii title, you think Konami would attempt to publish a 3DS title, right?... Well, With them re-branding themselves into the casino-slot-machine business and only making METAL GEAR games with the newest iteration being about ZOMBIES among every other person on the internet gathering data and republishing how Konami is the worst company to develop any game under with EA game's being the runner up, it ain't going to happen in our lifetime or our existence. Lost in Blue had 4 releases, 3 on the DS and 1 that didn't do well on the Wii.... because it's the Wii. If they ever do return to game development and this title has SOME form of acknowledgement to develop, they'll probably take it, rename it, rebrand it to.... I don't know, Lost in Aqua or Lost in Disney World, survive on the left overs from the park visitors, escape the park only using what you find in t he park; get goofy's head and go Five Nights at Freddies on the park visitors!

                          .... Whatever the reason, this is another chunk of evidence to add to 'that' pile of reasons that Konami must either go out of business or die again... I find another overlooked Konami Game that get's butchered or screwed over, I'll have a nice Konami BBQ.... Maybe BOKTAI!..... Nah, not yet.
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