Sheep

She/Her
Australia
Seen 3 Hours Ago
Posted 4 Hours Ago
37,239 posts
15.8 Years
Would you say it is? If there is something in the monster catching and collecting genre you enjoy more, what is it and why?

Vielleroue

Like a Star

Age 27
Any pronouns
Argentina
Seen 3 Hours Ago
Posted 1 Day Ago
970 posts
229 Days
Well... I think Pokémon may not be the best in terms of game mechanics, but it definitely blows its competitors away in terms of monster designs. They are easily recognizable (and thus easily marketable), consistent with one another across generations, and most of all, creative and original. As smooth as games like Digimon, Yokai Watch or Shin Megami Tensei might play, the monster designs get kinda same-y after a while - as they do in direct Pokémon clones like TemTem or NexoMon. I believe that the Pokémon themselves are the main draw of the games, and at the end of the day, that should be the point.

On a side note, this is exactly what makes me dread the recent changes in art direction for PLA and SV. I fear that Pokémon, in an attempt to "shake things up" and regain the favor of a vocal minority of the fanbase, will do away with the particular uniqueness and consistency that defined the monster designs in favor of "polishing" the game mechanics or worse, aping its competitors. Only time will tell, but I don't have a good feeling about the new Mons in SV (with the exception of Fuecoco and possibly Miraidon.)

Koraidon

Motorcycle Dragon

Non-binary
Seen 10 Hours Ago
Posted 20 Hours Ago
Pokemon is always simplfied train and catch system, the elemental charts are like rock paper scissors. There are also other pokemon games that inspires by this such as Coromon too expect Cormon is more of a mix rpg and pokemon XD
Post Sig coming soon.
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Devalue

Any pronoun
Seen 2 Hours Ago
Posted 2 Hours Ago
6,838 posts
1.5 Years
Played relatively few monster catching games besides Pokemon. Thinks of three off-hand:
  1. Dragon Warrior Mosnters for the Game Boy Color. Remembers liking it decently at the time. Definitely played Pokemon more, though.
  2. Yo-Kai Watch for the 3DS. Completed it and dropped it. Hated replacing Yo-kai for better ones. May not have fully understood the mechanics, however. Makes it harder to sink your teeth into.
  3. Tales of Symphonia 2: Dawn of a New World for the Wii. Stretches this a little here to qualify. Falls back to level 1 upon evolving. Retains moves and 20% of stats (supposedly). Felt awful for it to become weaker after evolving, regardless.

Prefers Pokemon over all three. Draws from a small pool, though. Acknowledges the possibility of better being out there.
Current Virtual Pokemon Pet: Zeraora
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I actually never played Pokémon with a catching/collecting mindset except for Legends Arceus. Never been much into this aspect, I normally just catch:
-Pokémon I think it might be interesting to add to my team.
-Whatever accidentally gets in range for an easy catch.
-Pokémon required for HMs, specific rewards or other things outside battling.

I didn't play any similar games, but for a monster catching series I think Pokémon games' lack of options for quickly sorting boxed Pokémon is a pretty big flaw.

Dawn

None
Seen 40 Minutes Ago
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16,317 posts
7.8 Years
Nope. Digimon Story: Cyber Sleuth and Hacker's Memory - the latter especially - earn that prize, for having a far more intricate and interesting gameplay system, an actual narrative to speak of, and monster designs that are...well, at least on par with Pokemon.

But the Cyber Sleuth title's flexibility - i.e. being able to de-digivolve your Digimon and take them down completely different evolution paths for different skills - in its gameplay makes it far superior to Pokemon, as far as I'm concerned. I've never really been all that engaged with the competitive side of Pokemon because it comes down to a lot of invisible manipulation of things that could come down entirely to RNG, and the effects of some of these things are pretty minimal. They've made some real positive changes to minimise this - like Super Training in Gen VI making EV training less of a hassle - but they never really stick with them and improve them; they're gimmicks of a single generation, rather than the permanent improvements that they should be...and would be with a competent developer. With Cyber Sleuth you have far more control of how your team ends up, there are far more options, greater variety in terms of what is viable for stats etc., and things are just...infinitely more satisfying. It also doesn't have the severe pacing issues the Persona and SMT franchises both suffer from, even when they're at their best.

Monster Hunter Stories 2 is also better than any Pokemon game I've ever played. It might have a smaller roster, but it does far more with it than Pokemon ever did, and the presentation is of a much higher quality.

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