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Tutorial diegoisawesome's MEGA-HUGE XSE Scripting Tutorial

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  #1176    
Old July 29th, 2016 (8:34 PM).
waw waw is offline
 
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Thanks. It was 1.95, my understanding was that was the current best. Thanks, sorry to derail this thread. Then again, it helps with the tutorial.
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  #1177    
Old July 29th, 2016 (8:46 PM). Edited July 29th, 2016 by LanceD.
LanceD LanceD is offline
 
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Quote:
Originally Posted by waw View Post
Thanks. It was 1.95, my understanding was that was the current best. Thanks, sorry to derail this thread. Then again, it helps with the tutorial.
It's everything but lol The general consensus is to stay away from 1.95. I have no idea why the offsets behave like that though. Maybe someone else could shine some light on that. In the meantime, give it a try in 1.92, and don't forget to report back on whether it works this time.

No worries though, your post was on topic with the thread.

EDIT: This thread might be of help too if you ever get stuck at something.
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  #1178    
Old July 29th, 2016 (9:15 PM). Edited July 29th, 2016 by waw.
waw waw is offline
 
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Huh, it's fixing the code that's in the offset box. It *looks* right.

That said, the code isn't working. I may have messed something up. I'm going to try on a new base rom and see what happens from there.

EDIT:

Using this code:

Quote:
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end

#org @talk
= I'm an NPC.
I'm not getting a message box to pop up. The other problem seems solved, however.
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  #1179    
Old July 29th, 2016 (9:30 PM).
LanceD LanceD is offline
 
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Quote:
Originally Posted by waw View Post
Huh, it's fixing the code that's in the offset box. It *looks* right.

That said, the code isn't working. I may have messed something up. I'm going to try on a new base rom and see what happens from there.

EDIT:

Using this code:



I'm not getting a message box to pop up. The other problem seems solved, however.
That code should work, really. Whatever is wrong it's not the code.
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  #1180    
Old July 30th, 2016 (11:03 AM).
waw waw is offline
 
Join Date: Jan 2013
Gender: Male
Posts: 18
So what am I doing wrong?

I have a clean rom, XSE, Amap 1.92.

Looking at opening scene, add a Sprite (i can see it). I can make them look around in A Map. So I put in this code:

Quote:
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end

#org @talk
= I'm an NPC.
Into XSE. Save it. Compile it, looking at he ROM i'm using. It compiles, it gives me @talk and @start. I use @start 6 digit number (now, 800000).

I then go to A Map, the new sprite I've inserted. I give him this script, save.

Open the game, approach to talk to him. He looks at me, there's a beep for the message box, and nothing. He will always look my way when I click on him, but there's no dialogue.

I'm using FireRed.

I've seen several tutorials that do this thing and it all works.
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  #1181    
Old July 30th, 2016 (11:15 AM).
LanceD LanceD is offline
 
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Maybe the script got messed up somehow. Do you have XSE attached to A-Map yet?

If not, in A-Map, go to 'Settings -> Choose script editor', then browse to where you have XSE, and select the XSE exe file. A box might pop up where you have to pick yes or no, pick yes. Then select the sprite and click the 'Open script' button and it should open in XSE. See if it's not messed up or anything.
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  #1182    
Old July 30th, 2016 (11:23 AM).
waw waw is offline
 
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Quote:
'-----------------------
#org 0x8000A6
lock
faceplayer
msgbox 0x88000B1 '"I'm an NPC."
release
end


'---------
' Strings
'---------
#org 0x8000B1
= I'm an NPC.
This is what pops up in XSE after doing your steps.
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  #1183    
Old August 5th, 2016 (1:42 PM).
LanceD LanceD is offline
 
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Quote:
Originally Posted by waw View Post
This is what pops up in XSE after doing your steps.
That seems right.
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  #1184    
Old September 5th, 2016 (7:50 AM).
VladTheBeast's Avatar
VladTheBeast VladTheBeast is offline
 
Join Date: Jul 2016
Posts: 2
I need help !!!
#dynamic 0x71A9F8
#org @main
checkflag 0x1201
if 0x0 goto @done
applymovement 0xFF @move
waitmovement 0x0
release
end

#org @done
release
end

#org @move
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0xFE

what is the problem when i get in game the the movement is not working but the game get stucked
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  #1185    
Old October 23rd, 2016 (2:39 PM).
W3S7 W3S7 is offline
 
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anyone tell me my problem?

heres my script




#dynamic 0x761474
#org @start
lock
faceplayer
msgbox @text1 0x6
Applymovement 0xff @heromove
waitmovement 0xff
applymovement 0x2 @rivalmove
waitmovement 0x2
msgbox @text2 0x6
trainerbattle 0x1 0x001 0x0 @before @after @later
end
end

#org @text1
= Hey \v\h01!\nWait up!

#org @text2
= \v\h06: Glad i finally caught up\nto you!\lI came as soon as I heard you got\lyour first Pokemon.

#org @Before
= Let's battle!

#org @after
= Oh wow you have grown already!

#org @later
msgbox @text3 0x6
giveitem 0x4 0x5 MSG_OBTAIN
msgbox @text4 0x6
applymovement 0x2 @rivalmove2
hidesprite 2
setvar 0x6001 0x1
setflag 0x1202
release

#org @text3
= Here take these!

#org @text4
= Those are Pokeballs!\nYou can use them to capture\lPokemon.\lFirst weaken the wild Pokemon\land/or inflict a status condition\lfor a much easier capture.\lAlright thats all I wanted.\lGood luck!



#org @heromove
#raw 0x6
#raw 0xfe

#org @rivalmove
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xfe

#org @rivalmove2
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xfe

after the battle the screen stays black
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  #1186    
Old November 26th, 2016 (7:15 AM).
JenYU JenYU is offline
 
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Location: india
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Quote:
Originally Posted by Diegoisawesome View Post
For the Level Scripting Tutorial, click here.

diegoisawesome's MEGA-HUGE XSE Scripting Tutorial


(PokeScript tutorial originally by thethethethe)

[CENTER][SIZE=5]Don't Take Or Modify Without Permission


That was a very extensive and in-detail scripting tutorial. Hope you enjoyed it!
If you see any bugs, feel free to tell me about them.












can you make a offline tutorial , like vedio or pdf file???
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  #1187    
Old January 5th, 2017 (12:22 AM).
Ayonn-'s Avatar
Ayonn- Ayonn- is offline
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Posts: 199
Need help! My game is freezing on the script, I can't see what I have to do to make it work because the img are broken....
__________________
In current project...
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  #1188    
Old 6 Days Ago (2:13 PM). Edited 6 Days Ago by PokeLuc247.
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PokeLuc247 PokeLuc247 is offline
 
Join Date: Apr 2015
Location: Ontario, Canada
Age: 19
Gender: Male
Nature: Calm
Posts: 14
I'm not sure if this has come up in anyone else's comments yet, but I've been facing a problem that keeps me from being able to continue my work on my rom. Basically I want to keep most of the professor oak dialogue from the beginning of the game, but as a new professor with a few dialogue changes here and there and no rival in the lab. But each time I think I have it changed, it does this weird thing where it puts several lines of text in the same line when I compile it and still says the other parts when their supposed to be said afterward. I have this problem for both the outdoor and indoor scripts in the starting town and I can only guess this will happen even more as I try to work on more and more characters.


I didn't want to just remake his scripts only because there is a lot of movement and flagcheck commands that I don't know if I could remake properly. I'm not new to this, but I'm still only used to basic scripting. If I absolutely need to remake the script I will, but I may need some step by step help to redo all the check pokedex stuff. Any help could go a long way and would be very appreciated.
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