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[Graphics] Titlescreen Data Overflow? (FR)

760
Posts
15
Years
  • Seen yesterday
Hi all,

I'm currently remaking my titlescreen in Fire Red and got stuck at the following,
I wanted to import a new tileset instead of the old one at 0x3BF58C (The Titlescreen Background). Unfortunately, when I import a tileset that is larger than 136x136 the following happens:
Titlescreen Glitched.gif

By replacing the tileset, the whole titlescreen looks messed up. It seems to be that: the larger the tileset the more ruined the titlescreen looks.

Can anyone explain to me why that happens (Is it some GBA restriction in handling BG3)? Or, even better, can anyone tell me how I would be able to import a larger tileset for the background?

PS: When I replace the tileset at 0xEAE0B4 (Gamefreak & Press Start Image) with the same tileset I imported earlier, the titlescreen doesn't appear to be glitched at all...
 
113
Posts
8
Years
  • Age 29
  • Seen Aug 3, 2023
Could you upload both the tileset and the original image that you're using? The tilemap as well if possible.

From the looks of it, you didn't replace the old tilemap.
 
Last edited:
760
Posts
15
Years
  • Seen yesterday
Beach.png
This is the one I use.

Beach1.PNG
This is only the first 136x136 pixels of that image, if I import this it works fine. So it really appears to be the size.

Edit: The tilemap is not the problem, it's the tileset that glitches the titlescreen
 
Last edited:
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