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Ho-oh's Award System

Ho-oh 112

Advance Scripter
311
Posts
13
Years
  • Age 28
  • Seen Mar 8, 2014
Intro: Just another script I made....

Version: 1.0

Features:
Saves the award data (see the tutorial for it to work)
Allows array to string conversion
Allows String to array conversion (in progress)
Allows online award downloads (in progress)
Allows writing a string version of an award to a file (doesn't overwrite older awards you converted it just adds)
Allows for simple and semi-flexible award/completion types

Notice: THE DOWNLOAD AWARDS WON'T WORK YET I NEED TO FINISH THE STRING TO ARRAY AND TEST OUT THE DOWNLOAD...

Code:
=begin
functions:
pbSetAward(award id) - Sets an award and gives you the prize
pbResetAwards - Resets the rewards to default...
pbCheckForAwards - ONLINE, downloads new awards and saves them
pbCompileAward - Compiles an Award from $PokemonGlobal.Awards
pbDisplayAwards - Displays a selected award from $PokemonGlobal.Awards(used wuth pbGetAwards)
pbGetAwards - Shows a list of all Awards in $PokemonGlobal.Awards
pbAwardCheck - Checks to see if an award is completed with the values if true it goes to pbSetAward
=end

=begin
Awards Example: $PokemonGlobal.push(["Award Name","Award Discription","Award Type", "Award Value", unlocked(leave as false), Requirements To Check,Requirements Value,Compare])
Award Name: Name of Award
Award Discription: Discription of the award
Award Type: Type of Award (Switch,Variable/Var,Pokemon,Egg,Item,Money)
Switches: ["Switch",switchnum], Variables: ["Variable or Var",varnum], Pokemon: "Pokemon", Egg: "Egg", Item: "Item", Money: "Money"
Award Value: Value of award: Switch true/false, Var/Variable anything, Pokemon [Pokemon,level], Egg: Species, Item: Item name, Money: Amount
Award Unlocked: LEAVE AT FALSE IT WILL GO TRUE WHEN COMPLETED
Award Requirements: Requirements to complete: Switch: Switch, Variable: Var/Variable,
Pokedex Seen Entry: dexSeen, Pokedex Owned Entry: dexOwned, badges: badge
Award Requirement Value: Switch: true/false Var/Variable: anything, Pokedex Seen: number(looks for greater than-equal),
Pokedex Owned: number (searches for greater than-equal), badge: number looks to see if that specific badge is true
Award Compare: Variables only this is used with: greater, less, equal, not each doing what should do (greater searchs with > ect.)
NOTE: THESE DISCRIPTIONS ARE IN ORDER FOR THE AWARDS TO BE INPUTED WITH.
=end

def pbStartupAwards
viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
  viewport.z=99999
  sprites={}
  commands=CommandList.new
  commands.add("check",_INTL("Check for new awards"))
  commands.add("list",_INTL("Award List"))
  commands.add("search",_INTL("Search for new Awards (Online)"))
  commands.add("compile",_INTL("Compile existing Award DEBUG ONLY")) if $DEBUG
  sprites["cmdwindow"]=Window_CommandPokemonEx.new(commands.list)
  cmdwindow=sprites["cmdwindow"]
  cmdwindow.viewport=viewport
  cmdwindow.resizeToFit(cmdwindow.commands)
  cmdwindow.height=Graphics.height if cmdwindow.height>Graphics.height
  cmdwindow.x=0
  cmdwindow.y=0
  cmdwindow.visible=true
  pbFadeInAndShow(sprites)
  ret=-1
      loop do
    loop do
      cmdwindow.update
      Graphics.update
      Input.update
      if Input.trigger?(Input::B)
        ret=-1
        break
        return ret
      end
      if Input.trigger?(Input::C)
        ret=cmdwindow.index
        break
      end
    end
    break if ret==-1
    cmd=commands.getCommand(ret)
    if cmd == "check"
      pbAwardCheck
    elsif cmd == "list"
      pbDisplayAwards
    elsif cmd == "search"
      pbCheckForAwards
    elsif cmd == "compile"
      pbCompileAward
    end
  end
  return if ret < 1
end

def pbSetAward(id)
  award=$PokemonGlobal.Awards[id]
  return if award[4] == true # if you got it already
  Kernel.pbMessage(_INTL("You have completed {1}!",award[0]))
  if award[2] == "Switch"
    Kernel.pbMessage(_INTL("You have received a mystery award! Search to find what has been unlocked!"))
    $game_switches[award[3][0]] = award[3][1]
    $game_map.refresh
  end
  if award[2] == "Pokemon"
    pbAddPokemon(award[3][0],award[3][1])
  end
  if award[2] == "Money"
    Kernel.pbMessage(_INTL("You got ${1}",award[3]))
    $Trainer.money+=award[3]
  end
  if award[2] == "Item"
    pbReceiveItem(award[3][0],award[3][1])
  end
  if award[2] == "Egg"
    if $Trainer.party.length == 6
      Kernel.pbMessage(_INTL("Your party is full!"))
      return
    end
    pbGenerateEgg(award[3])
  end
  if award[2] == "Var" or award[2] == "Variable"
    Kernel.pbMessage(_INTL("You have received a mystery award! Search to find what has been unlocked!"))
    $game_variables[award[3][0]] == award[3][1]
    $game_map.refresh
  end
  $PokemonGlobal.Awards[id][4]=true
end

def pbCheckForAwards
  new=false
  url="http://www.linkhere.com/DLC/awards.txt"
  string=pbDownloadToString(url)
  x=false
  x=true if string == ""
  awards=string.split("/,,/")
  for i in $PokemonGlobal.Awards
    break if x == true
    for j in awards
      break if x == true
      if i != j
        # Displays A new award has been found, the name, and discription
        Kernel.pbMessage(_INTL("A new award has been found! {1}: {2}",i[0],i[1]))
        $PokemonGlobal.Awards.push(i)
        new=true
      end
    end
  end
  if new == false
    Kernel.pbMessage(_INTL("There are no new awards...."))
  end
end

def pbStringIt(ary,ary2=nil)
  ret = ""
  sub = ""
  for i in ary
    if i.is_a?(Array)
      for j in i
        sub="#{sub},,#{j}" if sub != ""
        sub="#{j}" if sub == ""
      end
      ret="#{ret},,,#{sub}"
      sub=""
    else
      ret="#{ret},,,#{i}" if ret != ""
      ret="#{i}" if ret == ""
    end
  end
  return ret if ary2 == nil
  ret="#{ret}/,,/"
  for i in ary2
    if i.is_a?(Array)
      for j in i
        sub="#{sub},,#{j}" if sub != ""
        sub="#{j}" if sub == ""
      end
      ret="#{ret},,,#{sub}"
      sub=""
    else
      ret="#{ret},,,#{i}" if ret != "#{ary}/,,/"
      ret="#{ret}#{i}" if ret == "#{ary}/,,/"
    end
  end
  return ret
end

def pbArrayIt(string)
  return string.split(",,,")
end

def pbCompileAward
  cmp=pbGetAwards
  compile=pbStringIt($PokemonGlobal.Awards[cmp])
  if FileTest.exist?('CompiledAwards.txt')
    File.open('CompiledAwards.txt'){|f|
    codes=f.read
    compile=pbStringIt(codes,compile) if codes != ""
    }
  end
  File.open('CompiledAwards.txt','wb'){|f|
  f.write(compile)
  }
  print "Your code has been saved in 'CompiledAwards.txt'"
end

def pbDisplayAwards
  # Note: You must add your own Awards to pokemon global!
  slct=pbGetAwards
  return if slct == -1
  award=$PokemonGlobal.Awards[slct]
  if award[4] == true
    got = "Unlocked"
  else
    got = "Locked"
  end
  # Displays differently because money has a different type of award type...
  if award[2] == "Money"
    Kernel.pbMessage(_INTL("{1}: {2}, Award: {3}, {4}",award[0],award[1],award[3],got)) 
  elsif award[2] == "Pokemon"
    Kernel.pbMessage(_INTL("{1}: {2}, Award: {3}, {4}",award[0],award[1],PBSpecies.getName(award[3][0]),got))
  elsif award[2] == "Switch" or award[2] == "Var" or award[2] == "Variable"
    Kernel.pbMessage(_INTL("{1}: {2}, Award: ???, {3}",award[0],award[1],got))
  else
    Kernel.pbMessage(_INTL("{1}: {2}, Award: {3}, {4}",award[0],award[1],award[3][1],got))
  end
end
  
def pbGetAwards
  default=1
  cmdwin=pbListWindow([],200)
  commands=[]
  for i in 1..$PokemonGlobal.Awards.length
    commands.push(_ISPRINTF("{1:s}",$PokemonGlobal.Awards[i-1][0]))
  end
  ret=pbCommands2(cmdwin,commands,-1,default-1,true) 
  cmdwin.dispose
  return ret
end

def pbAwardCheck
  for j in 0..$PokemonGlobal.Awards.length-1
    i=$PokemonGlobal.Awards[j]
    return if i == nil
    if i[5][0] == "Switch"
      if $game_switches[i[5][1]] == i[6]
        pbSetAward(j)
      end
    end
    if i[5][0] == "Var" or i[5][0] == "Variable"
      i[7] = "equal" if i[7]==nil 
      if i[7] == "equal"
        if $game_variables[i[5][1]] == i[6]
          pbSetAward(j)
        end
      end
      if i[7] == "greater"
        if $game_variables[i[5][1]] > i[6]
          pbSetAward(j)
        end
      end
      if i[7] == "less"
        if $game_variables[i[5][1]] < i[6]
          pbSetAward(j)
        end
      end
      if i[8] == "not"
        if $game_variables[i[5][1]] != i[6]
          pbSetAward(j)
        end
      end
    end
    if i[5] == "badge"
      if $Trainer.badges[i[6]] == true
        pbSetAward(j)
      end
    end
    if i[5] == "dexSeen"
      if $Trainer.pokedexSeen >= i[6]
        pbSetAward(j)
      end
    end
    if i[5] == "dexOwned"
      if $Trainer.pokedexOwned >= i[6]
        pbSetAward(j)
      end
    end
  end
end

Tutorial for getting the Pokemon Global Awards:

1. Open pokemon map and look for this:
tutimage1.png

add the highlighted line

2. go here in pokemon map:
scaled.php

again add the highlighted at the least add the @Awards=[]

3. to safely insert new awards use the .push(award array here) way (last highlighted line on image2) this way you can't overwrite another award...

4. have fun with it IT WAS TESTED!!!
 

Ho-oh 112

Advance Scripter
311
Posts
13
Years
  • Age 28
  • Seen Mar 8, 2014
Wow. Seems like a nice script. You are a very good scripter Ho-oh! Trying this out now!


Thanks but this is incomplete as of online downloads of awards, I'll get to this a little later because I got to "fix" my trade script
 

Nickalooose

--------------------
1,309
Posts
16
Years
  • Seen Dec 28, 2023
So what can this do then?

if I put:

@Awards.push...

These will be the only awards available to the player, until you are able to get awards loaded from a web page thing to work, correct?

Because I don't mind the "having internet" part, not implemented... I've got my own Awards, within my game, just yet to actually put them in... This could help alot! But If this already works, I would use this... If it's more for downloading the awards, I probably won't use it in that case, but good luck with that. X
 

SytheXP

Net Labs/UG Founder
387
Posts
16
Years
I actually like the idea of this script a lot. Is there a way to view awards or add images for the awards? Kind of like Achievements from xbox360 games or trophies for the ps3
 

Ho-oh 112

Advance Scripter
311
Posts
13
Years
  • Age 28
  • Seen Mar 8, 2014
I actually like the idea of this script a lot. Is there a way to view awards or add images for the awards? Kind of like Achievements from xbox360 games or trophies for the ps3

Yeah this is a demo release of it I'll add picture support Also You can view awards use the Award Startup function it shows a list of commands you can use...
 
42
Posts
13
Years
Isn't it the best to post the Second screenshot's code in the post?
Like now, it seems incomplete to me... :/
But this does looks nice, reminds me about Valve Steam's Achievement system :P
 

Cilerba

the hearts of lonely people
1,162
Posts
14
Years
This thread's a little over two months old so I'll have to lock this. Please remember to keep the rules in mind when posting in these forums.
 
247
Posts
10
Years
You are great Ho-oh this is my favourite script!!!
But i have a problem...someone can tell me how can i use it? sorry but i am not good with the script...thank you friends :)
 
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