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  #551    
Old January 11th, 2017 (8:15 AM).
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How can a Meteor Form Minior outspeed a Carracosta whose Speed was raised by two stages due to Shell Smash? Is this only possible if the Minior was scarfed? This happened to me in Battle Spot and I'm slightly confused as to why.
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  #552    
Old January 11th, 2017 (9:40 AM).
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Quote:
Originally Posted by LeviathanX View Post
How can a Meteor Form Minior outspeed a Carracosta whose Speed was raised by two stages due to Shell Smash? Is this only possible if the Minior was scarfed? This happened to me in Battle Spot and I'm slightly confused as to why.
Did Minior use its own Shell Smash on a previous turn? Does your Carracosta run no Speed EVs whatsoever? (not recommended because Carracosta needs all the Speed it can get on Shell Smashs sets)
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  #553    
Old January 11th, 2017 (10:25 AM).
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Originally Posted by PlatinumDude View Post
Did Minior use its own Shell Smash on a previous turn? Does your Carracosta run no Speed EVs whatsoever? (not recommended because Carracosta needs all the Speed it can get on Shell Smashs sets)
I don't believe they did. I have saved the Battle video for this though so I can recheck this. And no I don't, but I am definitely going to change it after this mess. I can believe if a pokemon that is renowned for its speed can still beat the turtle after a Shell Smash, but Minior's speed stat isn't that daunting? Hmm. Perhaps I'll go and crunch some numbers concerning this matter.
  #554    
Old January 11th, 2017 (10:28 AM).
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Originally Posted by LeviathanX View Post
I don't believe they did. I have saved the Battle video for this though so I can recheck this. And no I don't, but I am definitely going to change it after this mess. I can believe if a pokemon that is renowned for its speed can still beat the turtle after a Shell Smash, but Minior's speed stat isn't that daunting? Hmm. Perhaps I'll go and crunch some numbers concerning this matter.
Your Carracosta's Speed IV should be taken into account also. A Speed IV of 31 is preferred in competitive battling to ensure that an offensive Pokemon outspeeds as much as possible.

Keep in mind that Meteor Minior has 60 base Speed while its Core form has 120 base Speed (when Shields Down activates at 50% HP or less).
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  #555    
Old January 11th, 2017 (10:46 AM).
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Originally Posted by PlatinumDude View Post
Your Carracosta's Speed IV should be taken into account also. A Speed IV of 31 is preferred in competitive battling to ensure that an offensive Pokemon outspeeds as much as possible.

Keep in mind that Meteor Minior has 60 base Speed while its Core form has 120 base Speed (when Shields Down activates at 50% HP or less).
Yup! I have, thanks. I've got 31 IVs in Speed for this guy, and I am sure it was Meteor Minior that got to my turtle. I have totted up the math as well and as it turns out, without any EV investment in Carracosta's speeed, a scarfed Meteor Minior (assuming it has 31 IV and 0 EV in speed and a favourable nature that doesn't harm Speed) can still outrun the turtle!

Carracosta after Shell Smash: Speed - 358
Scarfed Meteor Minior: 360

At least two points! Dang! I have learnt my lesson, haha.
  #556    
Old January 11th, 2017 (12:55 PM).
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    Is Levitate not a Gengar ability anymore?
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      #557    
    Old January 11th, 2017 (1:24 PM). Edited January 11th, 2017 by Frozocrone.
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      Correct. Gengar now has Cursed Body.
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        #558    
      Old January 11th, 2017 (6:05 PM).
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        Quote:
        Originally Posted by Frozocrone View Post
        Correct. Gengar now Cursed Body.
        Well thats a bunch of crap lol
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          #559    
        Old January 11th, 2017 (6:17 PM).
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          Quote:
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          Well thats a bunch of crap lol
          Now you can Disable that Earthquake instead of avoiding it. Isn't that so much better?!
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            #560    
          Old January 11th, 2017 (8:50 PM).
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            Quote:
            Originally Posted by Frozocrone View Post
            Now you can Disable that Earthquake instead of avoiding it. Isn't that so much better?!
            If cursed body was a 70% chance of working yes but its only 30 so that sucks. Also with cursed body it has to be a contact move to disable it. So that doesnt apply to earthquake.
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              #561    
            Old January 11th, 2017 (9:09 PM).
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            Quote:
            Originally Posted by WingedDragon View Post
            If cursed body was a 70% chance of working yes but its only 30 so that sucks. Also with cursed body it has to be a contact move to disable it. So that doesnt apply to earthquake.
            Wrong. Cursed Body works on all offensive moves. That being said, Gengar is still too frail to take advantage of it.
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              #562    
            Old January 12th, 2017 (1:20 AM).
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              Quote:
              Originally Posted by WingedDragon View Post
              If cursed body was a 70% chance of working yes but its only 30 so that sucks. Also with cursed body it has to be a contact move to disable it. So that doesnt apply to earthquake.
              Don't worry, I was being sarcastic. There are two reasons why Gengar dropped down to Alpha UU and Cursed Body was one.
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                #563    
              Old January 12th, 2017 (6:14 AM).
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              Quote:
              Originally Posted by Frozocrone View Post
              There are two reasons why Gengar dropped down to Alpha UU and Cursed Body was one.
              So what was the other reason then?
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                #564    
              Old January 12th, 2017 (6:25 AM).
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                Quote:
                Originally Posted by Colonel Minion View Post
                So what was the other reason then?
                Power creep.

                A lot of OU monsters have dropped too (such as Dragonite, Keldeo, Gliscor, Latias). I think Gengar will be great in UU, but it's glory days in OU are long gone.
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                  #565    
                Old January 12th, 2017 (9:19 AM).
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                  Are there any updated damage calculation sites? I want to see able to bulk up to nerf bloom doom
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                    #566    
                  Old January 12th, 2017 (12:00 PM).
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                  Quote:
                  Originally Posted by WingedDragon View Post
                  Are there any updated damage calculation sites? I want to see able to bulk up to nerf bloom doom
                  https://pokemonshowdown.com/damagecalc/

                  It's already been updated. You can fiddle with the base powers of moves if you have to.
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                    #567    
                  Old January 16th, 2017 (10:46 AM). Edited January 16th, 2017 by WANDERING-POKEMON-TRAINER.
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                    Here's what I'm thinking.

                    Toxapex @ Black Sludge
                    Ability: Regenerator
                    Nature: Bold
                    Moves: Haze, Toxic, Sleep Talk, Recover

                    But then I though to myself, "Wait, wouldn't a simple taunt completely shut down my Toxapex?" I could always switch out Sleep Talk with Infestation, and then I'd be good. But I feel like I need Sleep Talk with me just in case, ya know (Naruto reference). Everyone knows Toxapex is a beast so they'd definitely try and put me down so they could have their way with me. Aahhhhhh, I don't know what to do! Hellllpppp!

                    So then I thought I'd go with...

                    Toxapex @ Black Sludge
                    Ability: Rgenerator
                    Nature: Bold
                    Moves: Haze, Toxic, Scald, Recover

                    What do you guys think?
                      #568    
                    Old January 16th, 2017 (11:02 AM).
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                    The second Toxapex set is the best set because it's not complete Taunt bait, which the first set is. Sleep Talk is best used with Rest to avoid being a sitting duck, or on Choice sets (on Pokemon with rather shallow move pools) so the Pokemon can do something while it's asleep.
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                      #569    
                    Old January 18th, 2017 (5:39 PM).
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                      Hi I am Creavend

                      So I’m trying to get into competitive play but I’m basically and amateur. Today I’m looking for some opinions and advice's.

                      It just so happens that I have a Greninja, he is Modest nature and Mischievous. I want to use him in competitive play but I’m kind of stuck deciding his move set. With his current stats, which I will share in a minute, I think he will do great in Singles… but I'm not sure which moves should I teach him for that purpose. When playing online I had some people using some pretty shady moves on me with Greninja, like using moves with high probability of flinch and not letting me move or using one of those berries that let you move first each time. So that got me thinking in what kind of strategies I can come up to use my Greninja. Although I think he would perform best in Singles, the main objective is to come up with a good Doubles strategy, so I can aim to compete in VGC. I do accept suggestions especifically for smogon rules, but I do intendo to go VGC.

                      So his stats at level 50

                      STAT IV EV

                      HP 145 26,27 0
                      ATTACK 104 31 4
                      DEFENSE 87 30,31 0
                      SP. ATTACK 170 31 252
                      SP. DEFENSE 88 24,25 0
                      SPEED 174 31 252

                      NATURE MODEST CHARACTERISTIC MISCHIEVOUS ABILITY PROTEAN


                      Right now I have not taught him any TM, and leaved him with the moves he learns just by leveling up. I kept Toxic spikes because I was considering using that move in singles, but with Singles being only 3 pokemon… seems kind of limited in use, so that’s why I’m coming here for suggestions.
                      Current moves: Toxic spikes, Smack down, Extrasensory, Water pulse.

                      As you can see my Greninja is set up to be a special attacker and I am looking for a way to best take advantage of his Sp attack and Speed. Would that be a hit hard strategy? Rain dance and Hydro pump? Or would it be best to be sneaky with a ghost/Dark type move? Also what is the best way to utilize that protean ability?

                      I have some ideas of my own but I want to hear some of the ideas or experiences you guy might have on this.
                        #570    
                      Old January 18th, 2017 (6:55 PM).
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                        Quote:
                        Originally Posted by Creavend View Post
                        Hi I am Creavend

                        So I’m trying to get into competitive play but I’m basically and amateur. Today I’m looking for some opinions and advice's.

                        It just so happens that I have a Greninja, he is Modest nature and Mischievous. I want to use him in competitive play but I’m kind of stuck deciding his move set. With his current stats, which I will share in a minute, I think he will do great in Singles… but I'm not sure which moves should I teach him for that purpose. When playing online I had some people using some pretty shady moves on me with Greninja, like using moves with high probability of flinch and not letting me move or using one of those berries that let you move first each time. So that got me thinking in what kind of strategies I can come up to use my Greninja. Although I think he would perform best in Singles, the main objective is to come up with a good Doubles strategy, so I can aim to compete in VGC. I do accept suggestions especifically for smogon rules, but I do intendo to go VGC.

                        So his stats at level 50

                        STAT IV EV

                        HP 145 26,27 0
                        ATTACK 104 31 4
                        DEFENSE 87 30,31 0
                        SP. ATTACK 170 31 252
                        SP. DEFENSE 88 24,25 0
                        SPEED 174 31 252

                        NATURE MODEST CHARACTERISTIC MISCHIEVOUS ABILITY PROTEAN


                        Right now I have not taught him any TM, and leaved him with the moves he learns just by leveling up. I kept Toxic spikes because I was considering using that move in singles, but with Singles being only 3 pokemon… seems kind of limited in use, so that’s why I’m coming here for suggestions.
                        Current moves: Toxic spikes, Smack down, Extrasensory, Water pulse.

                        As you can see my Greninja is set up to be a special attacker and I am looking for a way to best take advantage of his Sp attack and Speed. Would that be a hit hard strategy? Rain dance and Hydro pump? Or would it be best to be sneaky with a ghost/Dark type move? Also what is the best way to utilize that protean ability?

                        I have some ideas of my own but I want to hear some of the ideas or experiences you guy might have on this.
                        Best tip I can give you is. Make sure all the IV stats are 31 excluded the IV stat that will be hindered Such as Modest is -atk +Sp attack. You ideally want to make the that attack a 0 so you dont take excess damage if you are confused. If you are running Trick Room. Make sure your Speed IV 0. Any others it really doesnt matter. One thing that should always be 31 regardless of nature is the HP that should always have an IV 31.
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                          #571    
                        Old January 19th, 2017 (10:21 AM).
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                        Quote:
                        Originally Posted by Creavend View Post
                        Hi I am Creavend

                        So I’m trying to get into competitive play but I’m basically and amateur. Today I’m looking for some opinions and advice's.

                        It just so happens that I have a Greninja, he is Modest nature and Mischievous. I want to use him in competitive play but I’m kind of stuck deciding his move set. With his current stats, which I will share in a minute, I think he will do great in Singles… but I'm not sure which moves should I teach him for that purpose. When playing online I had some people using some pretty shady moves on me with Greninja, like using moves with high probability of flinch and not letting me move or using one of those berries that let you move first each time. So that got me thinking in what kind of strategies I can come up to use my Greninja. Although I think he would perform best in Singles, the main objective is to come up with a good Doubles strategy, so I can aim to compete in VGC. I do accept suggestions especifically for smogon rules, but I do intendo to go VGC.

                        So his stats at level 50

                        STAT IV EV

                        HP 145 26,27 0
                        ATTACK 104 31 4
                        DEFENSE 87 30,31 0
                        SP. ATTACK 170 31 252
                        SP. DEFENSE 88 24,25 0
                        SPEED 174 31 252

                        NATURE MODEST CHARACTERISTIC MISCHIEVOUS ABILITY PROTEAN


                        Right now I have not taught him any TM, and leaved him with the moves he learns just by leveling up. I kept Toxic spikes because I was considering using that move in singles, but with Singles being only 3 pokemon… seems kind of limited in use, so that’s why I’m coming here for suggestions.
                        Current moves: Toxic spikes, Smack down, Extrasensory, Water pulse.

                        As you can see my Greninja is set up to be a special attacker and I am looking for a way to best take advantage of his Sp attack and Speed. Would that be a hit hard strategy? Rain dance and Hydro pump? Or would it be best to be sneaky with a ghost/Dark type move? Also what is the best way to utilize that protean ability?

                        I have some ideas of my own but I want to hear some of the ideas or experiences you guy might have on this.
                        Greninja should always run a Naive (for mixed sets) or a Timid nature. Without it, it's outsped by Jolly Terrakion, Jolly Mega Metagross, and and Timid Keldeo, which Timid Greninja gets the jump on. Greninja has a wide move pool and your current set doesn't really take advantage of that:
                        -Hydro Pump/Low Kick
                        -Ice Beam
                        -Gunk Shot
                        -Dark Pulse/Grass Knot/Extrasensory
                        Nature: Naive
                        EVs: 40 Atk/216 SAtk/252 Spe
                        Item: Life Orb
                        Ability: Protean

                        Gunk Shot is a necessity on Protean Greninja because without it, it struggles against Fairy Pokemon.
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                        Old January 20th, 2017 (12:41 PM).
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                          Someone recommend me a moveset please :)
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                            #573    
                          Old January 21st, 2017 (8:28 AM).
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                          Quote:
                          Originally Posted by NamesAMX View Post
                          Merciless: 100% Critical hit against poisoned pokemon.
                          Venoshock: Doubles base damage when target is poisoned.
                          Nasty, but the special attack stat seems a bit low.
                          Is it worth having Merciless on Toxapex?
                          No. Toxapex is too weak to take advantage of Merciless. It should make the most out of its defensive capabilities with Regenerator. Reliance on the opponent being poisoned isn't good either, considering that grounded Poison Pokemon can get rid of Toxic Spikes by switching in.
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                            #574    
                          Old January 22nd, 2017 (5:05 AM).
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                            I need move sets for this pokemon:
                            Decidueye
                            Muk (Alola)
                            Lycanroc (Midday)
                            Golisopod
                            Clefable

                            I'm not sure, what to use for my 6th pokemon.
                              #575    
                            Old January 23rd, 2017 (6:27 AM).
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                            Quote:
                            Originally Posted by Angelroid View Post
                            I need move sets for this pokemon:
                            Decidueye
                            Muk (Alola)
                            Lycanroc (Midday)
                            Golisopod
                            Clefable

                            I'm not sure, what to use for my 6th pokemon.
                            Here are the movesets that I use for them; now, there many other ways to use those sorts of pokemon, but these are just what I personally use; maybe it can give you some ideas!

                            Decidueye @ Leftovers
                            Ability: Overgrow
                            EVs: 252 HP / 4 Def / 252 SpD
                            Careful Nature
                            - Roost
                            - U-turn
                            - Spirit Shackle
                            - Defog / Leaf Blade / Toxic

                            Special Defensive Natured in order to tank hits, root off damage, and remove things like Stealth Rock from the field with Defog.

                            Clefable @ Leftovers
                            Ability: Magic Guard
                            EVs: 252 HP / 240 Def / 16 SpD
                            Bold Nature
                            IVs: 0 Atk
                            - Calm Mind
                            - Soft-Boiled
                            - Moonblast
                            - Thunder Wave

                            This is a CM sweeper who works sort of like a win condition, but can also spread paralysis.

                            Muk-Alolan @ Assault Vest
                            Ability: Poison Touch
                            EVs: 248 HP / 100 Atk / 92 Def / 64 SpD / 4 Spe
                            Adamant/Brave Nature
                            - Knock Off
                            - Pursuit
                            - Gunk Shot/Poison Jab
                            - Shadow Sneak/Brick Break/Fire Blast

                            This spread allows Alolan Muk to be a sponge of sorts, helping out against the Tapus, or other off threats.

                            Lycanroc @ Focus Sash
                            Ability: Sand Rush
                            EVs: 252 Atk / 4 SpD / 252 Spe
                            Jolly Nature
                            - Stone Edge
                            - Accelerock
                            - Stealth Rock
                            - Taunt

                            Usually this can serve as a lead; it's fast to utilize Stealth Rock, and Taunt to prevent opposing leads on using Stealth Rock too.

                            Golisopod @ Rocky Helmet / Leftovers
                            Ability: Emergency Exit
                            EVs: 252 HP / 4 Atk / 252 Def
                            Impish Nature
                            - Spikes
                            - Liquidation
                            - Leech Life
                            - Aqua Jet

                            Something to help against stuff like Scizor. Spikes is also there to rack up hazards.
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