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  #301    
Old October 21st, 2015 (7:13 PM).
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tyler567890 tyler567890 is offline
     
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    Quote:
    Originally Posted by PlatinumDude View Post
    Espeon can learn Baton Pass (only as Eevee) to give its Calm Mind boosts to a teammate when it's in an unfavorable matchup. Psyshock is also preferred over Psychic so Espeon isn't walled by Blissey:
    -Calm Mind/Substitute
    -Psyshock
    -Shadow Ball/Dazzling Gleam
    -Baton Pass
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Leftovers
    Ability: Magic Bounce

    Timid is also the preferred nature so Espeon outspeeds as much opponents as possible.
    I was talking about an in-game Espeon, so Timid and Baton Pass are out of the question. And I'll keep Psyshock in mind, thanks!

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      #302    
    Old October 26th, 2015 (1:43 AM).
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      Hi! Just wondering if this combination will work against battle maison:

      Name: Gengar
      Ability: Levitate
      Item: Gengarite
      Nature: Hardy
      EV: 252 SAtk / 252 Spd / 4HP
      Moveset:
      - Will-o-wisp
      -Protect
      -Shadow Ball
      -Sludge Bomb

      Name: Togekiss
      Ability: Super Lucky
      Item: Sitrus Berry / Heal Bell
      Nature: Calm
      EV: 252 HP / 200 Def / 56 Spd
      Moveset:
      - Air Slash
      - Thunderbolt / Tailwind
      - Follow Me
      - Roost

      What can be the weakness of this combo? Or this is not good as an all-around team? Thanks!
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        #303    
      Old October 26th, 2015 (7:42 AM).
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      Quote:
      Originally Posted by G0!d View Post
      Hi! Just wondering if this combination will work against battle maison:

      Name: Gengar
      Ability: Levitate
      Item: Gengarite
      Nature: Hardy
      EV: 252 SAtk / 252 Spd / 4HP
      Moveset:
      - Will-o-wisp
      -Protect
      -Shadow Ball
      -Sludge Bomb

      Name: Togekiss
      Ability: Super Lucky
      Item: Sitrus Berry / Heal Bell
      Nature: Calm
      EV: 252 HP / 200 Def / 56 Spd
      Moveset:
      - Air Slash
      - Thunderbolt / Tailwind
      - Follow Me
      - Roost

      What can be the weakness of this combo? Or this is not good as an all-around team? Thanks!
      Gengar needs to be Timid so it can outspeed as many things as possible. Hardy and other natures like it don't even do anything to a Pokemon's stats.

      Super Luck is a pointless ability for Togekiss, really. Serene Grace has to be the ability so it can have a 60% chance to flinch slower targets.

      You'll have to re-breed both Gengar and Togekiss, I'm afraid.

      You can't rely on 2 Pokemon alone in the Battle Maison. It's better to bring in the maximum of 4 Pokemon per team so you have backups in case Gengar and/or Togekiss fall.
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        #304    
      Old October 26th, 2015 (4:31 PM).
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        Quote:
        Originally Posted by PlatinumDude View Post
        Gengar needs to be Timid so it can outspeed as many things as possible. Hardy and other natures like it don't even do anything to a Pokemon's stats.

        Super Luck is a pointless ability for Togekiss, really. Serene Grace has to be the ability so it can have a 60% chance to flinch slower targets.

        You'll have to re-breed both Gengar and Togekiss, I'm afraid.

        You can't rely on 2 Pokemon alone in the Battle Maison. It's better to bring in the maximum of 4 Pokemon per team so you have backups in case Gengar and/or Togekiss fall.
        Thanks PlatinumDude! I knew it will not work, I just got those two pokemon from GTS anyway and trained them. Maybe I really have to work on breeding those two. Anyways, what do you think of their EV spread? And moveset?

        As for the other members, I'm still thinking of appropriate combo partners for them.
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          #305    
        Old October 30th, 2015 (3:16 AM).
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          Hi everybody, so I'm working on a specially oriented Lucario. His attacks will be:
          • Nasty Plot
          • Flash Cannon
          • Aura Sphere
          • Dark Pulse

          I've maxed his SpAtk EVs, and I've put 200 into Speed. Now, before I put the last 52 in, I was wondering if it would actually be viable to instead pour the rest into SpD? I want him to be able to take some hits better, since his defenses aren't that great.

          Thanks!
            #306    
          Old October 30th, 2015 (4:17 AM).
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          Lucario lacks reliable recovery and has poor bulk, so you have to put basically all its EVs into bulk in order for it to take a hit reasonably well. Those 52 Sp.Def EVs aren't going to do anything for it really.
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            #307    
          Old November 2nd, 2015 (1:38 PM).
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            Title says it all. This isn't actually pulling a Lance, because Drapion evolves from a Bug type. But it does seem like walking the line of a mono type team.
              #308    
            Old November 2nd, 2015 (6:31 PM).
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            Quote:
            Originally Posted by Thunderflare View Post
            Title says it all. This isn't actually pulling a Lance, because Drapion evolves from a Bug type. But it does seem like walking the line of a mono type team.
            Drapion shouldn't count as Bug for a mono-Bug team, as monotype rules are strict in that all Pokemon in a team have to share a type.
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              #309    
            Old November 5th, 2015 (4:46 AM).
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            Quote:
            Originally Posted by Sun View Post
            Sorry for quoting from out of a sudden, since you're the expert I'd like you to help me.

            If I attach a Wide Lens to Azumarill, does that automatically boost his Play Rough and Aqua Tail to 100 Accuracy? I've been hearing 'yes' and 'no' around the web, which is confusing.

            Thanks in advance for reading my question!
            I know you were kinda asking him but I thought I'd answer anyway. The answer is no.....but it'll be 99% accuracy instead lol. Wide Lens isn't a straight +10 to the accuracy. Play Rough and Aqua Tail have 90% accuracy. 10 percent of 90 is 9, 90+9=99.
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              #310    
            Old November 15th, 2015 (6:39 AM).
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              Do you guys think I should put flamethrower or overheat on Mega Manectric? The other moves are HP ice, volt switch, and thunder.
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                #311    
              Old November 15th, 2015 (8:47 AM).
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              Quote:
              Originally Posted by 2Fruit View Post
              Do you guys think I should put flamethrower or overheat on Mega Manectric? The other moves are HP ice, volt switch, and thunder.
              Overheat. It lands the OHKO on Excadrill, while Flamethrower can't. Special Attack drop isn't much of an issue, as Mega Manectric frequently switches in and out of battle. Also, use Thunderbolt over Thunder, as the latter is very unreliable outside of rain.
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                #312    
              Old December 12th, 2015 (5:27 PM).
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              Name me some Pokemon that have both decent longevity/aren't worn down super easy and have decent offensive presence, like Mega Altaria or Toxicroak. In any tier below Ubers.
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                #313    
              Old December 13th, 2015 (11:05 AM).
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                Ok, so I got a Magby and I'm thinking of its moveset when it evolves into Magmortar. Here's the information needed.

                Magmortar
                Sassy Nature
                Ability: Flame Body (unless that changes)
                Moves:
                Lava Plume
                Focus Blast
                Thunderbolt
                Earthquake

                Thanks for taking the time to read this!
                  #314    
                Old December 13th, 2015 (2:04 PM).
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                Quote:
                Originally Posted by crazypokemonfan1 View Post
                Ok, so I got a Magby and I'm thinking of its moveset when it evolves into Magmortar. Here's the information needed.

                Magmortar
                Sassy Nature
                Ability: Flame Body (unless that changes)
                Moves:
                Lava Plume
                Focus Blast
                Thunderbolt
                Earthquake

                Thanks for taking the time to read this!
                The extra power of Fire Blast is preferred over the burn chance of Lava Plume. Vital Spirit is also the superior ability, as blocking sleep is very helpful. A Sassy nature makes Magmortar's middling Speed even worse. Magmortar can function as an Assault Vest tank or an all-out attacker:
                -Fire Blast
                -Thunderbolt
                -Focus Blast/Hidden Power (Grass)
                -Flame Charge/Earthquake
                Nature: Modest
                EVs: 104 HP/252 SAtk/152 Spe
                Item: Assault Vest
                Ability: Vital Spirit

                or
                -Fire Blast
                -Thunderbolt
                -Focus Blast/Hidden Power (Grass)
                -Earthquake
                Nature: Mild/Rash
                EVs: 4 Atk/252 SAtk/252 Spe
                Item: Life Orb/Expert Belt
                Ability: Vital Spirit
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                  #315    
                Old December 16th, 2015 (7:39 PM).
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                  Is Aegislash best in a Quiet Nature and 0 IVs or can it be run otherwise?
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                    #316    
                  Old December 16th, 2015 (7:58 PM).
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                  Quote:
                  Originally Posted by WingedDragon View Post
                  Is Aegislash best in a Quiet Nature and 0 IVs or can it be run otherwise?
                  It's best run that way because Shadow Ball is Aegislash's main attack. Quiet also increases the odds of Aegislash going last, as if it goes first, it will be struck in its frailer Blade forme.
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                    #317    
                  Old December 22nd, 2015 (3:49 PM).
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                    Hello everyone,

                    I was wondering what the best nature for each of Hoopa's forms is? I heard hasty is the best nature for hoopa's unbound form, but I'm not sure what the best nature is for hoopa's basic form? Thank you for all of your insight and advice, it is greatly appreciated!!!!!
                      #318    
                    Old December 22nd, 2015 (4:10 PM).
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                    Hoopa Confined's best stat is Sp. Atk, with Sp. Def and Attack close behind, while its very slow and is really frail against physical attacks. Most sets tend to recommend a Modest nature, so go with that to make use of that massive Sp. Attack.
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                      #319    
                    Old December 24th, 2015 (9:15 PM).
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                    Quote:
                    Originally Posted by Tennis Guy View Post
                    Hello everyone,

                    I was wondering what the best nature for each of Hoopa's forms is? I heard hasty is the best nature for hoopa's unbound form, but I'm not sure what the best nature is for hoopa's basic form? Thank you for all of your insight and advice, it is greatly appreciated!!!!!
                    Just wanted to let you know I've moved this over to Battling & Team Building, since that's where you're likely to get the best advice
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                      #320    
                    Old December 24th, 2015 (11:17 PM).
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                      Depends on what you want really. Physical/special and mix sets all have different natures. I personally like the mix best, so hasty is a good option.
                        #321    
                      Old December 27th, 2015 (11:50 AM).
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                        Quote:
                        Originally Posted by Nah View Post
                        Name me some Pokemon that have both decent longevity/aren't worn down super easy and have decent offensive presence, like Mega Altaria or Toxicroak. In any tier below Ubers.
                        In OU, Latias can deal some damage while healing with Recover. Serperior can be surprisingly difficult to take down if it uses Giga Drain, after getting a few boosts from Leaf Storm. Conkeldurr can also do a lot of damage while healing with Drain Punch. And I believe bulkier Charizard-Mega sets (X or Y) can take resisted hits easily and then Roost to heal damage taken.

                        I'm not too sure about other tiers but perhaps Roost Hydreigon in UU? Hope this helps you a bit!
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                          #322    
                        Old December 27th, 2015 (10:30 PM).
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                          Groudon: Is there a common set for it?
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                            #323    
                          Old December 27th, 2015 (10:51 PM).
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                          Quote:
                          Originally Posted by WingedDragon View Post
                          Groudon: Is there a common set for it?
                          For singles, Primal Groudon can fulfill a wide variety of roles, such as Stealth Rock setter or setup attacker:
                          -Stealth Rock
                          -Precipice Blades/Earthquake
                          -Lava Plume/Stone Edge
                          -Roar/Thunder Wave/Dragon Tail
                          Nature: Relaxed
                          EVs: 252 HP/56 Def/200 SDef
                          Item: Red Orb

                          or
                          -Rock Polish
                          -Precipice Blades
                          -Fire Punch/Stone Edge
                          -Dragon Claw/Swords Dance
                          Nature: Adamant
                          EVs: 104 HP/252 Atk/96 SDef/56 Spe
                          Item: Red Orb

                          or
                          -Rock Polish
                          -Precipice Blades
                          -Fire Blast
                          -Dragon Pulse
                          Nature: Mild
                          EVs: 96 Atk/252 SAtk/104 SDef/56 Spe
                          Item: Red Orb

                          or
                          -Swords Dance
                          -Precipice Blades
                          -Rock Slide/Stone Edge
                          -Thunder Wave
                          Nature: Adamant
                          EVs: 252 HP/196 Atk/48 SDef/12 Spe
                          Item: Red Orb

                          For doubles/VGC16:
                          -Precipice Blades
                          -Fire Punch
                          -Overheat
                          -Protect
                          Nature: Impish
                          EVs: 252 HP/4 Atk/252 Def
                          Item: Red Orb

                          or
                          -Precipice Blades/Earth Power
                          -Overheat/Fire Blast/Flamethrower
                          -Rock Slide
                          -Protect
                          Nature: Quiet
                          EVs: 180 HP/252 SAtk/76 Spe
                          Item: Red Orb
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                            #324    
                          Old December 28th, 2015 (12:11 AM). Edited December 28th, 2015 by Emboar.
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                            Quote:
                            Originally Posted by WingedDragon View Post
                            Groudon: Is there a common set for it?
                            A set I used to run with great success in Ubers on Pokemon Showdown was

                            -Rock Polish
                            -Earthquake
                            -Fire Punch
                            -Swords Dance
                            Nature: Adamant
                            EVs: 252 Atk/248 Spe/8 HP
                            Item: Red Orb

                            Setting up both moves puts a lot of pressure on your opponent. Not running max Speed so it can override Primordial Sea if the Kyogre is running Modest or Timid, unless the Kyogre switches in after Groudon is sent in. Earthquake over Precipice Blades because its more reliable, and the extra power isn't necessary in most cases.
                              #325    
                            Old January 11th, 2016 (10:12 AM). Edited January 11th, 2016 by Howmander.
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                              So I've been looking for the 4 move types that have the most super effective coverage and I'm so sick of going through the Pokemon Coverage calculator with every conceivable combination, so I am wondering if anyone has found a better combination for Super Effective moves. So far the best I have found is Electric, Fighting, Ground and Flying, which hits 612 Super Effectively and 162 Neutrally (with 0 in No Effect and 0 in Not Very Effective) has anyone found a more effective combination of moves?

                              Also, on a side note, I'm looking for a fourth move for Zangoose. I don't want to do Quick Attack as I already have a normal type move so I don't want TWO normal type moves on it. It's got Toxic Boost with Toxic Orb, and so far has Facade, Close Combat and Knock Off/Night Slash (still trying out both to see which I want) and I can't figure out the fourth move. I thought of Protect to give me a turn for Toxic Orb to kick in, X-Scissor but it has no bonus effect, Poison Jab for the poison chance, but Aerial Ace seems to give the most extra coverage out of all the other attacking moves, factoring in STAB does the same amount of damage as Quick Attack would and is super effective against 182 types on it's own while Quick attack is super effective against nothing. Maybe even one of the elemental punches, I'm realyl not sure and could use some opinions on what the fourth move should be. Thanks!
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