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  #501    
Old September 23rd, 2016 (12:19 PM).
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Alright, are you sure this doesn't belong in Battling and Team Building?

But anyway, unless you want an Eevee that is absolutely perfect, I'd go ahead and make this an Umbreon anyway (Sylveon could work as well, though). Though, if I might ask, what is it's Sp. Def IV?
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  #502    
Old September 23rd, 2016 (12:27 PM).
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    I don't know what it's SpDef is. I only know how to check the highest stat(s).
      #503    
    Old September 23rd, 2016 (12:42 PM).
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    Well, you should try to figure it out, because if it's decent, you could still invest in an Umbreon.
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      #504    
    Old September 26th, 2016 (9:15 AM).
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      So I have always loved Regirock. Not really sure why but I like it. I caught it last week and it has a Brave Nature with max IV's in Attack, Defense, and Speed. How should I invest it's EV's? Should it be used only for trick rooms or can I make it work in singles or doubles without trick room? I looked at smogon but no one recommends a brave nature. Please tell me there is a way.
        #505    
      Old September 26th, 2016 (9:40 AM).
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        Considering you have max Attack and Defense, you could try running a Curse set. Max out your HP and Attack, with 4 EVs in Defense investment. Besides the obvious Rock STAB in the form of either Rock Slide or Stone Edge, you should also run Earthquake as coverage. You could try running Thunder Wave as utility. If you don't mind having to spend a turn recovering from the debuffs, you could try Superpower.
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          #506    
        Old September 26th, 2016 (10:02 AM).
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          Quote:
          Originally Posted by Mr. Meme View Post
          Considering you have max Attack and Defense, you could try running a Curse set. Max out your HP and Attack, with 4 EVs in Defense investment. Besides the obvious Rock STAB in the form of either Rock Slide or Stone Edge, you should also run Earthquake as coverage. You could try running Thunder Wave as utility. If you don't mind having to spend a turn recovering from the debuffs, you could try Superpower.
          Thank you for the input. I will reflect on this.
            #507    
          Old September 26th, 2016 (10:39 AM).
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            Hiya, gonna move this to Battling & Team Building because there are a lot of experts there that can help you out ^_^
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              #508    
            Old September 26th, 2016 (10:45 AM).
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              Quote:
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              Hiya, gonna move this to Battling & Team Building because there are a lot of experts there that can help you out ^_^
              woops! Sorry I posted in the wrong place. Still getting used to navigating. Thanks for the help.
                #509    
              Old October 17th, 2016 (4:44 AM).
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                How cometitively viable is Hasty Greninja?
                  #510    
                Old October 17th, 2016 (8:36 AM).
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                Quote:
                Originally Posted by Outlier View Post
                How cometitively viable is Hasty Greninja?
                It's fine as long as none of its offensive stats aren't lowered. Also, this below set is viable only in Battle Spot, as Greninja is banned to Ubers and Attack Deoxys does all-out attacking better:
                -Hydro Pump/Low Kick
                -Ice Beam
                -Gunk Shot
                -Dark Pulse/Grass Knot/Hidden Power (Fire)/Extrasensory
                Nature: Hasty/Naive
                EVs: 40 Atk/216 SAtk/252 Spe
                Item: Life Orb
                Ability: Protean
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                  #511    
                Old October 17th, 2016 (4:44 PM).
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                  Thanks, I heard that naive Greninja is more viable but hasty will have to do for now.
                    #512    
                  Old November 13th, 2016 (12:56 PM).
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                    My SO's favorite Pokemon is Miltank and he also enjoys playing with Pokemon that aren't necessarily top tier. If I'm giving him a Miltank as a gift, what egg moves and nature should I ensure I give it to make it as competitively viable as possible? I don't need a full moveset, just the options I should ensure are there. I was thinking Impish, Thick Fat with Curse.
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                      #513    
                    Old November 25th, 2016 (8:33 PM).
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                      How does everyone get their pokes to be competitive by breeding. My ditto is locked in ORAS until Janurary. Any suggestions?
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                        #514    
                      Old November 28th, 2016 (4:51 PM).
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                        Quote:
                        Originally Posted by WingedDragon View Post
                        How does everyone get their pokes to be competitive by breeding. My ditto is locked in ORAS until Janurary. Any suggestions?
                        You can chain Dittos for a good one at Mount Hokulani :)
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                          #515    
                        Old November 28th, 2016 (8:37 PM).
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                          Quote:
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                          You can chain Dittos for a good one at Mount Hokulani :)
                          How you mean chaining?
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                            #516    
                          Old November 28th, 2016 (9:14 PM).
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                          Quote:
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                          How you mean chaining?
                          SOS chaining.

                          Look here: http://www.serebii.net/sunmoon/sosbattle.shtml
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                            #517    
                          Old December 4th, 2016 (10:16 AM).
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                          So 2 things:

                          1) Does Psychic Terrain prevent both players from using priority moves?
                          2) Does Light Clay extend Aurora Veil's duration or no?
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                            #518    
                          Old December 4th, 2016 (10:22 AM).
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                            Quote:
                            Originally Posted by Nah View Post
                            So 2 things:

                            1) Does Psychic Terrain prevent both players from using priority moves?
                            2) Does Light Clay extend Aurora Veil's duration or no?
                            Psychic Terrain prevents any grounded Pokemon from being hit by priority moves. e.g. If Tapu Lele were to be running Air Balloon it would still be hit by Bullet Punch. This means Flying-types can still be hit by priority moves in Psychic Terrain. I've personally tested these situations.

                            Light Clay does extend Aurora Veil's duration. You can even Reflect and Light Screen while Aurora Veil is up for triple screens though I'm not sure why you'd want to.
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                              #519    
                            Old December 4th, 2016 (7:54 PM).
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                              Quote:
                              Originally Posted by Nah View Post
                              So 2 things:

                              1) Does Psychic Terrain prevent both players from using priority moves?
                              2) Does Light Clay extend Aurora Veil's duration or no?
                              1. Yes. However it does not prevent non-targeted priority moves such as Prankster Tailwind.
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                                #520    
                              Old December 7th, 2016 (6:05 AM).
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                              Can you use Z-status moves (like Z-Conversion for example) more than once or is it like the attacks where it's only once per battle?
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                                #521    
                              Old December 15th, 2016 (6:56 AM).
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                                Ok, I'm not a serious competitive battler, but I still like to come up with solid movesets for my single-player mons. Here's what I was thinking of for Drifblim:

                                Drifblim @Leftovers
                                Phantom Force
                                Fly
                                Protect
                                Toxic or Will-o-Wisp

                                The idea is to use Toxic or WoW, then combine Fly or Phantom Force with Protect to make Drifblim only vulnerable every 3rd turn. This would basically triple the effectiveness of leftovers and the opponent's status ailment.

                                Here's a question though, would y'all replace Phantom Force with Hex? Hex would have a higher power after the opponent is poisoned / burned (130 over 90 I think), but Phantom Force would allow for an extra turn of invulnerability for the stalling strategy.

                                What would you do?
                                  #522    
                                Old December 15th, 2016 (7:34 AM).
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                                Quote:
                                Originally Posted by gehringgame View Post
                                Ok, I'm not a serious competitive battler, but I still like to come up with solid movesets for my single-player mons. Here's what I was thinking of for Drifblim:

                                Drifblim @Leftovers
                                Phantom Force
                                Fly
                                Protect
                                Toxic or Will-o-Wisp

                                The idea is to use Toxic or WoW, then combine Fly or Phantom Force with Protect to make Drifblim only vulnerable every 3rd turn. This would basically triple the effectiveness of leftovers and the opponent's status ailment.

                                Here's a question though, would y'all replace Phantom Force with Hex? Hex would have a higher power after the opponent is poisoned / burned (130 over 90 I think), but Phantom Force would allow for an extra turn of invulnerability for the stalling strategy.

                                What would you do?
                                Is this for in-game, or for PvP? I think Phantom Force + Toxic is a lot more damage in the long run, but Hex + any status ailment gives you an offensive tool right off the bat. I'd personally go with Phantom Force since it sounds a lot more fun to use :p
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                                  #523    
                                Old December 15th, 2016 (8:12 AM).
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                                  Quote:
                                  Originally Posted by Zeffy View Post
                                  Is this for in-game, or for PvP? I think Phantom Force + Toxic is a lot more damage in the long run, but Hex + any status ailment gives you an offensive tool right off the bat. I'd personally go with Phantom Force since it sounds a lot more fun to use :p
                                  Just in-game at the moment. I know it's a bit of a non-issue designing competitive sets if I'm not battling a human, but I have fun with it. I was leaning towards Phantom Force originally as well since it would give me another free turn, but I like the idea of a super-powerful Hex as well... That's why I'm undecided and posting here! Thanks for weighing in :)
                                    #524    
                                  Old December 17th, 2016 (7:50 AM). Edited December 17th, 2016 by Aurora.
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                                    Hey zeffy I am here

                                    Zeffy here's my team

                                    Charizard with charizard nite ability:tough claws
                                    Flare blitz
                                    Ancient power
                                    Dragon claw
                                    Air slash

                                    Poliwrath with mystical water ability:water absorb
                                    Ice beam
                                    Brick break
                                    Hydro pump
                                    Hypnosis

                                    Ryperior with hard stone ability:rock head I think
                                    Earth power
                                    Drill run
                                    Stone edge
                                    Mega punch

                                    Raikou with magnet ability: pressure
                                    Discharge
                                    Thunderbolt
                                    Extreme speed
                                    Thunder fang

                                    Bisharp with dread plate ability :defiant
                                    Sucker punch
                                    Hone claws
                                    Night slash
                                    Iron head

                                    Alakazam with twisted spoon ability:synchronis
                                    Psychic
                                    Dazzling beam
                                    Psy shock
                                    Psybeam

                                    Ryperior's ability was lightning rod
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                                      #525    
                                    Old December 17th, 2016 (3:39 PM).
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                                    Quote:
                                    Originally Posted by ViolantCharizard14 View Post
                                    Zeffy here's my team

                                    Charizard with charizard nite ability:tough claws
                                    Flare blitz
                                    Ancient power
                                    Dragon claw
                                    Air slash

                                    Poliwrath with mystical water ability:water absorb
                                    Ice beam
                                    Brick break
                                    Hydro pump
                                    Hypnosis
                                    Quote:
                                    Originally Posted by ViolantCharizard14 View Post
                                    Ryperior with hard stone ability:rock head I think
                                    Earth power
                                    Drill run
                                    Stone edge
                                    Mega punch

                                    Raikou with magnet ability: pressure
                                    Discharge
                                    Thunderbolt
                                    Extreme speed
                                    Thunder fang
                                    Quote:
                                    Originally Posted by ViolantCharizard14 View Post
                                    Bisharp with dread plate ability :defiant
                                    Sucker punch
                                    Hone claws
                                    Night slash
                                    Iron head

                                    Alakazam with twisted spoon ability:synchronis
                                    Psychic
                                    Dazzling beam
                                    Psy shock
                                    Psybeam

                                    Ryperior's ability was lightning rod
                                    There's no need to triple-post; all of these could've been one. Natures and EVs are also highly recommended to include, as they're very important in competitive battling.

                                    Anyway, Charizard X is best as a physical attacker because of its Tough Claws ability:
                                    -Dragon Dance
                                    -Flare Blitz
                                    -Dragon Claw/Outrage
                                    -Roost/Earthquake
                                    Nature: Adamant/Jolly
                                    EVs: 252 Atk/4 Def/252 Spe
                                    Item: Charizardite X
                                    Ability: Blaze

                                    Some of your other Pokemon are badly outclassed in the standard environment. Poliwrath and Rhyperior aren't good options because the former doesn't have much to make it stand out from its fellow bulky Water Pokemon like Wash Rotom and the latter has way too many common weaknesses to take advantage of. Starmie is a better fit over Poliwrath because it can use Rapid Spin to clear away entry hazards, as Charizard is weak to Stealth Rock:
                                    -Hydro Pump
                                    -Psyshock/Thunderbolt
                                    -Ice Beam/Hidden Power (Fire)
                                    -Rapid Spin
                                    Nature: Timid
                                    EVs: 252 SAtk/4 SDef/252 Spe
                                    Item: Life Orb/Leftovers
                                    Ability: Natural Cure/Analytic

                                    or
                                    -Scald
                                    -Psyshock/Reflect Type
                                    -Rapid Spin
                                    -Recover
                                    Nature: Timid
                                    EVs: 248 HP/8 Def/252 Spe
                                    Item: Leftovers
                                    Ability: Natural Cure

                                    A better replacement over Rhyperior that doesn't stack too many weaknesses with what you currently have is Garchomp. While it doesn't hit as hard as Rhyperior, Garchomp is noticeably faster, allowing it to make better use of its offensive presence:
                                    -Stealth Rock
                                    -Outrage/Dragon Claw
                                    -Earthquake
                                    -Swords Dance/Fire Blast
                                    Nature: Naive/Jolly
                                    EVs: 252 Atk/4 SAtk/252 Spe
                                    Item: Focus Sash/Lum Berry

                                    Bisharp has no use for Hone Claws, as all its good moves are very accurate and Swords Dance boosts its Attack twice as fast. Night Slash is also outclassed by Knock Off, as the latter has utility in removing non-Mega Stone items:
                                    -Swords Dance/Pursuit
                                    -Sucker Punch
                                    -Iron Head
                                    -Knock Off
                                    Nature: Jolly/Adamant
                                    EVs: 4 HP/252 Atk/252 Spe
                                    Item: Life Orb/Lum Berry/Dread Plate/Black Glasses
                                    Ability: Defiant

                                    Raikou has no use for Extreme Speed, as it's already fast on its own. As the move came from an event a long time ago, it forces Raikou into a Rash nature, which is suboptimal considering that Raikou will now be outsped by Garchomp. Use a Timid nature instead to make use of its good Speed:
                                    -Calm Mind
                                    -Thunderbolt
                                    -Hidden Power (Ice)
                                    -Volt Switch/Substitute
                                    Nature: Timid
                                    EVs: 252 SAtk/4 SDef/252 Spe
                                    Item: Leftovers

                                    or
                                    -Thunderbolt
                                    -Volt Switch
                                    -Hidden Power (Ice)
                                    -Shadow Ball/Extrasensory
                                    Nature: Timid
                                    EVs: 252 SAtk/4 SDef/252 Spe
                                    Item: Choice Specs/Assault Vest

                                    Alakazam is better with Shadow Ball and Focus Blast as its coverage attacks over Dazzling Gleam, as the former two moves have unresisted coverage together:
                                    -Psychic
                                    -Shadow Ball
                                    -Focus Blast
                                    -Encore/Hidden Power (Ice)
                                    Nature: Timid
                                    EVs: 4 HP/252 SAtk/252 Spe
                                    Item: Life Orb
                                    Ability: Magic Guard
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