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  #526    
Old December 23rd, 2016 (6:01 PM).
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GloomyFrost13 GloomyFrost13 is offline
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    I dunno what to think about this move for my Haxorus - it's as powerful as Dragon Claw, except the damage is split between two hits, so it hits through stuff like Multiscale, Shadow Shield and Focus Sash, and it's awesome with a Life Orb. The only tradeoff is 90% accuracy. I'm pretty sure it's a better move than Dragon Claw...?

    Haxorus @Life Orb
    Jolly
    Mold Breaker (Yes, I know with this ability, Dragon Claw can hit through Sturdy anyway. Don't start.)
    252 Attack/252 Speed/4 Special Defense
    -Dual Chop
    -Dragon Dance
    -Earthquake
    -Poison Jab
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      #527    
    Old December 23rd, 2016 (6:10 PM).
    Nah's Avatar
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    Multiscale/Shadow Shield/Focus Sash are all uncommon things, and are broken by Stealth Rock anyway. And the 90% accuracy will come and bite you in the ass eventually, and probably more than you want. So the usefulness is not quite as much as one would like/might think.

    What it may possibly be good for though is vs Substitute, which is a much more common thing that isn't negated by SR.
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      #528    
    Old December 23rd, 2016 (6:14 PM).
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    Quote:
    Originally Posted by Nah View Post
    Multiscale/Shadow Shield/Focus Sash are all uncommon things, and are broken by Stealth Rock anyway. And the 90% accuracy will come and bite you in the ass eventually, and probably more than you want. So the usefulness is not quite as much as one would like/might think.

    What it may possibly be good for though is vs Substitute, which is a much more common thing that isn't negated by SR.
    To add to the above, Mold Breaker ignores Sturdy and Multiscale during attacks, making Dual Chop even more unnecessary, except to bypass Sub users. I'd rather have Outrage for the extra power or Dragon Claw for a 100% accurate STAB.
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      #529    
    Old December 24th, 2016 (9:03 AM).
    Metal_Matty Metal_Matty is offline
       
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      i have a shiny mkinior 6 iv could you plis help me figure out a Double VGC2017 moveset for him?
        #530    
      Old December 24th, 2016 (3:45 PM).
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      Quote:
      Originally Posted by Metal_Matty View Post
      i have a shiny mkinior 6 iv could you plis help me figure out a Double VGC2017 moveset for him?
      Minior is rather one dimensional, but it's rather good at what it does (Shell Smash). But you're going to need Rage Powder/Follow Me/Wide Guard support for this, as Minior has rather exploitable weaknesses:
      -Shell Smash
      -Stone Edge/Rock Slide
      -Acrobatics
      -Protect
      Nature: Adamant
      EVs: 92 HP/252 Atk/164 Spe (this outspeeds Tapu Koko after a Shell Smash in meteor form)
      Item: White Herb
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        #531    
      Old December 25th, 2016 (1:21 AM).
      Metal_Matty Metal_Matty is offline
         
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        Quote:
        Originally Posted by PlatinumDude View Post
        Minior is rather one dimensional, but it's rather good at what it does (Shell Smash). But you're going to need Rage Powder/Follow Me/Wide Guard support for this, as Minior has rather exploitable weaknesses:
        -Shell Smash
        -Stone Edge/Rock Slide
        -Acrobatics
        -Protect
        Nature: Adamant
        EVs: 92 HP/252 Atk/164 Spe (this outspeeds Tapu Koko after a Shell Smash in meteor form)
        Item: White Herb
        really ty man
          #532    
        Old December 27th, 2016 (8:18 PM).
        Boynsy Boynsy is offline
           
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          So I just caught a shiny Eevee and planned to evolve it into Flareon, until I changed my mind and decided that it looks pretty lame. It's calm nature, 4IVs (missing attack and special defense) but that can be Hyper Trained, so I'm just wondering what is best to evolve it into - I'm guessing Umbreon but I'd probably rather not.
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            #533    
          Old December 27th, 2016 (8:58 PM).
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          Umbreon is the best evolved form of a Calm Eevee. Vaporeon comes in close. Flareon doesn't benefit from a Calm nature at all.
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            #534    
          Old December 27th, 2016 (11:12 PM).
          Boynsy Boynsy is offline
             
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            Quote:
            Originally Posted by PlatinumDude View Post
            Umbreon is the best evolved form of a Calm Eevee. Vaporeon comes in close. Flareon doesn't benefit from a Calm nature at all.
            I know Flareon doesn't benefit, and also looks kinda lame which is why I asked the question. I'm thinking maybe Vaporeon though, it looks pretty cool and could probably be competitive?
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              #535    
            Old December 28th, 2016 (4:27 AM).
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              I chained a shiny eevee yesterday and it's got some great IVs. It's lonely nature with guts so I presumed if I was going to get any use out of it then a flareon was the way to go.

              Any suggestions?

              I'm thinking toxic orb, flare blitz and overheat.
              No idea on EVs and the other moves, any suggestions on other moves and EVs to get the most out of this mon?

              Thanks
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                #536    
              Old December 28th, 2016 (4:37 AM).
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              Zeffy Zeffy is offline
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              Quote:
              Originally Posted by Garlana View Post
              I chained a shiny eevee yesterday and it's got some great IVs. It's lonely nature with guts so I presumed if I was going to get any use out of it then a flareon was the way to go.

              Any suggestions?

              I'm thinking toxic orb, flare blitz and overheat.
              No idea on EVs and the other moves, any suggestions on other moves and EVs to get the most out of this mon?

              Thanks
              I don't think Overheat is worth it. Flash Fire is also preferred over Guts since Flareon has piss poor HP, but I guess Guts is ok? It's just that Flash Fire just gives you an immunity against Fire-type moves, and immunities are always a good thing. You definitely don't want to abuse Guts by self-inflicting a status effect though, Flare Blitz recoil + toxic damage will make you lose like half your HP on turn 1. Most Flareons I've seen runs Flare Blitz, Superpower, and Quick Attack. I think they look like this:

              Flareon @ Choice Band
              Ability: Flash Fire
              EVs: 252 Attack / 4 SpD / 252 Spe
              Adamant nature
              - Flare Blitz
              - Superpower
              - Quick Attack
              - Baton Pass

              Of course in your case, Flash Fire -> Guts and Adamant -> Lonely, but everything else should still hold.
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                #537    
              Old December 28th, 2016 (6:31 AM).
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              Garlana Garlana is offline
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                Quote:
                Originally Posted by Zeffy View Post
                I don't think Overheat is worth it. Flash Fire is also preferred over Guts since Flareon has piss poor HP, but I guess Guts is ok? It's just that Flash Fire just gives you an immunity against Fire-type moves, and immunities are always a good thing. You definitely don't want to abuse Guts by self-inflicting a status effect though, Flare Blitz recoil + toxic damage will make you lose like half your HP on turn 1. Most Flareons I've seen runs Flare Blitz, Superpower, and Quick Attack. I think they look like this:

                Flareon @ Choice Band
                Ability: Flash Fire
                EVs: 252 Attack / 4 SpD / 252 Spe
                Adamant nature
                - Flare Blitz
                - Superpower
                - Quick Attack
                - Baton Pass

                Of course in your case, Flash Fire -> Guts and Adamant -> Lonely, but everything else should still hold.

                I appreciate the detailed response, however as it's a shiny, my plan was to get the most out of the cards this eevee had already been dealt.

                Looking for moveset suggestions that will use the guts and lonely nature to full effect, unfortunately I won't be able to use the optimal Mon you have posted.
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                  #538    
                Old December 28th, 2016 (7:59 AM).
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                Quote:
                Originally Posted by Garlana View Post
                Looking for moveset suggestions that will use the guts and lonely nature to full effect, unfortunately I won't be able to use the optimal Mon you have posted.
                What's stopping you from using the set above? Like I said, Flareon is too frail to abuse Guts by self-inflicting a status condition, added with the fact that it has a -def nature. You can always switch Flareon into a predictable Toxic, and abuse Guts from there.
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                  #539    
                Old January 4th, 2017 (2:37 PM).
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                JoecoolsinceJohto JoecoolsinceJohto is offline
                   
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                  I'm working on my Battle Tree team and am currently encountering a slight coverage problem.

                  My team
                  Kommo-o @ Muscle Band (doing what I can with what I have)
                  Sky Uppercut
                  Dragon Claw
                  Earthquake
                  Sword Dance
                  EV: a little on attack and Sp Def, most on defence
                  Kommo-o serves as a bulky main fighter. I gave him some attack EVs so he can 1HKO more consistently.

                  Pheromosa @Focus Sash
                  Jump Kick
                  U-Turn
                  Poison Jab (to deal with Fairies)
                  Ice beam or Bug Buzz
                  EV: Most in Speed some in attack so Attack is Beast Boosted
                  My revenge killer. The goal is to 1HKO pretty much everything it can.

                  Tapu Fini @Leftovers
                  Nature's Madness
                  Surf
                  Moonblast
                  Hydro Pump (thinking of swapping it for Shadow Ball)

                  Now I'm facing a bit of a pickle against Fairies, as Tapu Fini's offensive power is rather lackluster and I'd rather not depend on Phero's poison jab. I could teach Tapu Fini Smart Strike (which would also help against Double Team spammers), but the damage is gonna suck pretty bad.
                  My other option is to swap Tapu for an offensive Toxapex (@Merciless. Surf, Baneful Bunker, Recover, Toxic/ Venoshock) or Pheromosa for a Kartana (if I can get him speedy enough to outspeed pretty much everything)
                    #540    
                  Old January 4th, 2017 (2:49 PM).
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                  Quote:
                  Originally Posted by JoecoolsinceJohto View Post
                  I'm working on my Battle Tree team and am currently encountering a slight coverage problem.

                  My team
                  Kommo-o @ Muscle Band (doing what I can with what I have)
                  Sky Uppercut
                  Dragon Claw
                  Earthquake
                  Sword Dance
                  EV: a little on attack and Sp Def, most on defence
                  Kommo-o serves as a bulky main fighter. I gave him some attack EVs so he can 1HKO more consistently.

                  Pheromosa @Focus Sash
                  Jump Kick
                  U-Turn
                  Poison Jab (to deal with Fairies)
                  Ice beam or Bug Buzz
                  EV: Most in Speed some in attack so Attack is Beast Boosted
                  My revenge killer. The goal is to 1HKO pretty much everything it can.

                  Tapu Fini @Leftovers
                  Nature's Madness
                  Surf
                  Moonblast
                  Hydro Pump (thinking of swapping it for Shadow Ball)

                  Now I'm facing a bit of a pickle against Fairies, as Tapu Fini's offensive power is rather lackluster and I'd rather not depend on Phero's poison jab. I could teach Tapu Fini Smart Strike (which would also help against Double Team spammers), but the damage is gonna suck pretty bad.
                  My other option is to swap Tapu for an offensive Toxapex (@Merciless. Surf, Baneful Bunker, Recover, Toxic/ Venoshock) or Pheromosa for a Kartana (if I can get him speedy enough to outspeed pretty much everything)
                  While I agree with swapping Tapu Fini out, Toxapex doesn't have what it takes to be an offensive mon. It's excellent as a defensive one tho. You could make use of one of the other Tapus, or if you want something more anti-Fairy, use Celesteela/Kartana.
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                    #541    
                  Old January 4th, 2017 (5:51 PM).
                  HalcyonXIII HalcyonXIII is offline
                     
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                    Can anyone recommend a moveset for this Sandslash-A?

                    Sandslash-A @ Life Orb
                    Ability: Slush Rush
                    Nature: Adamant
                    Effort: 252 Atk / 36 Def / 220 Spd (Lv. 100: 291/328/285/77/166/221)

                    Currently it has:
                    Icicle Spear
                    Iron Head
                    Rapid Spin
                    Swords Dance

                    I was going to add Stone Edge and/or Earthquake. Is Aerial Ace worth considering? And is Iron Head worth keeping? Both this move and Rapid Spin cannot be relearned by Sandslash, so I want to be sure before removing them.
                      #542    
                    Old January 4th, 2017 (7:01 PM). Edited January 4th, 2017 by PlatinumDude.
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                    Quote:
                    Originally Posted by HalcyonXIII View Post
                    Can anyone recommend a moveset for this Sandslash-A?

                    Sandslash-A @ Life Orb
                    Ability: Slush Rush
                    Nature: Adamant
                    Effort: 252 Atk / 36 Def / 220 Spd (Lv. 100: 291/328/285/77/166/221)

                    Currently it has:
                    Icicle Spear
                    Iron Head
                    Rapid Spin
                    Swords Dance

                    I was going to add Stone Edge and/or Earthquake. Is Aerial Ace worth considering? And is Iron Head worth keeping? Both this move and Rapid Spin cannot be relearned by Sandslash, so I want to be sure before removing them.
                    You might as well go max Attack/max Speed Jolly, as Sandslash needs all the Speed it can get under hail. Iron Head is worth keeping as it's one of Sandslash's STABs. I don't think Sandslash has room for Rapid Spin, as it really needs Earthquake to hit opposing Steel Pokemon. Stone Edge is redundant with Sandslash's Ice STAB. Speaking of Ice STAB, Icicle Crash > Icicle Spear because it has a consistent damage output. Tl;dr:
                    -Swords Dance
                    -Icicle Crash
                    -Iron Head
                    -Earthquake
                    Nature: Jolly
                    EVs: 252 Atk/4 Def/252 Spe
                    Item: Life Orb
                    Ability: Slush Rush

                    Quote:
                    Originally Posted by JoecoolsinceJohto View Post
                    I'm working on my Battle Tree team and am currently encountering a slight coverage problem.

                    My team
                    Kommo-o @ Muscle Band (doing what I can with what I have)
                    Sky Uppercut
                    Dragon Claw
                    Earthquake
                    Sword Dance
                    EV: a little on attack and Sp Def, most on defence
                    Kommo-o serves as a bulky main fighter. I gave him some attack EVs so he can 1HKO more consistently.

                    Pheromosa @Focus Sash
                    Jump Kick
                    U-Turn
                    Poison Jab (to deal with Fairies)
                    Ice beam or Bug Buzz
                    EV: Most in Speed some in attack so Attack is Beast Boosted
                    My revenge killer. The goal is to 1HKO pretty much everything it can.

                    Tapu Fini @Leftovers
                    Nature's Madness
                    Surf
                    Moonblast
                    Hydro Pump (thinking of swapping it for Shadow Ball)

                    Now I'm facing a bit of a pickle against Fairies, as Tapu Fini's offensive power is rather lackluster and I'd rather not depend on Phero's poison jab. I could teach Tapu Fini Smart Strike (which would also help against Double Team spammers), but the damage is gonna suck pretty bad.
                    My other option is to swap Tapu for an offensive Toxapex (@Merciless. Surf, Baneful Bunker, Recover, Toxic/ Venoshock) or Pheromosa for a Kartana (if I can get him speedy enough to outspeed pretty much everything)
                    Quote:
                    Originally Posted by Nah View Post
                    While I agree with swapping Tapu Fini out, Toxapex doesn't have what it takes to be an offensive mon. It's excellent as a defensive one tho. You could make use of one of the other Tapus, or if you want something more anti-Fairy, use Celesteela/Kartana.
                    I don't think Earthquake is that useful on Kommo-o, as it's redundant with its Fighting STAB. Switch it for Poison Jab. Replace Dragon Claw with Outrage, as Kommo-o already has Sky Uppercut as a consistent STAB and change its item to Lum Berry, if you can get it.

                    Tapu Fini's Attack is just too weak for it to use Smart Strike. As Nah mentioned, you're better off using Celesteela or Kartana as Fairy killers, as they have STAB on their anti-Fairy attacks:

                    Celesteela:
                    -Heavy Slam
                    -Flamethrower/Earthquake
                    -Leech Seed
                    -Protect
                    Nature: Sassy/Careful
                    EVs: 252 HP/4 Def/252 SDef
                    Item: Leftovers/Sitrus Berry

                    or
                    -Autotomize
                    -Flash Cannon
                    -Air Slash
                    -Flamethrower/Fire Blast
                    Nature: Modest
                    EVs: 252 SAtk/4 SDef/252 Spe
                    Item: Life Orb/Weakness Policy

                    or
                    -Autotomize
                    -Heavy Slam
                    -Earthquake
                    -Fire Blast/Flamethrower
                    Nature: Adamant
                    EVs: 252 Atk/4 SDef/252 Spe
                    Item: Life Orb/Weakness Policy

                    Kartana:
                    -Leaf Blade
                    -Smart Strike
                    -Sacred Sword
                    -Swords Dance/Night Slash
                    Nature: Jolly
                    EVs: 252 Atk/4 SDef/252 Spe
                    Item: Life Orb/Steelium Z/Fightinium Z/Focus Sash/Choice Scarf
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                      #543    
                    Old January 7th, 2017 (4:49 PM).
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                    Quote:
                    Originally Posted by NamesAMX View Post
                    I bred a 5 perfect IV Nosepass (imperfect IV being attack) and I want to make her into a Probopass that fulfils the role of a wall. However, I'm not quite sure what would be the best EV spread and moveset is for a Probopass.

                    I plan to so a spread that relates to HP, defense and special defense, but don't know what an ideal spread would be for nosepass.

                    I already have stealth rock and am going to teach thunder wave to her, but I'm not sure on what other moves to use.

                    Any recommendations of EV spreads and moves that can suit a wall probopass?
                    This is the set you should use for Probopass. Tbh, it's not that good compared to its fellow Steel Pokemon because Rock/Steel makes it 4x weak to 2 common types (Fighting, Ground), but w/e:
                    -Stealth Rock
                    -Power Gem/Flash Cannon
                    -Volt Switch
                    -Thunder Wave/Toxic
                    Nature: Calm
                    EVs: 252 HP/172 SDef/84 Spe (outspeeds 0 Speed base 50s)
                    Item: Leftovers
                    Ability: Sturdy
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                      #544    
                    Old January 9th, 2017 (5:49 PM).
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                    Smash Brony Smash Brony is offline
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                      I have been very curious about Mudsdale...
                      What tier is it & what are good movesets for it?
                        #545    
                      Old January 9th, 2017 (9:08 PM).
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                      Quote:
                      Originally Posted by Smash Brony View Post
                      I have been very curious about Mudsdale...
                      What tier is it & what are good movesets for it?
                      It's tiered in UU (or below) for now. It's not good enough in OU because of its shallow offensive move pool and lack of recovery outside of Rest. I don't know any good Mudsdale sets commonly run, but start with any of these:
                      -Earthquake
                      -Rock Slide/Heavy Slam/Roar
                      -Rest
                      -Sleep Talk
                      Nature: Impish
                      EVs: 248 HP/252 Def/8 SDef
                      Item: Leftovers
                      Ability: Stamina

                      or
                      -Earthquake
                      -Rock Slide
                      -Heavy Slam
                      -Close Combat/Superpower
                      Nature: Adamant
                      EVs: 252 HP/252 Atk/4 Def
                      Item: Choice Band
                      Ability: Stamina

                      To be honest, Hippowdon, Therian Landorus, Garchomp, Gliscor, and Zygarde (and Gastrodon to a lesser extent) outclass Mudsdale as a bulky Ground Pokemon.
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                        #546    
                      Old January 10th, 2017 (1:19 PM).
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                        Quote:
                        Originally Posted by PlatinumDude View Post
                        It's tiered in UU (or below) for now. It's not good enough in OU because of its shallow offensive move pool and lack of recovery outside of Rest. I don't know any good Mudsdale sets commonly run, but start with any of these:
                        -Earthquake
                        -Rock Slide/Heavy Slam/Roar
                        -Rest
                        -Sleep Talk
                        Nature: Impish
                        EVs: 248 HP/252 Def/8 SDef
                        Item: Leftovers
                        Ability: Stamina

                        or
                        -Earthquake
                        -Rock Slide
                        -Heavy Slam
                        -Close Combat/Superpower
                        Nature: Adamant
                        EVs: 252 HP/252 Atk/4 Def
                        Item: Choice Band
                        Ability: Stamina

                        To be honest, Hippowdon, Therian Landorus, Garchomp, Gliscor, and Zygarde (and Gastrodon to a lesser extent) outclass Mudsdale as a bulky Ground Pokemon.
                        Tch...
                        Had a feeling that it would be UU...
                        Thanks for replying!
                          #547    
                        Old January 10th, 2017 (6:25 PM).
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                        WingedDragon WingedDragon is offline
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                          Does anyone think Non Mega Khan will be useful this year?
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                            #548    
                          Old January 11th, 2017 (4:56 AM).
                          Nah's Avatar
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                          Quote:
                          Originally Posted by WingedDragon View Post
                          Does anyone think Non Mega Khan will be useful this year?
                          Its mega evolution was the only reason it literally ever saw any use at all, so I find it highly unlikely regular Kangaskhan will suddenly become useful.
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                            #549    
                          Old January 11th, 2017 (7:00 AM).
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                          WingedDragon WingedDragon is offline
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                            Quote:
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                            Its mega evolution was the only reason it literally ever saw any use at all, so I find it highly unlikely regular Kangaskhan will suddenly become useful.
                            I am looking for a 6 member and the z item likely Would Snorlax be suitable
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                              #550    
                            Old January 11th, 2017 (7:52 AM).
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                            Quote:
                            Originally Posted by WingedDragon View Post
                            I am looking for a 6 member and the z item likely Would Snorlax be suitable
                            I don't think so. Even if you're thinking about using Pulverizing Pancake on it, don't, since you have to spend a moveslot on Giga Impact, a subpar attack in general. If you're looking for some viable Z move users, there are Tapu Bulu (Grass), Arcanine (Fire), and Garchomp (Ground):

                            Tapu Bulu:
                            -Wood Hammer
                            -Horn Leech
                            -Superpower/Taunt
                            -Protect
                            Nature: Adamant
                            EVs: 252 HP/192 Atk/4 Def/36 SDef/20 Spe
                            Item: Grassier Z

                            Arcanine:
                            -Flamethrower/Overheat/Burn Up
                            -Snarl
                            -Will-o-Wisp
                            -Roar/Protect/Helping Hand/Morning Sun
                            Nature: Timid
                            EVs: 252 HP/100 SDef/156 Spe
                            Item: Sitrus Berry/Firium Z/Safety Goggles
                            Ability: Intimidate

                            or
                            -Flare Blitz
                            -Wild Charge
                            -Extreme Speed
                            -Protect/Close Combat/Crunch
                            Nature: Adamant/Jolly
                            EVs: 4 HP/252 Atk/252 Spe
                            Item: Firium Z/Life Orb/Choice Band
                            Ability: Intimidate

                            Garchomp:
                            -Dragon Claw
                            -Earthquake
                            -Rock Slide/Poison Jab
                            -Protect
                            Nature: Jolly
                            EVs: 4 HP/252 Atk/252 Spe
                            Item: Groundium Z/Focus Sash

                            If you're looking for a bulky Normal, just use Porygon2 because it's very bulky with Eviolite and still hits decently hard:
                            -Trick Room
                            -Tri Attack/Thunderbolt
                            -Ice Beam/Shadow Ball/Toxic
                            -Recover
                            Nature: Quiet
                            EVs: 252 HP/156 SAtk/100 SDef
                            Item: Eviolite
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