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  #526    
Old December 7th, 2016 (6:45 AM).
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Aurora Aurora is offline
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Quote:
Originally Posted by Nah View Post
Can you use Z-status moves (like Z-Conversion for example) more than once or is it like the attacks where it's only once per battle?
Only once.
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  #527    
Old December 15th, 2016 (6:56 AM).
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    Ok, I'm not a serious competitive battler, but I still like to come up with solid movesets for my single-player mons. Here's what I was thinking of for Drifblim:

    Drifblim @Leftovers
    Phantom Force
    Fly
    Protect
    Toxic or Will-o-Wisp

    The idea is to use Toxic or WoW, then combine Fly or Phantom Force with Protect to make Drifblim only vulnerable every 3rd turn. This would basically triple the effectiveness of leftovers and the opponent's status ailment.

    Here's a question though, would y'all replace Phantom Force with Hex? Hex would have a higher power after the opponent is poisoned / burned (130 over 90 I think), but Phantom Force would allow for an extra turn of invulnerability for the stalling strategy.

    What would you do?
      #528    
    Old December 15th, 2016 (7:34 AM).
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    Quote:
    Originally Posted by gehringgame View Post
    Ok, I'm not a serious competitive battler, but I still like to come up with solid movesets for my single-player mons. Here's what I was thinking of for Drifblim:

    Drifblim @Leftovers
    Phantom Force
    Fly
    Protect
    Toxic or Will-o-Wisp

    The idea is to use Toxic or WoW, then combine Fly or Phantom Force with Protect to make Drifblim only vulnerable every 3rd turn. This would basically triple the effectiveness of leftovers and the opponent's status ailment.

    Here's a question though, would y'all replace Phantom Force with Hex? Hex would have a higher power after the opponent is poisoned / burned (130 over 90 I think), but Phantom Force would allow for an extra turn of invulnerability for the stalling strategy.

    What would you do?
    Is this for in-game, or for PvP? I think Phantom Force + Toxic is a lot more damage in the long run, but Hex + any status ailment gives you an offensive tool right off the bat. I'd personally go with Phantom Force since it sounds a lot more fun to use :p
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      #529    
    Old December 15th, 2016 (8:12 AM).
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    gehringgame gehringgame is offline
       
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      Quote:
      Originally Posted by Zeffy View Post
      Is this for in-game, or for PvP? I think Phantom Force + Toxic is a lot more damage in the long run, but Hex + any status ailment gives you an offensive tool right off the bat. I'd personally go with Phantom Force since it sounds a lot more fun to use :p
      Just in-game at the moment. I know it's a bit of a non-issue designing competitive sets if I'm not battling a human, but I have fun with it. I was leaning towards Phantom Force originally as well since it would give me another free turn, but I like the idea of a super-powerful Hex as well... That's why I'm undecided and posting here! Thanks for weighing in
        #530    
      Old December 17th, 2016 (7:50 AM). Edited December 17th, 2016 by Aurora.
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      ViolentCharizard14 ViolentCharizard14 is offline
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        Hey zeffy I am here

        Zeffy here's my team

        Charizard with charizard nite ability:tough claws
        Flare blitz
        Ancient power
        Dragon claw
        Air slash

        Poliwrath with mystical water ability:water absorb
        Ice beam
        Brick break
        Hydro pump
        Hypnosis

        Ryperior with hard stone ability:rock head I think
        Earth power
        Drill run
        Stone edge
        Mega punch

        Raikou with magnet ability: pressure
        Discharge
        Thunderbolt
        Extreme speed
        Thunder fang

        Bisharp with dread plate ability :defiant
        Sucker punch
        Hone claws
        Night slash
        Iron head

        Alakazam with twisted spoon ability:synchronis
        Psychic
        Dazzling beam
        Psy shock
        Psybeam

        Ryperior's ability was lightning rod
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          #531    
        Old December 17th, 2016 (3:39 PM).
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        PlatinumDude PlatinumDude is offline
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        Quote:
        Originally Posted by ViolantCharizard14 View Post
        Zeffy here's my team

        Charizard with charizard nite ability:tough claws
        Flare blitz
        Ancient power
        Dragon claw
        Air slash

        Poliwrath with mystical water ability:water absorb
        Ice beam
        Brick break
        Hydro pump
        Hypnosis
        Quote:
        Originally Posted by ViolantCharizard14 View Post
        Ryperior with hard stone ability:rock head I think
        Earth power
        Drill run
        Stone edge
        Mega punch

        Raikou with magnet ability: pressure
        Discharge
        Thunderbolt
        Extreme speed
        Thunder fang
        Quote:
        Originally Posted by ViolantCharizard14 View Post
        Bisharp with dread plate ability :defiant
        Sucker punch
        Hone claws
        Night slash
        Iron head

        Alakazam with twisted spoon ability:synchronis
        Psychic
        Dazzling beam
        Psy shock
        Psybeam

        Ryperior's ability was lightning rod
        There's no need to triple-post; all of these could've been one. Natures and EVs are also highly recommended to include, as they're very important in competitive battling.

        Anyway, Charizard X is best as a physical attacker because of its Tough Claws ability:
        -Dragon Dance
        -Flare Blitz
        -Dragon Claw/Outrage
        -Roost/Earthquake
        Nature: Adamant/Jolly
        EVs: 252 Atk/4 Def/252 Spe
        Item: Charizardite X
        Ability: Blaze

        Some of your other Pokemon are badly outclassed in the standard environment. Poliwrath and Rhyperior aren't good options because the former doesn't have much to make it stand out from its fellow bulky Water Pokemon like Wash Rotom and the latter has way too many common weaknesses to take advantage of. Starmie is a better fit over Poliwrath because it can use Rapid Spin to clear away entry hazards, as Charizard is weak to Stealth Rock:
        -Hydro Pump
        -Psyshock/Thunderbolt
        -Ice Beam/Hidden Power (Fire)
        -Rapid Spin
        Nature: Timid
        EVs: 252 SAtk/4 SDef/252 Spe
        Item: Life Orb/Leftovers
        Ability: Natural Cure/Analytic

        or
        -Scald
        -Psyshock/Reflect Type
        -Rapid Spin
        -Recover
        Nature: Timid
        EVs: 248 HP/8 Def/252 Spe
        Item: Leftovers
        Ability: Natural Cure

        A better replacement over Rhyperior that doesn't stack too many weaknesses with what you currently have is Garchomp. While it doesn't hit as hard as Rhyperior, Garchomp is noticeably faster, allowing it to make better use of its offensive presence:
        -Stealth Rock
        -Outrage/Dragon Claw
        -Earthquake
        -Swords Dance/Fire Blast
        Nature: Naive/Jolly
        EVs: 252 Atk/4 SAtk/252 Spe
        Item: Focus Sash/Lum Berry

        Bisharp has no use for Hone Claws, as all its good moves are very accurate and Swords Dance boosts its Attack twice as fast. Night Slash is also outclassed by Knock Off, as the latter has utility in removing non-Mega Stone items:
        -Swords Dance/Pursuit
        -Sucker Punch
        -Iron Head
        -Knock Off
        Nature: Jolly/Adamant
        EVs: 4 HP/252 Atk/252 Spe
        Item: Life Orb/Lum Berry/Dread Plate/Black Glasses
        Ability: Defiant

        Raikou has no use for Extreme Speed, as it's already fast on its own. As the move came from an event a long time ago, it forces Raikou into a Rash nature, which is suboptimal considering that Raikou will now be outsped by Garchomp. Use a Timid nature instead to make use of its good Speed:
        -Calm Mind
        -Thunderbolt
        -Hidden Power (Ice)
        -Volt Switch/Substitute
        Nature: Timid
        EVs: 252 SAtk/4 SDef/252 Spe
        Item: Leftovers

        or
        -Thunderbolt
        -Volt Switch
        -Hidden Power (Ice)
        -Shadow Ball/Extrasensory
        Nature: Timid
        EVs: 252 SAtk/4 SDef/252 Spe
        Item: Choice Specs/Assault Vest

        Alakazam is better with Shadow Ball and Focus Blast as its coverage attacks over Dazzling Gleam, as the former two moves have unresisted coverage together:
        -Psychic
        -Shadow Ball
        -Focus Blast
        -Encore/Hidden Power (Ice)
        Nature: Timid
        EVs: 4 HP/252 SAtk/252 Spe
        Item: Life Orb
        Ability: Magic Guard
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          #532    
        Old December 23rd, 2016 (6:01 PM).
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        GloomyFrost13 GloomyFrost13 is offline
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          I dunno what to think about this move for my Haxorus - it's as powerful as Dragon Claw, except the damage is split between two hits, so it hits through stuff like Multiscale, Shadow Shield and Focus Sash, and it's awesome with a Life Orb. The only tradeoff is 90% accuracy. I'm pretty sure it's a better move than Dragon Claw...?

          Haxorus @Life Orb
          Jolly
          Mold Breaker (Yes, I know with this ability, Dragon Claw can hit through Sturdy anyway. Don't start.)
          252 Attack/252 Speed/4 Special Defense
          -Dual Chop
          -Dragon Dance
          -Earthquake
          -Poison Jab
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            #533    
          Old December 23rd, 2016 (6:10 PM).
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          Nah Nah is offline
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          Multiscale/Shadow Shield/Focus Sash are all uncommon things, and are broken by Stealth Rock anyway. And the 90% accuracy will come and bite you in the ass eventually, and probably more than you want. So the usefulness is not quite as much as one would like/might think.

          What it may possibly be good for though is vs Substitute, which is a much more common thing that isn't negated by SR.
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            #534    
          Old December 23rd, 2016 (6:14 PM).
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          PlatinumDude PlatinumDude is offline
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          Quote:
          Originally Posted by Nah View Post
          Multiscale/Shadow Shield/Focus Sash are all uncommon things, and are broken by Stealth Rock anyway. And the 90% accuracy will come and bite you in the ass eventually, and probably more than you want. So the usefulness is not quite as much as one would like/might think.

          What it may possibly be good for though is vs Substitute, which is a much more common thing that isn't negated by SR.
          To add to the above, Mold Breaker ignores Sturdy and Multiscale during attacks, making Dual Chop even more unnecessary, except to bypass Sub users. I'd rather have Outrage for the extra power or Dragon Claw for a 100% accurate STAB.
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            #535    
          Old December 24th, 2016 (9:03 AM).
          Metal_Matty Metal_Matty is offline
             
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            i have a shiny mkinior 6 iv could you plis help me figure out a Double VGC2017 moveset for him?
              #536    
            Old December 24th, 2016 (3:45 PM).
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            PlatinumDude PlatinumDude is offline
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            Quote:
            Originally Posted by Metal_Matty View Post
            i have a shiny mkinior 6 iv could you plis help me figure out a Double VGC2017 moveset for him?
            Minior is rather one dimensional, but it's rather good at what it does (Shell Smash). But you're going to need Rage Powder/Follow Me/Wide Guard support for this, as Minior has rather exploitable weaknesses:
            -Shell Smash
            -Stone Edge/Rock Slide
            -Acrobatics
            -Protect
            Nature: Adamant
            EVs: 92 HP/252 Atk/164 Spe (this outspeeds Tapu Koko after a Shell Smash in meteor form)
            Item: White Herb
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              #537    
            Old December 25th, 2016 (1:21 AM).
            Metal_Matty Metal_Matty is offline
               
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              Quote:
              Originally Posted by PlatinumDude View Post
              Minior is rather one dimensional, but it's rather good at what it does (Shell Smash). But you're going to need Rage Powder/Follow Me/Wide Guard support for this, as Minior has rather exploitable weaknesses:
              -Shell Smash
              -Stone Edge/Rock Slide
              -Acrobatics
              -Protect
              Nature: Adamant
              EVs: 92 HP/252 Atk/164 Spe (this outspeeds Tapu Koko after a Shell Smash in meteor form)
              Item: White Herb
              really ty man
                #538    
              Old December 27th, 2016 (8:18 PM).
              Boynsy Boynsy is offline
                 
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                So I just caught a shiny Eevee and planned to evolve it into Flareon, until I changed my mind and decided that it looks pretty lame. It's calm nature, 4IVs (missing attack and special defense) but that can be Hyper Trained, so I'm just wondering what is best to evolve it into - I'm guessing Umbreon but I'd probably rather not.
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                  #539    
                Old December 27th, 2016 (8:58 PM).
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                Umbreon is the best evolved form of a Calm Eevee. Vaporeon comes in close. Flareon doesn't benefit from a Calm nature at all.
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                  #540    
                Old December 27th, 2016 (11:12 PM).
                Boynsy Boynsy is offline
                   
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                  Quote:
                  Originally Posted by PlatinumDude View Post
                  Umbreon is the best evolved form of a Calm Eevee. Vaporeon comes in close. Flareon doesn't benefit from a Calm nature at all.
                  I know Flareon doesn't benefit, and also looks kinda lame which is why I asked the question. I'm thinking maybe Vaporeon though, it looks pretty cool and could probably be competitive?
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                    #541    
                  Old December 28th, 2016 (4:27 AM).
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                  Garlana Garlana is offline
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                    I chained a shiny eevee yesterday and it's got some great IVs. It's lonely nature with guts so I presumed if I was going to get any use out of it then a flareon was the way to go.

                    Any suggestions?

                    I'm thinking toxic orb, flare blitz and overheat.
                    No idea on EVs and the other moves, any suggestions on other moves and EVs to get the most out of this mon?

                    Thanks
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                      #542    
                    Old December 28th, 2016 (4:37 AM).
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                    Zeffy Zeffy is offline
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                    Quote:
                    Originally Posted by Garlana View Post
                    I chained a shiny eevee yesterday and it's got some great IVs. It's lonely nature with guts so I presumed if I was going to get any use out of it then a flareon was the way to go.

                    Any suggestions?

                    I'm thinking toxic orb, flare blitz and overheat.
                    No idea on EVs and the other moves, any suggestions on other moves and EVs to get the most out of this mon?

                    Thanks
                    I don't think Overheat is worth it. Flash Fire is also preferred over Guts since Flareon has piss poor HP, but I guess Guts is ok? It's just that Flash Fire just gives you an immunity against Fire-type moves, and immunities are always a good thing. You definitely don't want to abuse Guts by self-inflicting a status effect though, Flare Blitz recoil + toxic damage will make you lose like half your HP on turn 1. Most Flareons I've seen runs Flare Blitz, Superpower, and Quick Attack. I think they look like this:

                    Flareon @ Choice Band
                    Ability: Flash Fire
                    EVs: 252 Attack / 4 SpD / 252 Spe
                    Adamant nature
                    - Flare Blitz
                    - Superpower
                    - Quick Attack
                    - Baton Pass

                    Of course in your case, Flash Fire -> Guts and Adamant -> Lonely, but everything else should still hold.
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                      #543    
                    Old December 28th, 2016 (6:31 AM).
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                    Garlana Garlana is offline
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                      Quote:
                      Originally Posted by Zeffy View Post
                      I don't think Overheat is worth it. Flash Fire is also preferred over Guts since Flareon has piss poor HP, but I guess Guts is ok? It's just that Flash Fire just gives you an immunity against Fire-type moves, and immunities are always a good thing. You definitely don't want to abuse Guts by self-inflicting a status effect though, Flare Blitz recoil + toxic damage will make you lose like half your HP on turn 1. Most Flareons I've seen runs Flare Blitz, Superpower, and Quick Attack. I think they look like this:

                      Flareon @ Choice Band
                      Ability: Flash Fire
                      EVs: 252 Attack / 4 SpD / 252 Spe
                      Adamant nature
                      - Flare Blitz
                      - Superpower
                      - Quick Attack
                      - Baton Pass

                      Of course in your case, Flash Fire -> Guts and Adamant -> Lonely, but everything else should still hold.

                      I appreciate the detailed response, however as it's a shiny, my plan was to get the most out of the cards this eevee had already been dealt.

                      Looking for moveset suggestions that will use the guts and lonely nature to full effect, unfortunately I won't be able to use the optimal Mon you have posted.
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                        #544    
                      Old December 28th, 2016 (7:59 AM).
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                      Zeffy Zeffy is offline
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                      Quote:
                      Originally Posted by Garlana View Post
                      Looking for moveset suggestions that will use the guts and lonely nature to full effect, unfortunately I won't be able to use the optimal Mon you have posted.
                      What's stopping you from using the set above? Like I said, Flareon is too frail to abuse Guts by self-inflicting a status condition, added with the fact that it has a -def nature. You can always switch Flareon into a predictable Toxic, and abuse Guts from there.
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                        #545    
                      Old January 4th, 2017 (2:37 PM).
                      JoecoolsinceJohto's Avatar
                      JoecoolsinceJohto JoecoolsinceJohto is offline
                         
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                        I'm working on my Battle Tree team and am currently encountering a slight coverage problem.

                        My team
                        Kommo-o @ Muscle Band (doing what I can with what I have)
                        Sky Uppercut
                        Dragon Claw
                        Earthquake
                        Sword Dance
                        EV: a little on attack and Sp Def, most on defence
                        Kommo-o serves as a bulky main fighter. I gave him some attack EVs so he can 1HKO more consistently.

                        Pheromosa @Focus Sash
                        Jump Kick
                        U-Turn
                        Poison Jab (to deal with Fairies)
                        Ice beam or Bug Buzz
                        EV: Most in Speed some in attack so Attack is Beast Boosted
                        My revenge killer. The goal is to 1HKO pretty much everything it can.

                        Tapu Fini @Leftovers
                        Nature's Madness
                        Surf
                        Moonblast
                        Hydro Pump (thinking of swapping it for Shadow Ball)

                        Now I'm facing a bit of a pickle against Fairies, as Tapu Fini's offensive power is rather lackluster and I'd rather not depend on Phero's poison jab. I could teach Tapu Fini Smart Strike (which would also help against Double Team spammers), but the damage is gonna suck pretty bad.
                        My other option is to swap Tapu for an offensive Toxapex (@Merciless. Surf, Baneful Bunker, Recover, Toxic/ Venoshock) or Pheromosa for a Kartana (if I can get him speedy enough to outspeed pretty much everything)
                          #546    
                        Old January 4th, 2017 (2:49 PM).
                        Nah's Avatar
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                        Quote:
                        Originally Posted by JoecoolsinceJohto View Post
                        I'm working on my Battle Tree team and am currently encountering a slight coverage problem.

                        My team
                        Kommo-o @ Muscle Band (doing what I can with what I have)
                        Sky Uppercut
                        Dragon Claw
                        Earthquake
                        Sword Dance
                        EV: a little on attack and Sp Def, most on defence
                        Kommo-o serves as a bulky main fighter. I gave him some attack EVs so he can 1HKO more consistently.

                        Pheromosa @Focus Sash
                        Jump Kick
                        U-Turn
                        Poison Jab (to deal with Fairies)
                        Ice beam or Bug Buzz
                        EV: Most in Speed some in attack so Attack is Beast Boosted
                        My revenge killer. The goal is to 1HKO pretty much everything it can.

                        Tapu Fini @Leftovers
                        Nature's Madness
                        Surf
                        Moonblast
                        Hydro Pump (thinking of swapping it for Shadow Ball)

                        Now I'm facing a bit of a pickle against Fairies, as Tapu Fini's offensive power is rather lackluster and I'd rather not depend on Phero's poison jab. I could teach Tapu Fini Smart Strike (which would also help against Double Team spammers), but the damage is gonna suck pretty bad.
                        My other option is to swap Tapu for an offensive Toxapex (@Merciless. Surf, Baneful Bunker, Recover, Toxic/ Venoshock) or Pheromosa for a Kartana (if I can get him speedy enough to outspeed pretty much everything)
                        While I agree with swapping Tapu Fini out, Toxapex doesn't have what it takes to be an offensive mon. It's excellent as a defensive one tho. You could make use of one of the other Tapus, or if you want something more anti-Fairy, use Celesteela/Kartana.
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                          #547    
                        Old January 4th, 2017 (5:51 PM).
                        HalcyonXIII HalcyonXIII is offline
                           
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                          Can anyone recommend a moveset for this Sandslash-A?

                          Sandslash-A @ Life Orb
                          Ability: Slush Rush
                          Nature: Adamant
                          Effort: 252 Atk / 36 Def / 220 Spd (Lv. 100: 291/328/285/77/166/221)

                          Currently it has:
                          Icicle Spear
                          Iron Head
                          Rapid Spin
                          Swords Dance

                          I was going to add Stone Edge and/or Earthquake. Is Aerial Ace worth considering? And is Iron Head worth keeping? Both this move and Rapid Spin cannot be relearned by Sandslash, so I want to be sure before removing them.
                            #548    
                          Old January 4th, 2017 (7:01 PM). Edited January 4th, 2017 by PlatinumDude.
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                          PlatinumDude PlatinumDude is offline
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                          Quote:
                          Originally Posted by HalcyonXIII View Post
                          Can anyone recommend a moveset for this Sandslash-A?

                          Sandslash-A @ Life Orb
                          Ability: Slush Rush
                          Nature: Adamant
                          Effort: 252 Atk / 36 Def / 220 Spd (Lv. 100: 291/328/285/77/166/221)

                          Currently it has:
                          Icicle Spear
                          Iron Head
                          Rapid Spin
                          Swords Dance

                          I was going to add Stone Edge and/or Earthquake. Is Aerial Ace worth considering? And is Iron Head worth keeping? Both this move and Rapid Spin cannot be relearned by Sandslash, so I want to be sure before removing them.
                          You might as well go max Attack/max Speed Jolly, as Sandslash needs all the Speed it can get under hail. Iron Head is worth keeping as it's one of Sandslash's STABs. I don't think Sandslash has room for Rapid Spin, as it really needs Earthquake to hit opposing Steel Pokemon. Stone Edge is redundant with Sandslash's Ice STAB. Speaking of Ice STAB, Icicle Crash > Icicle Spear because it has a consistent damage output. Tl;dr:
                          -Swords Dance
                          -Icicle Crash
                          -Iron Head
                          -Earthquake
                          Nature: Jolly
                          EVs: 252 Atk/4 Def/252 Spe
                          Item: Life Orb
                          Ability: Slush Rush

                          Quote:
                          Originally Posted by JoecoolsinceJohto View Post
                          I'm working on my Battle Tree team and am currently encountering a slight coverage problem.

                          My team
                          Kommo-o @ Muscle Band (doing what I can with what I have)
                          Sky Uppercut
                          Dragon Claw
                          Earthquake
                          Sword Dance
                          EV: a little on attack and Sp Def, most on defence
                          Kommo-o serves as a bulky main fighter. I gave him some attack EVs so he can 1HKO more consistently.

                          Pheromosa @Focus Sash
                          Jump Kick
                          U-Turn
                          Poison Jab (to deal with Fairies)
                          Ice beam or Bug Buzz
                          EV: Most in Speed some in attack so Attack is Beast Boosted
                          My revenge killer. The goal is to 1HKO pretty much everything it can.

                          Tapu Fini @Leftovers
                          Nature's Madness
                          Surf
                          Moonblast
                          Hydro Pump (thinking of swapping it for Shadow Ball)

                          Now I'm facing a bit of a pickle against Fairies, as Tapu Fini's offensive power is rather lackluster and I'd rather not depend on Phero's poison jab. I could teach Tapu Fini Smart Strike (which would also help against Double Team spammers), but the damage is gonna suck pretty bad.
                          My other option is to swap Tapu for an offensive Toxapex (@Merciless. Surf, Baneful Bunker, Recover, Toxic/ Venoshock) or Pheromosa for a Kartana (if I can get him speedy enough to outspeed pretty much everything)
                          Quote:
                          Originally Posted by Nah View Post
                          While I agree with swapping Tapu Fini out, Toxapex doesn't have what it takes to be an offensive mon. It's excellent as a defensive one tho. You could make use of one of the other Tapus, or if you want something more anti-Fairy, use Celesteela/Kartana.
                          I don't think Earthquake is that useful on Kommo-o, as it's redundant with its Fighting STAB. Switch it for Poison Jab. Replace Dragon Claw with Outrage, as Kommo-o already has Sky Uppercut as a consistent STAB and change its item to Lum Berry, if you can get it.

                          Tapu Fini's Attack is just too weak for it to use Smart Strike. As Nah mentioned, you're better off using Celesteela or Kartana as Fairy killers, as they have STAB on their anti-Fairy attacks:

                          Celesteela:
                          -Heavy Slam
                          -Flamethrower/Earthquake
                          -Leech Seed
                          -Protect
                          Nature: Sassy/Careful
                          EVs: 252 HP/4 Def/252 SDef
                          Item: Leftovers/Sitrus Berry

                          or
                          -Autotomize
                          -Flash Cannon
                          -Air Slash
                          -Flamethrower/Fire Blast
                          Nature: Modest
                          EVs: 252 SAtk/4 SDef/252 Spe
                          Item: Life Orb/Weakness Policy

                          or
                          -Autotomize
                          -Heavy Slam
                          -Earthquake
                          -Fire Blast/Flamethrower
                          Nature: Adamant
                          EVs: 252 Atk/4 SDef/252 Spe
                          Item: Life Orb/Weakness Policy

                          Kartana:
                          -Leaf Blade
                          -Smart Strike
                          -Sacred Sword
                          -Swords Dance/Night Slash
                          Nature: Jolly
                          EVs: 252 Atk/4 SDef/252 Spe
                          Item: Life Orb/Steelium Z/Fightinium Z/Focus Sash/Choice Scarf
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                            #549    
                          Old January 7th, 2017 (12:12 PM).
                          NamesAMX's Avatar
                          NamesAMX NamesAMX is offline
                             
                            Join Date: Jan 2017
                            Gender: Male
                            Posts: 14
                            I bred a 5 perfect IV Nosepass (imperfect IV being attack) and I want to make her into a Probopass that fulfils the role of a wall. However, I'm not quite sure what would be the best EV spread and moveset is for a Probopass.

                            I plan to so a spread that relates to HP, defense and special defense, but don't know what an ideal spread would be for nosepass.

                            I already have stealth rock and am going to teach thunder wave to her, but I'm not sure on what other moves to use.

                            Any recommendations of EV spreads and moves that can suit a wall probopass?
                              #550    
                            Old January 7th, 2017 (4:49 PM).
                            PlatinumDude's Avatar
                            PlatinumDude PlatinumDude is offline
                            Nyeh?
                            • Gold Tier
                             
                            Join Date: Aug 2010
                            Location: Canada
                            Age: 23
                            Gender: Male
                            Nature: Hasty
                            Posts: 12,910
                            Quote:
                            Originally Posted by NamesAMX View Post
                            I bred a 5 perfect IV Nosepass (imperfect IV being attack) and I want to make her into a Probopass that fulfils the role of a wall. However, I'm not quite sure what would be the best EV spread and moveset is for a Probopass.

                            I plan to so a spread that relates to HP, defense and special defense, but don't know what an ideal spread would be for nosepass.

                            I already have stealth rock and am going to teach thunder wave to her, but I'm not sure on what other moves to use.

                            Any recommendations of EV spreads and moves that can suit a wall probopass?
                            This is the set you should use for Probopass. Tbh, it's not that good compared to its fellow Steel Pokemon because Rock/Steel makes it 4x weak to 2 common types (Fighting, Ground), but w/e:
                            -Stealth Rock
                            -Power Gem/Flash Cannon
                            -Volt Switch
                            -Thunder Wave/Toxic
                            Nature: Calm
                            EVs: 252 HP/172 SDef/84 Spe (outspeeds 0 Speed base 50s)
                            Item: Leftovers
                            Ability: Sturdy
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