Overdrive: Not good, because most fusion monsters say they are only summoned through fusion summoning. Why not say that it counts as a fusion summon, since that doesn't take up your normal summon anyway?
The Sora Drive forms that I'm making to go with this card do not say so.
Princess of Heart: Oh come on, at least use my improved version. *sweatdrops*
I like this one better. I'll use the improved one if I find it lacking in an actual duel.
The XIII-Key of Destiny: No, and why? Two equips is just poor, since nothing in the keyblades's effects makes them unequippable two at a time, so he's technically just a crappy vanilla without vanilla support right now. Try using the two attack version, please?
Everyone brought this up. It is not listed on the cards because it is a generic rule for my set. Cards do not say "If you noraml summon this card, you cannot normal summon another monser in the same turn" do they? No, they do not.
Guardian's Key: Fair enough.
Thanks for not criticizing. I kinda took a leap of faith here on whether people would like it or hate it.
Berserk Key: Wow, I like this one. Which keyblade are we converting here?
One of my favorites too. It's KHII Fenrir, which you obtain from defeating Sephiroth. Roxas was designed to be the ultimate user of this equip, adding another Keyblade's power to it.
Pirate's Key: Serves to recall keys from the graveyard, eh?
Yup. I needed a way to do so, and it was the logical choice.
Oblivion: Moderate burn damage and attack boost.
Right on it.
Oathkeeping: Valuable because of its "paralysis" style effect, and that it can pay for itself.
Revenge, pure and simple. You take out the Oathkeeper, it takes out you. I almost put this ability on Obivion, but I like it the way it is.
Ultima Key: Obviously the strongest of the keys.
Just as it should be.
Magician of Heart: Change the text to say when it destroys a monster, not when you inflict damage, since AE pointed out that this was a bit too powerful otherwise.
Got it.
Two Crossed: Technically, this should be a blade of heart since it's based on a Final Mix only keyblade.
Okay.
Sonic Blade: Why not ditch this and give XIII twin battle phase attacks instead of pouring way too much support into one monster?
I forgot to put Roxas on there! He's supposed to be affected by it too, but I only now realized that I accidently left him off. Your wanting Roxas to attack twice was even the reason I made that card.
Zantetsuken: Solemn judgement does this better, I'd say, since it isn't monster specific and you don't lose CA. I'd say that you should change it around a bit.
I think it's just fine. I'd rather lose cards than LP. - Especially against those I play against.
The Superior: Erm, yeah...way too lackluster. There are so many cooler two-tributes out there that a measly burn and attack negation just isn't worth the bother of summoning this.
I've already changed this.You'll see what to once I finish his deck.
The Freeshooter: free spell cycling and burn on a beatstick-size monster? Uh-huh...for the greater balance I'd say cut the Atk to 1700 and have it remove the spell card from play instead. That should make it balanced.
Yeah... but this is for a deck made to be used by one of my main villains, so being slightly overpowered is good.
The Whirlwhind Lancer: you misspelled "whirlwind" there. No idea what you're trying to say with that second effect, but if I understood the first one correctly then this is just too cheap. Like ACC said: dealing battle damage is a piece of cake and certainly not a worthy requirement for summoning a 2200-atk beatstick. This doesn't really fit Xaldin's battles style with all those spears either. o.O
yeah... Xaldin has already been changed.
The Chilly Academic: It's like a slightly weaker Gellen Duo without the vulnerability to damage. Ehh...I dunno', this would most likely end up limited because its only weak wouldn't usually see light. Searchable invulnerables are a major pain in the butt.
Every "The 13" is searchable in it's own deck, and that's what it's made for.
The Silent Hero: Meh, lousy thing to draw into, but it makes the schemer tick.
That's why I have ways around it in it's "The 13" deck.
The Cloaked Schemer: Wow...this really makes messy-hair and Lexaeus look like the bestest of bum-chums. Pretty darn annoying since there's really no way to avoid facing the beatstick if there's already one of them in the graveyard. Meh, I'd almost say too strong. Again, this doesn't really fit with his sneaky battle strategies.
They're partners, like Kisame and Itachi. I'd say that Itachi is Zexion and Kisame is Lexaeus. But on topic - This is one Zexion. There is a second in the deck - beware that one. He has the most effects out of any of the 13. Almost too strong - good! The main villains need strong decks.
The Luna Diviner: Never knew he was into gambling. Dunno', this doesn't really capture his whole charge up and rush approach.
Yeah - originally it was to portray whether he was in berserk mode for that battle or not, but I don't really like it anymore either. I'm currently correcting that.
The Flurry of Dancing Flames: You so need to reword. >.< "If this card is sent to your Graveyard and the only monster cards in your Graveyard are "The 13" monsters, remove this card from play, then add it to your Hand during your next End Phase". Well, self-recursion is always nice, but good luck turning these into a functioning deck. x.x
I almost already have.
The Melodius Nocturne: "When this card is summoned successfully (Including Flip Summon) Special Summon as many Waterform Tokens (Aqua Type/Water Attribute/1 Star/500 Atk/500 Def) to your Field as possible. For each Waterform Token on your Field, increase the Atk of this card by 500.". Bleah, sucky, even when giving the maximal amount of space to these tokens you only get a worse edition of Gene-Warped Warwolf. I'd say increase the boost to 700 per token and add a little clause of protection "While there is a Waterform Token(s) on your Field, this card can not be selected as the target of an attack or card effect.".
Originally is was 1000 per token, but that was almost OTK. I'll add not being targeted - espcially because you can't do so in the game either. HE has a support card, though. You'll see it soon enough, and It'll appear in the first chapter Xiikra does.
The Gambler of Fate: Umm...pretty crazy. Even if you end up discarding more than you draw, you still get a lot of deck cycling done with this. How about something like this? "Whenever this card attacks is attacked, select a card at random from your Hand. Then, your opponent must guess the type of the card you selected (Spell, Trap, or Monster). If your opponent guesses wrong, no battle occurs. Instead, inflict damage to your opponent equal to half the original Atk of the monster this card would have battled with." Sort of a different kind of gamble, but it brings in his whole card game shtick.
That's awesome. I totally love that effect. Thanks a lot!
The Graceful Assassin: -2 for a crappy direct attack on a monster that's otherwise completely crappy? No, just no. How about giving Marluxia something that actually makes him useful?
It's a pretty good direct attack, sniping the opponent for 1700 per turn, that's five turn kill with just that damage. Plus, each one of the 13 has a support card. Marluxia was also designed with 4000LP battle in mind.
The Savage Nymph: Not really seeing Larx in this, nor the point of dragging Axel into the effect. It's a bit too strong given that it can take out two cards immediately too.
Hmm... got a better effect, then? I'm always looking to improve. Axel's in there because Him, Marluxia, and Larxene were partners topside.
The Key of Destiny: I prefer Ben Kei, thank you very much. Oh, and since there's no restriction on the key equips his whole ability is pointless anyway.
Already answered this.
Overdrive: there are no drive form monsters, so this really doesn't do anything whatsoever.
It does. When was there a law you can't add fusion monster to a deck after the concept has been thought of? Cause I've been breaking it everytime I obtain a new E-hero fusion then.
Blade of Heart cards: Just...too weak, all of them. I mean, even United We Stand is rarely used, and that's way better than any one of these.
United we stand is great. If you're looking to have a deck full of those, don't comment on this one, though. This is based off of a game. There is no United we stan in Kingdom hearts, and if there was, it wouldn't matter much anyway. Keyblades are the signature of KH, so they will be used.
Sleight – Zantetsuken: Whoa, that's pretty harsh negation. It's like a far wider-scope Cursed Seal of the Forbidden Spell. I say make it demand a card of the same type as the one your negating. Also, on the wording for that last bit "For the remainder of the Duel, neither player may Set, Summon or activate the effects of a card(s) with the same name as the card destroyed by this effect."
Thanks for the wording. I wouldn't want some of my friends to take advantage of any loopholes I might accidently create. As for harsh negation - Have you played CoM? That's what it does in there, too.
Sleight – Warpinator: Weird wording. Just say, "This card can only be activated when your opponent declares an attack while "Keybearer" is face-up on your Field. Remove the attacking monster from play."
I've seen similar wording on a different card somewher, and that's what I based the wording off of. I'll change it if you're really so opposed to it, though.
Sleight – Sonic Blade: I duno'. I'd say make it something like "If "Keybearer" destroys your opponent's monster by Battle during your Battle Phase, you may discard one card from your Hand. If you do, "Keybearer" can attack once again in a row." in lieu with the spamming of attacks in that sleight. Still not very trap-like, though, and I've never been too fond of monster specifics.
Eh, Roxas is suppoed to be on there too, and it also includes King Mickey, so that's fine with me. Most of my monsters can use it.
However, I will probably do the destroy to attack again so there's no double direct attacks with it.
Sure, if you make one that's actually useful then you can run a copy or two, but with all of those in your deck you'd have to topdeck like freakin' Atemu to pull through.
You're saying this to a guy who had Pot of Greed or Cyber jar, and many times both, in their starting hand of an 80 card deck. Plus, this is mainly to be used by a main character of a fic, thus topdecking incessantly is okay. I'll probably add some drawing cards in there, though.
Similarly, get the improved version of ACC's princess instead of the original and throw in another copy of Castle of the King. Guardian and Magician up to three since they're the few readily usable monsters in this set and work with Sora's swarm effect.
Yeah - if the original pricess doesn't work for me, I'll use the better one, but I don't want to start with that - people will say I'm cheap, until I can prove that there are weak madeup cards. I'll probably put in another D&G instead of the polymers.
Also, add in three copies Twilight Warrior of the Heart (seriously, that one should be a no-brainer)
I got laughed at when my friend told me I forgot Riku. HOW DO YOU FORGET RIKU!!! THAT WAS SO STUPID!!!
Actually, ditch both copies of Fateful P., since it's meant to be played in decks using "staples" (like smashing ground, etc.) Your deck has no staples for obvious reasons, so it won't work.
I put that in there because I plan to thow in sakeretsu for that purpose alone, but then I realized that Zantetsuken already helps me with that, and I forgot to take tham out. The will become rikus, and riku will be added to the Keyblade cards.
EDIT: Also, did anyone notice that I made Mickey a God Card? I'm seriously surprised no one mentioned that.