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  #23101    
Old December 5th, 2012 (7:36 AM).
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    Quote:
    Originally Posted by PokémonShinySilver View Post
    You must make sure all the pixels in the image use the exact same palette colour, if it's any different... it will revert to the last colour in the palette. It's exactly the same way as you change the tiles in AdvanceMap, you must make sure all the pixels in the image use the exact same colours as in the palette itself.

    I think I found a way of getting around needing photoshop by using PEdit to convert my pal files to act files but I still am not sure how I'm messing up on this.

    I have the image of the correct size and then I export the color palette and then convert it to an act file. Then I load the picture as a PNG into the unLZ. The picture loads into the game. Then I open up APE and go to 00460EF0 and import the act file of the picture I just loaded into the game. Then when I check in the game the palette doesn't match.

    If I load the palette first it seems to work on the existing female hero sprite but when I load in the image of the new female hero sprite it turns bright pink and cyan again.
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      #23102    
    Old December 5th, 2012 (9:32 AM).
    Hyper Chibi Absol's Avatar
    Hyper Chibi Absol Hyper Chibi Absol is offline
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      Quote:
      Originally Posted by Banjora Marxvile View Post
      Dunno what you did, I'm going to ask - did you delete the Wild Pokemon entries on a map as that sometimes makes AdvanceMap go all crazy, or it used to, still may not be safe to do so. If you didn't, I have no idea.
      I didn't delete all. Technically I didn't delete any because I was just trying the rearrange the Pokemon I already put into the map because I needed to fix the encounter rate (example: I don't want a Meowth to have a 1% rate when I just put him at the bottom of the Pokemon list) The program deleted them when the error came up.

      I hope you aren't saying I just f-ed up my ROM because this was meant to be a gift to my fiance's twin brother who's in the hospital. X-X;;;; If that's the case then... Ugh... I dunno what I'm gonna do... This sucks. >o<+
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        #23103    
      Old December 5th, 2012 (9:38 AM).
      Banjora Marxvile's Avatar
      Banjora Marxvile Banjora Marxvile is offline
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        Quote:
        Originally Posted by Hyper Chibi Absol View Post
        I didn't delete all. Technically I didn't delete any because I was just trying the rearrange the Pokemon I already put into the map because I needed to fix the encounter rate (example: I don't want a Meowth to have a 1% rate when I just put him at the bottom of the Pokemon list) The program deleted them when the error came up.

        I hope you aren't saying I just f-ed up my ROM because this was meant to be a gift to my fiance's twin brother who's in the hospital. X-X;;;; If that's the case then... Ugh... I dunno what I'm gonna do... This sucks. >o<+
        So, all you were doing was editing the Wild Pokemon Data in a map and you move map and the error comes up? Tried contacting Lu-Ho, the creator of the program? He may be able to give more help about what the issue could be, because from what you've said, this shouldn't be happening. Go through each step that you did.
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          #23104    
        Old December 5th, 2012 (9:54 AM).
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        LegendaryMohawk LegendaryMohawk is offline
           
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          Does anyone know the script for taking away a players pokemon? I need them to be gone since it's just how the hack will go.

          I've been searching for it for a while but if you try searching 'release pokemon script' all you get is scripts that have release in. -.-'' Don't even attempt searching for 'taking pokemon away from player' all that it searchs is 'player'.

          So does anyone know how I'd go about doing that?
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            #23105    
          Old December 5th, 2012 (2:23 PM).
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          DrFuji DrFuji is online now
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          Quote:
          Originally Posted by X3 View Post
          Does anyone know the script for taking away a players pokemon? I need them to be gone since it's just how the hack will go.

          I've been searching for it for a while but if you try searching 'release pokemon script' all you get is scripts that have release in. -.-'' Don't even attempt searching for 'taking pokemon away from player' all that it searchs is 'player'.

          So does anyone know how I'd go about doing that?
          This thread is definitely what you're looking for. If you don't know how to insert ASM then there's a part in here which can help you.
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            #23106    
          Old December 5th, 2012 (4:38 PM).
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          Biggggg5 Biggggg5 is offline
             
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            I searched all over but the only one I found is out of date so... Is there an up to date list of completed hacks? If not could someone make one please?
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              #23107    
            Old December 5th, 2012 (5:12 PM).
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            Nate VonGrimm Nate VonGrimm is offline
               
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              Quote:
              Originally Posted by X3 View Post
              Does anyone know the script for taking away a players pokemon? I need them to be gone since it's just how the hack will go.

              I've been searching for it for a while but if you try searching 'release pokemon script' all you get is scripts that have release in. -.-'' Don't even attempt searching for 'taking pokemon away from player' all that it searchs is 'player'.

              So does anyone know how I'd go about doing that?
              A lot of people wish this was possible but unfortunately, there is no such thing as a release Pokemon script.
              It's all done by ASM.

              There is a work around for it though.
              You can use the Daycare script to take the Pokemon away and not place a Daycare centre in your game. But you will also need to make sure that the player will have a Pokemon in his/her party for that to work.
              I'm not exactly sure what command is used to move the Pokemon to the Daycare but if you poke around the script, you're bound to find it.
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                #23108    
              Old December 5th, 2012 (8:27 PM).
              Hyper Chibi Absol's Avatar
              Hyper Chibi Absol Hyper Chibi Absol is offline
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                Quote:
                Originally Posted by Banjora Marxvile View Post
                So, all you were doing was editing the Wild Pokemon Data in a map and you move map and the error comes up? Tried contacting Lu-Ho, the creator of the program? He may be able to give more help about what the issue could be, because from what you've said, this shouldn't be happening. Go through each step that you did.
                I already sent him an email 2 days ago. Just waiting for a reply. I can only assume he's VERY busy for obvious reasons. I just really hope this is an easy fix... I put alot of effort into making this edit. Not just in the rearanging but I was already doing concept art for the poses of the Pokemon and the new Gym Leaders/Trainers/E4/Champion/Team. And I can't abandon the project because that would let my brother-in-law down and I don't that...
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                ~Hyper Chibi Absol



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                  #23109    
                Old December 5th, 2012 (9:58 PM).
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                Quote:
                Originally Posted by Hyper Chibi Absol View Post
                Thank you for the help. :3


                Also I need help with something else. I'm getting an error message every time I'm trying to save my Pokemon now which means I can't change the Pokemon you find in certain routes. *frown* Here's a screen shot. Can someone help me with this?

                Spoiler:
                I did some experimenting to replicate what you've been experiencing and it seems like you may have overwritten a number of pointers which point to the lists (Grass, Water, Headbutt etc.) of which Pokemon appear on which route. This large block of pointers is located between 0x39D454 and 0x39DBEA in Ruby. There are quite a few zeroes in this location so something was probably inserted here accidentally and overwrote stuff. You should be able to C+P this data from a clean Ruby ROM to remove the error notification and let your lists save themselves again.

                Unfortunately if you do this then any new list pointers which are still usable will be deleted and the the actual new Pokemon lists will be lost somewhere in your ROM. For example: the Route 101 grass Pokemon list will still show your changes, but if you added a water list in Route 101 then its pointer will be deleted. Also, whatever you inserted and overwrote everything with will be deleted so that may cause problems somewhere.

                Hopefully that was the culprit, but if not could you post a patch in the thread/ PM it to me so I can have a better look at it? :)
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                  #23110    
                Old December 6th, 2012 (6:26 AM).
                Hyper Chibi Absol's Avatar
                Hyper Chibi Absol Hyper Chibi Absol is offline
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                  Quote:
                  Originally Posted by DrFuji View Post
                  I did some experimenting to replicate what you've been experiencing and it seems like you may have overwritten a number of pointers which point to the lists (Grass, Water, Headbutt etc.) of which Pokemon appear on which route. This large block of pointers is located between 0x39D454 and 0x39DBEA in Ruby. There are quite a few zeroes in this location so something was probably inserted here accidentally and overwrote stuff. You should be able to C+P this data from a clean Ruby ROM to remove the error notification and let your lists save themselves again.

                  Unfortunately if you do this then any new list pointers which are still usable will be deleted and the the actual new Pokemon lists will be lost somewhere in your ROM. For example: the Route 101 grass Pokemon list will still show your changes, but if you added a water list in Route 101 then its pointer will be deleted. Also, whatever you inserted and overwrote everything with will be deleted so that may cause problems somewhere.

                  Hopefully that was the culprit, but if not could you post a patch in the thread/ PM it to me so I can have a better look at it? :)
                  Well I'll try that but first how do I change the pointers back? I never even knew about pointers till I used Advanced trainer (which is also giving me problems). I didn't think I changed anything because I was only moving the Pokemon around. Do I need another program to change the HEX or something, or did I just overlook something that's in Advanced Map? *facewall* Sorry for all the questions. To be honest, I'm kind of a newb at this. x-x;;;
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                  Yang and Yin

                  We are one in the same...

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                  Me and you

                  Let our lives be more than this game...

                  ~Hyper Chibi Absol



                  Hyper Chibi Absol x TheUmbreonMaster
                    #23111    
                  Old December 8th, 2012 (12:42 AM).
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                  PokemonMasters PokemonMasters is offline
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                    I hope someone can answer this :)
                    Does anyone know how to change the size of an overworld? Like if an overworld is 16x32 how do you change the size?
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                      #23112    
                    Old December 8th, 2012 (1:40 AM).
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                    Satoshi Ookami Satoshi Ookami is offline
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                    Quote:
                    Originally Posted by PokemonMasters View Post
                    I hope someone can answer this :)
                    Does anyone know how to change the size of an overworld? Like if an overworld is 16x32 how do you change the size?
                    With Paint. You either change the size or re-draw it.
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                      #23113    
                    Old December 8th, 2012 (1:45 AM).
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                    PokemonMasters PokemonMasters is offline
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                      No, I mean when you insert it. Like the sprite is 16x32 and I want to make it 32x32.
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                        #23114    
                      Old December 8th, 2012 (1:57 AM).
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                      Satoshi Ookami Satoshi Ookami is offline
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                      Quote:
                      Originally Posted by PokemonMasters View Post
                      No, I mean when you insert it. Like the sprite is 16x32 and I want to make it 32x32.
                      You need to resize the size by repointing some data (there are tutorial for it) or I believe NSE has this feature, I believe.
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                        #23115    
                      Old December 8th, 2012 (2:02 AM).
                      QuartierGenerale QuartierGenerale is offline
                         
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                        Quote:

                        Quote:
                        Hi everyone,

                        I've a question: how can i change the rivals name in my hack? I want when i use \h06 in my script the new name appear instead of old.

                        I do this with thingy, and it works. The problem is i can't change the numer of letters of names...since i'm using Ruby, the female name is only 3 letters long!

                        thanks a lot
                        Quote:
                        \h06? That's wrong it should be \v\h06... Instead of using that you should just input the name that you want. So instead of \v\h06 you can just put Gary in the script so it will look like a new name for the Rival.
                        I'm hacking Ruby. The name of rival change depending of gender of player...if i play with a boy, the rival name is MAY, otherwise is BRENDAN. Any one have another idea?

                        After, another important question: i'm using PKSV for scripting. How can i insert special char like * or arrows (arrows are useful in signpost for example)

                        Thanks a lot
                        Anyone can help me? .
                          #23116    
                        Old December 8th, 2012 (12:23 PM).
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                        karatekid552 karatekid552 is offline
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                          Quote:
                          Originally Posted by PokemonMasters View Post
                          No, I mean when you insert it. Like the sprite is 16x32 and I want to make it 32x32.
                          There is a program called Overworld Changer, it works fairly well and will allow you to change the size of any overworld frame by frame.

                          There is a tread with complete instructions on resizing and inserting overworlds started by destinedjagold. I don't have 15 posts yet so a direct link isn't allowed however it was the first result on Google for "overworld changer".
                            #23117    
                          Old December 8th, 2012 (8:39 PM).
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                          Does anyone know how to fix this:
                            #23118    
                          Old December 8th, 2012 (8:50 PM).
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                          DrFuji DrFuji is online now
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                          Quote:
                          Originally Posted by Hyper Chibi Absol View Post
                          Well I'll try that but first how do I change the pointers back? I never even knew about pointers till I used Advanced trainer (which is also giving me problems). I didn't think I changed anything because I was only moving the Pokemon around. Do I need another program to change the HEX or something, or did I just overlook something that's in Advanced Map? *facewall* Sorry for all the questions. To be honest, I'm kind of a newb at this. x-x;;;
                          There are lots of HEX editing programs out on the internet, like HEX Workshop, HxD or Cygnus. If its this over your head I think it would be best to just PM me an .ips file of your hack so I can see what's happenning and hopefully get it straightened out :P

                          Quote:
                          Originally Posted by Pinkish Purple View Post
                          Does anyone know how to fix this:
                          It seems like you've set your border on that map to be the first tile in the regular FR tileset. While it may look black in A-Map due to the palette that it is using, the tile is actually completely transparent. Just change the border to some other configuration of tiles and it should look okay.
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                            #23119    
                          Old December 8th, 2012 (10:10 PM).
                          Cinnamohn Cinnamohn is offline
                             
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                            How do you properly add one-time "Pokeball event" items to a custom map in FireRed? Once I leave the map, the item I had previously picked up always respawns. I wrote the code exactly like the working ones in the base game, minus the numbers, of course. I can add working trainers, npcs, and hidden items to them, but not the standard visible items..
                              #23120    
                            Old December 8th, 2012 (10:33 PM).
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                            Renegade Renegade is offline
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                              Quote:
                              Originally Posted by Cinnamohn View Post
                              How do you properly add one-time "Pokeball event" items to a custom map in FireRed? Once I leave the map, the item I had previously picked up always respawns. I wrote the code exactly like the working ones in the base game, minus the numbers, of course. I can add working trainers, npcs, and hidden items to them, but not the standard visible items..
                              You need to set a flag after you pick up the item. There are many tutorials on how to use flags in the tutorials section.
                                #23121    
                              Old December 9th, 2012 (1:59 AM).
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                                Firered: The map connections all appear fine (through the previews) in Advance map, but when I load the rom up in VBA, the connections only work in one direction, and then the player gets stuck, hitting an invisible wall. (movement permissions appear correct as well)
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                                  #23122    
                                Old December 9th, 2012 (9:19 AM).
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                                TaichiWind TaichiWind is offline
                                   
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                                  Quick help: I need an easy fix for this.

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                                    #23123    
                                  Old December 9th, 2012 (9:45 AM).
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                                  Herpahermaderp Herpahermaderp is offline
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                                    Alright, I've got a serious question. I'm working on a ROM, and I've changed the Professor Oak sprite at the beginning. The problem is, the sprite uses the background instead of the real sprite palette. How do I fix this? It's also happening to the female sprite. Please help.
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                                      #23124    
                                    Old December 9th, 2012 (2:47 PM).
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                                      Quote:
                                      Originally Posted by TaichiWind View Post
                                      Quick help: I need an easy fix for this.

                                      I don't have any advice on how to fix this, but did you make any modifications to that? If so, what? I'm sure that would be helpful for solving the problem - for someone who knows how.
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                                        #23125    
                                      Old December 10th, 2012 (7:23 AM).
                                      QuartierGenerale QuartierGenerale is offline
                                         
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                                        Quote:

                                        Quote:

                                        Quote:
                                        Hi everyone,

                                        I've a question: how can i change the rivals name in my hack? I want when i use \h06 in my script the new name appear instead of old.

                                        I do this with thingy, and it works. The problem is i can't change the numer of letters of names...since i'm using Ruby, the female name is only 3 letters long!

                                        thanks a lot
                                        Quote:
                                        \h06? That's wrong it should be \v\h06... Instead of using that you should just input the name that you want. So instead of \v\h06 you can just put Gary in the script so it will look like a new name for the Rival.
                                        I'm hacking Ruby. The name of rival change depending of gender of player...if i play with a boy, the rival name is MAY, otherwise is BRENDAN. Any one have another idea?

                                        After, another important question: i'm using PKSV for scripting. How can i insert special char like * or arrows (arrows are useful in signpost for example)

                                        Thanks a lot
                                        Anyone can help me? .
                                        Really anyone had to do this?
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