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  #23101    
Old November 4th, 2012 (12:25 PM).
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Naruto200 Naruto200 is offline
     
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    Okay, that's good to know
    (Also I'll send you a pm later if you're not too busy on your current project :/ )

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      #23102    
    Old November 4th, 2012 (1:50 PM). Edited November 7th, 2012 by Alaka-Z.
    Alaka-Z Alaka-Z is offline
       
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      I think I'm going to hack Ruby instead of FireRed...Dunno why. I do own a Ruby.
      My question is this: Where can I download A-Text Editor and Encyclopedia Pokemon SAFELY?
      Herp, the A-text doesnt work. When I download it and run it it says i don't have a component or moved some file and it won't run...
        #23103    
      Old November 4th, 2012 (4:08 PM).
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      Herpahermaderp Herpahermaderp is offline
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        Quote:
        Originally Posted by Alaka-Z View Post
        I think I'm going to hack Ruby instead of FireRed...Dunno why. I do own a Ruby.
        My question is this: Where can I download A-Text Editor and Encyclopedia Pokemon SAFELY?
        http://www.4shared.com/file/127667966/303a9a98/Enciclopedia_Pokemon_-_Esm.html for safe Enciclopedia Pokemon 1.0 download

        http://www.wahackpokemon.com/es/descarga/herramientas-gba for A-Text Editor

        Enciclopedia hasn't been translated to English yet, so I hope you took Spanish
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          #23104    
        Old November 4th, 2012 (6:36 PM).
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        PokemonMasters PokemonMasters is offline
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          Does anyone know what the numbers are on APE for the battle backgrounds on Firered?
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            #23105    
          Old November 4th, 2012 (7:02 PM).
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          Crocky Crocky is offline
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            How do I get advanced text working?
            I have the files that you need to download for them to work, I just don't know what to do with them.
              #23106    
            Old November 4th, 2012 (7:17 PM).
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            Renegade Renegade is offline
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              Quote:
              Originally Posted by Crocky View Post
              How do I get advanced text working?
              I have the files that you need to download for them to work, I just don't know what to do with them.
              http://www.youtube.com/watch?v=yqN6B0wWF0A
                #23107    
              Old November 5th, 2012 (10:00 AM).
              Alaka-Z Alaka-Z is offline
                 
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                Herp I'm not even your age so I haven't taken any languages yet.
                And nope, I don't speak Spanish, but I can look on bulbapedia and stuff for spanish Pokemon item and move names. Thanks.
                  #23108    
                Old November 5th, 2012 (4:25 PM).
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                Naruto200 Naruto200 is offline
                   
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                  Help :/
                  My VBA will display gameboy advance games in full color.
                  But gameboy color games are only in black and white
                  The only gbc game it plays in full color is PKMN Yellow T-T

                  It's just for casual play, but it's not as enjoyable in black and white :/ especially when even the original was in at least some color.
                  <_<
                  EDIT:
                  nvm...
                  I feel stupid now..
                  I just had to associate the file type to vba....
                  excuse me while I facepalm myself while simultaneously shooting myself in the foot...
                    #23109    
                  Old November 5th, 2012 (6:42 PM). Edited November 6th, 2012 by Crocky.
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                  Crocky Crocky is offline
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                    I'm getting back into rom hacking and I'd like to know if its possible to do this now.
                    In FireRed can you make trainer classes have different battle themes, such as adding a theme to the team rocket class, and can you change the trainer encounter themes? If so can someone give me a tutorial link or explination on how to do it?

                    Also, how do I get the script tiles in advance map to work?
                    I want to make a script that prevents the player from leaving the starting town and moving the player back a step, with a NPC saying that you need to do somthing first. This should happen until a flag is set.
                      #23110    
                    Old November 6th, 2012 (3:40 AM).
                    QuartierGenerale QuartierGenerale is offline
                       
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                      Hi everyone,

                      I've a question: how can i change the rivals name in my hack? I want when i use \h06 in my script the new name appear instead of old.

                      I do this with thingy, and it works. The problem is i can't change the numer of letters of names...since i'm using Ruby, the female name is only 3 letters long!

                      thanks a lot
                        #23111    
                      Old November 6th, 2012 (4:03 AM).
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                        Quote:
                        Originally Posted by QuartierGenerale View Post
                        Hi everyone,

                        I've a question: how can i change the rivals name in my hack? I want when i use \h06 in my script the new name appear instead of old.

                        I do this with thingy, and it works. The problem is i can't change the numer of letters of names...since i'm using Ruby, the female name is only 3 letters long!

                        thanks a lot
                        \h06? That's wrong it should be \v\h06... :D Instead of using that you should just input the name that you want. So instead of \v\h06 you can just put Gary in the script so it will look like a new name for the Rival.
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                          #23112    
                        Old November 6th, 2012 (10:02 AM).
                        Alaka-Z Alaka-Z is offline
                           
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                          Hi people. I have two questions.
                          1) Is whackahack unsafe? McAfee site advisor doesn't recommend it. Also people on the internet say it is, but I need to download a-text editor...
                          2) I'm hacking Ruby. Is the Pokenav Match Call hackable, like rematching Gym Leaders and it would be awesome to add new trainers for rematches (Here's lookin' at you Maxie and Archie).
                          Thanks
                            #23113    
                          Old November 6th, 2012 (8:22 PM).
                          KyX KyX is offline
                             
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                            I have a problem, i'm new here and i do not know if this type of help goes here, anyway..
                            I'm editing the FireRed title screen..

                            I found a tutorial but wasn't correct in some parts (palette offsets for example)

                            By tring over and over my result is that:

                            ''''I can't post images or link''' Just change hxxp and view the image

                            hxxp://img805.imageshack.us/img805/7316/titler.png

                            It have palette problems and it's hard to sort out what change, i tried all day to fix it..
                            Also at the bottom there is a Glitchy line, and i don't know how to fix it..
                            So i'm asking if you have a link to a complete tutorial, or just help me..

                            Thank you.
                              #23114    
                            Old November 6th, 2012 (8:50 PM).
                            itman itman is offline
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                              Quote:
                              Originally Posted by Alaka-Z View Post
                              Hi people. I have two questions.
                              1) Is whackahack unsafe? McAfee site advisor doesn't recommend it. Also people on the internet say it is, but I need to download a-text editor...
                              2) I'm hacking Ruby. Is the Pokenav Match Call hackable, like rematching Gym Leaders and it would be awesome to add new trainers for rematches (Here's lookin' at you Maxie and Archie).
                              Thanks
                              Whackahack is safe, many MANY hackers use that site, including me. I believe it's because of all the attachments and such on that site that makes McAfee spaz. :P

                              And as for the match call, I believe with ASM it can be accomplished, but that's very advanced hacking. You could, however, do it with scripting and JPAN's hacked engine if you know what you're doing. ;)
                                #23115    
                              Old November 7th, 2012 (12:57 AM).
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                              Satoshi Ookami Satoshi Ookami is offline
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                              Quote:
                              Originally Posted by Alaka-Z View Post
                              Hi people. I have two questions.
                              1) Is whackahack unsafe? McAfee site advisor doesn't recommend it. Also people on the internet say it is, but I need to download a-text editor...
                              McAfee is a crap, it always says that something is unsafe even though it is perfectly safe.
                              Don't believe everything it says.
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                                #23116    
                              Old November 7th, 2012 (4:12 AM).
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                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Alaka-Z,

                                I actually wrote a script that sets every trainer flag in the game so that you can rebattle any trainer that still appears on the map. For example, you wouldn't be able to rebattle May/Brenden, however you can fight Wally again at the end of Victory road. The only problem, it resets your Match Call data. However, it still can be a pretty useful script and I'm willing to share it.
                                  #23117    
                                Old November 7th, 2012 (9:26 AM).
                                Alaka-Z Alaka-Z is offline
                                   
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                                  Cheers KarateKid. I was thinking of putting Maxie and Archie somewhere on the overworld and rebattle them and gym leaders. Does the script work better on PKSV or XSE (I find PKSV easier)?
                                  And thanks. Could you PM me it thx
                                  I could theoretically rematch May/Brendan if I put them somewhere on the map where they don't appear otherwise.
                                    #23118    
                                  Old November 7th, 2012 (11:27 PM).
                                  KyX KyX is offline
                                     
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                                    How do i change a Pointer to point to a new routine Offset?
                                      #23119    
                                    Old November 8th, 2012 (3:38 AM).
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                                    MrSandman64 MrSandman64 is offline
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                                      How do I make the PRESS START flash on the title screen?
                                        #23120    
                                      Old November 8th, 2012 (10:49 AM).
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                                      wwmb wwmb is offline
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                                        Quote:
                                        Originally Posted by wwmb View Post
                                        Hello! So.... I don't know if it is just that I haven't looked enough or what, but I can't find enough info to get this done: I'm trying to edit the world map in Pokemon Emerald (Later I'll be working on RS too... but that's beside the point.) I've found the three tilsets (245, 328, 330) and tilemaps (246, 390, 331) in unLZ. I've decompressed them all to .raw and .png files (256 for tilesets and 16 for maps.) (for backups, comparison, experimentation etc.)

                                        I also made my own map in GIMP, using the exact same colors as the tileset in the game (taken with VBA); then I used Sphere to remove duplicate tiles in the tileset. I PrtScreen-nd that back into gimp indexing it with the same colors too (.png, both a 0compression and a 9-or-something/max compression version.) Made the .raw tilemap in NTME (8bpp). I noticed in VBA that the world map is square (512x512) and that NTME's Emerald World Map setting isn't, so I made three different sizes (in tiles): a 32x32, a 64x32, and a 64x64 sized map.

                                        Going back to the tileset, I opened up TileMolester-Alt 8bpp linear, imported the bg.pal I got from VBA when looking at the world map, Pasted in my tiles (same dimensions as the tileset I got from #328) and saved it as .raw.

                                        unLZ doesn't want to overwrite the tileset even though the .raw is using the same colors (if I open it back up in TileMoleset-alt it goes to 2bpp planar, and after turning it back its colors are different until I reload the pallet) it's the same size (I even opened it up with a hexeditor and deleted all of the unused tiles at the end... so now my tileset .raw is 2to3 8x8 tiles smaller in filesize).
                                        unLZ won't even compress and put the original tilesets back into the rom, claiming they are too big when compressed too.

                                        So any help would be awesome in finding a way to replace the files. (I don't want to use any free space when I'm not using ANY more data than the game is, AFAIK.)
                                        Can someone point me in the right direction? *Hopes that he has waited long enough to bump his post*



                                        Thank you in advance, to whomever it is that can help me resolve this!
                                          #23121    
                                        Old November 8th, 2012 (1:22 PM).
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                                        Naruto200 Naruto200 is offline
                                           
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                                          Okay I have a simple problem with no solution so far.
                                          In A-trainer, I make a "Champion" battle, but the champion has a new name, sprite and opening.

                                          The trainer appears fine and the champion battle theme plays, but the game still says "Champion Gary wants to battle" instead of "Champion *insert trainer here* wants to battle" :/

                                          Um...help?
                                            #23122    
                                          Old November 8th, 2012 (1:33 PM).
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                                          Andrut Andrut is offline
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                                            What's the simplest way to replace Zigzagoon and Ralts with, for example, Rattata and Mareep in the Wally script in Emerald? I know it requires ASM, but I have absolutely no idea how to do it.
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                                              #23123    
                                            Old November 8th, 2012 (6:07 PM).
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                                            karatekid552 karatekid552 is offline
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                                              Quote:
                                              Originally Posted by xoax View Post
                                              What's the simplest way to replace Zigzagoon and Ralts with, for example, Rattata and Mareep in the Wally script in Emerald? I know it requires ASM, but I have absolutely no idea how to do it.

                                              Actually, you can do it right in Advance Trainer. Just open up Emerald and search for Wally. Go into his pokemon data, change those Pokemon to what ever you want and save it. Do this for each time he appears. (I just found 6 separate battles, but double check my counting)

                                              Have fun!
                                                #23124    
                                              Old November 8th, 2012 (7:43 PM).
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                                              Teh Blazer Teh Blazer is offline
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                                                Quote:
                                                Originally Posted by Naruto200 View Post
                                                Okay I have a simple problem with no solution so far.
                                                In A-trainer, I make a "Champion" battle, but the champion has a new name, sprite and opening.

                                                The trainer appears fine and the champion battle theme plays, but the game still says "Champion Gary wants to battle" instead of "Champion *insert trainer here* wants to battle" :/

                                                Um...help?
                                                The "CHAMPION" trainer class has some things attached to it so it makes anything with that class, nomatter what name it may have, have its name reverted to the rival's name. So, for instance, if you changed Young Trainer Joey to Champion Joey, when you battle him his name would be "Champion [Insert the name of your rival here]". The easiest way to remedy the situation is to override another trainer class with the name "Champion" (Like, take out an unused class like Aroma Lady in Fire Red/Leaf Green since that class was only used in Ruby/Sapphire) and use that new, overridden one instead of the old, actual Champion class.
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                                                  #23125    
                                                Old November 9th, 2012 (1:13 AM). Edited November 9th, 2012 by Truality.
                                                Truality Truality is offline
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                                                  Quote:
                                                  Originally Posted by karatekid552 View Post
                                                  Actually, you can do it right in Advance Trainer. Just open up Emerald and search for Wally. Go into his pokemon data, change those Pokemon to what ever you want and save it. Do this for each time he appears. (I just found 6 separate battles, but double check my counting)

                                                  Have fun!
                                                  Uh, I think xoax meant the 'catch the pokemon' script.
                                                  Quote:
                                                  Originally Posted by xoax View Post
                                                  What's the simplest way to replace Zigzagoon and Ralts with, for example, Rattata and Mareep in the Wally script in Emerald? I know it requires ASM, but I have absolutely no idea how to do it.
                                                  Doesn't necessarily involve ASM, hex editing will do. I only remember the line, though-It's on 0xB0870, dunno which bytes, but you can change the values until you find the one that changes the pokemon.

                                                  EDIT: Ralt's dex number is 280, so search for a byte with the number 118.
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