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  #23251    
Old December 29th, 2012 (3:42 PM).
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    Quote:
    Originally Posted by Jambo51
    JPAN's hacked engine disables all behaviour byte ASM/scripts. You need to manually re-add the necessary scripts or ASM.
    I suspected that this might be the case. Adding the surf script back in wasn't hard, but there is one annoying thing. If you click on a water tile with the re-inserted surf script, but DON'T have a pokemon with surf in your party, it still makes the clicking noise. Is there a way to stop this?

    Thanks.
      #23252    
    Old December 30th, 2012 (3:41 PM).
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      Quote:
      Originally Posted by Eveveelution View Post
      Hi I was wondering what software would I use to edit the intro to the game like where it says fire red, and there is a charizard.

      Also how do you edit the script of a trainer after you finish the battle.
      You use unLZ, there are plenty tutorials on how to change the Charizard in the Tutorials section.
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        #23253    
      Old December 30th, 2012 (8:54 PM).
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        I've been all day at this one..


        Anyone know how to edit RLCN pallete files form a pokemon BW/B2W2 rom? It's just a few color lines out of the 256 colors that it has. Some colors are supposed to stay as they are.

        Some programs just screw with the color order. Others, like Console tool 3.0, can't seem to save the edits, even though they display well.. And I don't think I have the time to go hex and surf through all those 256 colors.


        And my second question.. I want to change some textures and palletes in BMD0 3D files from BW. Any program out there that can do this?

        That's all.. x)
          #23254    
        Old December 31st, 2012 (7:52 AM).
        BlueOverRed BlueOverRed is offline
           
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          Hello everyone. I'm recently interested in just one aspect of editing a Pokemon Blue ROM. Ever since I was a kid I thought that the character sprite for Blue (Gary, your Rival, etc.) was always a lot cooler than Red (your default character). I would like to know if it is possible for me to swap these characters' sprites so that I can play the game as the sprite of Blue and my rival will be the sprite of Red?

          I hope I explained what I am looking to do well enough. Your time is appreciated. Any details would be helpful as I am new to ROM hacking.
            #23255    
          Old December 31st, 2012 (8:12 AM).
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            Quote:
            Originally Posted by BlueOverRed View Post
            Hello everyone. I'm recently interested in just one aspect of editing a Pokemon Blue ROM. Ever since I was a kid I thought that the character sprite for Blue (Gary, your Rival, etc.) was always a lot cooler than Red (your default character). I would like to know if it is possible for me to swap these characters' sprites so that I can play the game as the sprite of Blue and my rival will be the sprite of Red?

            I hope I explained what I am looking to do well enough. Your time is appreciated. Any details would be helpful as I am new to ROM hacking.
            If you're not looking for correcting the sprites shown during battle, you can achieve this simply by using a tile layer editor, for example Tile Layer Pro.

            Open the rom file with Tile Layer Pro, scroll down all the data until you run into the standing/walking sprites and replace those two with each other. If you're just going to play it yourself and not sharing the hack, I guess you don't have to worry about not having a right bicycle sprite. If you want to do something about the bicycle sprite as well, you're going to have to "re-write" it with Tile Layer Pro there.
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              #23256    
            Old December 31st, 2012 (8:32 AM).
            BlueOverRed BlueOverRed is offline
               
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              Quote:
              Originally Posted by miksy91 View Post
              If you're not looking for correcting the sprites shown during battle, you can achieve this simply by using a tile layer editor, for example Tile Layer Pro.

              Open the rom file with Tile Layer Pro, scroll down all the data until you run into the standing/walking sprites and replace those two with each other. If you're just going to play it yourself and not sharing the hack, I guess you don't have to worry about not having a right bicycle sprite. If you want to do something about the bicycle sprite as well, you're going to have to "re-write" it with Tile Layer Pro there.
              Thank you very much! I really do appreciate this. I spent a lot of time yesterday trying to find out how to swap the sprites, but had no luck until now. Thanks again!
                #23257    
              Old January 1st, 2013 (4:41 PM).
              waw waw is offline
                 
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                1. Adding evolutions to Eevee - Leafeon... trying to add this in on Pokemon Ruby with easy use of a Leafstone. Eevee currently has maxed evolutions. I have axed Plusle (good god not another pikachu!!!!) and placed in Leafeon, moves, pokedex, sprite, stats, all of that. I can make Leafeon breed into Eevee (using YAPE). I understand the game must be edited to allow room for an additional evolution. Not sure how to do this however.

                2. Editing Birch in the into sequence (and Marill) can I replace him with another trainer sprite? I just can't find where he is. Went through UNLZ a dozen times and cannot find his image. Is there an opener program i could use?

                3. Making all trainer battles repeatable - I have advance map, several others, making trainers, and setting up there events. But can I make it so that they can ask to battle again?

                4. This is for the end of the game, but I would like to do a series of questions, yes making a battle start, no being a gift of items.

                5. Pokemon Red/Blue had pokeballs where you could pick up very rare and unique pokemon (lapras, eevee)... is that possible in Ruby?

                Doing searches, trying to find answers, but figure if I can get help along the way it won't hurt. Thank you!
                  #23258    
                Old January 1st, 2013 (6:51 PM).
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                TheOrangePichu TheOrangePichu is offline
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                  Hello, I was wondering how do you find the battle animations for a move? I repointed all the tables and everything and was wondering how you get battle animations for custom moves?
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                    #23259    
                  Old January 1st, 2013 (10:54 PM).
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                    Quote:
                    Originally Posted by waw View Post
                    1. Adding evolutions to Eevee - Leafeon... trying to add this in on Pokemon Ruby with easy use of a Leafstone. Eevee currently has maxed evolutions. I have axed Plusle (good god not another pikachu!!!!) and placed in Leafeon, moves, pokedex, sprite, stats, all of that. I can make Leafeon breed into Eevee (using YAPE). I understand the game must be edited to allow room for an additional evolution. Not sure how to do this however.

                    2. Editing Birch in the into sequence (and Marill) can I replace him with another trainer sprite? I just can't find where he is. Went through UNLZ a dozen times and cannot find his image. Is there an opener program i could use?

                    3. Making all trainer battles repeatable - I have advance map, several others, making trainers, and setting up there events. But can I make it so that they can ask to battle again?

                    4. This is for the end of the game, but I would like to do a series of questions, yes making a battle start, no being a gift of items.

                    5. Pokemon Red/Blue had pokeballs where you could pick up very rare and unique pokemon (lapras, eevee)... is that possible in Ruby?

                    Doing searches, trying to find answers, but figure if I can get help along the way it won't hurt. Thank you!
                    1. Wouldn't have a clue. It would most likely involve ASM.

                    2. It should be in UNLZ, but you could try opening the ROM up in TileMolester. It will most definitely be in there.

                    3. You'd just have to delete the flag I'm fairly sure so that the script doesn't change no matter how many times it's used. If you want to have them ask in a new box whether they want to battle again, you'd just set a flag for the first battle and have the script go to a new script for the remainder of the battles with different dialogue. It's fairly easy stuff, and you should have looked in the tutorial section but I'll link you to a thread that more then likely has your answer somewhere. http://www.pokecommunity.com/showthread.php?t=164276 for XSE or http://www.pokecommunity.com/showthread.php?t=128887 for PokeScript

                    4. This is another simple script you'd have to just take your time to write. You'd have the script continue at a different place depending on the answer. Again, browse the tutorials that I linked in 3.

                    5. This is another extremely easy script involving the givepokemon command. You'll definitely find it in the tutorials above.
                      #23260    
                    Old January 2nd, 2013 (4:11 PM).
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                      Any specific reason why my map is glitched out?
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                        #23261    
                      Old January 2nd, 2013 (4:14 PM).
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                        Quote:
                        Originally Posted by SK3 View Post


                        Any specific reason why my map is glitched out?
                        Is that how it looks in A-map?
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                          #23262    
                        Old January 2nd, 2013 (4:33 PM).
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                          Originally Posted by tajaros View Post
                          Is that how it looks in A-map?
                          No, it only happens in VBA.
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                            #23263    
                          Old January 2nd, 2013 (7:00 PM). Edited January 3rd, 2013 by FrozenInfernoZX.
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                          FrozenInfernoZX FrozenInfernoZX is offline
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                            Quote:
                            Originally Posted by SK3 View Post


                            Any specific reason why my map is glitched out?
                            Hmmm, that is weird. Are you near any connections?
                            Or, is the movement permissions the same way you entered it in Advance Map?

                            Also, does anybody know the offset of the PC? I want to add a new option to the PC menu "Time" (because the PC is a tile behavior in Advance Map)
                            And, anybody know how to remove Gary from the Oak intro?
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                              #23264    
                            Old January 2nd, 2013 (9:42 PM).
                            SchokoInc SchokoInc is offline
                               
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                              Quote:
                              Originally Posted by TheOrangePichu View Post
                              Hello, I was wondering how do you find the battle animations for a move? I repointed all the tables and everything and was wondering how you get battle animations for custom moves?
                              There is already a tutorial in the R&D section for this :) Hope this helped :)
                                #23265    
                              Old January 3rd, 2013 (7:24 AM). Edited January 3rd, 2013 by karatekid552.
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                              karatekid552 karatekid552 is offline
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                                Quote:
                                Originally Posted by FrozenInfernoZX View Post

                                Also, does anybody know the offset of the PC? I want to add a new option to the PC menu "Time" (because the PC is a tile behavior in Advance Map)
                                And, anybody know how to remove Gary from the Oak intro?
                                I found it last night in Ruby, it's at 1A0009 there. Try seaching with a hex editor for the bytes 250601. This is the special which opens up the box that says someones pc and such. When you find the offset, open it up in a script editor and check. This is not the entire script as there is about 15 lines before it so if you find that you need the entire script, just subtract one from the offset until you see lockall and the first msgbox that tells you you've turned on the pc in the script editor.
                                  #23266    
                                Old January 3rd, 2013 (8:08 AM). Edited January 3rd, 2013 by misasoki.
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                                  well, theres a few questions but some background things are i know how to do stuff for the most part, but there are a few things im not really sure about, also, im doing a firered hack
                                  1. can i make the overworld sprites for people completely in monochrome, save for a few?
                                  2. is it possible to make a whole map at once monochrome, and then later make different things in color?
                                  3. if not, is there another way to do it?
                                  4. how do i make the healing circle thing in lavender tower work, stepping in the circle and getting healed
                                  the reason i want to know these things are because im trying to make a creepypasta-ish hack, with almost everything in black and white save for a few things to make everything feel more "off"
                                  edit, i found another thing i need help with
                                  5. im trying to mae it so that all the water in the game will be red, i've looked at the palettes and cant find the normal surf water in red, might need a bit of help with that
                                    #23267    
                                  Old January 3rd, 2013 (9:23 AM).
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                                    When I applied Jpans hacker, I got a problem in a few of my maps.
                                    In AdvancedMap, when I went to the events tab, the map was gone; Like I can't see the map in the events tab, but I can see the map in the other tabs. I am not able to put new events in on those maps anymore. Anyone know a way to fix this?
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                                      #23268    
                                    Old January 3rd, 2013 (9:50 AM).
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                                    karatekid552 karatekid552 is offline
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                                      Quote:
                                      Originally Posted by misasoki View Post
                                      well, theres a few questions but some background things are i know how to do stuff for the most part, but there are a few things im not really sure about, also, im doing a firered hack
                                      1. can i make the overworld sprites for people completely in monochrome, save for a few?
                                      2. is it possible to make a whole map at once monochrome, and then later make different things in color?
                                      3. if not, is there another way to do it?
                                      4. how do i make the healing circle thing in lavender tower work, stepping in the circle and getting healed
                                      the reason i want to know these things are because im trying to make a creepypasta-ish hack, with almost everything in black and white save for a few things to make everything feel more "off"
                                      edit, i found another thing i need help with
                                      5. im trying to mae it so that all the water in the game will be red, i've looked at the palettes and cant find the normal surf water in red, might need a bit of help with that
                                      1. You can do whatever you want with sprites, especially since you can use JPAN's hacked engine and have as many pallets as you please. To do this, I would say just redo all of the palletes to create the monochrome effect you are looking for, but save one or two (if you're not going to use JPAN's hack, which you could just make more) and use those to color your "normal sprites".

                                      2. I have no idea, but I believe it would involve a map script. The "previously on your quest" is able to make any map look black and white, so it is possible to change a maps color. hmmm

                                      3. You could have two maps, one in monochrome and one in color. Every warp would have to be a script and depending on a flag you would go to either the monochrome one or the colored one.

                                      4. Script! You could copy the one in Lavender Town or write your own. Little tutorial that I found a while ago, hopefully it will help: Tutorial
                                      The "fadescreen" command can be used to create the flash and "special 0x0" will heal your Pokemon.

                                      5. Your gonna have to redraw the water in red, along with it's animation. Here's some options: "Okay tutorial but all of the pictures are messed up" or "a general animation tutorial"





                                      Quote:
                                      Originally Posted by awipe1 View Post
                                      When I applied Jpans hacker, I got a problem in a few of my maps.
                                      In AdvancedMap, when I went to the events tab, the map was gone; Like I can't see the map in the events tab, but I can see the map in the other tabs. I am not able to put new events in on those maps anymore. Anyone know a way to fix this?
                                      I know that if there aren't any events on a map, it won't show the map, but I don't understand not being able edit the events.

                                      Just a couple questions to help anyone understand what is going on:
                                      1. Were you able to edit events before applying JPAN's hack?

                                      2. Did you clean your rom with JPAN's cleaner?

                                      3. Did you make any modifications to the rom before applying the hack.

                                      4. Did you use the patch and do everything, or did you use the tool and select only certain things or everything.
                                        #23269    
                                      Old January 3rd, 2013 (10:05 AM).
                                      misasoki misasoki is offline
                                         
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                                        thanks for that! ought to download that now, it would actually be interesting to make the previously on your quest thing replaced with colour and the normal in monochrome!
                                          #23270    
                                        Old January 3rd, 2013 (2:40 PM).
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                                        awipe1 awipe1 is offline
                                           
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                                          Quote:
                                          I know that if there aren't any events on a map, it won't show the map, but I don't understand not being able edit the events.

                                          Just a couple questions to help anyone understand what is going on:
                                          1. Were you able to edit events before applying JPAN's hack?

                                          2. Did you clean your rom with JPAN's cleaner?

                                          3. Did you make any modifications to the rom before applying the hack.

                                          4. Did you use the patch and do everything, or did you use the tool and select only certain things or everything.
                                          1. Yeah I was, I had a whole bunch of my own made events

                                          2. Hmmm maybe? What is JPAN's cleaner? Is that a seperate program?

                                          3. No I didn't

                                          4.I used the patch

                                          Thanks for helping me! I really appreciate the time you are taking to assist me!
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                                            #23271    
                                          Old January 3rd, 2013 (3:57 PM).
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                                          karatekid552 karatekid552 is offline
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                                            Quote:
                                            Originally Posted by awipe1 View Post
                                            1. Yeah I was, I had a whole bunch of my own made events

                                            2. Hmmm maybe? What is JPAN's cleaner? Is that a seperate program?

                                            3. No I didn't

                                            4.I used the patch

                                            Thanks for helping me! I really appreciate the time you are taking to assist me!
                                            Your answer to 1 and 3 confuses me, you didn't modify the rom, but you made custom events.... So, you modified the rom? haha :) I guess you thought I meant with a hex editor and such. Anyways, I know that the patch will apply everything to specific areas and if you have made any custom events or modifications in those areas, they could get screwed up, whereas the tool will only apply to free space except for modifications like changing special pointers.

                                            JPAN's cleaner is a patch will clear out every old script, event, and such. It wasn't until now that I learned his engine is built on it. Whoops. So, the patch version of his hack will clear out all old scripts from the original game. However, I just tested it myself and I can still create new events. Try patching a different rom and see how it goes. If you still can't make new events, then I don't know what to tell you. Also, give the tool a try, it won't clear out all old scripts.
                                              #23272    
                                            Old January 3rd, 2013 (7:52 PM).
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                                            Herpahermaderp Herpahermaderp is offline
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                                              Quote:
                                              Originally Posted by awipe1 View Post
                                              When I applied Jpans hacker, I got a problem in a few of my maps.
                                              In AdvancedMap, when I went to the events tab, the map was gone; Like I can't see the map in the events tab, but I can see the map in the other tabs. I am not able to put new events in on those maps anymore. Anyone know a way to fix this?
                                              The problem wasn't very hard to duplicate or fix. First, you open your ROM in A-Map, click the 'Events' tab, go down to where it lists the events(Person, Signpost, Warp, Script). Change the '0' next to these to any number you like, and click 'Change events'. The screen will still show no map, but have no worries, as that will be fixed in a moment. Press Ctrl+S, making sure everything is saved, and close out of A-Map. Now, reopen your ROM in A-Map, and open the 'Events' tab again. Your map should show now. The events you previously created will be sitting in the top left corner of the map. Just click them and drag them where you want them to be.
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                                                #23273    
                                              Old January 3rd, 2013 (11:48 PM).
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                                              Noossab Blue Noossab Blue is offline
                                                 
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                                                I've got something odd happening in my hack.

                                                I copied the guy who blocks Cerulean Cave to a different map, keeping everything else the same. Now when you talk to him, he's unlimited awakenings...any ideas?
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                                                  #23274    
                                                Old January 4th, 2013 (1:46 AM).
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                                                  Quote:
                                                  Originally Posted by Noossab Blue View Post
                                                  I've got something odd happening in my hack.

                                                  I copied the guy who blocks Cerulean Cave to a different map, keeping everything else the same. Now when you talk to him, he's unlimited awakenings...any ideas?
                                                  He would have most likely had scripts in the level script assigned to him so that it changes automatically depending on where you've reached in the game. It'd be easier to just write your own script.
                                                    #23275    
                                                  Old January 4th, 2013 (9:37 PM).
                                                  waw waw is offline
                                                     
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                                                    Quote:
                                                    Originally Posted by brane View Post
                                                    1. Wouldn't have a clue. It would most likely involve ASM.

                                                    2. It should be in UNLZ, but you could try opening the ROM up in TileMolester. It will most definitely be in there.

                                                    3. You'd just have to delete the flag I'm fairly sure so that the script doesn't change no matter how many times it's used. If you want to have them ask in a new box whether they want to battle again, you'd just set a flag for the first battle and have the script go to a new script for the remainder of the battles with different dialogue. It's fairly easy stuff, and you should have looked in the tutorial section but I'll link you to a thread that more then likely has your answer somewhere. [links]

                                                    4. This is another simple script you'd have to just take your time to write. You'd have the script continue at a different place depending on the answer. Again, browse the tutorials that I linked in 3.

                                                    5. This is another extremely easy script involving the givepokemon command. You'll definitely find it in the tutorials above.
                                                    1. Leafeon evolution -> can anyone tell me how to open up the raw ASM of the game? Where you could edit something like this? (Eevee evolutions). I can't find it.

                                                    2. Thanks!
                                                    3. Thanks!
                                                    4. Thanks!
                                                    5. Thanks!

                                                    Looking at the script is hard for me, and its hard to know how to write it from a noob stand point, but those helped, and I was able to find a few others in line with all of that. Still got a couple of questions.

                                                    1. Editing Ruby Intro - (NOT title screen) - the text and Birch sprite. Apparently Text Editor works, but for me, it is all messed up. Any text edited in the intro (even those without making it repoint/go too long) messes up text ELSEWHERE (dialogue) in Littleroot.

                                                    2. Opening Sequence- Ruby has that cursed truck scene (which I'm utilizing) but I'm having trouble editing all of the dialogue! (After setting the clock, the mom comes in, after rescuing Birch, he goes into a rant in the lab with questions). No matter what part of the script on my ADVANCE MAP and PKSV I open up, this isn't showing up. Again, A-TEXT is failing me here. Recommendations or thoughts?

                                                    3. PKSVU has a script generator and there are various PKSV command tutorials out there, but what i cannot seem to find is the merging of scripts.

                                                    For example of the most complicated I would like a trainer to:
                                                    Ask a question, if yes, then battle.
                                                    If won, give pokemon/item/egg.
                                                    Then the trainer walk away/disappear like the rival.

                                                    This basic string of code is something I would really like to use. I'm seeing them in the tutorials but not exactly explaining the mixing and matching. (Maybe they are and I'm too dumb to catch it).

                                                    4. Advance Map has no highlight/copy/paste method for its tiles does it?

                                                    5. Lastly, and mostly out of interest, has anyone created map packs of Kanto/Johto for R/S/E to be uploaded via A-MAP? While this really isn't necessary, it could be super fun to mess around with.
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