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  #23276    
Old January 5th, 2013 (2:51 AM).
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tajaros tajaros is offline
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    Quote:
    Originally Posted by waw View Post
    1. Leafeon evolution -> can anyone tell me how to open up the raw ASM of the game? Where you could edit something like this? (Eevee evolutions). I can't find it.

    2. Thanks!
    3. Thanks!
    4. Thanks!
    5. Thanks!

    Looking at the script is hard for me, and its hard to know how to write it from a noob stand point, but those helped, and I was able to find a few others in line with all of that. Still got a couple of questions.

    1. Editing Ruby Intro - (NOT title screen) - the text and Birch sprite. Apparently Text Editor works, but for me, it is all messed up. Any text edited in the intro (even those without making it repoint/go too long) messes up text ELSEWHERE (dialogue) in Littleroot.

    2. Opening Sequence- Ruby has that cursed truck scene (which I'm utilizing) but I'm having trouble editing all of the dialogue! (After setting the clock, the mom comes in, after rescuing Birch, he goes into a rant in the lab with questions). No matter what part of the script on my ADVANCE MAP and PKSV I open up, this isn't showing up. Again, A-TEXT is failing me here. Recommendations or thoughts?

    3. PKSVU has a script generator and there are various PKSV command tutorials out there, but what i cannot seem to find is the merging of scripts.

    For example of the most complicated I would like a trainer to:
    Ask a question, if yes, then battle.
    If won, give pokemon/item/egg.
    Then the trainer walk away/disappear like the rival.

    This basic string of code is something I would really like to use. I'm seeing them in the tutorials but not exactly explaining the mixing and matching. (Maybe they are and I'm too dumb to catch it).

    4. Advance Map has no highlight/copy/paste method for its tiles does it?

    5. Lastly, and mostly out of interest, has anyone created map packs of Kanto/Johto for R/S/E to be uploaded via A-MAP? While this really isn't necessary, it could be super fun to mess around with.
    1. A-text is the best way to edit the text but if you're having problems then do it manually and use a hex editor to edit the text in it.

    2. You're just editing the dialogue? I recommend you using XSE rather than using PKSV it's much easier and is more widely used. And it may be because your text is larger than the text before I recommend you repointing the script by replacing the offset with a pointer and compile it again your new text should work.

    3. Mixing matching? You can just put them in one script and there will be no arguments. I really recommend you using XSE.

    So the script that you want would be something like this in XSE.

    Spoiler:
    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    msgbox @question 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @yes
    compare LASTRESULT 0x0
    if 0x1 goto @no
    end

    #org @yes
    msgbox @great 0x6
    trainerbattle 0x3 0x(Trainer ID) 0x0 @win
    msgbox @after 0x6
    giveegg 0x1
    givepokemon 0x19 0x5 0x0 0x0 0x0 0x0
    giveitem 0x4 0x5 0x0
    msgbox @takecare 0x6
    applymovement 0x(Person Event No.) @move
    waitmovement 0x0
    sound 0x9
    hidesprite 0x(Person Event No.)
    setflag 0x200
    release
    end

    #org @no
    msgbox @ok 0x6
    release
    end

    #org @question
    = Hey \v\h01!\pWould you like to have a battle\nwith me?

    #org @great
    = Great!\pI won't hold back though!

    #org @win
    = What?!\pHow could I lose?

    #org @after
    = Pretty nice battle \v\h01!\pIt was so much fun, even though I\nlost.\pI'll win next time anyways!\pOh, and here are some things from\nme to you.\pA Bulbasaur EGG, Pikachu, and 5\nPoké Balls!

    #org @takecare
    = Take care of them \v\h01 ok?\pWell, I'll be going now, I'll be\nseing you later.

    #org @ok
    = Ok, come back if you change your\nmind.

    #org @move
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE


    Here's the explained script.

    Spoiler:
    #dynamic 0x800000 <- Where XSE will find free-space to insert your script.

    #org @start <- Starts the script.
    lock <- Locks the player to the NPC.
    faceplayer <- The NPC will face the player.
    msgbox @question 0x5 <- Makes a textbox with a yes/no multichoice box appear. It makes the text on the "@question" appear.
    compare LASTRESULT 0x1 <- Checks if you choose "YES" as your answer.
    if 0x1 goto @yes <- If it is true that you chose "YES" then the script will continue or go to the pointer "@yes"
    compare LASTRESULT 0x0 <- Checks if you choose "NO" as your answer.
    if 0x1 goto @no <- If it is true that you chose "NO" then the script will contninue or go to the pointer "@no"
    end

    #org @yes <- Pointer "@yes" serves as a bookmark of this part of the script.
    msgbox @great 0x6 <- Makes a normal textbox to appear that will close after you click when the text is finished. It makes the text at the pointer "@great" appear.
    trainerbattle 0x3 0x(Trainer ID) 0x0 @win <- Makes a battle to start with a trainer, replace "(Trainer ID)" with the Trainers ID no. (You can edit Trainers using A-Trainer), 0x3 is the trainer battle type and there are many types of it which is explained in my tutorial here. And the pointer "@win" refers to the text to be displayed when you defeat your opponent.
    msgbox @after 0x6 <- Makes a normal textbox to appear that will close after you click when the text is finished. It makes the text at the pointer "after" appear.
    giveegg 0x1 <- Gives a Bulbasaur Egg.
    givepokemon 0x19 0x5 0x0 0x0 0x0 0x0 <- This gives you a Level 5 Pikachu.
    giveitem 0x4 0x5 0x0 <- Now this one gives you 5 Poké Balls and displays a script at the end that you received the item that you gave to the player.
    msgbox @takecare 0x6 <- Makes a normal textbox to appear that will close after you click when the text is finished. It makes the text at the pointer "takecare" appear.
    applymovement 0x(Person Event No.) @move <- This is a movement command and replace "(Person Event No.)" with the Person Event No. of the OW you want to move. (You can view that in Advance Map.) And the pointer "@move" refers to the movement that is going to be done.
    waitmovement 0x0 <- Waits for the movements to finish.
    sound 0x9 <- Makes a door sound, since you want the person bearing this script to disappear in the house by goignout.
    hidesprite 0x(Person Event No.) <- Hides the sprite of the OW that has the Person Event No. it uses.
    setflag 0x200 <- Sets the flag 200, put it in the Person ID so the OW will dissappear forever!
    release <- Releases the player, this is needed to be in the end of the scripts if you put a "lock" command at your script.
    end <- Ends the script.

    #org @no
    msgbox @ok 0x6 <- Makes a normal textbox to appear that will close after you click when the text is finished. It makes the text at the pointer "ok" appear.
    release <- Releases the player, this is needed to be in the end of the scripts if you put a "lock" command at your script.
    end <- Ends the script.

    #org @question
    = Hey \v\h01!\pWould you like to have a battle\nwith me? <- The text to be displayed in pointer "@question".

    #org @great
    = Great!\pI won't hold back though! <- The text to be displayed in pointer "@great".

    #org @win
    = What?!\pHow could I lose? <- The text to be displayed in pointer "@win".

    #org @after
    = Pretty nice battle \v\h01!\pIt was so much fun, even though I\nlost.\pI'll win next time anyways!\pOh, and here are some things from\nme to you.\pA Bulbasaur EGG, Pikachu, and 5\nPoké Balls! <- The text to be displayed in pointer "@after".

    #org @takecare
    = Take care of them \v\h01 ok?\pWell, I'll be going now, I'll be\nseing you later. <- The text to be displayed in pointer "@takecare".

    #org @ok
    = Ok, come back if you change your\nmind. <- The text to be displayed in pointer "@ok".

    #org @move <- The movements to be done in pointer "@move". #raw 0x10 = One Step Down. You can view the full list of the movements in my tutorial.
    #raw 0x10 <- One Step Down.
    #raw 0x10 <- One Step Down.
    #raw 0x10 <- One Step Down.
    #raw 0x10 <- One Step Down.
    #raw 0x10 <- One Step Down.
    #raw 0x10 <- One Step Down.
    #raw 0xFE <- Ends the movement.


    4. There are, there's multiple buttons on top of the A-map tab like the paint and select etc.

    5. Map Packs? What are those? :3
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      #23277    
    Old January 5th, 2013 (8:03 AM).
    karatekid552's Avatar
    karatekid552 karatekid552 is offline
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      For your "map packs", I would contact someone, you you find them, that has created maps for Jhoto/kanto on R/S/E and is willing to share them. No body has "map packs" like you would in CoD or such:D

      And tajaros, those tools for painting maps are only in 1.95. Remember that because alot of people don't use 1.95 due to the bugs and it is more difficult to use. I personally, create the maps and data and such in 1.92, then open up 1.95 and draw them.
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        #23278    
      Old January 5th, 2013 (9:08 AM).
      Noossab Blue's Avatar
      Noossab Blue Noossab Blue is offline
         
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        Got a couple questions:

        1. Is there a way to make blizzard 100% accurate in hail for fire red? I assume a similar mechanic is already built into the game since Thunder is 100% accurate in rain...

        2. Is there a way to make it hail in-battle when the weather is set to snow in fire red?
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          #23279    
        Old January 6th, 2013 (5:04 AM).
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        Manderek Manderek is offline
           
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          Hi there,

          I'm new to this forum although I've played a lot of hacks and followed this a while. I've started hacking myself, and already done some small things. There are so many tuts out there, I'm kinda lost... I'm hacking a Ruby game, and what I basicly want now, is to edit the main story line. The truck is cursed, I've accepted that. But I hope to achieve that when leaving the truck, you'll end up in Littleroot, which is fine, but then the whole Mom story needs to be changed. I found a script through AM where MOM talks to you the first time, and I'm using PKSV-UI as scripting program since XSE gives a Runtime error which won't be fixed, even after changing my DPI values (windows 7).

          Sorry to be such a noob, I've modded some PC games before, but this is a bit more scripting. Main goal of this post: After the truck, I want my own scripts to start, not all the MOM/enter house/set clock scripts etc.

          Thanks in advance, sorry for long post/wrong section maybe
            #23280    
          Old January 6th, 2013 (5:59 AM). Edited January 9th, 2013 by Jambo51.
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          Jambo51 Jambo51 is offline
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            Quote:
            Originally Posted by Noossab Blue View Post
            Got a couple questions:

            1. Is there a way to make blizzard 100% accurate in hail for fire red? I assume a similar mechanic is already built into the game since Thunder is 100% accurate in rain...
            As far as I know, this is already the case. Correct me if I'm wrong. If I am wrong, then it would be simple enough for any ASM hacker to add.

            ETA: Here's how to do it:
            Spoiler:


            Firstly, assemble this code:
            Code:
            .text
            .align 2
            .thumb
            .thumb_func
            .global simpleandcontrary
            
            main:
            	push {r0-r1}
            	ldr r0, weather
            	ldrh r0, [r0, #0x0]
            	mov r1, #0x80
            	and r0, r1
            	cmp r0, #0x0
            	beq normal
            	ldr r0, move
            	ldrh r0, [r0, #0x0]
            	cmp r0, #0x3B
            	bne normal
            	mov r3, #0x64
            	b exit
            normal:	ldrb r3, [r7, #0x3]
            exit:	mov r8, r3
            	pop {r0-r1}
            	mov r0, #0x0
            	str r0, [sp, #0x0]
            	mov r0, #0x13
            	ldr r1, return
            	bx r1
            .align
            weather:	.word 0x02023F1C
            move:	.word 0x02023D4A
            return:	.word 0x0801DFD5
            And note down the location you inserted it at. Remember to insert it in a word aligned location. That is to say, the END of the insert location must be 0, 4, 8 or C.

            Now, take that location, add 1 to it and reverse hex it. So, if you inserted it at 0x80000C, you would use 0D 00 80 08.

            Now, in your hex editor, navigate to 0x1DFCA and change the code to:
            Code:
            01 4B 18 47 00 00 XX XX XX XX
            Where the XX's stand for the reversed hex pointer you made above.

            That's it!


            Quote:
            Originally Posted by Noossab Blue View Post
            2. Is there a way to make it hail in-battle when the weather is set to snow in fire red?
            I have done this for LC and the 649 patch, so it's possible. Lemme dig up the ASM and instructions for how to do it. I'll edit this post and put it below.
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              #23281    
            Old January 6th, 2013 (7:31 AM).
            karatekid552's Avatar
            karatekid552 karatekid552 is offline
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              Quote:
              Originally Posted by Manderek View Post
              Hi there,

              I'm new to this forum although I've played a lot of hacks and followed this a while. I've started hacking myself, and already done some small things. There are so many tuts out there, I'm kinda lost... I'm hacking a Ruby game, and what I basicly want now, is to edit the main story line. The truck is cursed, I've accepted that. But I hope to achieve that when leaving the truck, you'll end up in Littleroot, which is fine, but then the whole Mom story needs to be changed. I found a script through AM where MOM talks to you the first time, and I'm using PKSV-UI as scripting program since XSE gives a Runtime error which won't be fixed, even after changing my DPI values (windows 7).

              Sorry to be such a noob, I've modded some PC games before, but this is a bit more scripting. Main goal of this post: After the truck, I want my own scripts to start, not all the MOM/enter house/set clock scripts etc.

              Thanks in advance, sorry for long post/wrong section maybe
              Easy enough, go into Advance Map and delete the level scripts that contain what you're trying to remove, then write your own. If you need any help getting it to work, just pm me.
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                #23282    
              Old January 6th, 2013 (11:16 AM).
              Noossab Blue's Avatar
              Noossab Blue Noossab Blue is offline
                 
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                Quote:
                Originally Posted by Jambo51 View Post
                As far as I know, this is already the case. Correct me if I'm wrong. If I am wrong, then it would be simple enough for any ASM hacker to add.
                What I read on Pokemon DB is that this effect wasn't added until Gen 4. This was backed up when my husband experienced a miss in game with blizzard in hail. As I am not an ASM hacker, would you direct me to someone who might be able to help?



                Quote:
                Originally Posted by Jambo51 View Post
                I have done this for LC and the 649 patch, so it's possible. Lemme dig up the ASM and instructions for how to do it. I'll edit this post and put it below.
                Thanks! I appreciate the help.
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                  #23283    
                Old January 6th, 2013 (9:05 PM).
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                Aryan143 Aryan143 is offline
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                  Do anybody knows How to add Physical/Special Split to Pokemon Ruby?
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                    #23284    
                  Old January 7th, 2013 (7:55 PM).
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                  MattyJ MattyJ is offline
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                    Hey guys,
                    A quick question. I'm trying to hack Seadra's evolution in FireRed, to not need an item/trade. I used the Pokemon Editor as part of the GBA Pokemon Game Editor Package, and changed the evolution to Level, at Level 50. However, I've got a Seadra to L50, and it goes to the "Seadra is evolving" screen, but then, this happens:


                    And Seadra fails to evolve. I tried changing the evolution to Water Stone as well, and the same thing happened. Have I done something wrong? Have I missed something?
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                      #23285    
                    Old January 7th, 2013 (8:28 PM).
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                    Aryan143 Aryan143 is offline
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                      Quote:
                      Originally Posted by MattyJ View Post
                      Hey guys,
                      A quick question. I'm trying to hack Seadra's evolution in FireRed, to not need an item/trade. I used the Pokemon Editor as part of the GBA Pokemon Game Editor Package, and changed the evolution to Level, at Level 50. However, I've got a Seadra to L50, and it goes to the "Seadra is evolving" screen, but then, this happens:


                      And Seadra fails to evolve. I tried changing the evolution to Water Stone as well, and the same thing happened. Have I done something wrong? Have I missed something?
                      In Pokemon FireRed, you can only get pokemon other than the original 151 after you get the National Dex. If you really want Kingdra, directly hack in a Kingdra or use a code for getting the National Dex.
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                        #23286    
                      Old January 7th, 2013 (8:44 PM).
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                      MattyJ MattyJ is offline
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                        Quote:
                        Originally Posted by Aryan143 View Post
                        In Pokemon FireRed, you can only get pokemon other than the original 151 after you get the National Dex. If you really want Kingdra, directly hack in a Kingdra or use a code for getting the National Dex.
                        Ah! That explains the problem! Thank you! :)
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                          #23287    
                        Old January 7th, 2013 (11:15 PM).
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                        Cerberus87 Cerberus87 is offline
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                          I'm trying to change items like Metal Coat, etc., to work as evolution stones in Fire Red. I've made all the checks with the necessary tools (changed Metal Coat's field effect, changed Onix's evolution...), and I also followed the instructions in the following posts:

                          http://www.pokecommunity.com/showpost.php?p=6745155&postcount=11
                          http://www.pokecommunity.com/showpost.php?p=7216463&postcount=37

                          However, when I click on Onix to use the item, despite the fact it shows the health bar (meaning the item is compatible), the Pokémon doesn't evolve. I haven't been able to figure out why, so I've come here. How can I do it?
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                            #23288    
                          Old January 8th, 2013 (3:35 AM).
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                          karatekid552 karatekid552 is offline
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                            Someone correct me of I'm wrong, but from what I've heard, there is a special table in the game that only allows the five stones to be directly used on a Pokemon to make it evolve, no matter what field effect you set on another one. I know that many people have been able to change this and I believe I came across a tutorial in the tutorials section on how to do it. So head over there and see if you can find it.
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                              #23289    
                            Old January 8th, 2013 (6:00 AM).
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                            Aryan143 Aryan143 is offline
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                              Quote:
                              Originally Posted by Cerberus87 View Post
                              I'm trying to change items like Metal Coat, etc., to work as evolution stones in Fire Red. I've made all the checks with the necessary tools (changed Metal Coat's field effect, changed Onix's evolution...), and I also followed the instructions in the following posts:

                              http://www.pokecommunity.com/showpost.php?p=6745155&postcount=11
                              http://www.pokecommunity.com/showpost.php?p=7216463&postcount=37

                              However, when I click on Onix to use the item, despite the fact it shows the health bar (meaning the item is compatible), the Pokémon doesn't evolve. I haven't been able to figure out why, so I've come here. How can I do it?
                              I have just answered it before but I will say it again. You need national dex before you can get pokemon other than the original 151 so Onix is not evolving because Steelix is from Gen 2.
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                                #23290    
                              Old January 8th, 2013 (12:01 PM). Edited January 8th, 2013 by karatekid552.
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                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by Aryan143 View Post
                                I have just answered it before but I will say it again. You need national dex before you can get pokemon other than the original 151 so Onix is not evolving because Steelix is from Gen 2.
                                Aryan, no offence, but I believe this might be different. I tried to make my Rayquaza evolve into a Lugia with a newly created item and this exact thing happened on Ruby. I have a fully completed 370+ hr save file, with completed National Dex.

                                This thread is what I found earlier and what I was referring to as a tutorial, look for Jambo51's post.

                                Edit: Don't know why it deleted the link, here it is: http://www.pokecommunity.com/showthread.php?t=258012
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                                  #23291    
                                Old January 8th, 2013 (3:13 PM).
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                                Cerberus87 Cerberus87 is offline
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                                  Quote:
                                  Originally Posted by Aryan143 View Post
                                  I have just answered it before but I will say it again. You need national dex before you can get pokemon other than the original 151 so Onix is not evolving because Steelix is from Gen 2.
                                  I have the National Dex.

                                  When you don't have the National Dex and you try to evolve a Pokémon into a Johto one, it actually goes into the evolution screen but it blocks the evolution and displays a silent message. In my case, you can't actually use the item to make the Pokémon evolve.

                                  @karatekid552: Jambo51's explanation was fine, but unfortunately I don't know the location of the table in the ROM to update it with other item data, so I'm a bit stuck... Probably needs ASM as well, which I'm not versed in.
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                                    #23292    
                                  Old January 8th, 2013 (4:17 PM).
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                                  ShikaG ShikaG is offline
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                                    Is there any Full video tutorials on how to start scripting & making a game ? for beginners
                                      #23293    
                                    Old January 8th, 2013 (4:21 PM).
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                                    karatekid552 karatekid552 is offline
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                                      Quote:
                                      Originally Posted by Cerberus87 View Post
                                      Quote:
                                      Originally Posted by Aryan143 View Post
                                      I have just answered it before but I will say it again. You need national dex before you can get pokemon other than the original 151 so Onix is not evolving because Steelix is from Gen 2.
                                      I have the National Dex.

                                      When you don't have the National Dex and you try to evolve a Pokémon into a Johto one, it actually goes into the evolution screen but it blocks the evolution and displays a silent message. In my case, you can't actually use the item to make the Pokémon evolve.

                                      @karatekid552: Jambo51's explanation was fine, but unfortunately I don't know the location of the table in the ROM to update it with other item data, so I'm a bit stuck... Probably needs ASM as well, which I'm not versed in.

                                      I know that someone knows the offset, because I have seen at least three hacks with the table changed. Let me do some digging and I'll get back to you.
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                                        #23294    
                                      Old January 8th, 2013 (5:36 PM).
                                      Cerberus87's Avatar
                                      Cerberus87 Cerberus87 is offline
                                      Mega Houndoom, baby!
                                         
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                                        Quote:
                                        Originally Posted by karatekid552 View Post
                                        I know that someone knows the offset, because I have seen at least three hacks with the table changed. Let me do some digging and I'll get back to you.
                                        Will you really do this for me? Hope you are successful. ;) Many thanks!
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                                        Omega Ruby & Alpha Sapphire, the day Pokémon pulled a Dallas and jumped the shark.
                                          #23295    
                                        Old January 8th, 2013 (6:41 PM).
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                                        karatekid552 karatekid552 is offline
                                        What happens if I push it?....
                                           
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                                          Quote:
                                          Originally Posted by ShikaG View Post
                                          Is there any Full video tutorials on how to start scripting & making a game ? for beginners
                                          Go search through the tutorial section, sometimes there are attached videos. Also, there is a 21(?) part youtube set dealing with everything scripting and Advance Map. I have watched many of the episodes and they are pretty good. Just search "pokemon scripting tutorial" in google and you will deffinately find something under youtube.
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                                            #23296    
                                          Old January 8th, 2013 (6:59 PM).
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                                          Herpahermaderp Herpahermaderp is offline
                                          I liek Mudkipz
                                             
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                                            Quote:
                                            Originally Posted by ShikaG View Post
                                            Is there any Full video tutorials on how to start scripting & making a game ? for beginners
                                            http://www.youtube.com/watch?v=mu4S2p81eTo

                                            Pokemon scripting tutorial on youtube by foullump. If I can't ever find what I need in diegoisawesomes' XSE tutorial, these videos are my backup plan. Have fun.
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                                              #23297    
                                            Old January 8th, 2013 (7:13 PM).
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                                            Aryan143 Aryan143 is offline
                                            The Fennekin Fan!
                                               
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                                              I think my question was missed out, so Do anybody knows How to add Physical/Special Split to Pokemon Ruby?
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                                                #23298    
                                              Old January 8th, 2013 (8:21 PM).
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                                              karatekid552 karatekid552 is offline
                                              What happens if I push it?....
                                                 
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                                                Quote:
                                                Originally Posted by (null)
                                                I think my question was missed out, so Do anybody knows How to add Physical/Special Split to Pokemon Ruby?
                                                Just so you do get an answer, and you're not ignored, it is possible. The most recent hack I've seen with it is DarkViolet. If nobody on this thread is able to help you, search for a hack with it in it and contact the creater. They should be able to help you.
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                                                  #23299    
                                                Old January 8th, 2013 (8:26 PM).
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                                                tajaros tajaros is offline
                                                Hi I'm dawg
                                                   
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                                                  Quote:
                                                  Originally Posted by karatekid552 View Post
                                                  Just so you do get an answer, and you're not ignored, it is possible. The most recent hack I've seen with it is DarkViolet. If nobody on this thread is able to help you, search for a hack with it in it and contact the creater. They should be able to help you.
                                                  Um, DarkViolet is a FireRed Hack... xD You must be confused with the R/S/E styled graphics

                                                  As far as I know there are some instruction in the thread in the R&D Forum, but the patch is only exclusive for FireRed.

                                                  But the graphic split can be easily done, for Ruby.
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                                                    #23300    
                                                  Old January 8th, 2013 (8:46 PM).
                                                  Cerberus87's Avatar
                                                  Cerberus87 Cerberus87 is offline
                                                  Mega Houndoom, baby!
                                                     
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                                                    Quote:
                                                    Originally Posted by Aryan143 View Post
                                                    I think my question was missed out, so Do anybody knows How to add Physical/Special Split to Pokemon Ruby?
                                                    Look in the Nuzlocke forums, I think there's an IPS patch for Ruby there.

                                                    It has been done and most moves work, except for Counter/Mirror Coat, which are still buggy.

                                                    It would be cool to have it in a hack, but for the standard game I don't know if it's a good idea, because the AI might not handle it properly... AI tends to use the most effective move anyway, though.
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                                                    Omega Ruby & Alpha Sapphire, the day Pokémon pulled a Dallas and jumped the shark.
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