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  #24476    
Old April 5th, 2013 (1:03 AM).
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    How do i put in Generation 4th tile into Emerald? I have find some Gen 4th .png image, but how to put it in?
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      #24477    
    Old April 5th, 2013 (2:50 AM). Edited April 5th, 2013 by karatekid552.
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    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by jacktheking View Post
      How do i put in Generation 4th tile into Emerald? I have find some Gen 4th .png image, but how to put it in?
      There are sooo many tutorials for inserting new tiles in the Tutorial section. Go look one up.

      Quote:
      Originally Posted by Kurapika View Post
      I am wondering how would it be possible, in fire red, to make a script that saves players current party temporary, replaces the party with new Pokes, then, later in the script, replaces it back with the original Pokes.
      Like, for exemple, in RSE where you go for, say, a Battle Factory challenge...
      Yes it is, there is a special like 0x27 and 0x28 which does exactly that. I'm not quite sure if those are the right ones, but it is about that number. Look it up in JPAN's study of the Special and Special2 commands.
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        #24478    
      Old April 5th, 2013 (3:07 AM).
      BlackWhiteRobin's Avatar
      BlackWhiteRobin BlackWhiteRobin is offline
         
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        I have another questions!

        1) Is there a way to do something like showitempic? You know, similar to showpokepic but shows item pics instead?

        2) In JPAN's Hacked Engine, we're the PC and Pokemon Center Scripts deleted from game or just their events? If they we're deleted, is it possible restore them by compiling the original script from a clean FR Rom?
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          #24479    
        Old April 5th, 2013 (3:53 AM).
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        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by robin22gongon View Post
          I have another questions!

          1) Is there a way to do something like showitempic? You know, similar to showpokepic but shows item pics instead?

          2) In JPAN's Hacked Engine, we're the PC and Pokemon Center Scripts deleted from game or just their events? If they we're deleted, is it possible restore them by compiling the original script from a clean FR Rom?
          1) I believe that you can. There is either a special or a command that allows you to display lz compressed images on screen. Let me take a look.

          2) They were just deleted becuase he cleared every script. You can just restore them from a clean rom. Remember, the PC is a behavior byte you will have to create.
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            #24480    
          Old April 5th, 2013 (3:57 AM).
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          BlackWhiteRobin BlackWhiteRobin is offline
             
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            Quote:
            Originally Posted by karatekid552 View Post
            1) I believe that you can. There is either a special or a command that allows you to display lz compressed images on screen. Let me take a look.

            2) They were just deleted becuase he cleared every script. You can just restore them from a clean rom. Remember, the PC is a behavior byte you will have to create.

            How do I do the second one?
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              #24481    
            Old April 5th, 2013 (4:10 AM).
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            Jambo51 Jambo51 is offline
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              Quote:
              Originally Posted by karatekid552 View Post
              Yes it is, there is a special like 0x27 and 0x28 which does exactly that. I'm not quite sure if those are the right ones, but it is about that number. Look it up in JPAN's study of the Special and Special2 commands.
              This is factually incorrect. These specials are NOT in FireRed and neither do they work like you imply they do in RSE.

              In RSE, they temporarily store the first (and only the first) of your Pokémon so that it can be replaced with the tutorial Pokémon. The second special then restores the stored Pokémon.

              As I said, however, these specials are absent in FR.
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                #24482    
              Old April 5th, 2013 (4:41 AM). Edited April 5th, 2013 by karatekid552.
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              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Quote:
                Originally Posted by Jambo51 View Post
                This is factually incorrect. These specials are NOT in FireRed and neither do they work like you imply they do in RSE.

                In RSE, they temporarily store the first (and only the first) of your Pokémon so that it can be replaced with the tutorial Pokémon. The second special then restores the stored Pokémon.

                As I said, however, these specials are absent in FR.
                Are you completely sure? Hukurae had worked out a way to register Pokemon in FR without ASM by taking away Pokemon from your party using this special and then giving you the Pokemon, and then restoring them. Here is the quote from JPAN in his study on specials in FireRed:
                Quote:
                027 updates a copy of your party at address stored at 03005008 +0x38. the number of pokemon in that party copy is stored 4 bytes before the start
                028 replaces your party with the one stored with the code above. If you never used special 0x27, the party is that of the last time you loaded the game.
                Maybe I am misunderstanding something, I do that a lot.

                Edit: After talking it over with Jambo and Darthatron, we confirmed this by finding the actual routines for specials 27 and 28 in FireRed. They are used in the save routine in order to save your party and load your party when you exit the game.

                Quote:
                Originally Posted by robin22gongon View Post
                How do I do the second one?
                The Pokecenter script is just regular scripting. To do the behavior byte, look in the documentation for JPAN's hack. I'm pretty sure it has information on creating new behavior bytes. I also know that there is a tutorial in the Tutorials section.
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                  #24483    
                Old April 5th, 2013 (6:31 PM).
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                jacktheking jacktheking is offline
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                  Quote:
                  Originally Posted by karatekid552 View Post
                  There are sooo many tutorials for inserting new tiles in the Tutorial section. Go look one up.
                  Sorry, but can i have a link to the most easy one? I am new to hacking..
                    #24484    
                  Old April 5th, 2013 (6:54 PM).
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                  BlackWhiteRobin BlackWhiteRobin is offline
                     
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                    Quote:
                    Originally Posted by jacktheking View Post
                    Sorry, but can i have a link to the most easy one? I am new to hacking..
                    Here's some:

                    I suggest reading them all to learn every bits of it.
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                      #24485    
                    Old April 5th, 2013 (6:54 PM).
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                    Spherical Ice Spherical Ice is online now
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                    Just because you are new to hacking doesn't mean your new to learning. Look it up yourself, it's more gratifying that way.
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                      #24486    
                    Old April 5th, 2013 (7:09 PM).
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                    Renegade Renegade is offline
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                      How can I activate the Pokenav in Pokemon Ruby? I've tried to use setflag 0x802, but that doesn't activate it on the menu screen. Here is the script I'm using (if it makes a difference... which it most likely won't).

                      Code:
                      #dynamic 0x800000
                      
                      #org @start
                      lock
                      spriteface 0xFF 0x3
                      message @t1 6
                      applymovement 0x7 @m1
                      waitmovement 0x0
                      hidesprite 0x6
                      setflag 0x507
                      applymovement 0x7 @m2
                      waitmovement 0x0
                      message @t2 6
                      fadesong 0x0000
                      applymovement 0x7 @m3
                      waitmovement 0x0
                      message @t3 6
                      fadedefault
                      applymovement 0x7 @m4
                      waitmovement 0x0
                      hidesprite 0x7
                      setflag 0x508
                      setflag 0x802
                      setvar 0x5007 0x1
                      release
                      end
                      
                      #org @m4
                      #raw 0xB
                      #raw 0x8
                      #raw 0x8
                      #raw 0x10
                      #raw 0xFE
                      
                      #org @t3
                      = \v\h01: (ZAK, huh? He seems\nlike an interesting guy.)\p\v\h01: (But I need to keep looking\nfor clues about what REGIROCK\lmeant about protecting me.)\p\v\h01: (I guess I should head\nfor the POKéMON gyms as well.)\p\v\h01: (That could be a chance\nto search for some answers...)
                      
                      #org @m3
                      #raw 0x8
                      #raw 0xB
                      #raw 0xFE
                      
                      #org @t2
                      = Well, I found a map...\nThe thing is, the map is digitalized\linside this POKéNAV.\pThe POKéNAV is a device that has\nmany different functions to it.\pI'm not going to take the time\nto tell you what it can do,\lso I'll let you figure that\lout on your own.\pBut anyways, why did you want\na map in the first place?\p... ... ... ... ...\n... ... ... ... ...\pWhat? An incident with a REGIROCK?\nHow did you get hold of that kind\lof POKéMON?!\pYou do understand that REGIROCK\nis a legendary POKéMON, right?\p... ... ... ... ...\n... ... ... ... ...\pREGIROCK said he was protecting\nyou from something?\pHmm... I don't know what to\nthink about all of that.\pRight! I guess I should introduce\nmyself.\pMy name is ZAK. I am a POKéMON\ntrainer just like you.\pZAK: I'm not very skilled though,\nbecause I just got my first\lPOKéMON.\pZAK: I was inspired to go around the\nJADEN region and challenge all of\lof the gyms.\pZAK: So what's your name?\p... ... ... ... ...\n... ... ... ... ...\pZAK: So your name is \v\h01.\nIt's nice to meet you, \v\h01!\pZAK: I have to go now, I'm\noff to STARK TUNNEL.\pZAK: See ya later, \v\h01.
                      
                      #org @m2
                      #raw 0x14
                      #raw 0x56
                      #raw 0x14
                      #raw 0xB
                      #raw 0xB
                      #raw 0x8
                      #raw 0xB
                      #raw 0xFE
                      
                      #org @m1
                      #raw 0xA
                      #raw 0x9
                      #raw 0xA
                      #raw 0xA
                      #raw 0x0
                      #raw 0x14
                      #raw 0xFE
                      
                      #org @t1
                      = I have an extra map on my\ntable.\pJust hold on a minute.
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                        #24487    
                      Old April 5th, 2013 (7:51 PM).
                      BlackWhiteRobin's Avatar
                      BlackWhiteRobin BlackWhiteRobin is offline
                         
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                        Quote:
                        Originally Posted by CrystalStatic View Post
                        How can I activate the Pokenav in Pokemon Ruby? I've tried to use setflag 0x802, but that doesn't activate it on the menu screen. Here is the script I'm using (if it makes a difference... which it most likely won't).

                        Code:
                        #dynamic 0x800000
                        
                        #org @start
                        lock
                        spriteface 0xFF 0x3
                        message @t1 6
                        applymovement 0x7 @m1
                        waitmovement 0x0
                        hidesprite 0x6
                        setflag 0x507
                        applymovement 0x7 @m2
                        waitmovement 0x0
                        message @t2 6
                        fadesong 0x0000
                        applymovement 0x7 @m3
                        waitmovement 0x0
                        message @t3 6
                        fadedefault
                        applymovement 0x7 @m4
                        waitmovement 0x0
                        hidesprite 0x7
                        setflag 0x508
                        setflag 0x802
                        setvar 0x5007 0x1
                        release
                        end
                        
                        #org @m4
                        #raw 0xB
                        #raw 0x8
                        #raw 0x8
                        #raw 0x10
                        #raw 0xFE
                        
                        #org @t3
                        = \v\h01: (ZAK, huh? He seems\nlike an interesting guy.)\p\v\h01: (But I need to keep looking\nfor clues about what REGIROCK\lmeant about protecting me.)\p\v\h01: (I guess I should head\nfor the POKéMON gyms as well.)\p\v\h01: (That could be a chance\nto search for some answers...)
                        
                        #org @m3
                        #raw 0x8
                        #raw 0xB
                        #raw 0xFE
                        
                        #org @t2
                        = Well, I found a map...\nThe thing is, the map is digitalized\linside this POKéNAV.\pThe POKéNAV is a device that has\nmany different functions to it.\pI'm not going to take the time\nto tell you what it can do,\lso I'll let you figure that\lout on your own.\pBut anyways, why did you want\na map in the first place?\p... ... ... ... ...\n... ... ... ... ...\pWhat? An incident with a REGIROCK?\nHow did you get hold of that kind\lof POKéMON?!\pYou do understand that REGIROCK\nis a legendary POKéMON, right?\p... ... ... ... ...\n... ... ... ... ...\pREGIROCK said he was protecting\nyou from something?\pHmm... I don't know what to\nthink about all of that.\pRight! I guess I should introduce\nmyself.\pMy name is ZAK. I am a POKéMON\ntrainer just like you.\pZAK: I'm not very skilled though,\nbecause I just got my first\lPOKéMON.\pZAK: I was inspired to go around the\nJADEN region and challenge all of\lof the gyms.\pZAK: So what's your name?\p... ... ... ... ...\n... ... ... ... ...\pZAK: So your name is \v\h01.\nIt's nice to meet you, \v\h01!\pZAK: I have to go now, I'm\noff to STARK TUNNEL.\pZAK: See ya later, \v\h01.
                        
                        #org @m2
                        #raw 0x14
                        #raw 0x56
                        #raw 0x14
                        #raw 0xB
                        #raw 0xB
                        #raw 0x8
                        #raw 0xB
                        #raw 0xFE
                        
                        #org @m1
                        #raw 0xA
                        #raw 0x9
                        #raw 0xA
                        #raw 0xA
                        #raw 0x0
                        #raw 0x14
                        #raw 0xFE
                        
                        #org @t1
                        = I have an extra map on my\ntable.\pJust hold on a minute.
                        Well, I modified the script:
                        Code:
                        #dynamic 0x800000
                        
                        #org @start
                        lock
                        spriteface 0xFF 0x3
                        msgbox @t1 0x6
                        applymovement 0x7 @m1
                        waitmovement 0x0
                        hidesprite 0x6
                        setflag 0x507
                        applymovement 0x7 @m2
                        waitmovement 0x0
                        msgbox @t2 0x6
                        fadesong 0x0000
                        applymovement 0x7 @m3
                        waitmovement 0x0
                        msgbox @t3 0x6
                        fadedefault
                        applymovement 0x7 @m4
                        waitmovement 0x0
                        hidesprite 0x7
                        setflag 0x508
                        setflag 0x802
                        setvar 0x5007 0x1
                        release
                        end
                        
                        #org @m4
                        #raw 0xB
                        #raw 0x8
                        #raw 0x8
                        #raw 0x10
                        #raw 0xFE
                        
                        #org @t3
                        = \v\h01: (ZAK, huh? He seems\nlike an interesting guy.)\p\v\h01: (But I need to keep looking\nfor clues about what REGIROCK\lmeant about protecting me.)\p\v\h01: (I guess I should head\nfor the POKéMON gyms as well.)\p\v\h01: (That could be a chance\nto search for some answers...)
                        
                        #org @m3
                        #raw 0x8
                        #raw 0xB
                        #raw 0xFE
                        
                        #org @t2
                        = Well, I found a map...\nThe thing is, the map is digitalized\linside this POKéNAV.\pThe POKéNAV is a device that has\nmany different functions to it.\pI'm not going to take the time\nto tell you what it can do,\lso I'll let you figure that\lout on your own.\pBut anyways, why did you want\na map in the first place?\p... ... ... ... ...\n... ... ... ... ...\pWhat? An incident with a REGIROCK?\nHow did you get hold of that kind\lof POKéMON?!\pYou do understand that REGIROCK\nis a legendary POKéMON, right?\p... ... ... ... ...\n... ... ... ... ...\pREGIROCK said he was protecting\nyou from something?\pHmm... I don't know what to\nthink about all of that.\pRight! I guess I should introduce\nmyself.\pMy name is ZAK. I am a POKéMON\ntrainer just like you.\pZAK: I'm not very skilled though,\nbecause I just got my first\lPOKéMON.\pZAK: I was inspired to go around the\nJADEN region and challenge all of\lof the gyms.\pZAK: So what's your name?\p... ... ... ... ...\n... ... ... ... ...\pZAK: So your name is \v\h01.\nIt's nice to meet you, \v\h01!\pZAK: I have to go now, I'm\noff to STARK TUNNEL.\pZAK: See ya later, \v\h01.
                        
                        #org @m2
                        #raw 0x14
                        #raw 0x56
                        #raw 0x14
                        #raw 0xB
                        #raw 0xB
                        #raw 0x8
                        #raw 0xB
                        #raw 0xFE
                        
                        #org @m1
                        #raw 0xA
                        #raw 0x9
                        #raw 0xA
                        #raw 0xA
                        #raw 0x0
                        #raw 0x14
                        #raw 0xFE
                        
                        #org @t1
                        = I have an extra map on my\ntable.\pJust hold on a minute.
                        Can I ask what the other flags are for? And try updating your XSE to 1.11

                        EDIT: BTW it worked for me. Just tested it.
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                          #24488    
                        Old April 5th, 2013 (8:03 PM).
                        Renegade's Avatar
                        Renegade Renegade is offline
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                          Quote:
                          Originally Posted by robin22gongon View Post
                          Well, I modified the script:
                          Code:
                          #dynamic 0x800000
                          
                          #org @start
                          lock
                          spriteface 0xFF 0x3
                          msgbox @t1 0x6
                          applymovement 0x7 @m1
                          waitmovement 0x0
                          hidesprite 0x6
                          setflag 0x507
                          applymovement 0x7 @m2
                          waitmovement 0x0
                          msgbox @t2 0x6
                          fadesong 0x0000
                          applymovement 0x7 @m3
                          waitmovement 0x0
                          msgbox @t3 0x6
                          fadedefault
                          applymovement 0x7 @m4
                          waitmovement 0x0
                          hidesprite 0x7
                          setflag 0x508
                          setflag 0x802
                          setvar 0x5007 0x1
                          release
                          end
                          
                          #org @m4
                          #raw 0xB
                          #raw 0x8
                          #raw 0x8
                          #raw 0x10
                          #raw 0xFE
                          
                          #org @t3
                          = \v\h01: (ZAK, huh? He seems\nlike an interesting guy.)\p\v\h01: (But I need to keep looking\nfor clues about what REGIROCK\lmeant about protecting me.)\p\v\h01: (I guess I should head\nfor the POKéMON gyms as well.)\p\v\h01: (That could be a chance\nto search for some answers...)
                          
                          #org @m3
                          #raw 0x8
                          #raw 0xB
                          #raw 0xFE
                          
                          #org @t2
                          = Well, I found a map...\nThe thing is, the map is digitalized\linside this POKéNAV.\pThe POKéNAV is a device that has\nmany different functions to it.\pI'm not going to take the time\nto tell you what it can do,\lso I'll let you figure that\lout on your own.\pBut anyways, why did you want\na map in the first place?\p... ... ... ... ...\n... ... ... ... ...\pWhat? An incident with a REGIROCK?\nHow did you get hold of that kind\lof POKéMON?!\pYou do understand that REGIROCK\nis a legendary POKéMON, right?\p... ... ... ... ...\n... ... ... ... ...\pREGIROCK said he was protecting\nyou from something?\pHmm... I don't know what to\nthink about all of that.\pRight! I guess I should introduce\nmyself.\pMy name is ZAK. I am a POKéMON\ntrainer just like you.\pZAK: I'm not very skilled though,\nbecause I just got my first\lPOKéMON.\pZAK: I was inspired to go around the\nJADEN region and challenge all of\lof the gyms.\pZAK: So what's your name?\p... ... ... ... ...\n... ... ... ... ...\pZAK: So your name is \v\h01.\nIt's nice to meet you, \v\h01!\pZAK: I have to go now, I'm\noff to STARK TUNNEL.\pZAK: See ya later, \v\h01.
                          
                          #org @m2
                          #raw 0x14
                          #raw 0x56
                          #raw 0x14
                          #raw 0xB
                          #raw 0xB
                          #raw 0x8
                          #raw 0xB
                          #raw 0xFE
                          
                          #org @m1
                          #raw 0xA
                          #raw 0x9
                          #raw 0xA
                          #raw 0xA
                          #raw 0x0
                          #raw 0x14
                          #raw 0xFE
                          
                          #org @t1
                          = I have an extra map on my\ntable.\pJust hold on a minute.
                          Can I ask what the other flags are for? And try updating your XSE to 1.11

                          EDIT: BTW it worked for me. Just tested it.
                          Nevermind, it works. I was just being an idiot (again). Sorry for taking your time.
                            #24489    
                          Old April 5th, 2013 (10:42 PM).
                          BlackWhiteRobin's Avatar
                          BlackWhiteRobin BlackWhiteRobin is offline
                             
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                            Umm... Okay I skipped something. I forgot to ask karatekid552 what is the special for the "showitempic" thing. So does anyone know what special that is?
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                              #24490    
                            Old April 5th, 2013 (11:34 PM).
                            dkp dkp is offline
                               
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                              Is there a mostly done decapitalization patch for Emerald (BPEE)? Sorry if I'm asking something obviously stupid.

                              Wichu's is disappeared from mediafire, and he is disappeared from the net, so I don't see that returning anytime soon. Everything else I've found, whether through google or this forum either points to that exact page (thus is likewise broken) or leads to some overreaching (making tons of other changes, like 386 patches and phys/spec splits that break contests) projects or empty promises ("No links yet! But soon, I hope!").

                              I understand perfectly well if noone's done this or noone will. I'd simply like to know if such a thing exists or not.

                              My ideal sort of thing would be like RichterSnipe's Decap patch from his throwback thread (can't post links, but look for it in the hack sideshow subforum, it's awesome);

                              modular, easy to remove (to avoid credit issues), no extra baggage, text-only, and follows Gen V's standard.

                              But, naturally, that's wholly an Ideal. I'm more than willing to do some work, whether fixing typos, finishing Pokemon/Trainer/Item names, whatever. It's just desired to save some days to weeks punching words into GoldFinger and screwing things up when I lazily "replace all" over something stupid like "UP" or giving up on everything whatsoever because the effort drains me of the will to push forward.

                              And I would of course (gladly) give credit to anyone who so chose to let me use it. My ultimate intentions are a mostly aesthetic hack of Emerald with a modular change to the difficulty curve, and no extra 386/phys/spec/lugia in the basement/etc in the same patch. Something very modular, easily divorcable from the patch, so it absolutely doesn't have to be redistributed if the creator doesn't want it to be.

                              Thanks.
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                                #24491    
                              Old April 6th, 2013 (2:40 AM). Edited April 6th, 2013 by karatekid552.
                              karatekid552's Avatar
                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by dkp View Post
                                Is there a mostly done decapitalization patch for Emerald (BPEE)? Sorry if I'm asking something obviously stupid.

                                Wichu's is disappeared from mediafire, and he is disappeared from the net, so I don't see that returning anytime soon. Everything else I've found, whether through google or this forum either points to that exact page (thus is likewise broken) or leads to some overreaching (making tons of other changes, like 386 patches and phys/spec splits that break contests) projects or empty promises ("No links yet! But soon, I hope!").

                                I understand perfectly well if noone's done this or noone will. I'd simply like to know if such a thing exists or not.

                                My ideal sort of thing would be like RichterSnipe's Decap patch from his throwback thread (can't post links, but look for it in the hack sideshow subforum, it's awesome);

                                modular, easy to remove (to avoid credit issues), no extra baggage, text-only, and follows Gen V's standard.

                                But, naturally, that's wholly an Ideal. I'm more than willing to do some work, whether fixing typos, finishing Pokemon/Trainer/Item names, whatever. It's just desired to save some days to weeks punching words into GoldFinger and screwing things up when I lazily "replace all" over something stupid like "UP" or giving up on everything whatsoever because the effort drains me of the will to push forward.

                                And I would of course (gladly) give credit to anyone who so chose to let me use it. My ultimate intentions are a mostly aesthetic hack of Emerald with a modular change to the difficulty curve, and no extra 386/phys/spec/lugia in the basement/etc in the same patch. Something very modular, easily divorcable from the patch, so it absolutely doesn't have to be redistributed if the creator doesn't want it to be.

                                Thanks.
                                I don't have a decapitalization patch for you, sorry! However, I do know that Wichu hasn't completely disappeared. I talked to him about a month ago and he basically told me that he would like to return and upgrade his sprite editors. I just wanted to let you know.

                                Quote:
                                Originally Posted by robin22gongon View Post
                                Umm... Okay I skipped something. I forgot to ask karatekid552 what is the special for the "showitempic" thing. So does anyone know what special that is?
                                I found this in JPAN's Engine Manual, he made it for his hack I believe:
                                Spoiler:


                                It is a modified version of the fossil show special. Special 0x8C will hide the picture.
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                                  #24492    
                                Old April 6th, 2013 (5:40 AM).
                                gsg229 gsg229 is offline
                                   
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                                  Quote:
                                  Originally Posted by karatekid552 View Post
                                  Or, you could turn your volume off:p.
                                  But then I won't be able to hear the awesome music the game has to offer. :P

                                  Quote:
                                  Originally Posted by karatekid552 View Post
                                  There are a few different choices. You could edit that sound to be nothing. You could nop the call which plays the sound.
                                  I'm new to ROM hacking, so please bear with me here. How do I do these things?

                                  I downloaded Sappy, but the only thing I'm finding is the game music, not the game sounds.
                                    #24493    
                                  Old April 6th, 2013 (5:56 AM).
                                  QuartierGenerale QuartierGenerale is offline
                                     
                                    Join Date: Oct 2012
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                                    Quote:
                                    Originally Posted by QuartierGenerale View Post
                                    Hi every one,

                                    i've see in Pokepic the Weather function; it's very usefull for me because i wanna do a pokemon castform-like, changing sprite depending on weather.

                                    The problem is that pokemon does not appear in pokedex replacing castform, and all the other sprite have a 1 color palette (black) in each weather image. I'm able to change pokemon palette but for do this i need to known the offset and i obtain it with unzl.gba; but in unzl there aren't that image or i'm not able to find it.

                                    So anyone known how to use the weather feature of Pokepic?

                                    Thanks a lot, bye
                                    no one can help me with weather pokemon?
                                      #24494    
                                    Old April 6th, 2013 (11:23 AM).
                                    karatekid552's Avatar
                                    karatekid552 karatekid552 is offline
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                                      Quote:
                                      Originally Posted by gsg229 View Post
                                      I'm new to ROM hacking, so please bear with me here. How do I do these things?

                                      I downloaded Sappy, but the only thing I'm finding is the game music, not the game sounds.
                                      Try Team_Fail's music editing tutorial. Also, the sounds are much, much lower in the numbers and usually aren't bookmarked. You will have to scroll through from the beginning until you hear it.

                                      There MAY be a list of Sappy songs in the Tutorial or R&D section. I don't know for sure, but it is possible.
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                                        #24495    
                                      Old April 6th, 2013 (12:46 PM).
                                      atambohmer atambohmer is offline
                                         
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                                        Hey, I'm working on my first Pokemon Fire Red hack, and everything has been going well up until this point. I'm playing through the game as I'm making it, and I have 7 badges so far. I made a cave with fossil pokemon in it, and everything works well until I enter the water and fight Relicanth. After the battle, I lose control of the player and instead gain control of the camera. Has this kind of problem ever happened to anyone, and is there a way to fix it?
                                        Thanks in advance for anyone willing to give an answer, and if you need more information, just let me know. Thanks again.
                                          #24496    
                                        Old April 6th, 2013 (12:55 PM). Edited April 6th, 2013 by Cold Ivory.
                                        Cold Ivory's Avatar
                                        Cold Ivory Cold Ivory is offline
                                           
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                                          Quote:
                                          Originally Posted by atambohmer View Post
                                          Hey, I'm working on my first Pokemon Fire Red hack, and everything has been going well up until this point. I'm playing through the game as I'm making it, and I have 7 badges so far. I made a cave with fossil pokemon in it, and everything works well until I enter the water and fight Relicanth. After the battle, I lose control of the player and instead gain control of the camera. Has this kind of problem ever happened to anyone, and is there a way to fix it?
                                          Thanks in advance for anyone willing to give an answer, and if you need more information, just let me know. Thanks again.
                                          Does this happen when you battle a specific Relicanth, or a random encounter relicanth?
                                          Is the cave based on an old map, or is it made from scratch?

                                          I'm looking at expanding the number of blocks for multiple maps in my hack, but was somewhat concerned about overwriting existing data in doing so.
                                          I figured that if I knew where the actual tileset and tilemap data were stored, I could verify whether or not I was overwriting anything. However, when I goto the tileset offset provided in A-map, I find a "table" of just 5 offsets. One of these is the palette, but I can't tell what the others are.
                                          Furthermore, if I locate a given tileset in UnLZ, it provided an entirely different data offset than what I seem to find using A-map.
                                          This is all in Emerald, btw
                                            #24497    
                                          Old April 6th, 2013 (1:01 PM).
                                          Spherical Ice's Avatar
                                          Spherical Ice Spherical Ice is online now
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                                          Is there an overworld in that map with the Movement Permission look down? If so, change that to No Movement.
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                                            #24498    
                                          Old April 6th, 2013 (1:18 PM).
                                          Pokedude3012's Avatar
                                          Pokedude3012 Pokedude3012 is offline
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                                            Quote:
                                            Originally Posted by karatekid552 View Post

                                            Advance Map 1.92 if you just want to insert a tree behind his house.
                                            I wanted to add a tree to the top half of the tile. I didn't know about the block editor, but I've sorted it out now.
                                              #24499    
                                            Old April 6th, 2013 (1:23 PM).
                                            atambohmer atambohmer is offline
                                               
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                                              [QUOTE=Cold Ivory;7612184]Does this happen when you battle a specific Relicanth, or a random encounter relicanth?
                                              Is the cave based on an old map, or is it made from scratch?

                                              It happens after any Relicanth encounter. Well, Relicanth is the only water pokemon in the cave. And the cave was made from scratch. The problem hasn't happened when I had wild battles in the grass. It just happens during water encounters in this specific cave. Other water battles have been fine.
                                                #24500    
                                              Old April 6th, 2013 (2:07 PM).
                                              Cold Ivory's Avatar
                                              Cold Ivory Cold Ivory is offline
                                                 
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                                                [QUOTE=atambohmer;7612239]
                                                Quote:
                                                Originally Posted by Cold Ivory View Post
                                                Does this happen when you battle a specific Relicanth, or a random encounter relicanth?
                                                Is the cave based on an old map, or is it made from scratch?

                                                It happens after any Relicanth encounter. Well, Relicanth is the only water pokemon in the cave. And the cave was made from scratch. The problem hasn't happened when I had wild battles in the grass. It just happens during water encounters in this specific cave. Other water battles have been fine.
                                                Try as Spherical Ice says, and verify if any overworlds (people, strength rocks, rock smash rocks, etc...) have the "look down" movement type.
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