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  #24476    
Old April 17th, 2013 (12:38 PM).
dondon151 dondon151 is offline
     
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    In FireRed, is there a byte that corresponds to the ability that an enemy trainer's Pokemon possesses?
      #24477    
    Old April 17th, 2013 (2:34 PM). Edited April 17th, 2013 by karatekid552.
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    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by dondon151 View Post
      In FireRed, is there a byte that corresponds to the ability that an enemy trainer's Pokemon possesses?
      If I am correct, ability is calculated based upon the PID of the opponents Pokemon. Since there are only 2 possible choices, why waste a byte when a simple calculation would tell the game which of the two to chose from? I could be wrong, but I am fairly certain that is how it works. Messing with PIDs is not fun if you don't know what you are doing and can often result in bad eggs.

      Edit: actually, I may be wrong. It is initially calculated by the PID, but then it does appear to get stored.

      In this article of Bulbapedia, it says that the ability is calculated and stored: http://bulbapedia.bulbagarden.net/wiki/Personality_value

      But neither of these artices show anything about where the ability is stored:
      http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III
      http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_the_GBA

      Which, of course, leaves me very confused.
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        #24478    
      Old April 17th, 2013 (4:34 PM). Edited April 17th, 2013 by Squibbid.
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      Squibbid Squibbid is offline
         
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        I have a question that has been answered already, BUT...

        This one is more specific since it involves a different script from a similar one I saw earlier in this thread. This question is also in 2 parts.

        1. How would I go about making a Pokemon (in this case, a Celebi) disappear once I've caught it? If I run away or beat it, it goes away, but not if I catch it. This is the script I'm working with:

        Spoiler:
        '---------------
        #org 0x34EC00
        special 0x187
        compare 0x800D 0x2
        if 0x1 goto 0x81A7AE0
        special 0x188
        lock
        faceplayer
        setwildbattle 0xFB 0xA 0x0
        checksound
        cry 0xFB 0x2
        preparemsg 0x834ED00 '"Bii!"
        waitmsg
        waitcry
        pause 0x14
        playsong 0x156 0x0
        waitkeypress
        setflag 0x807
        special 0x138
        waitstate
        clearflag 0x807
        special2 0x800D 0xB4
        compare 0x800D 0x1
        if 0x1 goto 0x834EE00
        compare 0x800D 0x4
        if 0x1 goto 0x834EF00
        compare 0x800D 0x5
        if 0x1 goto 0x834EF00
        setflag 0x2BA
        release
        end

        '---------------
        #org 0x1A7AE0
        release
        end

        '---------------
        #org 0x34EE00
        setflag 0x2BA
        goto 0x81A922D

        '---------------
        #org 0x34EF00
        setvar 0x8004 0xFB
        goto 0x81A9236

        '---------------
        #org 0x1A922D
        fadescreen 0x1
        hidesprite 0x800F
        fadescreen 0x0
        release
        end

        '---------------
        #org 0x1A9236
        fadescreen 0x1
        hidesprite 0x800F
        fadescreen 0x0
        bufferpokemon 0x0 0x8004
        msgbox 0x81A63C4 0x4 '"The [buffer1] flew away!"
        release
        end


        '---------
        ' Strings
        '---------
        #org 0x34ED00
        = Bii!

        #org 0x1A63C4
        = The [buffer1] flew away!


        Everything else works fine except for what I mentioned above, AND...

        2. For some reason, after I put that script above, the game freezes when I enter the route Celebi's location is in (in this case, Route 2). It also freezes after catching Celebi and going back down to Viridian City. I've managed to fix it by entering and exiting a door, but I'd like to know if there's a permanent fix regardless of any door-opening or not, in case my future players don't enter and exit a house before passing the Teachy TV Man.

        I would greatly appreciate any help. This is driving me insane.
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          #24479    
        Old April 17th, 2013 (4:55 PM).
        Pichu2Pikachu2Raichu's Avatar
        Pichu2Pikachu2Raichu Pichu2Pikachu2Raichu is offline
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        This is my first ever post in anywhere in the emulation forum (I have just started playing games using emulators) so please forgive me if I am asking this in the wrong place. :nervous:

        Whats a good hack tool to hack ROMS to mess around with evolutions. I want a Mudkip to evolve into a MewTwo.

        And where's the place to post for help with this?

        Thanks!
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          #24480    
        Old April 17th, 2013 (5:17 PM). Edited April 17th, 2013 by karatekid552.
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        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by Squibbid View Post
          I have a question that has been answered already, BUT...

          This one is more specific since it involves a different script from a similar one I saw earlier in this thread. This question is also in 2 parts.

          1. How would I go about making a Pokemon (in this case, a Celebi) disappear once I've caught it? If I run away or beat it, it goes away, but not if I catch it. This is the script I'm working with:

          Spoiler:
          '---------------
          #org 0x34EC00
          special 0x187
          compare 0x800D 0x2
          if 0x1 goto 0x81A7AE0
          special 0x188
          lock
          faceplayer
          setwildbattle 0xFB 0xA 0x0
          checksound
          cry 0xFB 0x2
          preparemsg 0x834ED00 '"Bii!"
          waitmsg
          waitcry
          pause 0x14
          playsong 0x156 0x0
          waitkeypress
          setflag 0x807
          special 0x138
          waitstate
          clearflag 0x807
          special2 0x800D 0xB4
          compare 0x800D 0x1
          if 0x1 goto 0x834EE00
          compare 0x800D 0x4
          if 0x1 goto 0x834EF00
          compare 0x800D 0x5
          if 0x1 goto 0x834EF00
          setflag 0x2BA
          release
          end

          '---------------
          #org 0x1A7AE0
          release
          end

          '---------------
          #org 0x34EE00
          setflag 0x2BA
          goto 0x81A922D

          '---------------
          #org 0x34EF00
          setvar 0x8004 0xFB
          goto 0x81A9236

          '---------------
          #org 0x1A922D
          fadescreen 0x1
          hidesprite 0x800F
          fadescreen 0x0
          release
          end

          '---------------
          #org 0x1A9236
          fadescreen 0x1
          hidesprite 0x800F
          fadescreen 0x0
          bufferpokemon 0x0 0x8004
          msgbox 0x81A63C4 0x4 '"The [buffer1] flew away!"
          release
          end


          '---------
          ' Strings
          '---------
          #org 0x34ED00
          = Bii!

          #org 0x1A63C4
          = The [buffer1] flew away!


          Everything else works fine except for what I mentioned above, AND...

          2. For some reason, after I put that script above, the game freezes when I enter the route Celebi's location is in (in this case, Route 2). It also freezes after catching Celebi and going back down to Viridian City. I've managed to fix it by entering and exiting a door, but I'd like to know if there's a permanent fix regardless of any door-opening or not, in case my future players don't enter and exit a house before passing the Teachy TV Man.

          I would greatly appreciate any help. This is driving me insane.
          1) I have said this at least 100 times: special 0xB4 gives 0x7 as the result for catching, not 0x5. I don't understand why people keep using 0x5, it doesn't work. JPAN's list of specials doesn't include it as a result and my many experiments with the command have not resulted in any idea why people use it since 0x1, 0x4, and 0x7 are all you need. (Not to sound rude, but I know I have answered this same question on this thread before. See Spherical Ice's post above.)

          2) I don't know why, however I do notice that there is no check or setvar for preventing the script from running again. Could this be a problem?

          Quote:
          Originally Posted by Pichu2Pikachu2Raichu View Post
          This is my first ever post in anywhere in the emulation forum (I have just started playing games using emulators) so please forgive me if I am asking this in the wrong place. :nervous:

          Whats a good hack tool to hack ROMS to mess around with evolutions. I want a Mudkip to evolve into a MewTwo.

          And where's the place to post for help with this?

          Thanks!
          This is the Rom Hacking Simple Questions thread, and this is the right place, though, I'm pretty sure you didn't need to ask this, since it has been asked before (search feature is great. especially since there are over 24000 posts here and another completely archived Simple Questions thread from longer ago.)

          There are many tools. YAPE (Yet Another Pokemon Editor) and P.E. [which is inside PGE (Pokemon Game Editor)] will work the best.
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            #24481    
          Old April 17th, 2013 (5:39 PM). Edited April 17th, 2013 by Squibbid.
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          Squibbid Squibbid is offline
             
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            Thanks a lot, Karatekid. I had no idea about the 0x7 thing. The script I was using was basically the in-game Moltres script with new pointers, etc.

            Edit:

            I forgot to mention the setvar thing. In regards to that...

            ...huh?

            I barely have an idea of what I'm doing and am therefore not that good yet.
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              #24482    
            Old April 17th, 2013 (6:22 PM).
            karatekid552's Avatar
            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
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              Quote:
              Originally Posted by Squibbid View Post
              Thanks a lot, Karatekid. I had no idea about the 0x7 thing. The script I was using was basically the in-game Moltres script with new pointers, etc.

              Edit:

              I forgot to mention the setvar thing. In regards to that...

              ...huh?

              I barely have an idea of what I'm doing and am therefore not that good yet.
              Ahhh, that explains it. Game Freak screwed up and didn't use their own special right! Lol

              You obviously don't want this script running every time you step on it, right? If you noticed, when you insert a new map script using the 02 or 04 settings, it asks for a flag and a value. This is actually a var and value. You see, vars are these special things that can hold numbers between 0 and 65000 (0xFFFF). They are like the "X" in math. When you insert a var into that space, the script will only run if "var = value". So, at the end of the script, you use the command "setvar" to change the var to something else so the script won't run again.

              Here are some posts by DavidJCobb which list the in game uses for most vars (and flags, which makes these posts extremely valuable). There are some free ones that aren't used by the game. The only truly safe vars are those between 0x4000 and 0x40FF.

              http://www.pokecommunity.com/showpost.php?p=6829256&postcount=158
              http://www.pokecommunity.com/showpost.php?p=6902344&postcount=183


              -----------------------------------------------
              I feel like I have typed this particular answer more than most. To anyone on here: would a tutorial detailing the usage of flags, vars, and script tiles be of an advantage?
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                #24483    
              Old April 17th, 2013 (6:37 PM).
              Noossab Blue's Avatar
              Noossab Blue Noossab Blue is offline
                 
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                Quote:
                Originally Posted by Spherical Ice View Post
                Stare at this dot for thirty seconds, then close your eyes for thirty more seconds.


                Quickly, take a look at the title of this very thread! Your answer should be there. Only 40% of people can see this! Share if you saw it!
                Ah, yes. This was great advice, except that I couldn't find something that worked for me. This tutorial was the closest thing that I found, which details how to insert trainers, including changing their palettes. But when I get to the part about APE, checking the 'Compressed Palette (L277)' box and hitting the back and forward arrows, it doesn't work. It takes me away from the offset I was using and doesn't bring me back.

                Is there a tutorial out there specifically for changing the World Map palette? I feel like it shouldn't be this hard to find, or I'm missing something ridiculously obvious, since so many people succeed at editing it...the tutorial I was originally using literally says "Sooo... I didn't tell you how to change the palette, I think you can this."

                ...
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                  #24484    
                Old April 17th, 2013 (7:24 PM).
                Squibbid's Avatar
                Squibbid Squibbid is offline
                   
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                  Quote:
                  Originally Posted by karatekid552 View Post
                  I feel like I have typed this particular answer more than most. To anyone on here: would a tutorial detailing the usage of flags, vars, and script tiles be of an advantage?
                  For the love of Galactus, YES! Tutorials are always good.
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                    #24485    
                  Old April 18th, 2013 (3:36 AM).
                  BlackWhiteRobin's Avatar
                  BlackWhiteRobin BlackWhiteRobin is offline
                     
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                    Is there a way to make something like an item deposit script? Similar to a bank script but this one works on items and lets you choose what items you want to deposit.
                      #24486    
                    Old April 18th, 2013 (8:01 AM).
                    karatekid552's Avatar
                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by robin22gongon View Post
                      Is there a way to make something like an item deposit script? Similar to a bank script but this one works on items and lets you choose what items you want to deposit.
                      There is always a way. If you are talking about PC deposit, there is a command to put specific items in your PC. Granted this won't work as well. Your absolute best choice: look at the PC script used in Poke-Centers and extract the Players PC portion and make a new script from that.
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                        #24487    
                      Old April 18th, 2013 (8:19 AM).
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                      Cyclone Cyclone is offline
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                        Sorry, I don't have the time or patience to look through 987 pages for this. :)

                        I am trying to learn how to look at scripts in an existing ROM (there are scripting errors all over the place), and was told about XSE. Where can this resource be found in its most updated form? I did find this tutorial thread, but there's no download link there.

                        Sorry, I'm still not adept at all the resources. I have AdvanceMap and that's it. :)

                        Cyclone
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                          #24488    
                        Old April 18th, 2013 (8:55 AM).
                        karatekid552's Avatar
                        karatekid552 karatekid552 is offline
                        What happens if I push it?....
                           
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                          Quote:
                          Originally Posted by CycloneGU View Post
                          Sorry, I don't have the time or patience to look through 987 pages for this. :)

                          I am trying to learn how to look at scripts in an existing ROM (there are scripting errors all over the place), and was told about XSE. Where can this resource be found in its most updated form? I did find this tutorial thread, but there's no download link there.

                          Sorry, I'm still not adept at all the resources. I have AdvanceMap and that's it. :)

                          Cyclone
                          Go to Gamer2020's toolbox. There you shall find the newest version.

                          Also, there is a search feature on this thread, so you don't have to look through every page.
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                            #24489    
                          Old April 18th, 2013 (9:27 AM).
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                          hackstar hackstar is offline
                          Returned!
                             
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                            wow! really its back already?
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                              #24490    
                            Old April 18th, 2013 (9:32 AM).
                            karatekid552's Avatar
                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
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                              Quote:
                              Originally Posted by hackstar View Post
                              wow! really its back already?
                              Yes, as you know, HackMew said that his tools could be updated, as long as they stayed open source. Gamer2020 decided to take that on and he began by fixing several bugs and uploaded it about a week ago.
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                                #24491    
                              Old April 18th, 2013 (10:42 AM).
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                              Spherical Ice Spherical Ice is offline
                               
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                              Quote:
                              Originally Posted by robin22gongon View Post
                              Is there a way to make something like an item deposit script? Similar to a bank script but this one works on items and lets you choose what items you want to deposit.
                              shiny quagsire has made an asm routine that allows you to select an item from the bag and a routine that allows you to select an item from the berry bag. its in his signature.

                              Quote:
                              Originally Posted by Noossab Blue View Post
                              Ah, yes. This was great advice, except that I couldn't find something that worked for me. This tutorial was the closest thing that I found, which details how to insert trainers, including changing their palettes. But when I get to the part about APE, checking the 'Compressed Palette (L277)' box and hitting the back and forward arrows, it doesn't work. It takes me away from the offset I was using and doesn't bring me back.

                              Is there a tutorial out there specifically for changing the World Map palette? I feel like it shouldn't be this hard to find, or I'm missing something ridiculously obvious, since so many people succeed at editing it...the tutorial I was originally using literally says "Sooo... I didn't tell you how to change the palette, I think you can this."

                              ...
                              load the world map in vba. go to the palette viewer. click on the first colour in the palette that looks like the one that your world map uses. write down the four characters that come up, but switch the first two numbers with the second two numbers. do that for all of the colours in that row. copy the data you have made. load your rom in a hex editor. look for that data. note down the offset. load your rom in ape. load the offset. edit the palette.

                              this is in the tutorials section. you didnt search hard enough.
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                                #24492    
                              Old April 18th, 2013 (12:39 PM).
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                              Cyclone Cyclone is offline
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                                Quote:
                                Originally Posted by karatekid552 View Post
                                Yes, as you know, HackMew said that his tools could be updated, as long as they stayed open source. Gamer2020 decided to take that on and he began by fixing several bugs and uploaded it about a week ago.
                                My timing is quite excellent, in that case! We have a bit of a storm here now and possible powerouts (already some elsewhere), so I'll take a look a little later. I've already promised myself that if I can't do it right I'm not touching the scripts, but I at least want to see if I can figure it out; I did take computer programming at one point in my life. :)

                                Cyclone
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                                  #24493    
                                Old April 18th, 2013 (3:48 PM).
                                salianifo salianifo is offline
                                   
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                                  Would anybody have a FireRed decapitalization script? I'm using JPAN's hacked engine, and would like to have my text not all capitalized.
                                    #24494    
                                  Old April 18th, 2013 (4:00 PM).
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                                  Shadowraze Shadowraze is offline
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                                    Quote:
                                    Originally Posted by salianifo View Post
                                    Would anybody have a FireRed decapitalization script? I'm using JPAN's hacked engine, and would like to have my text not all capitalized.
                                    Use Wichu's Decapitalization Patch.

                                    Although you have put it in the wrong order I guess. :/ You have to patch the decapitalization patch then Jpans engine so there won't be problems with your hack.
                                      #24495    
                                    Old April 18th, 2013 (4:08 PM).
                                    salianifo salianifo is offline
                                       
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                                      Thanks, I'm just getting started on my hack, so I don't know all the little things like that yet.
                                        #24496    
                                      Old April 18th, 2013 (8:17 PM).
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                                      kearnseyboy6 kearnseyboy6 is offline
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                                        I'm not sure if var 4000 is safe to use. Even though I set it in a script, it resets when I re-enter a map. How ever I skipped the first 16 vars and 0x4010 works fine. I could be doing something wrong though, I used them on a level/map script
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                                          #24497    
                                        Old April 18th, 2013 (9:01 PM).
                                        dondon151 dondon151 is offline
                                           
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                                          One quick question:

                                          Is it possible to assign a stone evolution event to a multichoice menu option? Say that I want to make an event to evolve Eevee directly, without the player obtaining a stone. Would this be a simple script?
                                            #24498    
                                          Old April 18th, 2013 (10:31 PM).
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                                          Spherical Ice Spherical Ice is offline
                                           
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                                          Quote:
                                          Originally Posted by kearnseyboy6 View Post
                                          I'm not sure if var 4000 is safe to use. Even though I set it in a script, it resets when I re-enter a map. How ever I skipped the first 16 vars and 0x4010 works fine. I could be doing something wrong though, I used them on a level/map script
                                          it is a temporary variable. just use a few higher variables, around 0x4020 - 0x40FF
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                                            #24499    
                                          Old April 18th, 2013 (11:30 PM).
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                                          BlackWhiteRobin BlackWhiteRobin is offline
                                             
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                                            Does nobody really know what the offset for these are?


                                            And does anyone know the offset for the Graphics of the Battle Textbox? The one also shown above?
                                              #24500    
                                            Old April 19th, 2013 (2:03 AM).
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                                            Shadowraze Shadowraze is offline
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                                              Quote:
                                              Originally Posted by robin22gongon View Post
                                              Does nobody really know what the offset for these are?


                                              And does anyone know the offset for the Graphics of the Battle Textbox? The one also shown above?
                                              I don't know about the Pokeballs but I'm sure they're around UNLZ.

                                              But as for the textbox read this VM conversation. http://www.pokecommunity.com/converse.php?u=119675&u2=47122
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