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[Archive] The Pokémon Essentials Wiki Page 2

Started by Maruno February 13th, 2011 10:24 AM
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Maruno

Lead Dev of Pokémon Essentials

England
Seen 14 Hours Ago
Posted 14 Hours Ago
5,200 posts
11.9 Years
The wiki already has a logo (attached), although only for the "classic" MonoBook wiki skin. However, if you want you can design another logo.

The logo should be a specific size:

Dimensions for MonoBook skin: 216x156
Dimensions for new skin: 250x65
Go to the Essentials Docs Wiki

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KingCharizard

C++ Developer Extraordinaire

Age 31
Male
Pennsylvania
Seen May 14th, 2016
Posted May 14th, 2016
1,247 posts
10 Years
The wiki already has a logo (attached), although only for the "classic" MonoBook wiki skin. However, if you want you can design another logo.

The logo should be a specific size:

Dimensions for MonoBook skin: 216x156
Dimensions for new skin: 250x65




This is what i've done so far, the 1st one however i was just playing and testing out a theory and i dont really like it. The 2nd one I do like and if you like it feel free to use it, I am however making more this is just what i have made so far.

FL

Pokémon Island Creator

Male
Seen 2 Weeks Ago
Posted November 3rd, 2019
1,812 posts
9.2 Years
If it's made a Wiki Essentials Version, put a SEPARATE file with some graphical and maybe audio resources like PHGC
The problem with the lag thing in particular is that I don't get it (my computer's too good), so I can't test fixes. People don't really provide good information about the kind of lag they get, and they certainly never contribute example maps/games for others to look at (which would be most useful). I can only vaguely guess at the cause(s) of the lag, which isn't good enough.

Many other bugs have been fixed, and their solutions are available on the wiki. If you have a bug that hasn't been fixed, let us know!

The first stage of taking over Essentials would be bug fixing. This would involve getting as many people as possible to find errors and complain about them, which people seem to like doing. It would also get them into the swing of contributing, which helps.
Really? Sichlor put a video (http://*.com/player.php?v=2wq5yl2&s=7) and I provide much information at this bug talk page, all maps have its in latter versions, but I and some of my beta-testers thinks that the lag (better to call "pauses") decrease after some gameplay.

KingCharizard

C++ Developer Extraordinaire

Age 31
Male
Pennsylvania
Seen May 14th, 2016
Posted May 14th, 2016
1,247 posts
10 Years
Guys, how do i rip tiles from Pokemon Black in Desmume? :S
Not even near close to the correct place for this, try asking here tho http://Spriters-Resource.com go to their forums and ask, or just use whatever their members have already ripped..

But to answer your question i think it has something to do with the screen capture feature and you have to re paint and edit them by hand once captured.. but i could be way off I honestly dont know.

Maruno

Lead Dev of Pokémon Essentials

England
Seen 14 Hours Ago
Posted 14 Hours Ago
5,200 posts
11.9 Years




This is what i've done so far, the 1st one however i was just playing and testing out a theory and i dont really like it. The 2nd one I do like and if you like it feel free to use it, I am however making more this is just what i have made so far.
Not bad. I actually prefer the first one, actually, because it's more related to mapping than just "it's Pokémon!". It's also quite iconic (Prof's lab machine at the end there), and it's obviously a custom map.

I think the logo should reflect that it's a wiki for a game-building kit that just happens to be Pokémon-related. What might be a nice idea is to take something like the first image, and turning the left side into a wireframe version of the map, blending into the full coloured version on the right (to signify creating a map). Obviously Essentials doesn't use wireframes, but it's the symbolism that counts.

Personally, I'd prefer the logo to not showcase any particular Pokémon, but we'll take what we get.

The big and small logos should match, really, so we'd need two versions of whatever you come up with.


Really? Sichlor put a video (http://*.com/player.php?v=2wq5yl2&s=7) and I provide much information at this bug talk page, all maps have its in latter versions, but I and some of my beta-testers thinks that the lag (better to call "pauses") decrease after some gameplay.
All I can tell from the video is that there's some lag roughly every second (and how much of that is due to the video recording software I don't know - is it true to what's actually experienced?), and your comments just say that it's worse for larger maps (which is obvious).

Key notes: Disable day/night, use smaller maps, use fewer events. All pretty basic stuff, although the first option is undesirable (people will want to have day/night) and the other two depend on the user not being silly with their mapping.

A point I want to make is that no one's ever actually said whether disabling the day/night system removes the lagging every second. I'm just assuming it's the day/night system at fault here, but if disabling it does nothing, obviously the problem is elsewhere. I'm also assuming everyone's getting the same type of lag, which could again be wrong.

More information to be provided includes the time you're experiencing the lag, whether it's more or less severe at certain times of the day, what kinds of map connections are there, numbers of events, whether it's more or less severe on certain maps/at certain parts on a map, and so forth. Again, preferably I can at least be sent copies of the maps/games in question, so I can have a look at what's going on and see if it isn't just something silly.
Go to the Essentials Docs Wiki

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KingCharizard

C++ Developer Extraordinaire

Age 31
Male
Pennsylvania
Seen May 14th, 2016
Posted May 14th, 2016
1,247 posts
10 Years
[QUOTE=Maruno;6702674]Not bad. I actually prefer the first one, actually, because it's more related to mapping than just "it's Pokémon!". It's also quite iconic (Prof's lab machine at the end there), and it's obviously a custom map.

I think the logo should reflect that it's a wiki for a game-building kit that just happens to be Pokémon-related. What might be a nice idea is to take something like the first image, and turning the left side into a wireframe version of the map, blending into the full coloured version on the right (to signify creating a map). Obviously Essentials doesn't use wireframes, but it's the symbolism that counts.

Personally, I'd prefer the logo to not showcase any particular Pokémon, but we'll take what we get.

The big and small logos should match, really, so we'd need two versions of whatever you come up with.

QUOTE]

Yes that is a custom map, an old one i made awhile back. I had use the lab image because of the idea of the wiki it like a guide or instructions to put together a puzzle.. I actually like the wireframe idea, but i got another idea i wanna try too i'll make more tomorrow after i get home.

FL

Pokémon Island Creator

Male
Seen 2 Weeks Ago
Posted November 3rd, 2019
1,812 posts
9.2 Years
All I can tell from the video is that there's some lag roughly every second (and how much of that is due to the video recording software I don't know - is it true to what's actually experienced?), and your comments just say that it's worse for larger maps (which is obvious).

Key notes: Disable day/night, use smaller maps, use fewer events. All pretty basic stuff, although the first option is undesirable (people will want to have day/night) and the other two depend on the user not being silly with their mapping.

A point I want to make is that no one's ever actually said whether disabling the day/night system removes the lagging every second. I'm just assuming it's the day/night system at fault here, but if disabling it does nothing, obviously the problem is elsewhere. I'm also assuming everyone's getting the same type of lag, which could again be wrong.

More information to be provided includes the time you're experiencing the lag, whether it's more or less severe at certain times of the day, what kinds of map connections are there, numbers of events, whether it's more or less severe on certain maps/at certain parts on a map, and so forth. Again, preferably I can at least be sent copies of the maps/games in question, so I can have a look at what's going on and see if it isn't just something silly.
I thinks that is better for future references to move this discussion to wiki page.
Age 23
Male
Seen April 29th, 2018
Posted December 13th, 2015
451 posts
8.5 Years
Not bad. I actually prefer the first one, actually, because it's more related to mapping than just "it's Pokémon!". It's also quite iconic (Prof's lab machine at the end there), and it's obviously a custom map.

I think the logo should reflect that it's a wiki for a game-building kit that just happens to be Pokémon-related. What might be a nice idea is to take something like the first image, and turning the left side into a wireframe version of the map, blending into the full coloured version on the right (to signify creating a map). Obviously Essentials doesn't use wireframes, but it's the symbolism that counts.
Maybe something like this?

Also, I've added a page about Dungeons.

Maruno

Lead Dev of Pokémon Essentials

England
Seen 14 Hours Ago
Posted 14 Hours Ago
5,200 posts
11.9 Years
Maybe something like this?

Also, I've added a page about Dungeons.
That looks good. I like the transition between the tile grid and the finished map. Unfortunately it's too big. I've attached a template with the sizes for the two logos (one for each wiki skin).

Also, thanks for contributing to the wiki.
Go to the Essentials Docs Wiki

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Maruno

Lead Dev of Pokémon Essentials

England
Seen 14 Hours Ago
Posted 14 Hours Ago
5,200 posts
11.9 Years
I am very pleased to announce that:

Pokémon Essentials now belongs to the Wiki!

After speaking with Peter (poccil), he admitted that he had lost interest in maintaining Essentials, and therefore he would donate the project to the Pokémon Essentials Wiki.

This is great news, as it means there will now be more updates and bug fixes again. What's even better is that it'll now be a community project, meaning everyone can contribute to it. This will help development speed along, and we'll have a superb starter kit before you know it!

Naturally, there is a lot of organisation to be done first. The wiki needs to be updated, a small team of project leaders needs to be appointed, and guidelines and project aims need to be laid out.

I have already redesigned the wiki's main page, and set up a page called Suggested features where you can add the features and fixes you want to see.

Recruiting

What we need now is a small team of people who will head the development of Essentials. They will make the big decisions on what directions the kit will go in, and be in charge of sorting out all aspects of development.

Roles will include:
  • Scripters - An obvious role, and the most important one. We need experienced scripters who can find and fix bugs, and implement new features. They may also rewrite large chunks of code to make things work better.
  • Web monkey - Making sure the wiki looks good and is kept up to date. They will also help come up with the best design for the wiki, and should have a good sense of how to lay everything out. Experience with editing wikis is important.
  • Resource gatherer - Collecting, organising and filing all the resources we need. This includes tilesets, sprites, music and other sound effects, fonts, updated PBS files, scripts and so forth. They should gather not just what is needed, but also what they think ought to be included.
  • Stress testers - Playtesters, bug hunters, whatever you want to call them. These people try to do everything it's physically possible to do with the kit, and report when/why they can't. A good imagination will help you to think up scenarios in which the code might break.
  • Game designers - People who understand the mechanics behind good games, and who can come up with the best ways of getting Essentials to work. This doesn't necessarily involve scripting, although it can help. Thinking outside the box and coming up with radical new ways of doing things is a big plus.
  • Coordinators - Making sure everyone is working together, not separately. They will be responsible for the progress of development, allocation of tasks, updating the Change List and credits, taking suggestions/contributions and turning them into useful goals, developing and upholding the project aims, etc.
I should say now that these are not separate roles. Ideally the team of project leaders will consist of people who can do several of the above tasks (although specialising in one or two).

A project leader should be reasonable, dedicated and always have the best interests of the kit in mind. They should be able to defend tough decisions, and work well with the other leaders. They will have the same basic ideals as the other team leaders, in terms of how to work and how the kit will develop.

If you want to apply to be a project leader, please send me a PM outlining what you would bring to the team (including examples). You should also choose at least two of the below features, and for each of them come up with a good and balanced argument, and your personal conclusion, about whether they should be included in Essentials (and if so, to what extent).
  • Contests
  • Following Pokémon
  • Dual screen and/or touch screen
  • Updating to be a 4th/5th Gen kit
  • One other important feature of your choosing
Of course, project leaders aren't the only people who can contribute to Essentials. Anyone can!

Initial aims

The first update or two of Essentials will be primarily about bug fixes and general tidying up of the kit. We will move on to adding new features/expanding existing ones later.

This means we need your help! If you've found a bug or a feature that doesn't work properly, let us know! Either post it in this thread or add it to the list on the Suggested features page of the wiki. Nothing is too small to be mentioned.



I look forward to revitalising the Essentials kit with everyone's help. This is a terrific opportunity, and I hope you take full advantage of it.
Go to the Essentials Docs Wiki

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IceGod64

In the Lost & Found bin!

Age 31
Male
Castelia City
Seen 4 Weeks Ago
Posted 4 Weeks Ago
625 posts
11.2 Years
I am very pleased to announce that:

Pokémon Essentials now belongs to the Wiki!

Finally found a suitable image for my mood.. Thank you Cilan!

This... Is the best news I have heard in a long, long time! Hopefully the best starter kit out there will finally receive some well needed updates!

I'm really hoping to see this pick up!

I want to contribute something to the wiki, but I'm not sure what I should, or can offer.

Edit: Actually, there is one thing... Currently, the running shoes is determined be the Metadata setting "Outdoor". There is a tutorial on the wiki about how to remove that check to allow running on all maps, but I have something I've seen no where else: A custom created Metadata setting that if NOT true, allows the player to run(That makes sense, because there are more places where the player is allowed to run). Should I go ahead and make a tutorial on how to do this on the Wiki? Where do you want me to add it?

Maruno

Lead Dev of Pokémon Essentials

England
Seen 14 Hours Ago
Posted 14 Hours Ago
5,200 posts
11.9 Years
Is there any chance that the masterminds behind the Wiki can create a modified version of Pokemon Essentials that simply has all the bugfixes they've created applied to it?
I didn't directly answer your question before, but my last post should make the answer obvious. The first thing we're going to do is a big-fixed version of Essentials. Of course, it'll only be a decent release if everyone reports every bug they find, and ideally does some stress-testing to force a few more out.

Then we'll start adding in the new stuff...


This... Is the best news I have heard in a long, long time! Hopefully the best starter kit out there will finally receive some well needed updates!

I'm really hoping to see this pick up!

I want to contribute something to the wiki, but I'm not sure what I should, or can offer.

Edit: Actually, there is one thing... Currently, the running shoes is determined be the Metadata setting "Outdoor". There is a tutorial on the wiki about how to remove that check to allow running on all maps, but I have something I've seen no where else: A custom created Metadata setting that if NOT true, allows the player to run(That makes sense, because there are more places where the player is allowed to run). Should I go ahead and make a tutorial on how to do this on the Wiki? Where do you want me to add it?
Glad to hear you're as excited about this as I am!

Feel free to make whatever tutorials you like. I would suggest a title like "Forbid running in certain places". Just make a new page of the wiki, with "Tutorial:" at the start of the page name, and that'll be fine.

After thinking about it, I can actually see cases where this would be useful. Walking along the edge of steep cliffs, for example (who here would go for a jog across the edge of the White Cliffs of Dover?), or perhaps in dark caves (as another incentive to use Flash). It'd be a reality factor, I think. You could also make it apply to cycling too, in which case call your tutorial "Force walking in certain places" instead (or something like that). Have a look at how other tutorials are made, and mimic them.

Other things you could do for the wiki are to go through the notes that come with the kit, and copy across any information in them that isn't yet on the wiki. You could also add "To do" comments in articles' talk pages to mention other information that should be included, or point out if parts should be rewritten. You can point out bugs, and make suggestions for what you want to see in Essentials.

There's plenty that can be done. Even though we now have Essentials to work on, making sure the wiki is up to snuff is just as important. Every little helps!
Go to the Essentials Docs Wiki

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U.Flame

Humbled Beginner

Age 24
Male
Sapphire City
Seen 2 Days Ago
Posted October 16th, 2019
1,286 posts
11.5 Years
I have a question about Pokemon Essentials. Every game I've played that uses this still feels like RPG Maker. The movement, the transitioning of maps, the music and sound. Basically it never actually feels like a Pokemon game. Is this fixed? Is it more Pokemon-like now than it was before? If not, is there anything that can be done to really eliminate the RPG Maker feeling and make it completely Pokemon? I remember playing Pokemon Lost Silver, and while that scarred me for life, I still appreciate it's incredible Pokemon engine. Even the movement, it feels like going left/right is faster than up/down, exactly like the game! I don't know how the person did that, but can Pokemon Essentials eventually be as good as whatever that guy used? (I know it wasn't a hack.)
Hacks I'm working on:
(Name in Progress) My main project, actively in development
Tales of Link GBA Remake: Secondary project, developing whenever I'm able.
3rd Gen Multiplayer Project: Research and development, really just experimenting for the moment
Pokemon Cursed/Creepy White: Group project, on hiatus for now with plans to return eventually.
Animal Crossing Wild World playing as an animal: experimental, messing with models and textures

Hacks I've worked on in the past:
Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

Recently came to realize I know significantly less than I thought I did. Basically, years of self-taught experience amounted to very little. After seeking tutorials and help, I've become more competent, but I have a long way to go. I look forward to learning more, in the meantime, I'll call myself a beginner, not a veteran.

Times I've been ninja'd: 18
Times I've ninja'd people: 3

Maruno

Lead Dev of Pokémon Essentials

England
Seen 14 Hours Ago
Posted 14 Hours Ago
5,200 posts
11.9 Years
I have a question about Pokemon Essentials. Every game I've played that uses this still feels like RPG Maker. The movement, the transitioning of maps, the music and sound. Basically it never actually feels like a Pokemon game. Is this fixed? Is it more Pokemon-like now than it was before? If not, is there anything that can be done to really eliminate the RPG Maker feeling and make it completely Pokemon? I remember playing Pokemon Lost Silver, and while that scarred me for life, I still appreciate it's incredible Pokemon engine. Even the movement, it feels like going left/right is faster than up/down, exactly like the game! I don't know how the person did that, but can Pokemon Essentials eventually be as good as whatever that guy used? (I know it wasn't a hack.)
Essentials certainly doesn't mimic the official games perfectly. NPCs that walk up to you keep stepping forwards even though they've already approached, and there's obviously the bugs and lack of non-essential features (erm, well, considering the name "Pokémon Essentials"...).

A feeling like this is hard to explain, and even harder to avoid. It's not just an issue with the kit itself; it's mainly about what people do with it. If you're playing a half-finished demo with obvious dodgy features and lack of quality control, it's bound not to feel like a proper Pokémon game. Plus there's the psychological thing where you know you're not playing a proper game, so you unconsciously keep telling yourself it isn't one, which leads to reduced enjoyment.

I think what you described is nothing more than a combination of psychology and sub-par fangames. Essentials is only a tool, and it's up to the user to make the most of it.

Of course, we'll try to make the kit itself work better anyway. Whether that necessarily means "absolutely accurate to the official games in all respects" or not remains to be decided.


Music/Sound is completely up to the person making the game. If they leave RTP stuff in there, that's there problem.

Also,
HOORAY, I hope you guys do well with this!
I've made some custom features myself, and if it's possible, can I suggest/give them to be used in the wiki/next releases?
Feel free to offer up anything you think would go well into Essentials. The team (once it's appointed) will decide whether it belongs or not.
Go to the Essentials Docs Wiki

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IceGod64

In the Lost & Found bin!

Age 31
Male
Castelia City
Seen 4 Weeks Ago
Posted 4 Weeks Ago
625 posts
11.2 Years
I'm working on a script for implementing aesthetic differences to pokemon (like notch eared Pichu) that have no effect on anything else. Also, what's the status on adding custom like abilities not featured in the real games?
I'd think the notch-earred Pichu would just be an alternate form really. I'm not sure how you'd remove the evolution though.

As for abilities that don't exist in the base games... I didn't create the wiki, but I'd think that would be a little counterproductive, as things like that seem like they should be left to each games' own developer. The Wiki should mainly be using content that would be significant mainly to the base games.

Maruno

Lead Dev of Pokémon Essentials

England
Seen 14 Hours Ago
Posted 14 Hours Ago
5,200 posts
11.9 Years
As IceGod64 said, Notch Eared Pichu is just an alternate form. To stop it evolving, just edit pbCheckEvolutionEx (in PokemonEvolution) to return -1 if it's a Pichu and it has that particular form.

Abilities are the trickiest things to add, because they can do so many kinds of things, and the code for them is all over the place. All I can say is to copy an existing ability (if it's similar to your new one), or be good at scripting if you want to add something really new.
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Male
Seen January 3rd, 2017
Posted May 28th, 2015
97 posts
9.9 Years
I know how to add abilities, but IceGod pointed out that essentials doesn't exactly need custom stuff yet, which I agree with.

BUT, maybe we could build a database of custom abilities and the like as a community or something, and their implementation in the game would be option. Like, the script would be there, but if you don't give any of the pokemon in pokemon.txt the ability, it doesn't affect anything.

Maruno

Lead Dev of Pokémon Essentials

England
Seen 14 Hours Ago
Posted 14 Hours Ago
5,200 posts
11.9 Years
If people want to make databases of their own custom abilities/whatever, they're free to do so. That kind of thing isn't really "essential", though, so it's probably best kept to tutorials. They won't be included in Essentials unless there's nothing else that needs doing (and to be honest, there'll always be something else that needs doing).

Essentials is quite a jumble when it comes to its scripts. Trying to untangle them would take a long time. The best we can do is bug fixes and documentation, and that's where everyone can help!

For starters, I'll downgrade the day/night system so that it no longer depends on the player's location on Earth. This should help with (some of?) the lag, and will mean Vista users can go onto outdoor maps without crashing.
Go to the Essentials Docs Wiki

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