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Hello I would like to know how to add Albino Pokémon? They should NOT be like Alola forms but like Shiny forms only that their odds are much more rare. Any idea on how to do it?
Well I tried to figure it out something similar, however I have problems on my own with the sprites.
I think it has to do with PSystems_Utilities, I tried to do this here, but now the albino sprites are always loaded instead of the normal and melanite one. The shiny one however works. I am really stuck...
Spoiler:
def pbPokemonBitmapFile(species, shiny, albino, melanite, back=false) # Unused
if shiny
# Load shiny bitmap
ret=sprintf("Graphics/Battlers/%ss%s",getConstantName(PBSpecies,species),back ? "b" : "") rescue nil
if !pbResolveBitmap(ret)
ret=sprintf("Graphics/Battlers/%03ds%s",species,back ? "b" : "")
end
else
if albino
# Load albino bitmap
ret=sprintf("Graphics/Battlers/%sa%s",getConstantName(PBSpecies,species),back ? "b" : "") rescue nil
if !pbResolveBitmap(ret)
ret=sprintf("Graphics/Battlers/%03da%s",species,back ? "b" : "")
end
else
if shiny
# Load melanite bitmap
ret=sprintf("Graphics/Battlers/%sm%s",getConstantName(PBSpecies,species),back ? "b" : "") rescue nil
if !pbResolveBitmap(ret)
ret=sprintf("Graphics/Battlers/%03dm%s",species,back ? "b" : "")
end
else
# Load normal bitmap
ret=sprintf("Graphics/Battlers/%s%s",getConstantName(PBSpecies,species),back ? "b" : "") rescue nil
if !pbResolveBitmap(ret)
ret=sprintf("Graphics/Battlers/%03d%s",species,back ? "b" : "")
end
return ret
end
end
end
end