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Old April 30th, 2015 (1:58 AM).
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    Quote:
    Originally Posted by jiangzhengwenjzw View Post
    This patch is really great, but my question is how I can adapt these features to an already started hack?
    Yeah , I wanted to do that , too.
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    Old April 30th, 2015 (2:26 AM).
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      Quote:
      Originally Posted by ShinyQuilava97(Gold) View Post
      Yeah , I wanted to do that , too.
      Yeah, as the question has been hanged for months, I have saw it myself. If my memory doesn't go wrong, you can find the space it uses by using hexcmp or other similar tools. I remember that it uses 0x08A00000. (Maybe that's wrong because there has been months)
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      Old April 30th, 2015 (8:26 AM).
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        I tried to look for that offset , but the hex editor said that it doesn't exist in the ROM.
        Please help me !
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        Old May 28th, 2015 (9:30 AM). Edited May 29th, 2015 by Spherical Ice.
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          Just wondering if the drum problems with this patch have ever been fixed?
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          Old June 1st, 2015 (6:37 AM).
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            Hey guys, I fixed the problems the patch was having with the drum table and cymbals...at least for FireRed.

            Here was the original patch


            Here it is with the aligned drum table but no cymbals


            And here is the fixed patch with aligned drum table and cymbals samples.


            Link to the fixed patch (FireRed ONLY): https://www.dropbox.com/s/mnelz7z43jm99a0/All%20Instrument%20Patch%20FireRed%20%28FIXED%29.ips?dl=0
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            Old June 3rd, 2015 (7:56 AM).
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              Thank you SO much!

              The drums problem was making me crazy!
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              Old July 9th, 2015 (2:44 PM).
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                Quote:
                Originally Posted by Trask3000 View Post
                Hey guys, I fixed the problems the patch was having with the drum table and cymbals...at least for FireRed.

                Here was the original patch


                Here it is with the aligned drum table but no cymbals


                And here is the fixed patch with aligned drum table and cymbals samples.


                Link to the fixed patch (FireRed ONLY): https://www.dropbox.com/s/mnelz7z43jm99a0/All%20Instrument%20Patch%20FireRed%20%28FIXED%29.ips?dl=0
                Do you perchance have the list of all the edited bytes in that patch? I'm quite curious to see all of them.
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                Old July 9th, 2015 (3:35 PM).
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                Quote:
                Originally Posted by NewDenverCity View Post
                Do you perchance have the list of all the edited bytes in that patch? I'm quite curious to see all of them.
                You can apply the patch to a rom, then do a comparison to see which bytes are changed in a hex editor.

                On another note for the patch creator, the drums all seem to be the same length in volume, meaning that cymbals and stuff and things actually don't sound like cymbals, but rather like crashy noise that abruptly ends. (Even though this patch is super outdated and old, I just wanted to say this for people that still read posts before actually downloading stuff in the first post.)
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                Old July 9th, 2015 (7:38 PM). Edited July 9th, 2015 by Exodrake.
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                  Thank you, thank you, thank you. I will not foolhardily patch this directly to my in-progress hack since it places the instrument samples to the same place as where I put Touched's Mega Evolution hack, but I will patch it to a clean ROM then use Sappy's edit voicegroup feature to locate and manually insert the DirectSound samples I need. I've already transplanted a few samples from Fire Emblem and dammit I've been looking for a violin sample. Thanks!

                  EDIT: Alright, after playing around with this patched to a clean ROM I have come across some issues. When I change some of the square/sawtooth instruments to Wave Memory, what I get instead of what I'm used to hearing are horrid high pitched screeches of death and agony. I've also had this voicegroup cause crashes on songs which play fine on my other custom voicegroups.
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                  Old July 14th, 2015 (2:18 PM). Edited July 14th, 2015 by Jaizu.
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                    Is in the Emerald patch any byte changed before 1000000?

                    After comparing files with HEX I got the change before the 1000000 offset:

                    In the offset 6B5B28
                    Original: 44 E5 99
                    Patch: 9C 1F F0

                    I guess this is a pointer but I still without know what it means, can I get some help?

                    By the way that was a nice post, thanks for share and your effort mate.
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                    Old September 22nd, 2015 (6:51 PM).
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                      I tried using this, but any songs using the voicegroup are totally and completely silent. What did I do wrong? Did I not patch something I needed?
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                      Old September 24th, 2015 (7:33 AM).
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                        Quote:
                        Originally Posted by Leafbarrett View Post
                        I tried using this, but any songs using the voicegroup are totally and completely silent. What did I do wrong? Did I not patch something I needed?
                        If you are using Emerald

                        Apply the patch in a clean rom.
                        Open the rom that u patched with an HEX editor and go to this offset: 1000000
                        Copy all the bytes from 1000000 to 1166FAC

                        Go to the rom you want to apply the patch(remember to expand it to 32mb), navigate to 1000000 and paste these bytes.
                        Again in the rom you want the patch you go to the direcion 6B5B28
                        And you change 44 E5 99 for this 9C 1F F0

                        The original autor isn't active anymore and I dont hack in Fire Red so I hope this helped you.
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                        Old September 26th, 2015 (4:47 PM).
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                          Quote:
                          Originally Posted by Jaizu View Post
                          If you are using Emerald

                          Apply the patch in a clean rom.
                          Open the rom that u patched with an HEX editor and go to this offset: 1000000
                          Copy all the bytes from 1000000 to 1166FAC

                          Go to the rom you want to apply the patch(remember to expand it to 32mb), navigate to 1000000 and paste these bytes.
                          Again in the rom you want the patch you go to the direcion 6B5B28
                          And you change 44 E5 99 for this 9C 1F F0

                          The original autor isn't active anymore and I dont hack in Fire Red so I hope this helped you.
                          I'm using FireRed, unfortunately, and those pointers don't correspond to anything proper... :( Thanks for trying, though.
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                          Old October 2nd, 2015 (9:38 AM). Edited October 3rd, 2015 by TheZoroark007.
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                            I used this today and it´s great... but only to listen to the music! If you play a song that uses this voicegroup on a map, the game lags alot...If I walk onto anither map, it keeps lagging until a battle starts or I use a wrap.
                            Can I somehow fix this?
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                            Old October 26th, 2015 (4:51 AM).
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                              The patch works very good, but my hackrom have a lot of important data in 0x8A00000, and I don't know how to repoint this to another offset, can somebody help me?
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                              Old November 5th, 2015 (6:11 AM). Edited November 5th, 2015 by Overlord Kaktus.
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                                Hi to all, I've noticed that the patch for fire red isn't recommended for hacks in progress, so i decided to repoint all data of the Fire Red patch to 0x1000000 (0x9000000), also, the issues with the drums has been fixed.

                                The offset of the voicegroup is the same of the Emerald patch, 0x1130C5C, is an .ups patch, apply in a Fire Red patch, use NUPS to patch this.
                                Attached Files
                                File Type: zip All Instrument Patch Fixed.zip‎ (1.05 MB, 83 views) (Save to Dropbox)
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                                Old November 5th, 2015 (8:32 AM).
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                                  Quote:
                                  Originally Posted by ~Ruki! View Post
                                  Hi to all, I've noticed that the patch for fire red isn't recommended for hacks in progress, so i decided to repoint all data of the Fire Red patch to 0x1000000 (0x9000000), also, the issues with the drums has been fixed.

                                  The offset of the voicegroup is the same of the Emerald patch, 0x1130C5C, is an .ups patch, apply in a Fire Red patch, use NUPS to patch this.
                                  This is my favourite IPS patch ever! Thank you, now I won't need to start all over again to apply it!
                                  If it's not too long to explain, how did you do it? I'm thinking about porting the same repoint to both the ruby and EM ips patches.
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                                  Old January 11th, 2018 (9:10 AM).
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                                    I applied the patch but when i started the rom the screen was completely white, please help!!!
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                                    Old February 11th, 2018 (6:50 AM). Edited February 12th, 2018 by U.Flame.
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                                    Quote:
                                    Originally Posted by Queen Azura View Post
                                    However, I'm having a slight problem. When trying to apply the UPS patch to my clean Emerald ROM with Tsukuyomi, I'm getting an error: "Failed! Input checksum is invalid". Anyone know why this is? I'm 100% certain it's a perfectly clean ROM.
                                    I'm having this exact issue as well. What could be causing such a compatibility issue? I will try it on different Emerald ROMs at some point and see what happens.

                                    Okay, I've tried Emerald roms from many different sources, and I still get the same problem. What's going on?

                                    Quote:
                                    Originally Posted by Balkansky View Post
                                    I applied the patch but when i started the rom the screen was completely white, please help!!!
                                    Were you able to run Emerald before applying the patch? Typically, a white screen on Emerald means the emulator must have the save type set to 128K.
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                                    Old April 9th, 2018 (9:28 AM).
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                                      Do emerald and fire red not use the same instruments? I tried to export a song from emerald and assemble it in FR but it uses different instruments and sounds bad.
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                                      Old October 17th, 2018 (4:53 PM).
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                                        No one use this patch, it is completely broken. Just used it and all of the instruments are silent in Sappy.
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                                        Old January 23rd, 2019 (7:27 AM).
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                                          Quote:
                                          Originally Posted by Overlord Kaktus View Post
                                          Hi to all, I've noticed that the patch for fire red isn't recommended for hacks in progress, so i decided to repoint all data of the Fire Red patch to 0x1000000 (0x9000000), also, the issues with the drums has been fixed.

                                          The offset of the voicegroup is the same of the Emerald patch, 0x1130C5C, is an .ups patch, apply in a Fire Red patch, use NUPS to patch this.
                                          PSA: This patch is a pile of muk do not use it
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                                          Old January 24th, 2019 (1:25 AM).
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                                          Quote:
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                                          PSA: This patch is a pile of **** do not use it
                                          It'd be more helpful if you explained what the problem is. I'm attempting my own repointing, so any information on why that patch does or doesn't work would be appreciated.
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                                          Recently came to realize I know significantly less than I thought I did. Basically, years of self-taught experience amounted to very little. After seeking tutorials and help, I've become more competent, but I have a long way to go. I look forward to learning more, in the meantime, I'll call myself a beginner, not a veteran.

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                                          Old January 24th, 2019 (7:12 AM).
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                                            Quote:
                                            Originally Posted by U.Flame View Post
                                            It'd be more helpful if you explained what the problem is. I'm attempting my own repointing, so any information on why that patch does or doesn't work would be appreciated.
                                            Sorry for not being specific; I was just seconding LCcoolj95's assessment above, that in the version repointed to 0x1000000 every instrument is silent both in-game and sappy. The only version on this thread that truly works is the drum fix patch.
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                                            Old January 25th, 2019 (7:06 AM).
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                                            Quote:
                                            Originally Posted by hjk321 View Post
                                            Sorry for not being specific; I was just seconding LCcoolj95's assessment above, that in the version repointed to 0x1000000 every instrument is silent both in-game and sappy. The only version on this thread that truly works is the drum fix patch.
                                            Ah okay. That's interesting because in my own repoint attempt that uses offsets above 0x1000000, the instruments were also silent. Nothing I tried could work. Now granted I'm no expert so there may be something I'm missing, but I wonder if it could specifically be an issue with working with extended ROMs.

                                            Anyway I gave up on repointing and just used the drum fix version instead.
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                                            (Name in Progress) My main project, actively in development
                                            Tales of Link GBA Remake: Secondary project, developing whenever I'm able.
                                            3rd Gen Multiplayer Project: Research and development, really just experimenting for the moment
                                            Pokemon Cursed/Creepy White: Group project, on hiatus for now with plans to return eventually.
                                            Animal Crossing Wild World playing as an animal: experimental, messing with models and textures

                                            Hacks I've worked on in the past:
                                            Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                            Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                            Recently came to realize I know significantly less than I thought I did. Basically, years of self-taught experience amounted to very little. After seeking tutorials and help, I've become more competent, but I have a long way to go. I look forward to learning more, in the meantime, I'll call myself a beginner, not a veteran.

                                            Times I've been ninja'd: 18
                                            Times I've ninja'd people: 3
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