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  #26   Link to this post, but load the entire thread.  
Old June 14th, 2015 (2:45 AM). Edited January 28th, 2016 by MrDollSteak.
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MrDollSteak MrDollSteak is offline
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    Here's my animation for Mega Evolution!



    Some things to note:
    • It does not actually swap the sprite. Touched is rewriting it to allow for this.
    • It requires custom particles that are attached to this post. If you need help with inserting the new particles just look at the link in my sig.
    • The target must be the user.
    • It doesn't restart the entry animation of the Pokemon or play the cry.
    I've tried to format it to show every individual aspect of the animation itself. To insert it, just place the strings side by side in the Rom without any spaces.

    Mega Evolution Animation
    Spoiler:
    Fire Red
    Spoiler:
    Buffer Particles
    Spoiler:
    Code:
    00 XX 28 00 YY 28 00 ZZ 28
    Where: XX 28 is the index for 'Mega Evolution Rainbow Particles'
    YY 28 is the index for 'Mega Stone Particle' and
    ZZ 28 is the index for 'Mega Evolution Symbol Particle'

    Charge Rainbow Particles
    Spoiler:
    Code:
    0A 02 0C 0C 08 1C 85 00 C0 0D 03 03 DD 9B 0B 08 
    02 06 02 00 00 00 06 00 00 00 0B 00 FF 2F
    0E XX XX XX 08 0E XX XX XX 08 0E XX XX XX 08 05 0B
    At XX XX XX
    Code:
    02 YY YY YY 08 02 03 28 00 F6 FF 0D 00 04 03
    02 YY YY YY 08 02 03 DD FF F6 FF 0D 00 04 03
    02 YY YY YY 08 02 03 0F 00 D8 FF 0D 00 04 03
    02 YY YY YY 08 02 03 F6 FF E0 FF 0D 00 04 03
    02 YY YY YY 08 02 03 19 00 EC FF 0D 00 04 03
    02 YY YY YY 08 02 03 D8 FF EC FF 0D 00 04 03
    02 YY YY YY 08 02 03 05 00 D8 FF 0D 00 04 03 0F
    At YY YY YY
    Code:
    XX 28 XX 28 50 CB 3A 08 40 2A 3E 08 00 00 00 00 
    54 2A 3E 08 89 23 0A 08

    Load Mega Stone
    Spoiler:
    Code:
    02 0D 04 00 17 0A 00 0C 0C 08 19 C2 00 C0 
    02 XX XX XX 08 29 04 00 00 00 00 00 00 00 00
    At XX XX XX
    Code:
    YY 28 YY 28 C0 CB 3A 08 F0 1C 23 08 00 00 00 00 
    44 71 3E 08 9D 5D 07 08

    Whiteout Screen
    Spoiler:
    Code:
    04 14 03 3D A8 0B 08 05 05 05 00 02 00 00 00
    10 00 FF FF 03 21 AA 0B 08 05 05 YY 28 02 00 00 00
    10 00 FF FF 05 03 21 AA 0B 08 05

    Return Screen
    Spoiler:
    Code:
    00 05 03 3D A8 0B 08 05 05 05 00 02 00 10 00 
    00 00 FF FF 03 B5 94 0B 08 05 03 01 00 05 00 0E 00 05 0B

    Show Mega Evolution Symbol
    Spoiler:
    Code:
    02 04 01 0A 03 19 72 00 3F 
    02 XX XX XX 08 82 00 05 0B 0D 08
    At XX XX XX
    Code:
    ZZ 28 ZZ 28 F8 CA 3A 08 F0 1C 23 08 00 00 00 00 
    FC 1C 23 08 D5 67 0B 08

    Emerald
    Spoiler:
    Buffer Particles
    Spoiler:
    Code:
    00 XX 28 00 YY 28 00 ZZ 28
    Where: XX 28 is the index for 'Mega Evolution Rainbow Particles'
    YY 28 is the index for 'Mega Stone Particle' and
    ZZ 28 is the index for 'Mega Evolution Symbol Particle'

    Charge Rainbow Particles
    Spoiler:
    Code:
    0A 02 0C 0C 08 1C 8C 00 C0 0D 03 03 05 5A 11 08
    02 06 02 00 00 00 06 00 00 00 0B 00 FF 2F
    0E XX XX XX 08 0E XX XX XX 08 0E XX XX XX 08 05 0B
    At XX XX XX
    Code:
    02 YY YY YY 08 02 03 28 00 F6 FF 0D 00 04 03
    02 YY YY YY 08 02 03 DD FF F6 FF 0D 00 04 03
    02 YY YY YY 08 02 03 0F 00 D8 FF 0D 00 04 03
    02 YY YY YY 08 02 03 F6 FF E0 FF 0D 00 04 03
    02 YY YY YY 08 02 03 19 00 EC FF 0D 00 04 03
    02 YY YY YY 08 02 03 D8 FF EC FF 0D 00 04 03
    02 YY YY YY 08 02 03 05 00 D8 FF 0D 00 04 03 0F
    At YY YY YY
    Code:
    XX 28 XX 28 8C 4A 52 08 C8 21 59 08 00 00 00 00
    DC 21 59 08 E1 E8 0F 08

    Load Mega Stone
    Spoiler:
    Code:
    02 0D 04 00 17 0A 00 0C 0C 08 19 C9 00 C0
    02 XX XX XX 08 29 04 00 00 00 00 00 00 00 00
    At XX XX XX
    Code:
    YY 28 YY 28 FC 4A 52 08 9C C6 2E 08 00 00 00 00
    94 68 59 08 C9 77 0A 08

    Whiteout Screen
    Spoiler:
    Code:
    04 14 03 65 66 11 08 05 05 05 00 02 00 00 00
    10 00 FF FF 03 49 68 11 08 05 05 YY 28 02 00 00 00
    10 00 FF FF 05 03 49 68 11 08 05

    Return Screen
    Spoiler:
    Code:
    00 05 03 65 66 11 08 05 05 05 00 02 00 10 00
    00 00 FF FF 03 DD 52 11 08 05 03 01 00 05 00 0E 00 05 0B

    Show Mega Evolution Symbol
    Spoiler:
    Code:
    02 04 01 0A 03 19 79 00 3F
    02 XX XX XX 08 82 00 05 0B 0D 08
    At XX XX XX
    Code:
    ZZ 28 ZZ 28 34 4A 52 08 9C C6 2E 08 00 00 00 00
    A8 C6 2E 08 79 2B 11 08



    Mega Evolution Particles.rar
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      #27   Link to this post, but load the entire thread.  
    Old June 14th, 2015 (4:13 AM).
    DizzyEgg's Avatar
    DizzyEgg DizzyEgg is offline
       
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      Quote:
      Originally Posted by MrDollSteak View Post
      Here's my animation for Mega Evolution!



      Some things to note:
      • It may not actually swap the sprite. If it doesn't, I can rejig it.
      • It requires custom particles that are attached to this post. If you need help with inserting the new particles just look at the link in my sig.
      • The target must be the user.
      • It doesn't restart the entry animation of the Pokemon or play the cry.
      I've tried to format it to show every individual aspect of the animation itself. To insert it, just place the strings side by side in the Rom without any spaces.

      Mega Evolution Animation
      Spoiler:
      Buffer Particles
      Spoiler:
      Code:
      00 XX 28 00 YY 28 00 ZZ 28
      Where: XX is the index for 'Mega Evolution Rainbow Particles'
      YY is the index for 'Mega Stone Particle' and
      ZZ is the index for 'Mega Evolution Symbol Particle'

      Charge Rainbow Particles
      Spoiler:
      Code:
      0A 02 0C 0C 08 1C 8C 00 C0 0D 03 03 05 5A 11 08
      02 06 02 00 00 00 06 00 00 00 0B 00 FF 2F
      0E XX XX XX 08 0E XX XX XX 08 0E XX XX XX 08 05 0B
      At XX XX XX
      Code:
      02 YY YY YY 02 03 28 00 F6 FF 0D 00 04 03
      02 YY YY YY 02 03 DD FF F6 FF 0D 00 04 03
      02 YY YY YY 02 03 0F 00 D8 FF 0D 00 04 03
      02 YY YY YY 02 03 F6 FF E0 FF 0D 00 04 03
      02 YY YY YY 02 03 19 00 EC FF 0D 00 04 03
      02 YY YY YY 02 03 D8 FF EC FF 0D 00 04 03
      02 YY YY YY 02 03 05 00 D8 FF 0D 00 04 03 0F
      At YY YY YY
      Code:
      XX 28 XX 28 8C 4A 52 08 C8 21 59 08 00 00 00 00
      DC 21 59 08 E1 E8 0F 08

      Load Mega Stone
      Spoiler:
      Code:
      02 0D 04 00 17 0A 00 0C 0C 08 19 C9 00 C0
      02 XX XX XX 08 29 04 00 00 00 00 00 00 00 00
      At XX XX XX
      Code:
      YY 28 YY 28 FC 4A 52 08 9C C6 2E 08 00 00 00 00
      94 68 59 08 C9 77 0A 08

      Whiteout Screen
      Spoiler:
      Code:
      04 14 03 65 66 11 08 05 05 05 00 02 00 00 00
      10 00 FF FF 03 49 68 11 08 05 05 1B 28 02 00 00 00
      10 00 FF FF 05 03 49 68 11 08 05

      Return Screen
      Spoiler:
      Code:
      00 05 03 65 66 11 08 05 05 05 00 02 00 10 00
      00 00 FF FF 01 00 05 00 0E 00 05 0B

      Show Mega Evolution Symbol
      Spoiler:
      Code:
      02 04 01 0A 03 19 79 00 3F
      02 XX XX XX 08 82 00 05 0B 0D 08
      At XX XX XX
      Code:
      ZZ 28 ZZ 28 34 4A 52 08 9C C6 2E 08 00 00 00 00
      A8 C6 2E 08 79 2B 11 08


      That's amazing. Are you going to insert this into your Fire Red rombase?
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        #28   Link to this post, but load the entire thread.  
      Old June 14th, 2015 (5:56 AM).
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      Kakarot1212 Kakarot1212 is offline
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      Quote:
      Originally Posted by gujiahao View Post
      Man, this chinese dude is awesome. I would also love to look into the code sometime. Could you maybe post it? That'd be awesomenesssz
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        #29   Link to this post, but load the entire thread.  
      Old June 16th, 2015 (5:31 AM).
      PokéMew's Avatar
      PokéMew PokéMew is offline
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      Quote:
      Originally Posted by Kakarot1212 View Post
      Man, this chinese dude is awesome. I would also love to look into the code sometime. Could you maybe post it? That'd be awesomenesssz
      Agreed...
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        #30   Link to this post, but load the entire thread.  
      Old June 17th, 2015 (2:20 PM).
      Touched's Avatar
      Touched Touched is offline
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        Quote:
        Originally Posted by Kakarot1212 View Post
        Man, this chinese dude is awesome. I would also love to look into the code sometime. Could you maybe post it? That'd be awesomenesssz
        Quote:
        Originally Posted by PokéMew View Post
        Agreed...
        I have my doubts as to whether that is even real. Anyway, even if it is, we're not getting the source.

        UPDATE: I've inserted MrDollSteak's animation (without custom particles - those you'll have to do manually). There should be another video soon.
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        Old June 17th, 2015 (3:52 PM).
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        PokéMew PokéMew is offline
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        Quote:
        Originally Posted by Touched View Post
        I have my doubts as to whether that is even real. Anyway, even if it is, we're not getting the source.

        UPDATE: I've inserted MrDollSteak's animation (without custom particles - those you'll have to do manually). There should be another video soon.
        Thats a good point. Without giving the source (and for a bad reason) its hard to tell whether thats even real, it just looks far too good to be true. The mega evo button is even animated ._.
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        Old June 17th, 2015 (7:33 PM).
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          Quote:
          Originally Posted by Touched View Post
          I have my doubts as to whether that is even real. Anyway, even if it is, we're not getting the source.

          UPDATE: I've inserted MrDollSteak's animation (without custom particles - those you'll have to do manually). There should be another video soon.
          This muk is giving me anxiety, lol. I'm so stoked.
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          Old June 18th, 2015 (9:28 AM).
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            Quote:
            Originally Posted by PokéMew View Post
            Thats a good point. Without giving the source (and for a bad reason) its hard to tell whether thats even real, it just looks far too good to be true. The mega evo button is even animated ._.
            I probably won't animate the button I add, but I will make it have a different palette for each state (on/off/disabled). I don't really think you're going to lose out on anything with my implementation.

            Anyway: I've fixed doubles! I guess I need to add AI support now.
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            Old June 24th, 2015 (4:07 AM).
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              I'm lost. Could anyone help?
              I don't know what "make" is. Do I download it? And how do I run "make && ./insert.py"? Do I have to open it in some kind of a program?
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              Old June 24th, 2015 (4:45 AM).
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                Quote:
                Originally Posted by DizzyEgg View Post
                I'm lost. Could anyone help?
                I don't know what "make" is. Do I download it? And how do I run "make && ./insert.py"? Do I have to open it in some kind of a program?
                Make is a utility used to automate compiling and other build tasks in order to create executables. GNU Make (an implementation of Make) should be included in devkitARM. If you have installed that, you should have it.

                "make && ./insert.py" is something that you run from a terminal. It is in fact two commands. You run make, and if it succeeds (&&), run insert.py, which handles the generation of the ROM (test.gba).
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                Old June 24th, 2015 (5:24 AM).
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                  Quote:

                  "make && ./insert.py" is something that you run from a terminal. It is in fact two commands. You run make, and if it succeeds (&&), run insert.py, which handles the generation of the ROM (test.gba).
                  Sorry to bother you again but what a terminal is? I googled around but to no avail.
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                  Old June 25th, 2015 (4:04 AM).
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                    Quote:
                    Originally Posted by DizzyEgg View Post
                    Sorry to bother you again but what a terminal is? I googled around but to no avail.
                    On Windows it's the Command Prompt or CMD.EXE.
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                    Old June 28th, 2015 (10:23 PM).
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                      I totally support this Mega Evo thingy. I hope you do it for Emerald.
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                      Old June 29th, 2015 (5:32 PM).
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                        UPDATE:
                        So I'm basically done. It works perfectly in doubles and the AI can now Mega Evolve. However, The priority of Mega Evolution isn't exactly like it is in Gen 6 and Mega Stones can be stolen, knocked off, etc. But those will all soon be fixed. Also, I haven't added a part that checks if you have a keystone or not. So there's no way of disabled Mega Evolutions yet. Lastly, I haven't added Primal Evolutions. But anyway, this is a huge amount of progress.

                        Essentially the only limiting factor now is the fact that we hardly have any sprites for Mega Pokemon :P
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                        Old June 29th, 2015 (5:33 PM).
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                        Quote:
                        Originally Posted by Touched View Post
                        UPDATE:
                        So I'm basically done. It works perfectly in doubles and the AI can now Mega Evolve. However, The priority of Mega Evolution isn't exactly like it is in Gen 6 and Mega Stones can be stolen, knocked off, etc. But those will all soon be fixed. Also, I haven't added a part that checks if you have a keystone or not. So there's no way of disabled Mega Evolutions yet. Lastly, I haven't added Primal Evolutions. But anyway, this is a huge amount of progress.

                        Essentially the only limiting factor now is the fact that we hardly have any sprites for Mega Pokemon :P
                        *Any decently-resized sprites
                        plz don't send sprites that look like they were split up and put back together
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                        Old June 29th, 2015 (5:47 PM).
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                        Quote:
                        Originally Posted by Touched View Post
                        UPDATE:
                        So I'm basically done. It works perfectly in doubles and the AI can now Mega Evolve. However, The priority of Mega Evolution isn't exactly like it is in Gen 6 and Mega Stones can be stolen, knocked off, etc. But those will all soon be fixed. Also, I haven't added a part that checks if you have a keystone or not. So there's no way of disabled Mega Evolutions yet. Lastly, I haven't added Primal Evolutions. But anyway, this is a huge amount of progress.

                        Essentially the only limiting factor now is the fact that we hardly have any sprites for Mega Pokemon :P
                        Good going Touched! Cant wait to see the finished project!
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                        Old June 30th, 2015 (1:44 AM).
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                          Quote:
                          Originally Posted by Touched View Post
                          UPDATE:
                          So I'm basically done. It works perfectly in doubles and the AI can now Mega Evolve. However, The priority of Mega Evolution isn't exactly like it is in Gen 6 and Mega Stones can be stolen, knocked off, etc. But those will all soon be fixed. Also, I haven't added a part that checks if you have a keystone or not. So there's no way of disabled Mega Evolutions yet. Lastly, I haven't added Primal Evolutions. But anyway, this is a huge amount of progress.

                          Essentially the only limiting factor now is the fact that we hardly have any sprites for Mega Pokemon :P
                          I would say a more public announcement is probably in order. Just something to get these images going. I know dollsteak was collecting them, but it doesn't look like he's having much luck on getting them.
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                          Old June 30th, 2015 (4:27 AM).
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                            Quote:
                            Originally Posted by Criminon View Post
                            I would say a more public announcement is probably in order. Just something to get these images going. I know dollsteak was collecting them, but it doesn't look like he's having much luck on getting them.
                            I don't know how you would make a "more public announcement". I was going to make a sort of mini hack (single area with items and Pokemon inserted, and a couple of trainer battles) with a few Megas and film a video of that, but it doesn't look like I'm gonna be able to get anyone to insert the Pokemon for me, map the area out, etc. I would rather not do that myself because it's time consuming and I'm lazy.

                            The main issue with the sprites is sizing. Megas are more detailed and often bigger (sometimes absurdly bigger, like Mega Rayquaza), making it difficult to fit in a 64x64 image. Additionally, many of the sprites are of poor quality or they don't fit the style of MrDollSteak's resource. This just compounds the issue. I'm not sure if more publicity will fix this.
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                            Old June 30th, 2015 (4:42 AM).
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                              Quote:
                              Originally Posted by Criminon View Post
                              I would say a more public announcement is probably in order. Just something to get these images going. I know dollsteak was collecting them, but it doesn't look like he's having much luck on getting them.
                              I don't collect them... I draw them from scratch.

                              The issue is very accurately described by Touched, that most of the submissions I get aren't of the necessary quality. I would agree that making a video is better than an announcement, because it shows people the sprites that should be used.
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                              Old June 30th, 2015 (8:31 AM).
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                                Hi, I'm having some trouble installing this... I downloaded devkitarm and put all the files in a folder, then all of the files from the mega evo zip from the github in the folder, and finally i put the python3 contents in. I made an empty folder called build, and then put a fresh firered named BPRE0.gba in the directory. I could not find a make.exe.. So I downloaded a gnu make (make.exe) and put it in the root. I went to cmd and went to the main root directory and typed in make && ./insert.py and at first it just said that there were no targets specified and no makefile found, so I made a file called makefile. What belongs inside the makefile? Some directory?
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                                Old June 30th, 2015 (1:48 PM).
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                                  This will be later avaible for Emerald?
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                                  Old June 30th, 2015 (2:19 PM).
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                                  Quote:
                                  Originally Posted by AtecainCorp. View Post
                                  This will be later avaible for Emerald?
                                  Quote:
                                  Originally Posted by Touched
                                  I will port to Emerald when it's completed.
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                                  Old June 30th, 2015 (3:18 PM).
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                                    Quote:
                                    Originally Posted by PokéMew View Post
                                    Quote:
                                    Originally Posted by AtecainCorp. View Post
                                    This will be later avaible for Emerald?
                                    Quote:
                                    Originally Posted by Touched View Post
                                    I will port to Emerald when it's completed.
                                    I should add, "if I feel like it" to that.

                                    I will at least make it easier for others to port. I.e. all the offsets needed in one file, so you can easily port. This will be done at the end, after I add all the configuration settings and documentation.

                                    However, I am now taking what I think is a well deserved break; you don't want me getting sick of this, now do you :P
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                                    Old June 30th, 2015 (6:13 PM). Edited June 30th, 2015 by Criminon.
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                                    Criminon Criminon is offline
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                                      Quote:
                                      Originally Posted by Touched View Post
                                      I don't know how you would make a "more public announcement". I was going to make a sort of mini hack (single area with items and Pokemon inserted, and a couple of trainer battles) with a few Megas and film a video of that, but it doesn't look like I'm gonna be able to get anyone to insert the Pokemon for me, map the area out, etc. I would rather not do that myself because it's time consuming and I'm lazy.

                                      The main issue with the sprites is sizing. Megas are more detailed and often bigger (sometimes absurdly bigger, like Mega Rayquaza), making it difficult to fit in a 64x64 image. Additionally, many of the sprites are of poor quality or they don't fit the style of MrDollSteak's resource. This just compounds the issue. I'm not sure if more publicity will fix this.
                                      I wouldn't mind doing it for you. I basically have 8 hours of free time each day. I wouldn't mind making a small demo area. What I meant by more publicity is turning it into a sticky, placing it in more places that deal with art. Possibly talking to smogon about it. Just doing small things to get people that wouldn't normally be on this site to send in sprites. I'm sure we would get a lot of garbage ones, but possibly reaching out to deviantart or places like it, we might have luck.

                                      Also I'm looking at the install instructions; I'm not seeing anything about items or anything about linking certain pokemon to this, so is it easily customizable? I'm sure it is, just curious before I start messing around with it.

                                      And Dollsteak I know you draw them as well as receive them from people, and you and I have talked about the quality of the sprites you have received, I was basically just reiterating.

                                      Quote:
                                      Originally Posted by Team Fail View Post
                                      For anyone that's using Windows to install this, I've updated the readme on Github to make the instructions more clear: https://github.com/Touched/MegaEvolution/blob/master/README.md
                                      Is it possible to send actual links to these required tools?
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                                        #50   Link to this post, but load the entire thread.  
                                      Old June 30th, 2015 (8:12 PM).
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                                      Criminon Criminon is offline
                                      Pokemon: Aqua Blue
                                         
                                        Join Date: Aug 2012
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                                        Quote:
                                        Originally Posted by Team Fail View Post
                                        A quick Google for them should be sufficient, so linking is really unnecessary.
                                        Just tiny things are off. DevKitARM seems to just return DevKitPro. Same thing? Who knows. I have nothing to base anything off of, so when googling, there are always doubts. I have installed DevkitPro, as well as Python. Not sure if I have the correct versions, etc.

                                        Just tiny things like that would help ensure that things go smoothly, and for someone like myself I just want to make sure I'm following everything to a T. Not meaning to be anal or anything; I've just never used these programs and there are way too many assumptions.
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