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Tool Type Effectiveness Editor: Adding New Types

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  #1    
Old January 29th, 2018 (2:05 PM). Edited January 31st, 2018 by Petuuuhhh.
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Hi,

Does anybody know how to add new types using Type Effectiveness Editor? I repointed after saving a new type, and now my ROM won't open with PGE's Attack Editor. I am using an expanded ROM with Mr. Dollsteak's Decap and Attack ROMbase.

Thank you,
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  #2    
Old February 18th, 2018 (2:12 AM).
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    try edit the "ini" file :)
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      #3    
    Old May 5th, 2018 (10:18 PM).
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      It's absurdly easy - Click Table>Add Type.

      I have not found out how to add those types to a Pokémon or Move, but that's because G3T can't see those extra types, even when TEE repoints correctly. You may need YAPE or G3Suite
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        #4    
      Old May 7th, 2018 (7:23 AM).
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      Quote:
      Originally Posted by BirdstarCat13 View Post
      It's absurdly easy - Click Table>Add Type.

      I have not found out how to add those types to a Pokémon or Move, but that's because G3T can't see those extra types, even when TEE repoints correctly. You may need YAPE or G3Suite
      It really is super easy! I figured it out long ago lol. Thank you for your help, however. :D
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        #5    
      Old May 7th, 2018 (9:40 AM).
      EchoTM EchoTM is offline
         
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        Would you care to share which version you're working on? I ask because I'd like to know how it works with the DS games (hopefully beyond). I'm sure that tons of hacks have their own resistance charts.
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          #6    
        Old May 8th, 2018 (10:07 AM).
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        Quote:
        Originally Posted by EchoTM View Post
        Would you care to share which version you're working on? I ask because I'd like to know how it works with the DS games (hopefully beyond). I'm sure that tons of hacks have their own resistance charts.
        Pokémon FireRed
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          #7    
        Old May 8th, 2018 (1:21 PM).
        EchoTM EchoTM is offline
           
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          I wasn't able to get it to work with TEE3 or any other Advanced title, all I got were pointer errors.
          I think you mentioned that you were just trying to add types right?
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            #8    
          Old May 8th, 2018 (2:46 PM).
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          Quote:
          Originally Posted by EchoTM View Post
          I wasn't able to get it to work with TEE3 or any other Advanced title, all I got were pointer errors.
          I think you mentioned that you were just trying to add types right?
          Yeah. It works with FireRed, I've been using it.
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            #9    
          Old May 8th, 2018 (3:12 PM). Edited May 8th, 2018 by EchoTM.
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            Well I'd be interested to get Fairy types in the older games. I think where I was running into a problem has something to do with trying to take the ??? box and have it function as a different type.


            THIUUUUUS

            So how did you manage to make the game recognize your other types? Does it just show up as "New Type" like it does in the editor?
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              #10    
            Old May 8th, 2018 (3:23 PM).
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            Quote:
            Originally Posted by EchoTM View Post
            Well I'd be interested to get Fairy types in the older games. I think where I was running into a problem has something to do with trying to take the ??? box and have it function as a different type.


            THIUUUUUS

            So how did you manage to make the game recognize your other types? Does it just show up as "New Type" like it does in the editor?
            I added a "Light" type and it would show up as Light type in-game.
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              #11    
            Old May 8th, 2018 (3:28 PM). Edited May 8th, 2018 by EchoTM.
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              Ooooookay, I got it.

              I tried to make it so that Dark is poor against Fire, Electric is good vs Dark- Fairy is poor against Electric, and finally Fire is good to Fairy.

              I'd be interested to know how you formatted the 'Light' type, Is it like "I had a light lunch today" or the actual light that comes on after flipping the switch.

              PS

              Is there a tool like YAPE that can change moves into that Light type?
              https://www.pokecommunity.com/showthread.php?t=311461 <---This?
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                #12    
              Old May 9th, 2018 (8:17 AM).
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              Quote:
              Originally Posted by EchoTM View Post
              Ooooookay, I got it.

              I tried to make it so that Dark is poor against Fire, Electric is good vs Dark- Fairy is poor against Electric, and finally Fire is good to Fairy.

              I'd be interested to know how you formatted the 'Light' type, Is it like "I had a light lunch today" or the actual light that comes on after flipping the switch.

              PS

              Is there a tool like YAPE that can change moves into that Light type?
              https://www.pokecommunity.com/showthread.php?t=311461 <---This?
              Yes, I have an expanded version of G3T that can make moves that type.
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