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Emerald Pokemon Emerald Final (updated 10/12/2019) Page 11

Started by dearman4 July 8th, 2018 6:27 PM
  • 76089 views
  • 274 replies

saturnreserch

saturnresearch

Seen July 24th, 2019
Posted July 23rd, 2019
1 posts
83 Days
Hey, first off just wanted to say this looks like an amazing update to the game and I'm so impressed by the attention paid to the details to make this incredible game even better. I'm a first-time ROM user so pardon my ignorance, but I downloaded the .zip of the latest version from here and inside there's only the option to play without the PSS (I would like to play with PSS) or to play but with day/night either not affecting battle screen or not at all in the game (I would like to play with d/n affecting the battle screen). Am I doing something wrong here? thanks.

RichterSnipes

Viewer Beware

Age 26
Male
USA
Seen 1 Week Ago
Posted 1 Week Ago
444 posts
8 Years
Hey, first off just wanted to say this looks like an amazing update to the game and I'm so impressed by the attention paid to the details to make this incredible game even better. I'm a first-time ROM user so pardon my ignorance, but I downloaded the .zip of the latest version from here and inside there's only the option to play without the PSS (I would like to play with PSS) or to play but with day/night either not affecting battle screen or not at all in the game (I would like to play with d/n affecting the battle screen). Am I doing something wrong here? thanks.
The hack doesn't have day/night palette switching in battles anymore due to a game-breaking bug with it in the Fortree City Gym. The two main patches are for whether or not you want day/night palettes in the overworld. There's two other patches that don't implement the P/S/S split, along with other optional patches for you to add after applying one of the four base patches (with or without day/night, and with or without the split)
My hack:

dearman4

Age 27
Male
Michigan
Seen 1 Hour Ago
Posted 1 Hour Ago
187 posts
1.9 Years
Hey, first off just wanted to say this looks like an amazing update to the game and I'm so impressed by the attention paid to the details to make this incredible game even better. I'm a first-time ROM user so pardon my ignorance, but I downloaded the .zip of the latest version from here and inside there's only the option to play without the PSS (I would like to play with PSS) or to play but with day/night either not affecting battle screen or not at all in the game (I would like to play with d/n affecting the battle screen). Am I doing something wrong here? thanks.
The versions with the PSS are in the root of the ZIP file, so as soon as you open it up, they're right there along with the Lunar IPS program.
As RichterSnipes said, there's a game breaking bug with the Day/Night Cycle in Battle version that I've as of yet been unable to fix so until I can I'll leave it out.

Any more issues with trying to get it working feel free to shoot me a message! I'd be happy to walk you through if it's your first time attempting to use ROMs and IPS patching, it's a bit odd at first lol.

Hope you like it :)
Seen July 28th, 2019
Posted July 28th, 2019
3 posts
190 Days
Hey,

I think I have found a bug while playing this rom hack. I was waiting for the week to pass to get the Frustration TM off the man in Pacifidlog Town and on the penultimate day I went to Shoal Cave and changed the clock within the cavern to make it low tide. When I returned to the guy in Pacidiflog he said it would be 124 days before he had another TM for me. I'm guessing this is due to the clock change as I was playing normally before then.

I've also really been enjoying the EV training cave, it being the first time I've actually bothered to properly EV train. Just one suggestion about the training cave, would it be possible to get an NPC similar to the one in the daycare in the EV training cave? I feel it would make the process a whole lot faster if you could train in the cave and check your EVs immediately. But it's not a huge deal if that's a pain to implement.

Otherwise the rom is fantastic. I'm definitely really looking forward to your updates coming out.

dearman4

Age 27
Male
Michigan
Seen 1 Hour Ago
Posted 1 Hour Ago
187 posts
1.9 Years
Hey,

I think I have found a bug while playing this rom hack. I was waiting for the week to pass to get the Frustration TM off the man in Pacifidlog Town and on the penultimate day I went to Shoal Cave and changed the clock within the cavern to make it low tide. When I returned to the guy in Pacidiflog he said it would be 124 days before he had another TM for me. I'm guessing this is due to the clock change as I was playing normally before then.

I've also really been enjoying the EV training cave, it being the first time I've actually bothered to properly EV train. Just one suggestion about the training cave, would it be possible to get an NPC similar to the one in the daycare in the EV training cave? I feel it would make the process a whole lot faster if you could train in the cave and check your EVs immediately. But it's not a huge deal if that's a pain to implement.

Otherwise the rom is fantastic. I'm definitely really looking forward to your updates coming out.
Hm... I could just have that NPC give both TMs when you talk to him, I didn't know changing the time would do that!

With the EV training cave, you make a valid point, tbh when I'm playing I just use a high PP move like Tackle and do some quick math (35x3=105 or with the Macho Brace 35x6=210) and figure whether I go for two or three trips, 42 total pokemon defeated with the Macho Brace to fully train one stat. So it's not entirely necessary to have a way to check while you're there, I've seen other ROM hacks use the Devon Scope to open up that same EV/IV screen and that's something I could look into, but I'd rather not put any more NPCs in the cave.

I'm glad you're enjoying it and your suggestions are always appreciated! :)
Seen July 28th, 2019
Posted July 28th, 2019
3 posts
190 Days
I'm guessing the bug may be something which was implemented in the original game to dis-incentivise people changing the clock.

I agree, that the cave lacking an EV/IV NPC is only really a minor inconvenience; however, I think the Devon Scope would be a great way to implement it, given it'll allow you to have general access to EVs/IVs throughout the game.

I have also noticed another bug concerning the Hyper Training person in DevonCorp after you beat Steven. He asks for $60,000 each time you go to Hyper Train; however, if you just press that you would like to continue it will let you do so with whatever money you have on hand (i.e. less than $60,000). I've tested it a bit and it works with having $8k, $11k, $15k. It simply zeroes the money you have on hand but will max all IVs regardless. Following on from that, would it be possible to make it such that Steven could be rebattled? One thing which is unfortunate about beating him is that you cannot fight him again. In the actual game I would just save beforehand and reset after battling him, but given he needs to be beaten to access the Hyper Training person, that is no longer viable.

I was also thinking that given the secret bases no longer serve the same purpose as the original game (battling friends you have linked with) it could be interesting to have different trainers (such as May) set up in Secret Bases around Hoenn to help provide a bit more battling interest post-game, outside of Battle Frontier. I understand this is technically outside of the vanilla Emerald approach you have taken so no problem if it doesn't fit into your overall plan. However, it could be a fun way to make the most of the mechanic.

dearman4

Age 27
Male
Michigan
Seen 1 Hour Ago
Posted 1 Hour Ago
187 posts
1.9 Years
I'm pleasantly surprised to find this seems to work flawlessly when patching over a New Moemon Emerald rom. I guess Emerald Final doesn't make any changes to sprites or anything that would conflict with it.
There MAY be an issue with Kirlia's sprite, since I had to re-import it but I used the same address so maybe not. Hope you enjoy it!
Seen 2 Hours Ago
Posted 1 Day Ago
60 posts
275 Days
I'm pleasantly surprised to find this seems to work flawlessly when patching over a New Moemon Emerald rom. I guess Emerald Final doesn't make any changes to sprites or anything that would conflict with it.
That made me excited to try this out. I would've tried it out without the Moemon capability, but still. I think this problem came from applying the Moemon patch, I can't pick berries off trees. Not a big deal since I hardly use them.

Chi_Virus

Cry Creator and Whovian

Male
Seen 6 Days Ago
Posted 3 Weeks Ago
8 posts
272 Days
So, here's a problem...



Other than that, I'm enjoying things immensely!

dearman4

Age 27
Male
Michigan
Seen 1 Hour Ago
Posted 1 Hour Ago
187 posts
1.9 Years
So, here's a problem...



Other than that, I'm enjoying things immensely!
I'm aware of that glitch, and currently unable to fix it, but luckily it doesn't really affect the game. If I can find a way to fix it, I will! Thanks for bringing it up all the same, and I'm glad you're enjoying it!
Seen 3 Weeks Ago
Posted 3 Weeks Ago
2 posts
29 Days
dearman4, first off, amazing hack. Thank you so much for making this. I love how you tried to keep it as original as possible while adding various helpful things like reusable TMs and all catchable pokemon. I haven't really found anything to report, but I am wondering if there's a list showing where pokemon are, possibly including the percentage of how rare it is to find them? Cause I saw a Hitmonchan in the desert and accidentally fainted it, a d I've been running around for 30 minutes without seeing another one. I've seen comments mentioning a "README" but I haven't found the actual thing anywhere, so could you maybe comment the link, or let me know if there's another list somewhere?

dearman4

Age 27
Male
Michigan
Seen 1 Hour Ago
Posted 1 Hour Ago
187 posts
1.9 Years
dearman4, first off, amazing hack. Thank you so much for making this. I love how you tried to keep it as original as possible while adding various helpful things like reusable TMs and all catchable pokemon. I haven't really found anything to report, but I am wondering if there's a list showing where pokemon are, possibly including the percentage of how rare it is to find them? Cause I saw a Hitmonchan in the desert and accidentally fainted it, a d I've been running around for 30 minutes without seeing another one. I've seen comments mentioning a "README" but I haven't found the actual thing anywhere, so could you maybe comment the link, or let me know if there's another list somewhere?
I'm so glad you are enjoying it! There are still a few things that need some work that have been giving me a lot of trouble but I'm hoping to have them resolved soon.

In either the archive or the DropBox link on the first post, there's a README folder, and inside is a file named "Wild Encounter List" which is an .xhtml file that will open up in your browser and that lists all the locations with wild pokemon, which ones are where (such as surfing vs fishing, as well as the different Rods needed), and the encounter chance of each. Hitmonlee and Hitmonchan are both 1% encounters so you'll need a touch of luck to find them. Just make sure if you use the DropBox version, you download the file and then open it or else it opens up as a text file rather than an .xhtml file.

Any other issues feel free to comment here or send me a message!
Seen 3 Weeks Ago
Posted 3 Weeks Ago
2 posts
29 Days
Thanks alot man, I appreciate it. I did find one slight glitch, though it doesn't affect gameplay. When you enter Fortree city gym, the levers you have to walk into to get to the trainers/gym leader, they glitch out and turn into like a f**ked up version of your character, that moves when you move. Like I said, it doesn't affect gameplay, it's just visual. Can also be easily passed up by going into your bag/pokemon list and exiting out. Just figured I'd let you know, and I'll keep a lookout for any other bugs/glitches I find.

dearman4

Age 27
Male
Michigan
Seen 1 Hour Ago
Posted 1 Hour Ago
187 posts
1.9 Years
Thanks alot man, I appreciate it. I did find one slight glitch, though it doesn't affect gameplay. When you enter Fortree city gym, the levers you have to walk into to get to the trainers/gym leader, they glitch out and turn into like a f**ked up version of your character, that moves when you move. Like I said, it doesn't affect gameplay, it's just visual. Can also be easily passed up by going into your bag/pokemon list and exiting out. Just figured I'd let you know, and I'll keep a lookout for any other bugs/glitches I find.
Thought I had fixed that one tbh... Appreciate the heads up!
Seen 10 Hours Ago
Posted 10 Hours Ago
2 posts
12 Days
I found this hack a couple of days ago and i've been really tempted to fully play it but there is a slight problem.

I want to fully beat it: Pokédex, Contests and Battle Frontier. And both the 1% chances + the EXP grind are really an impediment more than a fun feature.

If you are open to requests, I would be really grateful to have a 5% chance instead of 1%. Would make such a huge difference when catching all those Pokémon. I get you have to be patient if you want to get your favorite starter, but I remember having to catch 2 Pokémon with a 1% chance in Drayano's romhacks (because the King's Rock was bugged) and it took me several HOURS. It's not a very entertaining task when you have to do it a dozen or even more times to get all those 1% Pokémon - even harder if you want to have a living Dex and need to catch 3 of them everytime.

For the EXP, i think it's a super grind having to battle the E4 over and over and over to get Pokémon like Dragonite/ Tyranitar/ Metagross/ Salamence and stuff to level 50, just so you can have it on your dex. Same happens with grinding for the Battle Frontier - reaching the level 50 is a boring grind, and the level 100 option is pretty much impossible.

Couldn't there be a sign in the EV cave where you can battle a team of non-attacking (only Struggle) Blisseys for easy XP?

Pokémon Insurgence had a cave with Trainers like this, 6 Blisseys with only Heal Pulse. You pay a little cash, choose the level (10-20-30 all the way to 100), and get your easy XP.

If you don't want to overcomplicate, you can just take a place like the Smeargle cave and make it so the only encounter are LV50 Blisseys or something like that. XP doesn't really matter after beating Steven anyways, but let's say I want to have a perfect Swampert for the Battle Frontier.

1)Passing Nature is super easy with a Ditto
2)IVs can be perfected with money
3)EVs can be perfected in the cave
4)But levelling all the way to 50 is a grind. Level 100 is impossible.

And I think that's it. Sorry for the wall text and let me say this is 100% the best QoL Emerald hack around here. It's so close to being absolutely perfect for everyone to play (casuals, completionists, old schools, new-gen players, everyone!) with the different options like being able to choose if you want PSS, updated moves or not, and things like that.

TL;DR: 1% encounters are evil, grinding is boring :(

dearman4

Age 27
Male
Michigan
Seen 1 Hour Ago
Posted 1 Hour Ago
187 posts
1.9 Years
I found this hack a couple of days ago and i've been really tempted to fully play it but there is a slight problem.

I want to fully beat it: Pokédex, Contests and Battle Frontier. And both the 1% chances + the EXP grind are really an impediment more than a fun feature.

If you are open to requests, I would be really grateful to have a 5% chance instead of 1%. Would make such a huge difference when catching all those Pokémon. I get you have to be patient if you want to get your favorite starter, but I remember having to catch 2 Pokémon with a 1% chance in Drayano's romhacks (because the King's Rock was bugged) and it took me several HOURS. It's not a very entertaining task when you have to do it a dozen or even more times to get all those 1% Pokémon - even harder if you want to have a living Dex and need to catch 3 of them everytime.

For the EXP, i think it's a super grind having to battle the E4 over and over and over to get Pokémon like Dragonite/ Tyranitar/ Metagross/ Salamence and stuff to level 50, just so you can have it on your dex. Same happens with grinding for the Battle Frontier - reaching the level 50 is a boring grind, and the level 100 option is pretty much impossible.

Couldn't there be a sign in the EV cave where you can battle a team of non-attacking (only Struggle) Blisseys for easy XP?

Pokémon Insurgence had a cave with Trainers like this, 6 Blisseys with only Heal Pulse. You pay a little cash, choose the level (10-20-30 all the way to 100), and get your easy XP.

If you don't want to overcomplicate, you can just take a place like the Smeargle cave and make it so the only encounter are LV50 Blisseys or something like that. XP doesn't really matter after beating Steven anyways, but let's say I want to have a perfect Swampert for the Battle Frontier.

1)Passing Nature is super easy with a Ditto
2)IVs can be perfected with money
3)EVs can be perfected in the cave
4)But levelling all the way to 50 is a grind. Level 100 is impossible.

And I think that's it. Sorry for the wall text and let me say this is 100% the best QoL Emerald hack around here. It's so close to being absolutely perfect for everyone to play (casuals, completionists, old schools, new-gen players, everyone!) with the different options like being able to choose if you want PSS, updated moves or not, and things like that.

TL;DR: 1% encounters are evil, grinding is boring :(
I've actually been toying around with the idea of having an NPC at the Battle Frontier that would just set your Pokémon's level to 50 for a fee, doing so for level 100 seems too much imo. I definitely want some easier method for leveling but a bunch of Blisseys isn't quite what I'm thinking...

Currently I'm trying to get a nature switching system in place but other than having 25 different NPCs (one for each nature) I'm having trouble getting it to work.

Maybe I'm just lucky with 1% chances but I've never had much of a problem with them especially with using the speed up feature of emulators, once I get around to static legendary encounters I'll have to edit the wilds anyway and I can look into softening the chances of low encounter rates, maybe make it a separate patch for a more casual play through...

I appreciate you taking the time to comment and you have some valid suggestions that I'll think on, glad you like what I've done so far and want to see it get better, thank you! :)

dearman4

Age 27
Male
Michigan
Seen 1 Hour Ago
Posted 1 Hour Ago
187 posts
1.9 Years
Update today, finally was able to get nature changing to work without breaking immersion (in my opinion anyway) there are three small buildings around the Battle Frontier's Pokecenter that have been changed to therapy centers to help your Pokemon's behaviors (natures), though they must be deposited for the stats to re-calculate, the NPCs all remind you of this.
Also I have added the same IV/EV viewing script to the nurse in the EV training cave, after healing she offers to show them to you.
Lastly there is a new NPC at the Battle Point Exchange counter (where BP are traded for items/secret base decorations) who will set a pokemon's level to 50 for only $15,000. My reasoning for that number is that with one run through the Elite Four with the Amulet Coin will give enough money to afford to re-level three pokemon. NOTE: When using this NPC to level a pokemon, the EVs are not calculated UNLESS an organic level-up occurs before or after, so my suggestion is after breeding a new pokemon (maybe after using the IV perfector, ability switcher, and nature switcher to make a perfect pokemon 😉) you EV train it at the cave until you hit the max EVs and then give it an Exp Share and run through some higher level battles (Elite Four, Sky Pillar wilds, etc) until it levels up through EXP or just use a rare candy so its EVs will be added into its stats and THEN hit the auto-leveler so it will be completely Battle Frontier ready!

As usual, any feedback/suggestions always will be appreciated! Hope you all enjoy the new update.

PageEmperor

Insert something creative here

Male
with an axe
Seen 1 Day Ago
Posted 1 Day Ago
10,873 posts
4.2 Years
So... is the main story complete? Can we beat the champion here?

dearman4

Age 27
Male
Michigan
Seen 1 Hour Ago
Posted 1 Hour Ago
187 posts
1.9 Years
So... is the main story complete? Can we beat the champion here?
The story is unchanged from vanilla, Wallace and Steven are completely untouched in Emerald Final. The goal of this hack is mainly QoL improvements and such.

PageEmperor

Insert something creative here

Male
with an axe
Seen 1 Day Ago
Posted 1 Day Ago
10,873 posts
4.2 Years
Ok, so I can beat the champion and complete the game. Ok, thanks.

dearman4

Age 27
Male
Michigan
Seen 1 Hour Ago
Posted 1 Hour Ago
187 posts
1.9 Years
Hell yeah man, now this is looking perfect. Nature changer + auto level-up for the Battle Frontier? I don't care about the 1% chances, getting the 4 star Trainer card sounds fun as hell now!

A big question: what happens if let's say you have a lvl 60 Pokemon and talk to the guy who sets your level to 50. Will it work?
Yep, it works both ways, otherwise you wouldn't be able to get dragonite or salamence. Still costs the same, too.
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