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FireRed Touhou Puppet Play Enhanced (Reloaded)

Started by Zeta Sukuna July 16th, 2016 9:08 AM
  • 38492 views
  • 117 replies

Zeta Sukuna

Descendant of the Inchlings

Age 26
Southern Florida
Seen 4 Hours Ago
Posted September 13th, 2019
1,615 posts
11.7 Years
Touhou Puppet Play Enhanced (Reloaded)

A hack of Pokemon Fire Red (U)(Squirrels)

What is Touhoumon?:
Much like Machomuu, I shall give you a bit of a description of what Touhoumon is. Touhoumon is a rom hack of pokemon that replaces them with touhou characters, hence the name. It's similar to Moemon in that regard, but unlike (most) versions of Moemon, Touhoumon actually changes the mons themselves, the moves, type interactions, and as of the '1.8' version of Touhoumon, the types themselves. The original hacks for Touhoumon eventually became templates, in both Japan and the West, to make their own hacks. Notable examples include Touhoumon Purple, Touhoumon Another World, Touhoumon Gensokyo Scenario (which hasn't been released as of the writing of this thread), and Touhou Puppet Play Enhanced.

Touhou Puppet Play Enhanced is the one that we'll concern ourselves with mostly here. The original version of this was created as a compilation patch in Japan, adding a bunch of touhoumon patches together to try to add in more to the game. The patches I remember are the "Johto" patch, and the "Sliding Evolutions" patch. Eventually, Aichiya Sanae, the author of Touhoumon Another World and World Link ported it over to an English version of Fire Red, and translated it. It's remembered fondly, and is probably overall the best of the three 'major' hacks he's credited to.

Why does THIS hack exist?:
Unfortunately, this compilation still had problems. The maps of Johto were rather lazy overall, the trainer balance was non-existant, there were some rather odd choices in pacing between the regions, and the slide evolution system broke the game into little pieces. I saw all of these, and in my boredom decided: "You know what? Let's fix this up a bit for myself."

And so I tried, at the very least. Whether I succeeded, I don't know, but I put a lot of my heart in it. Eventually it got to the point where, I put so much work into it, that I thought it'd be a shame to just keep it to myself. And that's why you're reading this today.

Features:
I won't be able to get them all in here. My memory is bad, and my foresight is bad enough to make sure that I didn't exactly take notes on most of them. But I'll try to get all of the ones I remember. A lot of these are native to "Enhanced", but this might be helpful for those who haven't played the original.

- Physical/Special split
- Three Regions: Kanto, Sevii, and Johto
- Edited Trainers and Gym Leaders
- Enemies with EVs
- Slightly expanded plot
- The ability to evolve your team beyond the 'Kanto Dex' limitations before beating the Elite 4.
- Various Battle Music changes.

There's probably more, but as I mentioned, I can't remember them all right now. It's mostly a rebalancing hack anyway.

Screenshots:
Spoiler:





Known Bugs:
Spoiler:
- Blue's sprite in the intro is Renko. I don't entirely know how to change this, either.

- A warning that, due to fixing for mGBA and M-VBA compatibility, something may have ended up getting messed up. I do not know what this is, so be on the lookout.


Credits:
Spoiler:
- Aichiya Sanae, for putting together this hack to begin with.

- Neotornado (If he has an account here and it's not named that, I don't know what it is), for helping rebalance many of the routes in Kanto and the Sevii Islands, fixing the 'Shard' Evolution process to occur before you get the national dex, rebalancing the Ten Desires (and a few other) mons some, changing the Game Corner prises, help with some EVs, general advice, and help on testing.

- Jambo51 for some of the ASM I added to this hack, such as the regional music.

- Hopeless Masquerade (Currently "Lost") from Pokecommunity, for making the trainer editor that made this possible

- Pokemon Liquid Crystal and Pokemon Shiny Gold Sigma for Silver sprites (If either party has a problem with this, I will remove the most recent version of the hack)

- The Maker of Pokemon Shiny Gold Sigma for where I found the Jessie and James battle sprite. If someone knows where it actually comes from, let me know and I will give proper credit.

- The various toolmakers and other people credited in the original version.

- DoesntKnowHowtoPlay for making the trainer EV ASM.

- The maker(s) of the japanese ROM hack "ポケットモンスター フレイムレッド", or, "Pokemon Flame/Flare Red", for many of the maps used in the Johto segment of this game. While not perfect due to redoing them by hand, or just having slightly different ideas and changing parts of it, I did use these maps. (Oh god, I hope I got the names right).


Downloads (Updated 6/13/2019):

Zeta Sukuna

Descendant of the Inchlings

Age 26
Southern Florida
Seen 4 Hours Ago
Posted September 13th, 2019
1,615 posts
11.7 Years
SO...is this the FIrered version of Touhoumon Purple? The less of aichiya sanae's influence, the better
I wouldn't really even say it's a 'Touhoumon Purple'. I wasn't really inspired by it, anyway. I just wanted to make TPPE more fun for myself, so I edited it. This is just the result of what I found to be more fun, really. (Also, despite everything, most of the fault for the content in this hack is due to the Japanese patches more than anything. Aichiya just compiled it.)

And it's basically as done as I think I'll be able to get it. Maybe some bug fixes in the future if I'm ever able to do so, but that's about it.
Seen January 18th, 2017
Posted January 11th, 2017
116 posts
7.2 Years
SO...is this the FIrered version of Touhoumon Purple? The less of aichiya sanae's influence, the better
The only influence of Aichiya's in TPPE was the translation, most unbalanced and bad things in it were because of original TPP and Japanese fan-patches.

World Link and Another World were broken pieces of muk, but actualy TPPE was an awesome piece of Aichiya's work.

DatLuxrayDoe

Team Moemon

Male
Pokemon World
Seen August 6th, 2016
Posted August 5th, 2016
9 posts
3.2 Years
I wouldn't really even say it's a 'Touhoumon Purple'. I wasn't really inspired by it, anyway. I just wanted to make TPPE more fun for myself, so I edited it. This is just the result of what I found to be more fun, really. (Also, despite everything, most of the fault for the content in this hack is due to the Japanese patches more than anything. Aichiya just compiled it.)

And it's basically as done as I think I'll be able to get it. Maybe some bug fixes in the future if I'm ever able to do so, but that's about it.
Well Zeta Patchouli, you've done a fantastic job. Thanks so much for such a great adaptation and well, overall bug fix that is clearly noticeable in some of the other Touhoumon games.

If I may say, ever since Moemon and Touhoumon became at thing, I've actually spent more time playing Pokemon now and less time playing everything else... ehh, what can I say, the anime loser in me can't help it.
DatLuxrayDoe

Murkrow

Nasty Plotting

Seen July 13th, 2019
Posted June 2nd, 2019
584 posts
11.8 Years
The only influence of Aichiya's in TPPE was the translation, most unbalanced and bad things in it were because of original TPP and Japanese fan-patches.

World Link and Another World were broken pieces of ****, but actualy TPPE was an awesome piece of Aichiya's work.
he had many chances to go back and fix up some of the broken stuff he made, but didn't and have to let others pick up the pieces. so in my my eyes hes **** irregardless of what else he has done. hes not the only touhou fan in the world that knows both japanese and english, so even he didn't translate tppe someone else would have picked it up eventually. but this is all a long time ago so whatever.

Zeta Sukuna

Descendant of the Inchlings

Age 26
Southern Florida
Seen 4 Hours Ago
Posted September 13th, 2019
1,615 posts
11.7 Years
It appears NUPS won't let me patch it. It's saying "the patch is corrupt" and stopping it from patching, even if I click Ignore.
How odd, I tried to patch it to a clean rom and it worked for me even without clicking Ignore. Possibly try another rom? Redownload? I don't know what else could be the problem.

someguy.fromnevada

I don't know anymore...

Male
Seen August 17th, 2016
Posted August 17th, 2016
135 posts
3.2 Years
It appears NUPS won't let me patch it. It's saying "the patch is corrupt" and stopping it from patching, even if I click Ignore.
Why not just download it pre-patched?

Or better yet, have someone patch it for you then them link it?

Cause I got this pre-patched from someone else and been playing it for quite some time now.

someguy.fromnevada

I don't know anymore...

Male
Seen August 17th, 2016
Posted August 17th, 2016
135 posts
3.2 Years
Very minor bugfix update:
Changed a "Daiyousei" encounter on Route 22 into the proper Chibi encounter.
Does this mean a new download... or wait until more bugs have been ironed out? Cause so far, I haven't had any serious issues, nor did I even notice that bug to begin with. Right now, I'm just trying to fill up the BonekaDex.

ZephyrValgale

Age 24
Male
Somewhere on Florida's Gulf Coast
Seen 5 Days Ago
Posted October 17th, 2017
11 posts
8.6 Years
I want to play this hack, but every time I try to run the patched ROM, I get a white screen.

Is the final filesize supposed to be 16MB? Or 32? Because the patch spits out a 16MB ROM, and if it's supposed to be the latter, then it's clearly overwriting stuff the game needs to run.

someguy.fromnevada

I don't know anymore...

Male
Seen August 17th, 2016
Posted August 17th, 2016
135 posts
3.2 Years
I want to play this hack, but every time I try to run the patched ROM, I get a white screen.

Is the final filesize supposed to be 16MB? Or 32? Because the patch spits out a 16MB ROM, and if it's supposed to be the latter, then it's clearly overwriting stuff the game needs to run.
Patch it to (1636) FireRed (U) with a UPS Patcher like Tsukuyomi or something, then play the game with Automatic + Flash 128K.

If it still doesn't work, then I can patch it for you and give you a link to the patched file.

ZephyrValgale

Age 24
Male
Somewhere on Florida's Gulf Coast
Seen 5 Days Ago
Posted October 17th, 2017
11 posts
8.6 Years
Patch it to (1636) FireRed (U) with a UPS Patcher like Tsukuyomi or something, then play the game with Automatic + Flash 128K.

If it still doesn't work, then I can patch it for you and give you a link to the patched file.
Thing is, I used that exact ROM, and when I tried Tsukuyomi it spit out a file to the tune of 128KB.

You can try, but I'm fairly certain Zeta borked the new patch.

someguy.fromnevada

I don't know anymore...

Male
Seen August 17th, 2016
Posted August 17th, 2016
135 posts
3.2 Years
Thing is, I used that exact ROM, and when I tried Tsukuyomi it spit out a file to the tune of 128KB.

You can try, but I'm fairly certain Zeta borked the new patch.
Yup, you're right. Zeta, the UPS file is crap, it doesn't work. It generates FILENAME.gba.UTM files.

ZephyrValgale

Age 24
Male
Somewhere on Florida's Gulf Coast
Seen 5 Days Ago
Posted October 17th, 2017
11 posts
8.6 Years
Yup, you're right. Zeta, the UPS file is crap, it doesn't work. It generates FILENAME.gba.UTM files.
In that case, mind sharing the old patch? The only difference between this version and the last is one encounter, and any joe schmoe can use A-Map to edit those.

someguy.fromnevada

I don't know anymore...

Male
Seen August 17th, 2016
Posted August 17th, 2016
135 posts
3.2 Years
Then just PM me the link to the prepatched ROM, since I'm fairly certain publicly linking ROMs is against site rules.
No, I mean the newest patch is crap and the old patch I no longer have, which means I don't even have it patched. :( Both of us have to wait for Zeta to come back and fix this.
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