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Female
NY
Seen 5 Hours Ago
Posted 1 Week Ago
689 posts
3.3 Years
Pokmon Polished Crystal

Hack of: Crystal version (using the pokecrystal disassembly)

Polished Crystal now has a Discord server!


Introduction

Polished Crystal is, as the title says, Crystal version but improved. I've had vague plans to make a Pokmon game for years, starting with a folder full of map drawings in middle school, but Mateo's Red++ inspired me to make this one, and I hope to do for Gen 2 what he's doing for Gen 1.

The storyline is the sameyou start in New Bark Town, beat the Johto gyms and the Elite Four, then move on to Kanto and fight Red. However, I've added new Pokmon, new moves, new mechanics, new maps, new events, new trainers, new items, new bugs, and Red is not even the end of the game. I've also moderately increased the difficulty, although this probably needs tuning.

Wait, new bugs? I mean fixed bugs. Probably there are new bugs too, so I'd like you to help find them.


Features

This isn't a complete list, just a summary of the notable ones.

Pokmon:
  • The entire Pokdex of 253 Pokmon can be caught in one game. Some Pokmon, like Houndour, Murkrow, and Misdreavus, are available at sensible locations in Johto without having to wait for Kanto.
  • Added: Leafeon, Glaceon, Sylveon, Togekiss, Weavile, Honchkrow, Mismagius, Electivire, Magmortar, Magnezone, Tangrowth, Rhyperior, Porygon-Z, Yanmega, Gliscor, Mamoswine, and Munchlax.
  • Removed: Spearow, Fearow, Lickitung, Goldeen, Seaking, Hoppip, Skiploom, Jumpluff, Shuckle, Aipom, Stantler, Cleffa, Igglybuff, Smoochum, and Delibird. (I miss them too. :( )
  • New evolution methods work, like Eevee evolving into Glaceon near Ice Rock, or Yanma evolving into Yanmega when knowing AncientPower.
  • Item trade evolutions (like Seadra holding a Dragon Scale) now evolve by leveling up while holding the item.
  • Machoke, Graveler, Haunter, and Kadabra evolve by having sufficient stat exp in Attack, Defense, Speed, and Special respectively (five Protein, Iron, Carbos, or Calcium is enough).
  • Magneton evolves into Magnezone near the Lodestone in Rock Tunnel.

Moves:
  • Added: Aerial Ace, Air Slash, Aqua Tail, Astonish, Avalanche, Bug Buzz, Bulk Up, Bullet Punch, Calm Mind, Dark Pulse, DazzlinGleam, Disarm Voice, Dragon Claw, Dragon Dance, Dragon Pulse, Drain Kiss, Earth Power, Energy Ball, Extrasensory, Fairy Wind, Flare Blitz, Flash Cannon, Focus Blast, Gunk Shot, Hail, Hex, Hone Claws, Hurricane, Hyper Voice, Ice Shard, Icicle Crash, Iron Head, Metal Sound, Moonblast, Nasty Plot, Night Slash, Play Rough, Poison Jab, Power Gem, Psystrike, Seed Bomb, Shadow Claw, Stone Edge, Water Pulse, Wild Charge, Will-O-Wisp, X-Scissor, and Zen Headbutt.
  • Removed: Acid Armor, Amnesia, Barrage, Beat Up, Bide, Bind, Bone Club, Bone Rush, Bubble, Clamp, Comet Punch, Constrict, Conversion2, Cotton Spore, Detect, Fissure, Frustration, Guillotine, Horn Drill, Jump Kick, Kinesis, Lovely Kiss, Meditate, Mega Kick, Mega Punch, Mimic, Mind Reader, Mirror Move, Poison Gas, Powder Snow, Present, Psych Up, Psywave, Razor Wind, Rolling Kick, Sharpen, Skull Bash, Smog, Snore, Spider Web, Spite, Sweet Scent, Synthesis, Tail Whip, Vice Grip, and Withdraw.
  • Learnsets have been updated close to Gen VI, with missing moves replaced by similar, egg, TM, or event-exclusive moves.

Battle mechanics:
  • The Fairy type, with the Pink Bow as its type-enhancing item.
  • Type chart, base stats, and move attributes all updated to Gen VI.
  • Physical/Special/Status split.
  • Natures (determined from DVs since personality values don't exist in Gen II) thanks to FredrIQ.
  • Gain experience from catching Pokmon.
  • Play low-pitched cries when a player or foe Pokmon faints.
  • Money loss formula from Gen V.
  • Shiny Pokmon now have an odd Attack DV, 2, 3, 7, or 11 Defense, 5 or 13 Speed, and a perfect 15 Special; so 1 in 1,024 Pokmon is shiny.
  • Type-enhancing items raise by 20%, not 10%.
  • Many battle mechanics have been updated to Gen VI, but not all. (For example, Waterfall has a 20% flinch chance, but sound-based moves don't bypass Substitute. Yet.)
  • Wild Pokmon have more common held items (50% chance for a common one and 5% for a rare one). Giving an Amulet Coin to your lead Pokmon increases this to 60% and 10%.

Overworld mechanics:
  • Hold B to use Running Shoes, or turn on the Option to always use them.
  • Unlimited-use TMs.
  • Continuous Repel system.
  • Cure poison when it reaches 1 HP outside a battle.
  • Eggs hatch at level 1.
  • Trees randomly give 1, 2, or 3 Berries.
  • Surf at Bicycle/Running Shoes speed.
  • Maximum $9,999,999 money and 50,000 coins.
  • Maximum 30 items and 16 Balls in your bag pocket.
  • Bill calls to switch boxes when one is full.

Nuzlocke mode:
  • Available in the Option menu at any time.
  • A fainted Pokmon can't be revived, by items, Pokmon Centers, or events. The only exception is your first rival battle, when you just have your starter.
  • You can only catch the first Pokmon you encounter in a new location. "Location" is defined with the Town Map mechanics, so Sprout Tower is separate from Violet City, but multiple floors of Union Cave or multiple sections of the Safari Zone count as one location. And nothing is counted until you receive your first five Pok Balls.
  • Every Pokmon gets a nickname, no asking whether you want to or not. Of course, you can cancel out to give the default name.
  • The dupes clause is in effect. If you've caught a Pidgey and encounter one on a new route, it won't count unless you catch it.
  • The shiny clause is also in effect. Shinies can always be caught.
  • Gift Pokmon do not count as encounters. Static encounters like Sudowoodo, Snorlax, and Suicune do.

Maps:
  • Restored locations from R/B/Y and HG/SS: Viridian Forest, Pewter Museum, Celadon Hotel, Silph Co., Pokmon Mansion, Seafoam Islands, Cerulean Cave, Goldenrod PokCom Center, and Bellchime Trail.
  • Original locations, including Cinnabar Volcano, a new floor of Rock Tunnel, Cherrygrove Bay, Goldenrod Harbor, Route 35 Coast, the Ecruteak Shrine from Pokmon Christmas, custom-designed PokWalker routes, and others.
  • Decorative features added to cities and routes, often from HG/SS.
  • HG/SS-style Town Map.

Events:
  • Team Rocket has another plan to thwart.
  • Random Wonder Trades in the Goldenrod PokCom Center, including random held items and original trainers.
  • Catching all 26 Unown is worthwhile
  • Move Reminder in the same house as the Move Deleter. (Code borrowed from TPP Anniversary Crystal, thanks to its developers graciously making their source code public.)
  • 21 move tutors throughout Johto and Kanto.
  • Falkner is in Dark Cave, encouraging you to beat Sprout Tower first.
  • Photographing your Pokmon at the Cianwood Photo Studio once a day now makes it happier, like haircuts or massages. (No more GameBoy Printer support.)
  • The Mystery Gift girl in Goldenrod Dept. Store gives you a random Berry once a day. (No more Mystery Gift support.)
  • The Pok Seer is replaced by the Stats Judge.
  • Lt. Surge's electric fences are back.
  • Celadon Dept. Store now has a TV Game floor and a Home Decor wing.
  • Revised in-game trades.
  • Revised Game Corner prizes.
  • Revised Buena's Password prizes.
  • The Odd Egg is always shiny, with an equal chance to be either gender.
  • Three of Prof. Oak's aides give you items as you complete the Pokdex.
  • Bill's grandpa gives you one of each evolutionary stone in Goldenrod City. Later they can be bought in Celadon Dept. Store.
  • Eusine shows you the legendary beasts in Celadon City in case you haven't found them roaming.
  • Respawn any fainted legendaries (except for Celebi) after beating the Elite Four. (Suicune roams instead of appearing in Bell Tower.) (Also respawns Sudowoodo.)

Trainers:
  • Lyra from HG/SS is your friendly rival. She battles you and gives you some items throughout the game.
  • The four Rocket Executives from HG/SS are introduced.
  • New trainer classes: Elder, Rich Boy, Schoolgirl, Cowgirl, Battle Girl, Hex Maniac, Guitarist?, Officer?, Sr. & Jr., Couple, Breeder, PI, Dragon Tamer, Ace Duo, and Roughneck.
  • Battle Lorelei, Agatha, Bill, Valerie, and some other special characters.
  • Battle Cal in Viridian City's Trainer House if you're a girl, Kay if you're a boy.
  • Rematch the Elite Four at higher levels after earning all 16 badges.
  • Rematch Gym Leaders and other special trainers in the Fighting Dojo after earning all 16 badges.
  • Battle Tower has new trainers.
  • A few NPC trainers have shiny Pokmon.
  • Breeders can be rebattled like in B2/W2.

Items:
  • Revised set of 65 TMs and 8 HMs.
  • Four new Pok Balls from Devon Corp.
  • Dome Fossil, Helix Fossil, and Old Amber. Revive them in the now-open Pewter Museum of Science.
  • All of the decorations for your room are available in different places.
  • Earn a Silver Trophy when you beat the Elite 4 and a Gold Trophy when you rematch them at higher levels.
  • Other items including Eviolite, Muscle Band, Wise Glasses, and X Spcl. Def.

Bug fixes:
  • Dragon Fang boosts Dragon-type moves, not Dragon Scale.
  • Burn/Poison/Paralyze improve catch rate.
  • Moon Ball catches Moon Stone evolvers.
  • Love Ball catches opposite sex.
  • Fast Ball catches flee-prone Pokmon.
  • Medium-Slow growth rate experience underflow at level 1.
  • HP bar lowers at the same speed even for high HP.
  • Belly Drum needs to cut HP to raise Attack.
  • Lake of Rage Magikarp are larger, not smaller.
  • Rocket Executives use Team Rocket battle music, not just Grunts.
  • The Ruins of Alph tile with their surrounding maps. (Did this annoy anyone else when making huge maps of Johto?)

Difficulty:
  • Default Set battle style.
  • Enemy AI doesn't fail an extra 25% of the time with sleep or poison-inducing moves, or 40% of the time with stat drops.
  • No badge boosts to stats or types.
  • Improved some trainers' rosters, movesets, held items, and DVs (particularly Gym Leaders, the Elite Four, and other bosses).
  • AI improvements, such as not trying to paralyze Electric types or burn Fire types.
  • A smoothly increasing level curve, with the final trainer of the game at level 100.

Changes and buffs:
  • Many base stat changes, mostly based on Drayano's Sacred Gold/Storm Silver.
  • Cut is Steel-type, and has 60 power and 100% accuracy.
  • Hidden Power is ???-type and has 70 power.
  • Metronome is ???-type.
  • Sing has 75% accuracy (matching Lovely Kiss).
  • Supersonic has 65% accuracy.
  • Submission and Take Down have 90 power and 100% accuracy, like Wild Charge.
  • Hail boosts Defense of Ice-types by 50%.
  • Fly has 100% accuracy.
  • Strength has 90 power.
  • Rock Smash has 75 power.
  • Whirlpool and Fire Spin have 90% accuracy.
  • Pain Split is Ghost-type.
  • Some Pokmon have new types (for example, Ledian is Bug/Fighting, Persian is Normal/Dark, and Dunsparce is Normal/Ground).

I know that not everyone likes this kind of change, so I've provided two ROM patches. The "faithful" patch keeps the canon Pokmon stats and move attributes.

Graphics and music:
  • Restored original Japanese sprites for Beauty, Fisher, Medium, Sage, and Swimmer?.
  • Replaced Twins sprite with a devamped one from B/W.
  • New music ported from RBY and devamped from future generations.
  • Unique mini sprites for each Pokmon (thanks to this patch).
  • Revised some shiny palettes (Dragonite is blue like Dragonair, Nidoqueen is pink like Nidoking, Scizor is silver, Espeon is sky blue, Electabuzz is red, etc).
  • Unown isn't the only Pokmon with variant forms
  • Color-coded starter Pok Balls.
  • Item balls for TMs are blue (inspired by Gen VI's yellow).
  • Surfing on Pikachu uses the minigame music from Yellow version.

More tweaks:
  • Lowercase Pokmon, moves, items, types, names, etc.
  • Fast text by default.
  • Stereo sound by default.
  • Third Trainer Card page for Kanto badges.
  • Fourth stats page for capture data formerly told by the Pok Seer.
  • Move stats include type, category, power, and accuracy.
  • Updated language (Pack ? Bag, Enemy ? Foe, Cooltrainer ? Ace Trainer, Fisher ? Fisherman, Elixer ? Elixir, Pink Bow ? Silk Scarf, new Berry names, etc).
  • Brass Tower ? Gong Tower (?? kane can mean ? "metal" or ?, a gong-like bell).
  • Nidorina and Nidoqueen can breed, and will produce eggs of either Nidoran gender.
  • Fly to the Rock Tunnel/Power Plant Pokmon Center.
  • The Mineral Badge, not Storm Badge, makes Pokmon up to L70 obey, like in HG/SS.
  • The Zephyr Badge lets you use traded Pokmon up to level 20, like in HG/SS.
  • Flash does not require the Zephyr Badge.
  • Fishing works 75% of the time, not 50%.
  • Always show numbers in Pokdex, even in Johto order.

All this and I haven't even mentioned some of my favorite additions. Don't want to spoil everything. (I mean, you can read the source code if you're that curious.)


Screenshots

48 screenshots inside spoiler.

Spoiler:





Bugs
  • Nuzlocke mode sometimes turns on by itself.
  • TMs can restore PP.
  • Some NPC trainers incorrectly use X Spcl. Atk.
  • Avalanche's power doesn't double if the user is hit first.


Download Patches

The most recent version is 2.2.0 as of September 20, 2016.

There are two patches, regular and "faithful". The faithful patch does not change any Pokmon types or base stats, or any move attributes. This will be more familiar, but can have some odd consequences, like a Ghost trainer using a Ninetales that lacks STAB on its Shadow Ball.

Patches should be applied to a Pokmon Crystal (UE) (1.0) ROM. The one I used has the MD5 hash 9f2922b235a5eeb78d65594e82ef5dde if you need to make sure your copy is correct.

Patches:


Credits
  • yenatch, kanzure, Pikalax, iimarckus, and everyone else who's contributed to disassembling Pokmon Crystal.
  • Crystal_ for their in-depth RBY/GSC mechanics research, and help on /r/PokemonROMhacks.
  • Mateo for their thorough Red++ ROM hack, help on Skeetendo, and some sprites and tiles.
  • Tauwasser, comet, and other members of Skeetendo for helpful advice.
  • PikalaxALT, pigdevil2010, Koolboyman, chaos_lord2, padz, and everyone else who developed TPP Anniversary Crystal 251 and made the code public.
  • FredrIQ for multiple feature code contributions.
  • VictoriaLacroix for their Running Shoes routine.
  • Blue Emerald, Chamber, solo993, Lake, Neslug, and Pikachu25 for many Pokmon sprites and icons.
  • FroggestSpirit, Pum, Pigu, Mmmmmm, and huderlem for devamping some great music.
  • jpmac26 for editing the Pokmon Center signs.
  • Twilir, Danny-E, Poketto, Nic7C5, BettyNewbie, and Fo0xerz for various sprites.
  • Satoshi Tajiri, Game Freak, and Nintendo for creating Pokmon Crystal in the first place.


Requests

This is technically a complete game. You can catch all the Pokmon, beat all the trainers, and I'm pretty sure it won't crash. However, I do keep updating it, so please report any bugs or missing features. There are quite a few things I'd like to eventually add: custom animations for new moves, more modern battle mechanics, and even new activities like the Safari game or Honey trees. So I'd appreciate people paying attention to their experience as they play, letting me know what works and what doesn't. Thanks for your time!
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.4.0 or 2.4.0++
Tilemap Studio (GitHub): GB, GBC, and GBA tilemap and Town Map editor — version 2.0.0
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated September 15, 2019
Female
NY
Seen 5 Hours Ago
Posted 1 Week Ago
689 posts
3.3 Years
Hi! Glad you like it. The new sprites aren't animated, but if any artists want to contribute some animation frames I'd love it.

I didn't intentionally break any Gameshark codes, but they depend on data being at precise addresses, and most of those were changed.
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.4.0 or 2.4.0++
Tilemap Studio (GitHub): GB, GBC, and GBA tilemap and Town Map editor — version 2.0.0
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated September 15, 2019
Female
NY
Seen 5 Hours Ago
Posted 1 Week Ago
689 posts
3.3 Years
What species and gender was it?
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.4.0 or 2.4.0++
Tilemap Studio (GitHub): GB, GBC, and GBA tilemap and Town Map editor — version 2.0.0
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated September 15, 2019

Murkrow

Nasty Plotting

Seen July 13th, 2019
Posted June 2nd, 2019
584 posts
11.8 Years
Wished you made a version with the regular difficulty level of the original with the option to switch between pokemon during a trainer battle since I'm not a fan of games that increase difficulty.
you should try the hack out before commenting
the battle style can be changed to "switch" (the description did say that the battle style is DEFAULT to set, not permanent)

also this hack mostly only slightly buffs the E4/gym leaders. normal trainers and wild mons are mostly untouched (which i actually do not like, i rather rangi did buff them too)

Paige

Age 30
Seen 9 Hours Ago
Posted 3 Days Ago
1,070 posts
10.4 Years
you should try the hack out before commenting
the battle style can be changed to "switch" (the description did say that the battle style is DEFAULT to set, not permanent)

also this hack mostly only slightly buffs the E4/gym leaders. normal trainers and wild mons are mostly untouched (which i actually do not like, i rather rangi did buff them too)
I don't like any trainers to be buffed, I prefer vanilla difficulty. I think two versions should be provided, one with difficulty hightened and one with Vanilla difficulty.

Female
NY
Seen 5 Hours Ago
Posted 1 Week Ago
689 posts
3.3 Years
You can see all the wild Pokémon locations in the data/wild files. The base stats in data/base_stats are less convenient to read, so I will make a list of the changed ones for the next release. Although I believe all the new ones are in this changelog.

By the way, I am making changes in response to peoples' bug reports. New fixes and features are listed at the bottom of the readme that will be out in 1.1.0.

Zef, I cannot reproduce the non-shiny Smoochum bug. If anyone else gets a non-shiny Odd Egg, please let me know.
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.4.0 or 2.4.0++
Tilemap Studio (GitHub): GB, GBC, and GBA tilemap and Town Map editor — version 2.0.0
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated September 15, 2019

Murkrow

Nasty Plotting

Seen July 13th, 2019
Posted June 2nd, 2019
584 posts
11.8 Years
I don't like any trainers to be buffed, I prefer vanilla difficulty. I think two versions should be provided, one with difficulty hightened and one with Vanilla difficulty.
i just beaten the E4 on nuzlocke and i can tell you the difficulty is pretty much similar or just a little harder than the original.

btw @ rangi i told you about the will o wisp piercing through semi-invulnerable state of dig on reddit, i hope you did take note of it?

Female
NY
Seen 5 Hours Ago
Posted 1 Week Ago
689 posts
3.3 Years
Yes, thanks for the bug report. It will probably be fixed for the next version.

(Should I just release 1.0.1 in the next few days or wait for more significant new features in a 1.1 release?)
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.4.0 or 2.4.0++
Tilemap Studio (GitHub): GB, GBC, and GBA tilemap and Town Map editor — version 2.0.0
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated September 15, 2019
Female
NY
Seen 5 Hours Ago
Posted 1 Week Ago
689 posts
3.3 Years
Yeah, I'm definitely going to raise the levels in Kanto. I think once that's done underleveling won't really be a problem, because trainer levels have the same steady increase as HG/SS, it's just that you aren't gaining enough experience to match them.

I'll try to adjust the Kanto levels and fix the sprite glitch (which is not going to be another one-line fix), then release 1.0.1.
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.4.0 or 2.4.0++
Tilemap Studio (GitHub): GB, GBC, and GBA tilemap and Town Map editor — version 2.0.0
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated September 15, 2019
Female
NY
Seen 5 Hours Ago
Posted 1 Week Ago
689 posts
3.3 Years
No, TMs are only in one place, since I want to make them reusable.

By the way, how does Gen VI handle selling reusable TMs? Does the TM disappear from the menu after you buy it? Or do they just not have TMs for sale any more? Same question regarding the Game Corner prizes.
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.4.0 or 2.4.0++
Tilemap Studio (GitHub): GB, GBC, and GBA tilemap and Town Map editor — version 2.0.0
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated September 15, 2019

Murkrow

Nasty Plotting

Seen July 13th, 2019
Posted June 2nd, 2019
584 posts
11.8 Years
tm cannot be sold from gen5 onwards. and if you buy one the same tm become unpurchasable, same deal for game corner tm.
i hope you make them reusable soon...
to be frank coming fresh from a tpp crystal playthrough, i was sort of disappointed to see that a lot of gen6 mechanics that are in tpp are still not implemented (sleep, crit ratio, repel system, infinite tm etc.).
maybe i should not have play it too much early on and waited for a later patch haha. though i love my sing espeon now. sleep so OP in older gens

Roger Davis

Goofball

Age 24
Male
In my own little world where the sun revolves around me.
Seen November 8th, 2018
Posted November 5th, 2017
77 posts
10 Years
I haven't tried this out yet, but it looks rather promising. I really like all the added features and the decapitalization. I'm a little sad that some pokemon had to be removed, but I'm sure the evolutions you have added in will more than compensate. I'm just a dork who likes all of the original 151. Still I'll definitely be sure to try this out soon! I'm probably going to wait until Kanto is sorted out as far as wild pokemon goes, since I generally play GSC for revisiting Kanto, but I really look forward to seeing what else you do with this.

I'd say not to make a level cap based on badges though. Pyrite is great, but it's a difficulty hack, and from what I understand, although this is increasing difficulty, it's supposed to be slight and not hardcore, and it's more of an enhancement of anything.

Also, along with that, in Red ++, I think the topic of breeding legends was also brought up? Do you think you may or may not enable that here? ( I can't remember if Mateo did or not ) While I guess it could be perceived as abuse-able, I also think by the time there is access to most legends, it won't really matter. Not to mention they hatch at level 5, so it would require a lot of grinding before say, you could ruin Pryce with a team of Enteis and Raikous. Plus it'd allow for moveset experimentation, as well as breeding for a chance of shinies as opposed to soft resetting. Since hex values are being changed I'm guessing trading or battling with other games or something like that would cause issues, but since I'm assuming this is mostly meant for single player, I just thought I would bring that up since rarity wouldn't be an issue considering the effort that goes into catching a legend and you can't really trade them off and distribute them to other players. If not I definitely understand, I just thought I could bring up the possibility.
Female
NY
Seen 5 Hours Ago
Posted 1 Week Ago
689 posts
3.3 Years
Yeah, I'm not going to add a level cap, it seems too arbitrary. If you use Wonder Traded Pokémon you'll already have to keep them below the badge limits so they'll obey you (although I've only ever had to worry about the level 30 limit before the 4th badge). My goal is to fix the complaints with vanilla GSC, and a common one is that the levels are too low, even in HGSS.

Breeding legendaries hadn't occurred to me. Maybe I'll include it, for non-mythical Pokémon (so just the trios), and with some extra requirement (like a certain held item that's hard to find). Actually, that could be pretty cool. Thoughts?

I would love if people use my hack for multiplayer trading and battling, but it would have to be between two copies of Polished Crystal. By now I'm sure that trading with GSC is broken, let alone RBY. Some of the Pokémon shifted index numbers, lots of moves have been replaced, and I completely reordered the items to have a neat arrangement. (Might do the same with moves, since backwards compatibility doesn't matter.)

Right now I'm working on some of the prerequisites for fixing the walking-sprite glitches. For the TMs, I might make them infinite-use for 1.0.1 and ignore the fact that you can keep buying them until later, since it's easy to just not do that.

The battle mechanics will all get upgraded, eventually. Those kinds of changes just take a lot of testing to make sure nothing broke, and the randomness of some of them has to be verified.
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.4.0 or 2.4.0++
Tilemap Studio (GitHub): GB, GBC, and GBA tilemap and Town Map editor — version 2.0.0
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated September 15, 2019

Roger Davis

Goofball

Age 24
Male
In my own little world where the sun revolves around me.
Seen November 8th, 2018
Posted November 5th, 2017
77 posts
10 Years
Breeding legendaries hadn't occurred to me. Maybe I'll include it, for non-mythical Pokémon (so just the trios), and with some extra requirement (like a certain held item that's hard to find). Actually, that could be pretty cool. Thoughts?
I think having a rare item for it would be a good idea. And yeah, I meant more for the trios, not so much Ho-oh, Lugia, Mewtwo, etc.
Like I can see multiple legendary birds existing without much problem, but having a bunch of Mew wouldn't make sense at all. I mean, I can totally get why official games don't have it that way, but it kind of makes sense for the birds to be able to lay eggs? Of course I think of the legendary birds and beasts as a very rare species and not one-of-a-kind, but that's just me.

As for TM stuff, in Gen 5 onward TMs are treated like key items. You can't sell them or dispose of them. But as long as it's made clear that TMs are reusable when you add that feature, I don't think people will go about buying a bunch of the same one just to waste money, especially since it's a negative exploit if anything.
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