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FireRed Pokemon Vega Minus

Started by MKCocoon October 15th, 2017 4:29 PM
  • 46962 views
  • 69 replies
Male
Canada
Seen May 8th, 2019
Posted March 10th, 2019
16 posts
4 Years
Pokemon Vega. Probably one of the most well-known foreign language hacks, and regarded as one of the, if not the best. By far its most glaring problem? The absolutely brutal difficulty.

I'm here to fix that.

This is Pokemon Vega Minus, basically just a difficulty patch of Pokemon Vega. The entire game has been edited, and barring minor bugs, the patch is complete. In general, I have:

- Lowered levels across the board
- Drastically reduced the stupid coverage that boss trainers have (it comes back in postgame though)
- Replaced or removed all the hax held items that boss trainers' Pokemon have.

In addition, to facilitate more game balance I have lowered the levels of or moved to postgame many of the legendaries throughout.

The game is still meant to be somewhat difficult, I would say slightly harder than Platinum.

Some level changes so you can get the idea:
Spoiler:
1st gym: 15 -> 13
2nd gym: 24 -> 21
3rd gym: 30 -> 26
4th gym: 39 -> 33
5th gym: 46 -> 38
6th gym: 52 -> 43
7th gym: 56 -> 45
8th gym: 63 -> 51
Champion: 80 -> 63
Postgame: 83 -> 65
Postgame rematches are levels 75-80 instead of 100.


Miscellaneous notes:
Spoiler:
- Added Darthatron's BW2 repel system port
- Buffed Cut and Flash
- Revives are now sold after the fifth gym
- Some nonsensical cutscenes have been edited to make more sense
- Unreasonable puzzles have been removed or given hints, such as the first gym windows.
- You can get back up the stairs in postgame Chateau of Time
- Phantonate no longer breaks the game.
- Move relearner is free
- You can now fly from the roofs of buildings.
- Aesthetic changes: better move animations for many moves, fixed the Fly sprites
- Some lategame Pokemon have been added to earlier routes to increase diversity


Known bugs:
Spoiler:
No major bugs. Please report any you find!


Credits:
Spoiler:
The Vega Translation Team for translating this game into English in the first place
The original Vega development team, whoever they are. They are still working on Procyon/Deneb, go check it out!
Dr. Akimbo for programming help and his Translator's Notes run, which was very useful as a reference. Also for updating Vega Minus with several name changes and translation fixes long after I stopped caring about the project lol.
DoesntKnowHowToPlay for programming help and a bunch of move animations
Darthatron for his script
FBI for helping me figure out egg moves

AdvanceMap
Advanced Series
APE
G3HS
G3T
HxD
GoldFinger
GBA Graphics Editor
PKSV
Unnamed Trainer Editor
HTE
NTME
XSE
unLZ-GBA


And some screenshots:
Spoiler:


Here's the download: Updated version that is consistent with regular Vega. All credit to Dr. Akimbo.

Development on this hack is over and barring other unforeseen circumstances, it will not be updated again. I hope everyone continues to enjoy my little contribution to the romhacking community. Thank you for playing.

Mosmero

Hey, it's me, the Mos!

Age 20
Male
Seen 20 Hours Ago
Posted 2 Weeks Ago
125 posts
3.8 Years
Looks great! Is it possible that you can increase the variety of wild Pokemon in the beginning of the game? Like from Route 501 to Gamboge City?
Looking for somebody who is experienced at editing tiles and battle backgrounds. PM me if you wish to

Name: Lights
Adopt one yourself! @Pokémon Orphanage

Mosmero

Hey, it's me, the Mos!

Age 20
Male
Seen 20 Hours Ago
Posted 2 Weeks Ago
125 posts
3.8 Years
Like obtaining Maneko and Embird a lot earlier, since in the original you can get them after the 7th badge, which is pretty late in the game
Looking for somebody who is experienced at editing tiles and battle backgrounds. PM me if you wish to

Name: Lights
Adopt one yourself! @Pokémon Orphanage

Da Man

The One and Only

Male
Surrey, England
Seen 3 Days Ago
Posted 6 Days Ago
341 posts
11.7 Years
Like obtaining Maneko and Embird a lot earlier, since in the original you can get them after the 7th badge, which is pretty late in the game
I agree with this, plus from what I saw in a youtube Let's Play of this game by a user called ShadyPenguin a few moths ago it would be nice if all or most of the proper official pokemon that recived new fakemon evolutions in Vega are avaliable before post game too.

Otherwise thank someone for finally doing something like this for Vega! Been really wanting to try out the hack for myself finally but felt the brutal difficulty would be too much for me.
Male
Canada
Seen May 8th, 2019
Posted March 10th, 2019
16 posts
4 Years
Main post has been updated. The hack is now more or less complete, every single area is now edited.

There were also a few bugfixes, and per suggestion there were more Fire, Electric, and Water types added to the earlier routes to spice things up a little bit.

@Da Man: I can't add those official mons to before postgame, because that would basically require me to do a 386 patch and I'm not doing that, sorry. Already took me too long to finally finish this :P

That being said, yeah I'm still planning on fixing the broken egg moves. Currently busy with school though, so don't expect it until at least mid-November (if at all).

Thanks for playing, everyone! Really appreciate it.

Da Man

The One and Only

Male
Surrey, England
Seen 3 Days Ago
Posted 6 Days Ago
341 posts
11.7 Years
@Da Man: I can't add those official mons to before postgame, because that would basically require me to do a 386 patch and I'm not doing that, sorry. Already took me too long to finally finish this :P
That's understandable I suppose but still a shame, least you added more pokemon in the wild early game anyway so that's a consolation.

Da Man

The One and Only

Male
Surrey, England
Seen 3 Days Ago
Posted 6 Days Ago
341 posts
11.7 Years
Haven't seen any added pokemon in route 501 and 502 so far, gonna assume its the ones coming up where they are.

Got my first badge now and just thought of a idea, how about making the TMs infinite use like the later gens if possible? Maybe make the prices of the ones you buy more expensive to make up for it.
Male
Canada
Seen May 8th, 2019
Posted March 10th, 2019
16 posts
4 Years
@jastolze: Yes, last mission requires a complete dex. But it's just like vanilla FireRed, there's only 151 Pokemon available before you enter the Hall of Fame, and the other 235 become available in postgame. So you can catch 'em all and do the final mission.

Detailed changelog:
- Wilds in Sphere Ruins levels lowered to 59-70 instead of like 65-100 or whatever it was in vanilla.
- Asphere lowered to lv 80.
- The three trainers' levels were lowered to 70-72.
- The final mission's enemy Pokemon are level 90 instead of 100, letting you have a level advantage.
- Fixed a bug in Darthatron's Repel script where if you said "no" after a Repel ran out and there was a moving NPC on the screen at the same time, and then you talked to the NPC, the game would softlock. All I did was add a "release" command.
- Reverted my Raging Flame custom animation because it softlocked the game if I leveled up on the turn an opponent used it. Weird glitch, didn't want to figure out the cause.
- Nerfed Psyburn to 70 accuracy and removed its +SpDef effect.
- Nerfed Geo Impact to 80 accuracy
- Added Buizel, Elekid, Maneko, and Magnemite to Spirit Mansion and the routes surrounding Russette City. (Sorry if you guys wanted a bit more, but I didn't want to go overboard. This should provide enough elemental diversity until lategame.)

@Da Man: There's a bunch of TM shops in this game, along with one with all 50 TMs in the final postgame area. Level-up moves are generally very good too, so don't worry. also i grew up with gen 3 and i'm used to single use tms
Male
Seen 6 Days Ago
Posted August 13th, 2019
169 posts
2.7 Years
Vega isn't really that hard, though. Unless you're a casual.
Try telling that to the numerous people doing playthroughs of Vega that lose at least the first time to every gym leader before going on. I had to grind like crazy to beat the game. What team did you have that made you feel it was simple?
Seen 5 Days Ago
Posted December 22nd, 2018
25 posts
4.6 Years
Are you planning to add the Stats Judge in a future update? I've seen a couple of FR hacks that have it and I'm actually a bit annoyed that there isn't one here.

Also, were there any plans to edit the learnsets of certain Pokmon? My biggest problem with the regular Vega isn't the difficulty, but with the learnsets. In particular, with how Zapdos lost access to Thunderbolt while many other Electric-types were given access to Hydro Pump via the Move Tutor.
Male
Canada
Seen May 8th, 2019
Posted March 10th, 2019
16 posts
4 Years
Are you planning to add the Stats Judge in a future update? I've seen a couple of FR hacks that have it and I'm actually a bit annoyed that there isn't one here.

Also, were there any plans to edit the learnsets of certain Pokmon? My biggest problem with the regular Vega isn't the difficulty, but with the learnsets. In particular, with how Zapdos lost access to Thunderbolt while many other Electric-types were given access to Hydro Pump via the Move Tutor.
...annoyed that there isn't a stats judge? lol. I don't know how to implement that and it's completely unnecessary anyways. This is supposed to be a casual game, not Smogon.

About the learnsets, well... I wasn't planning to go through every mon and tweak their sets. I did it for some - Phantonate lost all access to TMs and tutor moves so you can't solo the game with it anymore. Suppose I could give Zapdos Thunderbolt back if you'd like, but about Hydro Pump I think if the player has access to it (which you do), it's fair game. Pretty sure I took off any instances of Hydro Pump on electrics anyways until postgame.
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