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Emerald Pokémon Blazing Emerald Version

Started by struedelmuffin1 August 16th, 2018 8:30 AM
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Seen 11 Hours Ago
Posted April 11th, 2019
110 posts
2.1 Years
Pokémon Blazing Emerald







Pokemon Blazing Emerald was originally released on the Pokemon Rom Hacks subreddit. Thanks to that wonderful community I was able to polish the game and get feedback that improved the experience tremendously. The Blazing Emerald release thread is now one of the highest voted posts on the subreddit.


INTRODUCTION:

Pokémon Blazing Emerald is a graphical and gameplay restlying of Pokémon Emerald designed around rebalancing and improving mechanics while still staying true to the original design and story. Many visual and quality of life improvements have been added to enhance the experience. You will start your journey with Clefairy, Eevee, or Pikachu, each of which provide a very unique gameplay experience thanks to their updated stats, abilities, and learnsets. The battles will be tough, but you've got a lot of tools at your disposal! Exciting and diverse new Pokemon are scattered throughout Hoenn to make every trainer's party feel truly unique! Discover hidden caves, mysterious groves, and more as you experience Pokémon Emerald in a fresh, new way!

Clefairy
Spoiler:
Clefairy and Clefable are the only Pokemon to receive a type change. They are now Dark type and support a great variety of new playstyles
  • Capable of running Phsyical, Special, or Mixed sets
  • Increased offensive capability
  • 2 exclusive moves, Moonrazer and Starstorm
  • Is adorable


Pikachu
Spoiler:
Our favorite mascot has received some love in the form of some much needed battle boosts
  • Increased Special Attack, Defense, and Special Defense
  • Raichu offers even greater offense and bulk at the cost of lowered Speed
  • 2 exclusive moves, Electroburst and Bolt Strike
  • Is incredible with a Light Ball


Eevee
Spoiler:
Awesome variety means you can pick Eevee every time and never feel bad about it
  • Glaceon and Leafeon are here to give you even more choices!
  • Increased all stats by +10 to help out early game
  • All Eeveelutions get a special move at level 50!
  • It's Eevee



EVENTS:

Blazing Emerald offers a wide variety of fun and exciting events designed to fit in seamlessly with the Hoenn region. Rather than simply handing out legendaries like candy, Blazing Emerald will encourage you to explore the region to discover new locations with tough battles and interesting puzzles that leave you feeling like you earned that reward at the end.

Click here to see the full list of events and their locations!

Spoiler:
Burning Grotto and Shimmering Summit:

In the area outside of Rusturf Tunnel where you find the Blackglasses.

At the top you will encounter a shiny, event legendary. Upon defeat or capture,

you will get the gift of "incredible luck" meaning the next Pokemon you

encounter will be a guaranteed shiny Pokemon. This DOES work on Legendary

encounters like Groudon, Kyogre, Rayquaza, and any of the new encounters added.


**WARNING** The next Pokemon you encounter will 100% be shiny. This

means if you are caught by a trainer your shiny will be consumed by

them as they are sending out a Pokemon. Be extra careful if you want

to hunt a specific shiny!



Hidden Grove:

Past the Cut trees on the far right of Petalburg Woods is

the Hidden Grove. Inside you will find the Mew event, allowing earlier

access to the Pokemon if you want to use it on your team. Requires

Rock Smash.



Rusty Cellar and the Nightmare:

In Rustboro City you will find a new building. Once you have

obtained the Dream Orb from the Abandoned

Ship (requires HM08 Dive), you can return to the Rusty Cellar and use

the Dream Orb to begin the Darkrai Event.



Briny Trench and Verdant Enclave:

At the south end of Route 129

you will find a newly added Dive location. Entering will lead to a large

cave. After fighting through the cave you will reach the Verdant Enclave

where you can encounter Shaymin.



Manaphy:

Manaphy will be hiding in one of several underwater dive

locations in the Ocean near Sootopolis. It is not a random encounter

and has a sprite that you interact with to initiate the battle. There

is only ONE Manaphy so don't knock it out!



Seaspring Ruins
and Wish Cave:

In the Ocean segment of Route 103 there

is a small cave you can enter. After defeating the Guardian inside,

you will be given access to the inner part of the cave. Within, you

will find Jirachi.



Crater Crag:

In the deepest part of Meteor Falls you will find an

incredibly powerful trainer. If you are able to defeat him, you will

be given access to a treasure room filled with extremely useful items

including a fully functioning Shiny Charm and a brand new TM to show

off!



Secret Tunnel and Trader's Den:

This is largely for fun playthroughs

and I would not recommend going here if you want to do a more serious

run. The Trader's Den is accessed via inspecting the tile behind the

plant in the Mauville Game Corner. After that, press the red button on

the far left wall in the Game Corner. A hole will open where the floor

tile was that will take you in to the Trader's Den. In the Trader's

Den you can pay 10,000 Pokémoney to be given a random Pokémon at

level 5. This can be ANY Pokémon at all, even a legendary, which is

why I'd recommend it only if you want to have a little fun and get

a potentially crazy or unique Pokémon on your team early on.



Specialty Cove:

A brand new location just below Mossdeep City on Route 127,

the Specialty Cove is the perfect spot to do some EV training! There are 6

separated, small caves that each contain Pokémon that will give 3 points of

their designated EV. There are signs located outside of each of the caves that

will tell you which room gives which EVs!



Find Vito, the fifth Winstrate, in Victory Road!



NEW POKEMON:

Spoiler:

  • Shinx, Luxio, Luxray - Route 101 and 103
  • Yamask, Cohagrigus - Mt. Pyre
  • Buizel, Floatzel - Route 115
  • Riolu, Lucario - Granite cave and Victory Road
  • Magmortar, Electivire - Fire Stone on Magmar, Thunderstone on Electabuzz
  • Gible, Gabite, Garchomp - Game Corner
  • Honchkrow - Murkrow at level 40
  • Gliscor - Gligar at level 35
  • Weavile - Sneasel at level 35
  • Roserade - Roselia at level 35
  • Togekiss - Togetic at level 36
  • Glaceon, Leafeon - Leaf Stone on Eevee, Frost Stone on Eevee
  • Dusknoir - Moon Stone on Dusclops
  • Gallade - Sun Stone on Kirlia
  • Porygon-Z - Link Stone on Porygon 2
  • Goomy - Route 119
  • Shaymin - Verdant Enclave (Event)
  • Darkrai - Nightmare (Event)
  • Manaphy - Random Dive locations around Sootopolis (Event)
  • Armored Mewtwo - Crater Crag (Event)
  • Zangaro - Moon Stone on Zangoose
  • Silviper - Seviper at level 40
  • Magic Egg - Game Corner


GAMEPLAY CHANGES:



Spoiler:
  • Trainer AI has been overhauled to be much more intelligent.
  • Steep, yet fair, difficulty curve. Important battles will be challenging without crazy level spikes
  • Since they are more challenging now, all enemy trainers and leaders will no longer use items in battle
  • The Hoenn Pokédex is now fully completable.
  • Battle backgrounds from Heart Gold and Soul Silver
  • All Poke Balls up to Gen 7 (and their functionalities) are implemented!
  • Trainers and gym leaders will use a much larger variety of Pokémon to make them feel more unique.
  • Exp Shares and PP Max's can now be purchased at Trainer Hill and the Battle Frontier respectively.
  • Over a dozen Pokémon from later generations make an appearance!
  • All trade-based evolutions can now be done via a new item called the Link Stone.
  • Some stat tweaks to select few Pokémon to help put them more in line with the competition. Details on the exact changes can be found below.
  • The Game Corner now offers 3 unique Pokémon, Fire Stones, Thunderstones, Water Stones, and more!
  • A fully functioning Shiny Charm!
  • You will be automatically prompted to use another repel when your current one expires. You may also choose which kind of repel you would like to use.
  • New items and new item locations! Details can be found on the next page.
  • Modified and very useful new in-game trades! All in-game traded Pokemon will have perfect IVs.
  • Run indoors!
  • A fully functioning Real-Time Clock complete with an alternate Gold, Silver, Crystal version style night cycle that takes place from 6:00PM to 6:00AM. At night, the overworld will take on a darker hue and lamps will light up in several locations around Hoenn.
  • Color Coded Nature stat changes! A stat's numbers will be written in red if it is buffed and blue if it is weakened.
  • Tons of new tiles and color palettes to improve to look of Hoenn!
  • Full and thorough de-capitalization! Almost everything is decapped now to match later generations!
  • Tons of new songs from the DS Pokémon games to add to the fresh, new experience.
  • Some Pokémon have been given updated sprites from future games to improve their appearance.
  • Cooltrainers now have new sprites that match their overworld appearance! No more magical hair color transformations!
  • Technical Machines can be used an infinite number of times.
  • Random Match Calls can now be disabled using the machine in Professor Birch's Lab!
  • The Gen 4 Physical Special split has been fully implemented.
  • A brand new item, the Stat Scanner, shows you your party's IV and EV values whenever you want!
  • Hyper Train your Pokémon at the Battle Frontier to give them perfect IVs!
  • An ability switcher in Sootopolis that lets you swap between the two abilities of a Pokémon!



STAT AND ABILITY CHANGES:

Spoiler:
  • Eevee - Abilities: Pickup (70%) Color Change (30%). All stats are now 70
  • Flareon - Abilities: Flash Fire (70%) Drought (30%). HP +15, SPA +15, DEF +20, SPD -20
  • Vaporeon - Abilities: Water Absorb (70%) Drizzle (30%). ATK +15, DEF +20, SPA +10, SPE -10
  • Jolteon - Abilities: Volt Absorb (70%) Speed Boost (30%). HP +10, ATK +35, SPA +15
  • Espeon - Abilities: Synchronize (70%) Serene Grace (30%). DEF +10
  • Umbreon - Abilities: Shadow Tag (70%) Intimidate (30%). ATK +15
  • Leafeon - Abilities: Chlorophyll (70%) Natural Cure (30%). HP +10, SPA +30
  • Glaceon - Abilities: Thick Fat (70%), Clear Body (30%). HP +20, ATK +50, SPA +30, DEF +30
  • Clefairy - Abilities: Cute Charm (70%) Trace (30%). HP +10, ATK +35, SPA +30
  • Clefable - Abilities: Cute Charm (70%) Trace (30%). HP +15, ATK +30, SPA +10
  • Pikachu - Abilities: Static (70%) Lightningrod (30%). HP +10, ATK +15, DEF +5, SPA +35, SPD -5
  • Raichu - Abilities: Static (70%) Lightningrod (30%). HP +20, ATK + 10, DEF +10, SPE - 25, SPA +40
  • Hoppip - Abilities: Effect Spore (70%) Hustle (30%). HP +20, ATK +10, SPA +10
  • Skiploom - Abilities: Effect Spore (70%) Hustle (30%). HP +20, ATK +10, SPA +10
  • Jumpluff - Abilities: Effect Spore (70%) Hustle (30%). HP +30, ATK +50, SPA +50
  • Ledyba - ATK +25
  • Ledian - ATK +35
  • Goomy - Abilities: Liquid Ooze (70%) Damp (30%). HP +75, ATK +30, DEF +55, SPE +20, SPA +55, SPD +15



BUGS:

Spoiler:
  • If it is night when Wally captures Ralts, during the scene where he throws the pokeball the battle background will appear as day
  • When riding the Cable Car to Mt.Chimney at night the background will appear as day
That's it! Thanks to the great community on the Pokemon Rom Hacks subreddit I've been able to fix pretty much every reported bug


If you'd like to chat with or other players or even play a part in the game's development feel free to join our Discord! https://discord.gg/e5dKsaZ


DOWNLOAD:

Latest patch: 1.0.4 - 8/16/2018
Instructions on how to apply the patch can be found within the .zip folder

Hillsy13

Male
Seen 11 Hours Ago
Posted 4 Weeks Ago
96 posts
3.2 Years
Have been working on my own quality of life type hack for Pokemon Emerald over the last few months. Stumbled upon your hack a couple of days ago and began playing through it. I must say I'm extremely impressed thus far. Retains the vibe that made the original so enjoyable but with some really interesting additions.
Pokémon Emerald Genesis [Beta 1.1]
Seen 11 Hours Ago
Posted April 11th, 2019
110 posts
2.1 Years
Have been working on my own quality of life type hack for Pokemon Emerald over the last few months. Stumbled upon your hack a couple of days ago and began playing through it. I must say I'm extremely impressed thus far. Retains the vibe that made the original so enjoyable but with some really interesting additions.
Thank you very much! Good luck on your hack!
Seen 11 Hours Ago
Posted April 11th, 2019
110 posts
2.1 Years
Did you implement Goomy but not Sliggoo and Goodra? Why? Also, why did you make Raichu slower?
Goomy is the game's mascot. It has stats that match Goodra's. I chose not to implement Sliggoo and Goodra because I want Goomy to stand out. Also, the Raichu changes are pretty much only a buff. The offense and bulk increases are way worth the -20 speed. Test it yourself and you will see it's much more viable than it was before!
Seen 11 Hours Ago
Posted April 11th, 2019
110 posts
2.1 Years
Are generation 6-7 moves present in the game or does it use the Emerald Battle engine?
I’ve refrained from using the updated battle engine due to the fact that it does have quite a few bugs associated with it. The goal of Blazing Emerald is for it to feel very polished, like actual Emerald version but with improved graphics, better Pokémon variety, increased difficulty, and more events and fun content. There are some new moves added such as Shadow Sneak, Aqua Jet, Giga Impact, etc but not all of them have been added in.

dbinv776

Male
Somewhere
Seen October 8th, 2018
Posted September 3rd, 2018
10 posts
1.2 Years
I just started playing this, and I have to say it feels very polished! I reached the second gym, and I encountered no bugs until now! Great job!

Just a question and few suggestions...
Are all the 386+ pokemon in some way catchable or is the Hoenn dex completable only? Do trade evolutions have an alteranitive evolutionary method? I'm asking beacuse I was not able to find out this on the documentation!

I think that implementing Rhyperior would be a quality touch to this hack... since Rhyhorn is available quite early in the game, it could be a good Pokémon to train with Rhyperior available!
Is it possibile to implement the National Dex that is given to you early in the game? I think it would make the added pokémon feel more natural!
Of course these are just small suggestions coming from what I've played so far.
Seen 11 Hours Ago
Posted April 11th, 2019
110 posts
2.1 Years
There's a few iffy things I dislike in this hack but overall it looks really good, Definitely going to give it a go.
Would you mind letting me know what things you dislike? I'm always looking for feedback and ways to make the game better. Hope you enjoy the game btw!
Seen 11 Hours Ago
Posted April 11th, 2019
110 posts
2.1 Years
I just started playing this, and I have to say it feels very polished! I reached the second gym, and I encountered no bugs until now! Great job!

Just a question and few suggestions...
Are all the 386+ pokemon in some way catchable or is the Hoenn dex completable only? Do trade evolutions have an alteranitive evolutionary method? I'm asking beacuse I was not able to find out this on the documentation!

I think that implementing Rhyperior would be a quality touch to this hack... since Rhyhorn is available quite early in the game, it could be a good Pokémon to train with Rhyperior available!
Is it possibile to implement the National Dex that is given to you early in the game? I think it would make the added pokémon feel more natural!
Of course these are just small suggestions coming from what I've played so far.
There have been a lot of requests about Rhyperior so I can certainly see about adding it in. I will try to have it done in the next patch! It is quite easy to implement the National Dex at the start actually so I will make a separate patch in the folder that has the dex implemented right from the start for people who would prefer that.

All trade evolutions evolve via the Link Stone which can be purchased in the Game Corner or given out rarely by some NPCs. There is a bit more detailed documentation on my website for the game here https://sites.google.com/view/blazingemerald/home

Also, the Hoenn Dex is fully completable but since this is not a 386 hack the National Dex was not intended to be fully completed. It is entirely possible without cheating though thanks to the Wonder Machine's chance of giving you any Pokemon randomly (except for one very special pokemon).

The Undisputed Era

Shock the System.

Male
In the Flax Fields.
Seen 4 Days Ago
Posted September 12th, 2019
1,190 posts
8.4 Years
Would you mind letting me know what things you dislike? I'm always looking for feedback and ways to make the game better. Hope you enjoy the game btw!
Just personal things I dislike honestly, Don't like type changes unless it's just adding fairy, not a fan of messing with sprites of pokemon or adding in "Fakemon" (Even if they're "new" evolutions of existing pokemon). Day and Night cycles are fine but please never add it to the battle screen because it's honestly visually not appealing, Stat changes are not that big a deal but there are bad pokemon for a reason and pokemon are better in Special or Physical for a reason.

Again these are just personal things I don't like in hacks, obviously other people will like them.
Seen 11 Hours Ago
Posted April 11th, 2019
110 posts
2.1 Years
Just personal things I dislike honestly, Don't like type changes unless it's just adding fairy, not a fan of messing with sprites of pokemon or adding in "Fakemon" (Even if they're "new" evolutions of existing pokemon). Day and Night cycles are fine but please never add it to the battle screen because it's honestly visually not appealing, Stat changes are not that big a deal but there are bad pokemon for a reason and pokemon are better in Special or Physical for a reason.

Again these are just personal things I don't like in hacks, obviously other people will like them.
Yeah I totally get that a lot of people are iffy on Fakemon so I made the two custom evolutions very opt-in. You will never encounter the Seviper or Zangoose evolutions anywhere in the story and you will only really get them if you actively decide you want this pokemon and go through the optional evolution method for either of them. Armored Mewtwo is technically canon so I'm not sure if it counts as a Fakemon but I have always loved that concept of Mewtwo in his armor being a Pokemon.

The few Pokemon I have allowed to be mixed attackers are mainly mixed to let you experiment and encourage replayability. Like, maybe you tried special attack Clefairy on your first run with the Flatter Psych Up combo and Bolt Beam and now you want to try Physical Clefairy with Belly Drum and offensive moves because it fits your party better. The goal with the starter Pokemon is to keep them balanced and satisfying to use no matter what you decide to put in your party.

As for updated sprites, I only updated Pikachu's and Gardevoir's because I honestly found their gen 3 sprites to be quite ugly. Again, though, I can totally understand liking to originals more.

Thank you for the feedback!

Mosmero

Hey, it's me, the Mos!

Age 20
Male
Seen 1 Day Ago
Posted 2 Weeks Ago
125 posts
3.8 Years
Just started playing this, and it's probably one of the best hacks in the Sideshow Showcase I've ever played. Keep up the good work!

Also, is the shiny chance increased for the Pokemon you get from the Wonder Machine? Because I used it once and ended up with a shiny Kyogre

P.S
Spoiler:
I love the Snakewood reference in the Dewford Gym :)
Looking for somebody who is experienced at editing tiles and battle backgrounds. PM me if you wish to

Name: Lights
Adopt one yourself! @Pokémon Orphanage

dbinv776

Male
Somewhere
Seen October 8th, 2018
Posted September 3rd, 2018
10 posts
1.2 Years
There have been a lot of requests about Rhyperior so I can certainly see about adding it in. I will try to have it done in the next patch! It is quite easy to implement the National Dex at the start actually so I will make a separate patch in the folder that has the dex implemented right from the start for people who would prefer that.

All trade evolutions evolve via the Link Stone which can be purchased in the Game Corner or given out rarely by some NPCs. There is a bit more detailed documentation on my website for the game here <url>

Also, the Hoenn Dex is fully completable but since this is not a 386 hack the National Dex was not intended to be fully completed. It is entirely possible without cheating though thanks to the Wonder Machine's chance of giving you any Pokemon randomly (except for one very special pokemon).

Thank you very much for taking my considerations into account and for the information about Link Stones!
I just arrived up to route 110, and no bugs encountered so far!

So, all the newer generation pokmon actually replaced some existing ones in the National Dex?
I'm really not an expert, but would it be possibile to change the Hoenn pokdex adding all the additional pokmon? In this way they would feel natural, in my opinion, in the same way, and you would avoid adding the National Dex right at the start! That would make also completing the new Hoenn pokdex a bit more challenging I think!

Just other few things I thought about: I'm trying to play using a Ledian in my team, with the added elemental punches at Lv.24 that make it much more useful... I noticed that its R/S/E moveset do not include any Bug type move, so no bug type STAB is ever possible using it. Given the fact that this is already a modified stat/moveset pokmon, do you think it may be possible to add to its moveset a bug type move, in order to make it even more effective (for example against fighting type)?
Another interesting addition may be Probopass too, since the presence of Nosepass in the Hoenn Dex.

Again, these are just small suggestions from my own point of view.

Thanks for this great work!
Seen August 28th, 2018
Posted August 18th, 2018
1 posts
1.2 Years
I'm playing it and it's pretty awesome! But there's a problem at least in my emulator, i don't know if this is the right place to say it but, in mGBA the RTC it's just stuck in night time but when i tested the rom in VBA-M the RTC works perfectly fine, is there a way to fix this problem? For example, in Pokmon Adventure Red there's a patch that solves this problem for mGBA specifically for that rom, anyways great work :)
Seen 11 Hours Ago
Posted April 11th, 2019
110 posts
2.1 Years
This hack seems amazing but it seems to miss out on a few features fairy type is now a days a must and mega evolution in battle would defenly send this hack to the next level and maybe a hand full of new pokemon like rockruff etc but great work amazing.
I've chosen to omit Fairy type on the grounds that it does not fit in properly as a type in gen 3 IMO. Though I have added in some later generation moves, In vanilla Emerald the Fairy type would change the typing of 0 attacking moves and only a small handful of Pokemon. Fairy type was added in as a balancing mechanic for many Pokemon and moves that were added in gens 5 and 6 and I feel without all of those things present it actually creates a lot of balance issues and becomes a very overpowered and poorly distributed type. Mega Evolution is also a very cool concept that I'm open to exploring though! I am glad you are liking the hack :D

Mosmero

Hey, it's me, the Mos!

Age 20
Male
Seen 1 Day Ago
Posted 2 Weeks Ago
125 posts
3.8 Years
Is it normal for Trainers' Pokemon to be shiny? I was fighting Team Aqua in the Weather Institute and the grunt sends out a shiny Poochyena
Looking for somebody who is experienced at editing tiles and battle backgrounds. PM me if you wish to

Name: Lights
Adopt one yourself! @Pokémon Orphanage
Seen 11 Hours Ago
Posted April 11th, 2019
110 posts
2.1 Years
Is it normal for Trainers' Pokemon to be shiny? I was fighting Team Aqua in the Weather Institute and the grunt sends out a shiny Poochyena
The shiny odds match the later gens shiny odds of 1/4096. It's possible a side effect of this change is enemy trainers also having a chance to have shiny pokemon. I think that's pretty cool though
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