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Emerald Pokemon Emerald Enhanced

Started by Ryuhouji January 6th, 2019 3:48 AM
  • 31239 views
  • 87 replies

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
Hello. Welcome to Emerald Enhanced.

Emerald Enhanced is currently a BETA game.
At any point, anything could break for any number of reasons. If you're not okay with this, then this may not be the game for you.
Also of note: Emerald Enhanced is meant to be very challenging from the beginning.

Credits where credits are due:
The guys at pret for the original decompilation of Pokemon Emerald.
DizzyEggg: For his battle engine v2. This includes gen4 ,5, 6, and 7 moves, abilities, and some items.
MrDollSteak For his sprites. I'm using them in the game to add gen4+ evos of gen3- pokemon.
Special thanks to Zavytar for his work on some custom trainer sprites for the game.
Special thanks to Kouta for his storyboarding. As a story driven game with a complete overhaul of the main quest plus many sidequests with alternate endings, he has been essential to the process.
Special thanks to GriffinR for his god tier patience and code knowledge, without whom many of the fancier features of EE would not have been possible.

Note: If you're getting black screen crashes and/or soft locks read About Emulation Compatibility below!
Somehow people are missing this.

Now that I've credited everyone, here's some information about the features I've added.

Main Features:

IV Perfecting: New!
You can get an egg with perfect IV's and desired nature by utilizing the Genetic Code Mapping System.
  • You can consign up to 31 of a certain species to increase your Genetic Code Value(GCV).
  • You can use the GCV to generate an Egg of your saved species. The species you generate will have IV's equal to the GCV in each stat.
  • When you generate the pokemon, you will get to choose a nature.
  • The generated pokemon will be an Egg that you have to hatch.
Visit the Space center to get started. It's the computer in the top left corner.
Ignore the magma grunts. These will be wiped out when the Devon Scientist story line gets implemented later.

Frontier Bank: New!
This lets you deposit money so that you don't lose as much when you lose.
Eventually, this will give you interest daily based on difficulty.
Visit the NPC in the Battle Frontier pokemart to check out this new feature!

4 Modes of play:
  • Hard mode is how my game was before the v2.5 update. It's vanilla experience gain.
  • Normal mode scales your EXP to the number of gyms you have beaten. It goes up by 12.5% per badge.
  • Easy mode is 4x base experience, for people who want to get through the game quickly, and aren't confident enough for harder modes.
  • Nuzlocke mode is an even harder variant of my game, with enforced nuzlocke rules.

Nuzlocke Mode:
  • Marts cannot be used.
  • Pokecenters can only be used three times each.
  • Pokemon that faint will actually disappear from your party.
  • If you have an empty party, you fail the challenge. The game is switched to Normal mode.
  • Base experience is doubled, to offset the challenge of my game in nuzlocke mode.
  • You are given items and healed for free when you defeat a Gym leader.

Re-Fighting the Elite Four:
When you fight them again, you will get teleported to an alternate Champion room after you've cleared the E4. While you're in here, you walk to the middle, like how you walk to your
throne in US/UM. At which point a random challenger will approach you and challenge you for your title. There are currently 6 possible challengers, and more will be added
over time until I reach 16. This is how the game stays once you've met the requirements.
Note that the tile that actually teleports you has a small delay before it takes effect. Just walk slowly for the last few squares of the final hall before the champion room.



Other notable features:
  • Completely custom jukebox. Use L in the start menu to activate, R to skip tracks sequentially. The currently playing track number is displayed in the top left corner of the screen when the start menu is open.
  • Music on routes and in pokecenters is randomized on map load, so that you don't hear the same track for a long amount of time.
  • Remote access to the PC available when you complete a certain quest.
  • EXP Drive item that stores some exp earned in battle to be given to a specific mon later. Or toggle earning exp in battle.
  • Imprinter item, which replaces the broken functionality of EV Reduce berries. The consumable imprints you get reduce EVs to zero, rather than increments of 10.
  • Waystone item, which replaces the HM Fly functionality. The waystone gives you more locations you can teleport to, including each of the 7 Frontiers.


The new pokemon I've added to the game are as follows: (more in progress!)
Also complete with their proper cries!
  • Gallade
  • Roserade
  • Mismagius
  • Glaceon
  • Leafeon
  • Weavile
  • Froslass
  • Dusknoir
  • Rhyperior
  • Yanmega
  • Sylveon
  • Togekiss
  • Giscor
  • Mamoswine
  • Electivire
  • Magnezone
  • Honchkrow
  • Porygon-Z
  • Crystal Onix

New Game +
New game + becomes available starting from the first time you visit the Hall Of Fame.
  • Only Pokemon in your PC Boxes are retained, including held items.
  • Unique key items are retained.(Imprinter, EXP Drive, Remote PC, Forecaster*)
  • Dex progress is mostly retained, but only for the species that are in your boxes** at the time of New Game +.
(* There isn't a way to get this item currently, that's coming soon.)
(**Example: If you have a Kabutops that was a Kabuto, only the page for the Kabutops will remain.)
Note that in New Game +, you cannot select a difficulty, the game is locked into Hard mode.



Quest Lines

Currently available and completed quest Lines: (** denotes relationship quest line)
  • Devon: Corporate
  • Team Aqua: Shelly**
  • Team Aqua: Archie
  • Lana**
  • Dawn/Brendan** (Your rival, based on which gender you use)
  • Lanette**


In-Progress Quest Lines expected to be completed soon-ish:
  • Devon: Scientist

Planned quests that haven't been started on yet:
  • Team Magma: Courtney**
  • Team Magma: Maxie

Current Bugs:
  • Using some HM moves still shows your pokemon as if they were using the move sometimes. (Notably with Strength and Waterfall)
  • Battle text will show twice if you KO the foe with a critical hit.


About Emulation Compatibility:
My game is a custom compiled version of emerald with major core code changes. My game will only work properly on emulators that are
accurate to real GBA hardware, or the actual hardware with supported flashcarts.

The only emulator I can confirm has 100% compatibility is mGBA.(Including the mGBA core for RetroArch)

Hardware Compatibility:
  • Real GBA, GBA SP (Flashcart. Must have support for SRAM, flash 1mbit save file, RTC)
  • Real NDS/DS Lite (Flashcart. See above)
  • 3DS (Virtual Console, mGBA port, special flash carts)
  • Nintendo Switch port of the mGBA emulator. You need cfw on your switch to use this.
  • Presumably, if you can figure out how to inject it, Nintendo Switch Virtual Console as well.
Other emulators can work, but with limited compatibility. The most common issue is black screen freezes when transitioning to and from battle, and between maps.

These are not issues I can fix. Emulation accuracy is key here, and mGBA is the most accurate emulator available.


Beta Menu to help with save compatibility
How to use the Beta Menu:
  • Open Start Menu
  • Turn off Jukebox if you have it on by holding L and pressing R
  • Highlight 'Close'
  • Hold R and press A


Some screenshots:

Customized death messages based on how much overkill damage you deal:


Damage dealt is shown in battle:


EV/IV checker:


Party Menu:


Inventory UI:


Summary UI:


Battle UI:


Select a difficulty at the beginning of the game:


Waystone teleporting! Fly is an archaic thing of the past. Teleportation is the future!


When you become the champion, you STAY the champion!



Learn More:
Check out our wiki, maintained by Tenmu and ustaN: Link

Discuss here!
Discord

Please keep in mind that I only update this PokeCommunity post with information when I make major changes and release major revisions of the game. If you want access to the bleeding-edge builds, you can join the discord and be informed every time I upload a new patch. I also discuss reasoning behind my decisions, as well as take feedback there. I do watch this post to reply to anyone that might have commented, but I prefer if people join the discord. Thanks for reading about my game!

It has recently come to my attention that my game was 'pirated' and reposted on some other website. Note that they are offering OLD versions of my game. If you want the latest version, ALWAYS get the patch from my google drive folder. It always has the latest version up. If you're having trouble setting the game up using the patch, come to my discord for help. Thanks.

Get the game here:

BPS Patch- You need Beat to apply this: Emerald Enhanced.bps (Or you can get Beat from my google drive.)

GitHub Repo- You need to know how to compile source: Ryuhouji/pokeemerald


HELP WANTED
I am currently looking for people to perform the following functions:
  • I'm looking for a pixel artist to draw in-game trainer art, and/or improve existing art.

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
This looks great hope it gets completed soon good luck
Thanks. I'ts an ongoing project, I don't think there will be a point I can call it done. As new games come out, so do new features that I might want to add to my hack, you know?
Seen July 4th, 2019
Posted January 8th, 2019
1 posts
288 Days
Hello!

First of all, I have to say that this hack looks very promising and I love both the design and the added features.

It appealed to me so much that I downloaded the game and began to document myself playing through in Nuzlocke mode. Everything went fine until I went up to 102 and began to battle the trainers. The game freezes in every single one of them, usually midway through the first turn.

At first I thought it might just be a minor bug with one or two trainers, but after avoiding all of them and proceeding to route 104, I encountered the exact same problem.

I had been looking forward to playing this game and am very bummed out that my hours of training have gone to waste.

If there is any way to fix this bug, I would much appreciate you let me know. (I am playing the game on a Macbook Air using mGBA v0.6.3)

Thank you in advance.

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
Hello!

First of all, I have to say that this hack looks very promising and I love both the design and the added features.

It appealed to me so much that I downloaded the game and began to document myself playing through in Nuzlocke mode. Everything went fine until I went up to 102 and began to battle the trainers. The game freezes in every single one of them, usually midway through the first turn.

At first I thought it might just be a minor bug with one or two trainers, but after avoiding all of them and proceeding to route 104, I encountered the exact same problem.

I had been looking forward to playing this game and am very bummed out that my hours of training have gone to waste.

If there is any way to fix this bug, I would much appreciate you let me know. (I am playing the game on a Macbook Air using mGBA v0.6.3)

Thank you in advance.
There are several emulators that have trouble with my hack, and like to freeze. I only officially support the original version of VBA, and mGBA 0.7-b1. I have been having a little trouble tracing this issue, but I suspect that it's a result of the idle loop optimization I included. The Optimization fixes a lot of animation hitches, and vastly improves maximum emulation speed (using the speed up function of emulators) This optimization i made seems to make the game sync on RTC instead of vBlank, which can break compatibility of emulators that sync on vBlank. You can try turning off your RTC in your emulator, it may help, or may not. I just tested the game with my latest patch by fighting every trainer up to and including Roxanne. I had no issues. I don't own a mac so I have no way to test or optimize for Mac versions of emulators. I advise you to join my discord and check out the discussion there. I'm not allowed to provide direct downloads of binary files (emulators, ROMs), but I can tell you how to obtain the old version of VBA.

When you download the new patch, your save file should still be compatible. I'd also not recommend a nuzlocke. I admire your bravery, but I haven't even been able to progress through the game without getting wiped out a few times normally, let alone with the added challenge of a nuzlocke. The general point of my hack is to provide an augmented, more challenging vanilla experience, which is also what the nuzlocke challenge started out as, doing both may provide a tad... infuriating.

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
Could you give us an early option to max out our IVs and methods to EV train our Pokémon? It would be nice to have this in more improvement hacks as a quality of life change.
Generally, IV's are just luck of the draw. I wanted to include a way to view EVs/IVs but my knowledge of the underlying C code is not such that I would be able to easily implement this. For now, all I can recommend is saving and softresetting to get a good starter, and catching a few of the pokemon you want to use, to find the best one you can.

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
This does look very interesting. Will yiubbe adding More side quests?
Probably. I'll be adding things as ideas hit me or are requested/suggested. I do have the ev/iv checker and training center added now, which was mentioned or asked for by people here. Feel free to join my discord if you'd like up to date patch notes and to make suggestions for the hack.

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
How do I patch with Beat? I tried patching Emerald with it and I keep getting an error.
You have to patch a version 1.0 ROM of the game with my patch for it to work. How you get a version 1.0 rom is up to you, unfortunately.

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
Hello. Is there anyway to download this game? Would like to try playing this game. Thanks .
You have to have a version 1.0 Pokemon Emerald ROM. Patch your ROM with the Emerald Enhanced.bps file found in the downloads section, and play it that way. I would love to just give a direct ROM download, but nintendo and PokeCommunity don't like that, so I can't.

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
Do the new Pokemon have their correct cries?
No, and, jusdging by you asking that specific question, I'm guessing you either tried it yourself, or have heard talks of it. The only way to put the original cries in requires a much more in depth series of hacks to make it work out, and I'm not an expert. Sorry.

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
Just out of curiosity why does this use a .bps patch and not a traditional .ups or .ips? I also still can't seem to find a 1.0 emerald rom...which I'm guessing isn't the TrashMan version?
I don't recall the full technical reason why the ips/ups patches don't work, but the issue with those, generally speaking, is that they work on comparing differences between roms with the same codebase.

My romhack is not so much a rom hack as it is a fully compiled custom rom, so there is no longer a common codebase between my ROM and the original Emerald Version rom. BPS Patches work on any files of the same size, regardless of codebase.

Inner Rhymes

Male
India.
Seen 9 Hours Ago
Posted 2 Weeks Ago
596 posts
2.5 Years
Well, I started playing your hack and i do like what you've done so far but my biggest concern would have to be the color of the foe's HP bar. It's very hard for me to actually figure out how much He it has after a battle because the purple (or dark blue) blends into the custom health bar you made. Also, while picking my starter, I could walk into grass without picking my starter while Birch was being chased.
Track Number 2 of my debut Mixtape, Venting Session Vol.1:
What's it like - https://youtu.be/Qxs6shEpHIo
A lot of emotions, thought and a bit of nostalgia went into the making of this particular track on the Mixtape.

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
Well, I started playing your hack and i do like what you've done so far but my biggest concern would have to be the color of the foe's HP bar. It's very hard for me to actually figure out how much He it has after a battle because the purple (or dark blue) blends into the custom health bar you made. Also, while picking my starter, I could walk into grass without picking my starter while Birch was being chased.
Yeah, it's because I removed the ledge that was normally there to block you and force you to walk into the grass. I took a lot of these out. Most people know to go to the bag, anyways. and if they don't, well, you get sent back home anyway. xD
If you're using a dark or night mode on your display, try reducing the strength of it, The Contrast for the HP bar isn't huge, but it's been fine for me. I'll look into adjusting it, anyways, since you pointed it out.
I recommend joining my discord to catch my latest features and planned features. I usually talk about them there. It's also a good place to post feedback.

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
How do you choose which difficulty mode to play at the start? The screenshot doesnt really show and I tried interacting with all things in the van
Just by walking out of it, the menu should pop up.
Seen 13 Hours Ago
Posted September 14th, 2019
42 posts
4.4 Years
This game looks incredible. Only reason I haven’t picked it up is because there isn’t a way to control the IVs your Pokemon receive. I’m not saying you have to add a perfector, even though that is the preferred method, but updated breeding mechanics work as well. Maybe give the player the option to have an IV perfector? The challenge is deciding which Pokémon you want to use, including their movesets, not grinding for hours trying to get lucky with a system that spits out IVs randomly.

Maximoff

Aspiring Hacker

Male
Brazil
Seen August 27th, 2019
Posted May 1st, 2019
13 posts
206 Days
No, and, jusdging by you asking that specific question, I'm guessing you either tried it yourself, or have heard talks of it. The only way to put the original cries in requires a much more in depth series of hacks to make it work out, and I'm not an expert. Sorry.
Sorry to barge in but does your ROM not work with the Cry Editor tool? It seem fairly simple to use, there's even a video tutorial on it on Anthroyd's channel (can't post links yet)

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
This game looks incredible. Only reason I haven’t picked it up is because there isn’t a way to control the IVs your Pokemon receive. I’m not saying you have to add a perfector, even though that is the preferred method, but updated breeding mechanics work as well. Maybe give the player the option to have an IV perfector? The challenge is deciding which Pokémon you want to use, including their movesets, not grinding for hours trying to get lucky with a system that spits out IVs randomly.
I mean, this is kinda how pokemon games have always been. I do have ways of instantly maxing out IV's, but that's incredibly unbalanced. Also, most attempts at influencing ivs results in a bad checksum on the pokemon, turning it into a bad egg regardless of what it is. Only programmatically setting them to 31 has worked for me so far.

Honestly, iv's only give you 30 or so points total to a stat give or take 10 depending on base values
You can accomplish more with EV's and nature, which can be influenced via Synchronize.

Ryuhouji

Novice decomp ROMhacker

Age 29
Male
Ohio, US
Seen 3 Days Ago
Posted 3 Days Ago
55 posts
2.6 Years
Sorry to barge in but does your ROM not work with the Cry Editor tool? It seem fairly simple to use, there's even a video tutorial on it on Anthroyd's channel (can't post links yet)
It would probably be a good option. If I was Binary hacking. I'm not, I'm using the decompilation project, which means each time i make changes, I compile a brand new ROM. Editors like this are not an option, cause I'd have to re-apply the changes every time I compiled, which is dozens to hundreds of times a night, when adding or testing features. Additionally, the reason cries can't readily be edited is because I'm using slots that were reserved for old unowns from gold and silver, but were never implemented since they didn't make them forwards compatible. These slots are all hard codedto have the same cry, and that's the cry they currently have.
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