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  #26951    
Old October 23rd, 2013 (10:00 AM). Edited October 23rd, 2013 by karatekid552.
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karatekid552 karatekid552 is offline
What happens if I push it?....
     
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    Quote:
    Originally Posted by ep!c View Post
    Lol guys, can someone check out whether you can open a ROM
    with AdvanceMap 1.92, patched with JPANS engine?
    That doesnt work for me lel.
    Yes you can. I have done it many times. You may have corrupted A-Maps Ini files.

    Quote:
    Originally Posted by Suicune™ View Post
    I'm currently working on a small sideshow project and I've got a list of Pokémon that have been inserted into the game. This list contains 589 Pokémon that I've registered and noted down, excluding the legendaries there should be a total of 602. This means I'm missing 13 non-legendary Pokémon from the list, I've tried for the life of me to figure it out but I just can't get those final Pokémon. If somebody could notify me of the missing Pokémon, I'd be very grateful!

    Spoiler:
    \*Electrode to Alder
    Patrat
    Pidgey
    Purrloin
    Sentret
    Lillipup
    Caterpie
    Weedle
    Sandshrew
    Baltoy
    Trapinch
    Lotad
    Seedot
    Rattata
    Poochyena
    Shroomish
    Munna
    Paras
    Zigzagoon
    Spearow
    Lillipup
    Skitty
    Glameow
    Meowth
    Plusle
    Minun
    Oddish
    Bellsprout
    Buizel
    Tynamo
    Stunfisk
    Hoppip
    Mankey
    Clefairy
    Jigglypuff
    Combee
    Starly
    NidoranF
    NidoranM
    Pidove
    Blitzle
    Mareep
    Woobat
    Abra
    Ralts
    Aipom
    Munchlax
    Dunsparce
    Houndour
    Yamask
    Timburr
    Spinda
    Herdier
    Kecleon
    Eevee
    Snubbull
    Ditto
    Slakoth
    Loudred
    Cinccino
    Porygon
    Lickitung
    Watchog
    Pikachu
    Marril
    Cottonee
    Petilil
    Psyduck
    Hoothoot
    Meditite
    Happiny
    Wooper
    Tympole
    Poliwag
    Venipede
    Sewaddle
    Machop
    Numel
    Makuhita
    Tyrogue
    Volbeat
    Illumise
    Weepinbell
    Misdreavus
    Gastly
    Shuppet
    Gible
    Drilbur
    Sandile
    Trubbish
    Voltorb
    Electrike
    Swadloon
    Magby
    Elekid
    Smoochum
    Panpour
    Pansear
    Pansage
    Whirlipede
    Koffing
    Ekans
    Grimer
    Darumaka
    Zubat
    Elgyem
    Magnemite
    Drowzee
    Tranquill
    Pidgeotto
    Roggenrola
    Aron
    Ponyta
    Bagon
    Beldum
    Dratini
    Basculin
    Shellos
    Gothita
    Solosis
    Tangela
    Staryu
    Mime. Jr
    Bonsly
    Maractus
    Minccino
    Doduo
    Gloom
    Nosepass
    Scraggy
    Slowpoke
    Zoura
    Cubchoo
    Pawniard
    Dwebble
    Venonat
    Beedrill
    Butterfree
    Beautifly
    Dustox
    Cascoon
    Silcoon
    Metapod
    Kakuna
    Ledyba
    Spinirak
    Masquerain
    Ledian
    Ariados
    Vespiquen
    Scolipede
    Leavanny
    Swellow
    Kirlia
    Gabite
    Liepard
    Staravia
    Flaaffy
    Shelgon
    Diglett
    remoraid
    wingull
    Krokorok
    Boldore
    Nidorina
    Nidorino
    Kadabra
    Machoke
    Graveler
    Granbull
    Klink
    Rhyhorn
    Lairon
    Tirtouga
    Archen
    Togetic
    Gothorita
    Duosion
    Horsea
    Staryu
    Goldeen
    Remoraid
    Barboach
    Magikarp
    Qwilfish
    Feebas
    Sealeo
    Spheal
    Shellder
    Seel
    Tentacool
    Corsola
    Krabby
    Corphish
    Chansey
    Vigoroth
    Nuzleaf
    Lombre
    Ferroseed
    Ducklett
    Cacnea
    Litwick
    Slugma
    Unown
    Wynaut
    Pansage
    Pansear
    Panpour
    Exeggcute
    Mr. Mime
    Sigilyph
    Swoobat
    Haunter
    Gurdurr
    Zangoose
    Seviper
    Parasect
    Scrafty
    Dragonair
    Beheeyem
    Emolga
    Raichu
    Jolteon
    Electabuzz
    Chinchou
    Plusle
    Minun
    Lanturn
    Manectric
    Luxray
    Pachirisu
    Zebstrika
    *Vibrava
    Palpitoad
    Lampent
    Sandslash,
    Onix,
    Wobbuffet
    Sneasel,
    Misdreavus.
    Bulbasaur
    Charmander
    Squirtle
    Chikorita
    Cyndaquil
    Totodile
    Magneton
    Larvitar
    Natu
    Ninjask
    Shedinja
    Skorupi
    Treecko
    Torchic
    Mudkip
    Turtwig
    Chimchar
    Mantyke
    Piplup
    Finneon
    Anorith
    Lileep
    Staraptor
    Ampharos
    Lunatone
    Solrock
    Aerodactyl
    Abomasnow
    Gyarados
    Starmie
    Snivy
    Oshawott
    Tepig
    Pignite
    Dewott
    Servine
    Emboar
    Serperior
    Samurott
    Mothim
    Skitty
    Azuril
    Spoink
    Swablu
    Snorunt
    Whismur
    Joltik
    Clamperl
    Fraxure
    Grovyle
    Combusken
    Marshtomp
    Klang
    Poliwhirl
    Wormadam
    Absol
    Luxio
    Duskull
    Stunky
    Drifloon
    Kriketot
    Kriketune
    Carnivine
    Victreebel
    Skiploom
    Cherubi
    Cherrim
    Phanpy
    Teddiursa
    Vanillite
    Frillish
    Ivysaur
    Charmeleon
    Wartortle
    Golem
    Golett
    Cubone
    Quagsire
    Rhydon
    Budew
    Shinx
    Burmy
    Glameow
    Gligar
    Piloswine
    Pupitar
    Dugtrio
    Hippopotas
    Marowak
    Nidoking
    Nidoqueen
    Donphan
    Seismitoad
    Excadrill
    Bayleef
    Quilava
    Croconaw
    Porygon2
    Porygon-Z
    Gliscor
    Nosepass
    Deino
    Whimsicott
    Lilligant
    Steelix
    Camerupt
    Houndoom
    Crobat
    Honchkrow
    Galvantula
    Probopass
    Weezing
    Muk
    Arbok
    Stoutland
    Garbodor
    Exeggutor
    Simipour
    Simisage
    Simisear
    Sunflora
    Azumarill
    Yanma
    Venomoth
    Blissey
    Torkoal
    Growlithe
    Hitmonlee
    Hitmonchan
    Hitmontop
    Tauros
    Kangaskhan
    Swalot
    Ditto
    Smeargle
    Togepi
    Pichu
    Foongus
    Igglybuff
    Cleffa
    Farfetch'd
    Grotle
    Monferno
    Prinplup
    Riolu
    Raticate
    Mightyena
    Golbat
    Purugly
    Hypno
    Relicanth
    Hippowdon
    Ursaring
    Slaking
    Kabutops
    Omastar
    Gastrodon
    Ambipom
    skuntank
    Cacturne
    Meganium
    Typhlosion
    Feraligatr
    Bouffalant
    Venusaur
    Charizard
    Blastoise
    Sawsbuck
    Girafarig
    Tynamo
    Eelektrik
    Sudowoodo
    Stantler
    Castform
    Spiritomb
    Jynx
    Slowbro
    Slowking
    Sceptile
    Blaziken
    Swampert
    Accelgor
    Escavalier
    Dusclops
    Grumpig
    Medicham
    Claydol
    Chingling
    Chimecho
    Togekiss
    Alomomola
    Bronzong
    Drifblim
    Klinkang
    Jumpluff
    Murkrow
    Delibird
    Mantine
    Skarmory
    Tropius
    Pelipper
    Salamence
    Bronzor
    Forretress
    Sawk
    Throh
    Shieldon
    Cranidos
    Metang
    Carvanha
    Pineco
    Marill
    Magmar
    Krookodile
    Lickilicky
    Tangrowth
    Magnezone
    Darmanitan
    Snorlax
    Hariyama
    Machamp
    Cofargrigus
    Gallade
    Mismagius
    Cradily
    Armaldo
    Toxicroak
    Scyther
    Heracross
    Wailmer
    Whiscash
    Gigalith
    Roselia
    Kingdra
    Mienfoo
    Flygon
    Breloom
    Dusknoir
    Jynx
    Swinub
    Luvdisc
    Beartic
    Dewgong
    Walrein
    Glalie
    Snover
    Vanillish
    Lapras
    Glaceon
    Cloyster
    Mamoswine
    Cryogonal
    Vanilluxe
    Drapion
    Mantyke
    Tyranitar
    Magmortar
    Electrivire
    Rhyperior
    Miltank
    Politoed
    Poliwrath
    Conkeldurr
    Vileplume
    Bellossom
    Scizor
    Garchomp
    Golurk
    Bisharp
    Magcargo
    Golduck
    Exploud
    Gengar
    Larvesta
    Zoroark
    Umbreon
    Espeon
    Persian
    Reuniclus
    Gothitelle
    Flareon
    Vaporeon
    Crawdaunt
    Lumineon
    Kingler
    Druddigon
    Dragonite
    Altaria
    Hydreigon
    Haxorus
    Vullaby
    Rufflet
    Yanmega
    Eelektross
    Primeape
    Jellicent
    Heatmor
    Durant
    Delcatty
    Chandelure
    Pidgeot
    Shellos
    Buneary
    Lopunny
    Aggron
    Dodrio
    Fearow
    Togekiss
    Mienshao
    Lucario
    Infernape
    Torterra
    Empoleon
    Arcanine
    Banette
    Mawile
    Sableye
    Furrett
    Linoone
    Bibarel
    Chatot
    Rampardos
    Bastiodon
    Electrode
    Milotic
    Octillery
    Leafeon
    Huntail
    Gorebyss
    Shiftry
    Ludicolo
    Floatzel
    Wailord
    Seaking
    Sharpedo
    Froslass
    Weavile
    Metagross
    Tentacruel
    Ninetales
    Roserade
    Honchkrow
    Reshiram
    Zekrom
    Rapidash
    Lapras
    Alakazam
    Seadra
    Go to Bulbapedia's list of Pokemon and check them off one by one. There is no way you will find it just by staring at this list all day.
    __________________

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      #26952    
    Old October 23rd, 2013 (10:11 AM).
    Kurapika's Avatar
    Kurapika Kurapika is offline
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      Hey KarateKid, I saw you say, several times, that A-Map 1.95 is buggy.
      Do you know what sort of bugs are in it?
      __________________
        #26953    
      Old October 23rd, 2013 (11:22 AM). Edited October 23rd, 2013 by Kurapika.
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      Kurapika Kurapika is offline
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        @Suicune™:
        • Your list contains both Marill and Marril... you need to remove Marril.
        • Your list contains both Remoraid and remoraid... you need to remove remoraid.
        • You mispelled Zorua, Spinarak, Kricketot, and Kricketune. (Your mispells: Zoura, Spinirak, Kriketot, and Kriketune)
        • Also, you spelled Wingull wingull, you might want to fix this too.
        • Some Pokémon are repeated:
        Spoiler:
        Lillipup, Skitty, Glameow, Plusle, Minun, Tynamo, Ditto, Misdreavus, Panpour, Pansear, Pansage, Shellos, Staryu, Nosepass, Mantyke, Honchkrow, Jynx, Togekiss, Lapras.


        So, here are the Pokémon your list does not contain (don't forget to fix the errors I mentioned above):
        Spoiler:
        Clefable
        Vulpix
        Wigglytuff
        Geodude
        Pinsir
        Omanyte
        Noctowl
        Xatu
        Sunkern
        Shuckle
        Wurmple
        Taillow
        Gardevoir
        Surskit
        Nincada
        Azurill
        Gulpin
        Bidoof
        Skuntank
        Croagunk
        Electivire
        Rotom
        Musharna
        Unfezant
        Audino
        Crustle
        Cohagrigus
        Carracosta
        Archeops
        Swanna
        Deerling
        Karrablast
        Amoonguss
        Ferrothorn
        Klinklang
        Axew
        Shelmet
        Braviary
        Mandibuzz
        Zweilous
        Volcarona


        Legendaries:
        Spoiler:
        Articuno
        Zapdos
        Moltres
        Mewtwo
        Mew
        Raikou
        Entei
        Suicune
        Lugia
        Ho-Oh
        Celebi
        Regirock
        Regice
        Registeel
        Latias
        Latios
        Kyogre
        Groudon
        Rayquaza
        Jirachi
        Deoxys
        Uxie
        Mesprit
        Azelf
        Dialga
        Palkia
        Heatran
        Regigigas
        Giratina
        Cresselia
        Phione
        Manaphy
        Darkrai
        Shaymin
        Arceus
        Victini
        Cobalion
        Terrakion
        Virizion
        Tornadus
        Thundurus
        Landorus
        Kyurem
        Keldeo
        Meloetta
        Genesect


        ------------------------------------------------------------

        @awipe1, you're not using NSE 2.0 correctly I think... or probably you're hacking FireRed 1.1??
        Anyway, try with APE.
        • Open your ROM.
        • Type in offset 00E76EBC (for male backsprite) or 00E76EE4 (for female backsprite)
        • Check the Compressed Palette option.
        • Click Load button.
        • Export the palette (Actual Palette).
        • Import the exported palette in the editable area (Changed Palette).
        • Edit the exported palette (You may need to use APE's color picker).
        • Click Replace button.
        • See if it worked...
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          #26954    
        Old October 23rd, 2013 (11:34 AM).
        iZackefx iZackefx is offline
           
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          I need help.. I want to arrive at my mom's house (In the game) and then from that point to heal my pokemon. Is this in script? If so, I don't know it because when I panic and loose a battle, I'll end up in the walls of the battle/trade center in the Pokemon center.
            #26955    
          Old October 23rd, 2013 (11:41 AM).
          Kurapika's Avatar
          Kurapika Kurapika is offline
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            iZackefx, you're probably using JPAN's hacked engine or some other engine that features a modification to the setHealingPlace.
            If you're using JPAN's hacked engine then refer to his documentation where he explains the changes he made to the setHealingPlace.
            __________________
              #26956    
            Old October 23rd, 2013 (12:08 PM).
            iZackefx iZackefx is offline
               
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              Thanks, Kurupika Now, how would I put that into XSE?
              ( I have an Idea)

              #dynamic 8x00000

              #org $script
              sethealingplace 0x01
              end

              Would this be it?
                #26957    
              Old October 23rd, 2013 (12:23 PM).
              Kurapika's Avatar
              Kurapika Kurapika is offline
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                You didn't tell me if you're using JPAN's hacked engine or not.
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                  #26958    
                Old October 23rd, 2013 (12:26 PM).
                iZackefx iZackefx is offline
                   
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                  Ah. I am. Sorry about that..
                    #26959    
                  Old October 23rd, 2013 (12:27 PM).
                  PokéMew's Avatar
                  PokéMew PokéMew is offline
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                  Quote:
                  Originally Posted by iZackefx View Post
                  Thanks, Kurupika Now, how would I put that into XSE?
                  ( I have an Idea)

                  #dynamic 8x00000

                  #org $script
                  sethealingplace 0x01
                  end

                  Would this be it?
                  Try this script:

                  #dynamic 0x800000
                  #org @start
                  lock
                  faceplayer
                  setvar 0x405A 0x0004
                  setvar 0x405B 0x05
                  setvar 0x405C 0x05
                  applymovement 0x1 @face2
                  waitmovement 0x1
                  applymovement 0xFF @face
                  waitmovement 0xFF
                  sethealingplace 0x1
                  release
                  end

                  #org @face
                  #raw 0x01
                  #raw 0xFE

                  #org @face2
                  #raw 0x0
                  #raw 0xFE
                    #26960    
                  Old October 23rd, 2013 (1:42 PM). Edited October 23rd, 2013 by karatekid552.
                  karatekid552's Avatar
                  karatekid552 karatekid552 is offline
                  What happens if I push it?....
                     
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                    Quote:
                    Originally Posted by PokéMew151 View Post
                    Try this script:

                    #dynamic 0x800000
                    #org @start
                    lock
                    faceplayer
                    setvar 0x405A 0x0004
                    setvar 0x405B 0x05
                    setvar 0x405C 0x05
                    applymovement 0x1 @face2
                    waitmovement 0x1
                    applymovement 0xFF @face
                    waitmovement 0xFF
                    sethealingplace 0x1
                    release
                    end

                    #org @face
                    #raw 0x01
                    #raw 0xFE

                    #org @face2
                    #raw 0x0
                    #raw 0xFE
                    Please explain this. Just giving him the script doesn't teach him anything. Always explain.

                    Quote:
                    Originally Posted by Kurapika View Post
                    Hey KarateKid, I saw you say, several times, that A-Map 1.95 is buggy.
                    Do you know what sort of bugs are in it?
                    Well, it is very easy to corrupt maps. Creating and inserting new maps and banks tends to glitch up a lot. Also, for beginners, the manual repointing is very confusing and leads to more issues do to not understanding it. Lastly, it in itself is a beta, an in-between stage, and was never finished.

                    Almost every single feature (except adding tile sets, which you can do manually, and the bucket fill, which, if you are using, you're mapping wrong.:p) is in 1.92.
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                      #26961    
                    Old October 23rd, 2013 (1:51 PM). Edited October 23rd, 2013 by Kurapika.
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                    Kurapika Kurapika is offline
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                      @iZackefx, In JPAN's hacked engine, 3 variables are used for the setHealingPlace, when the player whites out, the location where it warps to is decided by these 3 variables:
                      • Variable 0x405A should contain the map's bank, in PokéMew151's exemple, he sets it to 0x0004 which is the bank (04, 00), Red's house.
                      • Variable 0x405B should contain the X coordinate.
                      • Variable 0x405C should contain the Y coordinate.
                      • Then, setHealingPlace 0x0 if you want the PokéCenter healing animation, otherwise, setHealingPlace 0x1

                      So, you must use PokéMew151's script (without the applymovements) before the player starts any trainer or wild battle.
                      After that, you'll need a level script in every Pokécenter that stores the PokéCenter's map and the correct X, Y coordinates in those 3 variables.

                      If you need to edit the old PokéCenter and Player's mom healing scripts, here are their pointers:
                      • 0x081A8D97 (PokéCenter)
                      • 0x081A8DD8 (Mom)
                      (Most likely, you'll need to repoint them in order to edit them...)
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                        #26962    
                      Old October 23rd, 2013 (1:56 PM).
                      PokéMew's Avatar
                      PokéMew PokéMew is offline
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                      Quote:
                      Originally Posted by karatekid552 View Post
                      Please explain this. Just giving him the script doesn't teach him anything. Always explain.
                      iZackefx,
                      Open XSE and your rom, and type the script I gave you. Once completed, click compile(gear button at top) and click copy. The offset you copied now contains the script, then you paste it over the offset that your replacing in a-map. Ex: I want to replace the fat person in pallet towns script. After I copied my offset, I click on the fat mans script under events in a-map, and paste it over his script offset. Now I have successfully replaced his script.
                        #26963    
                      Old October 23rd, 2013 (5:16 PM).
                      karatekid552's Avatar
                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
                        Join Date: Nov 2012
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                        Quote:
                        Originally Posted by PokéMew151 View Post
                        iZackefx,
                        Open XSE and your rom, and type the script I gave you. Once completed, click compile(gear button at top) and click copy. The offset you copied now contains the script, then you paste it over the offset that your replacing in a-map. Ex: I want to replace the fat person in pallet towns script. After I copied my offset, I click on the fat mans script under events in a-map, and paste it over his script offset. Now I have successfully replaced his script.
                        Lol, this is not what I meant. I meant explain the script itself, like Kurapika did. I'm sure he knows how to script, it was explaining what the script does and how it works that he needed to know.
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                          #26964    
                        Old October 23rd, 2013 (6:53 PM).
                        Airikita's Avatar
                        Airikita Airikita is offline
                           
                          Join Date: Oct 2013
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                          Posts: 61
                          Hi,

                          I was just wondering where I could post my hacking/mod thread? I'm doing some respriting/re-evolution work/music importing/asm hacks, and it's not like I have a real storyline as it's a dungeon-rush style game, but I am looking for feedback/ideas on that plot as I do have a storyline idea floating around. Some humor and random stuff I could do.

                          I tried progressing hacks, but it got denied... so I recently tried Slideshow sub-forum, and I'm wondering if that would be a proper place?

                          I might work in a storyline too, but right now it's a lot of technical/mechanics stuff, and I'm looking to butt heads with other hackers to get more going.

                          I am able to do some great hacks, I could try my hand at designing a mini-game (not sure what yet though), and I have a knack for assembly code. I can find a lot of things I need/want to find.

                          I have screenshots, and some ideas, which could turn into a project if people like the idea... but I would like to actually post it somewhere... I usually become more productive when I get feedback, knowing if my ideas are doing ok.
                            #26965    
                          Old October 23rd, 2013 (7:03 PM).
                          Kurapika's Avatar
                          Kurapika Kurapika is offline
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                            Did you read the rules about starting a thread in the Progressing Hacks forum?
                            I don't know what I can say to help you, why not "advertise" it in you signature and be a little actif in the Rom Hacking forums??

                            Edit: I think you can post you request in the Emulation & Rom hacing forum: http://www.pokecommunity.com/forumdisplay.php?f=156
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                              #26966    
                            Old October 23rd, 2013 (7:10 PM).
                            Airikita's Avatar
                            Airikita Airikita is offline
                               
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                              Quote:
                              Originally Posted by Kurapika View Post
                              Did you read the rules about starting a thread in the Progressing Hacks forum?
                              I don't know what I can say to help you, why not "advertise" it in you signature and be a little actif in the Rom Hacking forums??

                              Edit: I think you can post you request in the Emulation & Rom hacing forum: http://www.pokecommunity.com/forumdisplay.php?f=156
                              Yeah, I read the rules and tried to post my topic according to screenshots, story, etc... maybe my storyline was too weak for Progressing Hacks? I just don't know where else to post it... but yeah, I was thinking about a signature.

                              I also posted in the hacking section you're showing, I didn't see it.
                                #26967    
                              Old October 23rd, 2013 (7:20 PM).
                              PokéMew's Avatar
                              PokéMew PokéMew is offline
                              Pokémon Fuchsia
                               
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                              Quote:
                              Originally Posted by karatekid552 View Post
                              Lol, this is not what I meant. I meant explain the script itself, like Kurapika did. I'm sure he knows how to script, it was explaining what the script does and how it works that he needed to know.
                              Ya, I kinda suspected him of knowing how to script...
                              I guess I couldnt quite get at what you ment there...
                                #26968    
                              Old October 23rd, 2013 (7:30 PM).
                              Kurapika's Avatar
                              Kurapika Kurapika is offline
                              Grudgebearer
                                 
                                Join Date: Feb 2013
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                                @PokéMew151, he meant you should've explained to him what does your script do. f.e.: why you set those 3 variables ...etc.
                                But I ninja'd you anyway. :3
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                                  #26969    
                                Old October 24th, 2013 (12:03 AM).
                                destinedjagold's Avatar
                                destinedjagold destinedjagold is offline
                                Oh Hai Thar~
                                 
                                Join Date: May 2007
                                Location: Philippines
                                Age: 27
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                                Nature: Careful
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                                Question...
                                I am using YAPE to edit PKMN movesets, because I can't, for the life of me, figure out how to add a new attack on a PKMN using PGE.
                                Anyway, I am almost reaching the limit of how many moves I can put to all PKMN in the ROM.

                                According to YAPE's ini file, 3,972 is the maximum number of moves learned by all PKMN in the game.

                                I changed it to 5,000 and am going to see what happens if I do exceed the 3,972 limit.

                                Since I haven't yet, I wish to ask of the things that might happen, and also ask for the things I needed to do to properly increase the limit.

                                Thanks~
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                                  #26970    
                                Old October 24th, 2013 (2:47 AM).
                                karatekid552's Avatar
                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by destinedjagold View Post
                                  Question...
                                  I am using YAPE to edit PKMN movesets, because I can't, for the life of me, figure out how to add a new attack on a PKMN using PGE.
                                  Anyway, I am almost reaching the limit of how many moves I can put to all PKMN in the ROM.

                                  According to YAPE's ini file, 3,972 is the maximum number of moves learned by all PKMN in the game.

                                  I changed it to 5,000 and am going to see what happens if I do exceed the 3,972 limit.

                                  Since I haven't yet, I wish to ask of the things that might happen, and also ask for the things I needed to do to properly increase the limit.

                                  Thanks~
                                  The table will most like spill over into other data. When YAPE first saves, it takes all of the move data in the rom and condenses it into a massive new table, which it refers to as the "move pool". So, by removing the restriction on this table, it will most likely just keep adding to it and corrupt other data. Or, it will just error on you. Not sure.

                                  If you want, I can explain how to add new moves in PGE. However, since PGE and YAPE have very different move editing schemes and formats, they don't play well with each other.
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                                    #26971    
                                  Old October 24th, 2013 (10:14 AM).
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                                  Cold Ivory Cold Ivory is offline
                                     
                                    Join Date: Mar 2011
                                    Gender: Male
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                                    Two questions:

                                    - I have a few longer scripts which initiate trainer battles at some point, and when they do so, they cause the player overworld to abruptly about face. Any thoughts as to why? I've toyed with different trainerbattle settings, to no avail.

                                    - I have not experienced this problem personally, but one of my testers has shown the revolving doors in Fortree Gym flipped 180 degrees vertically. I've left the level scripts the same, and do not experience the problem myself. I don't have any scripts in-game which toy with the associate vars, either.
                                      #26972    
                                    Old October 24th, 2013 (10:32 AM).
                                    MrElephant's Avatar
                                    MrElephant MrElephant is offline
                                    Pokemon Researcher
                                       
                                      Join Date: Oct 2011
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                                      Hey everyone I just have a quick question. I am currently editing pokemon emerald but I do not know how to insert the background in the intro of the game (the one that is behind professor birch) I know that it can be done in pokemon ruby, so if anyone can help me find a tutorial or tell me the unlz number anything like that it would be great. Thanks again.
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                                        #26973    
                                      Old October 24th, 2013 (12:00 PM).
                                      pokefreake's Avatar
                                      pokefreake pokefreake is offline
                                         
                                        Join Date: Nov 2012
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                                        Is this the program that you should use to add day and night to pokemon fire red? I never tried it before so i'm not sure if it will mess up my rom or not.
                                        http://www.pokecommunity.com/showthread.php?t=246089
                                        And is there a tutorial on how to make scripts with this?
                                          #26974    
                                        Old October 24th, 2013 (12:11 PM).
                                        Rezordaxx's Avatar
                                        Rezordaxx Rezordaxx is offline
                                        Asks many questions!
                                           
                                          Join Date: Aug 2013
                                          Location: The Netherlands
                                          Age: 19
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                                          Nature: Relaxed
                                          Posts: 290
                                          How do I insert preprogrammed Names for the hero and rival it will save me 3 bugs lol,
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                                            #26975    
                                          Old October 24th, 2013 (12:29 PM).
                                          MrElephant's Avatar
                                          MrElephant MrElephant is offline
                                          Pokemon Researcher
                                             
                                            Join Date: Oct 2011
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                                            Have you tried advance text?
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                                            Dragon Warrior, Lego Racers, Pokemon, Final Fantasy, Mario Racing, Super Smash Bros Brawl, and Banjo.
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