Yes, everything else is working fine. I can't attach the rom nor the savefile but i really want to continue the game, so I can give you my gmail via private message and send you the rom and the savefile there, or viceversa.
So the evolution of cosmoem to solgaleo or lunala is random? Because you're saying the evolution happen to level 43, but not the differences between the evolution to solgaleo and the evolution to lunala. Or is determined by something else (Example: Attack higher/lower that the defense, or is like the evolution of wurmple?)
And does that mean I can only get one Cosmog?
Ok so, just to start off, Cosmog evolves into Cosmoem at level 40 which is pretty close to what it evolves at in actual Sun and Moon. Cosmoem evolves into Solgaleo with a Sun Stone, or Lunala with a Moon Stone. To get their upgraded forms, use a Dawn Stone on them. I have updated the PokemonSUNRED_Pokemon sheet to show all of the Alolan Evolutions now. As for the Trade Issue, bear with me as I dive into the Hex editing since I couldn't find tools on trades for Fire Red and they need to be done manually. I need to look at my notes on Trades and compare them. This will be fixed soon.
Hey so, I didn't realize that I would need to list all of the evolution methods that weren't highlighted but I should have done that to begin with. All of the evolution methods for the Alolan Pokes are now in the Changed Document.
I wanted to get you going with the game again but I can't really test the trades right now since I don't have a save file near an in game trade. However, I did find that the Squirrels' Rom (1636 - Pokemon Fire Red (U)(Squirrels)) has different offsets for the in game trades. I am not sure if that is the only difference between the roms because I have tested gameplay on Squirrels with success and it seems that you have had success except with the trades.
So I made the changes in the new Rom with HxD to match the trade data and made a patch specifically for Squirrels but like I said, I cannot test it. If you have the time or interest, try the below patch and see if trades work. If they do then I think it didn't work because my original patch was made with a different rom and the offsets for trades were different.
I don't mean to use you as a tester but I want to get this going for those with Squirrel's and I don't have the time right now to run through the game to Cerulean City. Maybe soon but perhaps you could get there quicker. Let me know, I hope it works.
So, first to say thanks for your help in the problem in the game and responding my questions. And now to the important part:
So i patched the game and revise the changes I'm can see in the moment: Cosmog for a Abra, Zeraora for a Raichu, Squirtle for a Horsea and Type:Null for a Ditto. These trade are fine. I change the abra in test and the Kid gives me the Cosmog
So i said to me "Well... the creator put me to see if the trades are normal, but i can't see if the trades out of my reach are okay... i'm going to be a good improvised tester and see if the other trades are okay", use a Walk throught walls code (I don't save in any moment so i can enjoy the game in the good way), catch all the necesary pokemon and see the others trades. Everything okay! ... Except for two thing:
1. The names of the trades Squirtle and so on have space in the begin. Example: " NULL" is the name of the Type:Null, or " Shlly" of the Squirtle
2. The trade of Rowlet for a Chikorita is wrong, the trade is a Spearrow for a Bayleef
So that the reports of the patch
Also, two mini requests if is not much problem to do it
1. Can you change the Miniode Rock/Electric Sprites and Icon (what does have the Orange minior) for the yellow?
2. Change the names of the legendary trades for other more... interesting (Nebby for Cosmog, Dia for Zeraora and Gladion for Type: Null)
That's awesome. I appreciate your help with this. I really like the idea for the new trade names so I will see what I can do. As for the last two trades, I will get to them by next week and update the new patch.
I guess this will just require two separate patches for the two different roms. That sort of sucks but at least now I know both versions are working. Thanks.
First of all your welcome, i'm only wanted to help
And yes, i'm really into this game because is the first time i'm can use the pokemon of the seventh generation, and i really like the idea of play Kanto in a different way, with the pokemon of alolan in the game
And i know some pokemon may have some things that doesn't like, like hy miniode doesn't have levitate? Or why Wishiwashi evolves again into Wishi if the Attack is greater that the Defense (Seriously, please reverse the evolution between Wishi and Wishiwashi because the attack of Wishiwashi is greater that it defense). But then i see things like Silvally being normal+the other type (I will use it because of the normal/ghost combination) some pokemon with good changes in their types and almost each pokemon have a signature move (I love make fake moves or fakemon, i'm really into the fandom and the games)
And idk, but I really like this game, is well enjoyable; especially if you love Fire Red/Leaf green and/or if you don't have the chance of try the 3DS games but you want to use these pokemon (Like me). So this game, for my part have a thumbs up! (And sorry for any mispronuciation)
Hey! It's me again, coming with some errors i found and some thing you can change to make the game better (I Don't know if these errors appear in the other roms):
-There's a Bug in the evolution of Mimikyu to Mimikme, and in Dazzling Gleam showing it's type
-Maybe you should revise some attacks and fix it:
+Poison Dive, Snuggle and Dark Lariat should be Physical, not special
+Mind Smasher, Blackfire, Mach Arrow, Razor Shell, Fairy Fang and Anchor Shot doesn't do any damage
+Tectonic Rage should be Ground type, and Boomburst is bug type instead of normal
+Nature Madness should Halves the target HP, Solar Blade doesn't charge, Shadow Sneak Recover HP
+Spectra Tail need a better animation (The animation it have at the moment fit better with the move Psystike or Psyshock). Poison Dive needs a better animation too
+Doomfire should have the same animation it have Black fire or Flareball; Thunderslam the same animation it have Volt tackle, Soul Blaze the same animation it have Clang Scale
+Shell Trap should work like Focus Punch and be Fire type
+Plume Petal should change the name to Toxic Petals or be grass type
+Attack with long names should have the Japanese name. Example are: SparklAria to Bubble Aria , Dazzle Gleam to Magic Shine, NatureMadness to Nature Wrath, Etc.)
-Revise some moveset (For example, Xatu learn Wish and Future Sight at level 35, the it learns Confuse Ray at level 50, like "WHAT!?")
-Elevated the encounter rato of Wimpod, Golisopod and Kangaskhan
-Make Silvally:K evolve to Silvally, not to Silvally Silvally:T
-Make Miniode learn a least one move that are the other type it have (Example: the electric one can learn Shock Wave, and the ice one Ice Beam) -Place the Move Reminder in Fuchsia City with the Move Deleter Plz!
-Make Move Tutors be infinites! And change some TM's and Move Tutor like
+TM01 Focus Punch to Focus Blast
+TM03 Water Pulse to Scald
+TM09 Bullet Seed to Leech Life
+TM12 Taunt to Poison Jab
+TM21 Frustation to Shadow Claw
+TM23 Iron Tail to Iron Head
+TM34 Shock Wave to Wild Charge
+TM41 Torment to Stone Edge
+TM43 Secret Power to Hyper Voice
+TM47 Steel Wing to Flash Cannon
+TM48 Skill Swap to Dazzling Gleam
+TM49 Snatch to Dark Pulse
+TM50 Overheat to Dragon Pulse
+Tutor of Body Slam to False Swipe
+Tutor of Counter to Flame Charge
+Tutor of Double-Edge to Giga Impact
+Tutor of Dream Eater to Earth Power
+Tutor of Mega Kick to Zen Heatbutt
+Tutor of Mega Punch to Drain Punch
+Tutor of Metronome to Signal Beam
+Tutor of Seismic Toss to Ancient Power
+Tutor of Softboiled to Roost
And i think that's all i can contribute with. I know that is more work for you to do, but i think that with the help of G3T (It's icon is a Timer ball) this could be more easy to complete