What are your thoughts on heavily stat based things? Would you be interested in playing in an rp where what you could do were defined by a static number? Outbreak is really the only one I know off the top of my head that actually used stats. And for muks and giggles, stat your favorite character in any rp.
I loved playing TextQuest on the Pokemon Showdown which was really great roleplaying with hard numbers. Also I DM'd a few times in my life and I've done both stat and non-stat games. If the stats are simple I can do it, but d not make DX op, and a stat like CH not relevant.
I think stats are a good way to retain consistency within RPs, so I'm generally all for them as long as they're used correctly. None of the RPs I'm in right now would benefit from any kind of strength stats for the characters, but in Gunpowder stats like "money" and "bounty" keep track of the characters activity.
I'd do the character stat thing, but I have no idea what the scaling is here :(
I'm not a big fan of stats on games (yes. I just kind of roll with it everytime I play) and certainly not on RPs. I prefer to just describe how my character does than assign numbers to it. It feels more right.
Stats are rather pointless, and unless you get creative/silly with them and the rules of the RP, they just determine the outcome of things before they happen. Non-combative stats, as in things for like personality traits, is kinda pointless imo because you can just as easily talk about it rather than give a number value that really tells us nothing.