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Old June 4th, 2016 (9:47 AM). Edited June 12th, 2016 by Far Way.
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    EXCERPT: This article goes in-depth with a very grand variation of Pokémon. What are the odds? One in 4,096! Yes, we're talking about Shiny Pokémon!

    One of the best parts of the Pokémon games is the joy of finally encountering and catching a shiny. Whether it was a random encounter in Crystal or a Masuda method shiny from Omega Ruby, we all have that memory. However, there’s a lot more to Shiny Pokémon than you think.

    Shiny Pokémon in the games
    Shiny Pokémon have been around in the video games since Generation II’s Pokémon Gold and Silver. They were likely added due to Generation II being playable in color on the Game Boy Color. Most trainers already know this, but a Shiny Pokémon is a variation of a Pokémon that is colored differently than normal. In Generations 2-5, they have a 1 in 8192 chance of spawning, but in Generation 6, it’s a 1 in 4096 chance. Note that this does not mean that you will encounter a shiny after 8192 or 4096 encounters, it just means that for every encounter, there is a very small chance it will be shiny.


    An encounter with a shiny Sandshrew. Source: Bulbagarden.

    There is a lot of math behind Shiny Pokémon. In Generation II, shininess was determined by IVs. It's also worth noting that there was a 0-15 IV system in that generation instead of the 0-31 IV system used in later games. If all of a Pokémon’s IVs except Attack were 10 and the Attack IV was either 2, 3, 6, 7, 10, 11, 14, or 15, it would be shiny. This allowed for Pokémon transferred from Generation I via the Time Capsule to become shiny in Generation II if they had this set of IVs. Since shininess is determined by IVs in these games, it can technically be passed down by parents if done correctly.

    In Generation III and all subsequent games, whether your Pokémon are shiny or not depends on various variables, some of these hidden from the player. To begin with, every player has a Trainer ID (TID; a value which shows up as the "Original Trainer" number for each Pokémon in the game; e.g. '23412'). However, each player's save file has a hidden "Secret ID" (SID) as well. Meanwhile, every Pokémon has their own hidden number generated by the game - you can only find this "Personality Value" (PV) number through hacking the game. PVs are used to generate, for example, the nature and gender of the Pokémon.

    These values are together used to calculate whether a Pokémon is shiny through this equation:

    (TID ⊕ SID) ⊕ (PV31..16 ⊕ PV15..0)

    What does this formula mean? If you don't want the details, all it means is that the game takes the two numbers assigned to your character - or save file - and mixes those with a number associated with the Pokémon you've encountered, which it splits into two. This formula can result in an answer between 0 and 65535, and if the answer is lower than 8, the Pokémon will be shiny, resulting in a 8/65535 shiny chance, or 1/8192. In Generation VI, the Pokémon will be shiny if the answer is lower than 16, resulting in a 1/4096 shiny chance.

    If you do want the details, you need to consider that the game, like any other computer program works in the binary base - 0s and 1s, rather than our decimal system (which uses 0, 1, 2, 3, 4, 5, 6, 7, 8 and 9). You can convert between the two; you have 010 in our decimal system (or 'base 10', hence the '10' subscript here) equalling 02 in binary (or 'base 2'), and naturally 110 = 12. But as binary only has two numerals, 210 = 102, much like how we need a second digit for numbers larger than 9 in our decimal system! So 310 = 112, 410 = 1002... You can read more about this here.

    The Trainer ID and Secret ID numbers ranges from 0 to 65535 in base 10. This range is 16 digits long in binary (a number with sixteen 0s or 1s - e.g. "10110101110010112"). A Personality Value meanwhile is 32 digits long in binary, but in calculating whether a Pokémon is shiny, this number split into two 16-digit values. You then 'co-add' these four numbers, which is a special operation known as an "exclusive or" operation ("XOR" for short) which is different to muliplication or addition. A simple explanation of XOR in binary is that if the same digit within the two numbers match, you get a 0, and if they are different, you get a 1. 0 ⊕ 0 = 0, and 1 ⊕ 0 = 1; so 11002 ⊕ 10102 = 01102. (Look at the first digit: 1 ⊕ 1 = 0. Then the second: 1 ⊕ 0 = 1... and so forth).

    The above formula hence gives you another 16-digit binary number, and if that number converts to less than 8 or 16 in decimal, depending on the generation of game, your Pokémon is shiny. Phew!
    However, you might ask how to find these Pokémon in-game. Worry not! I will discuss some of the best ways to hunt for Shiny Pokémon in Generation VI.

    Chain Fishing
    Chain fishing is one of the easiest ways to learn how to shiny hunt. First, you need any fishing rod. You also need a place to fish. Finally, you need a Pokémon in the front of your party with either the Suction Cups (SC) or Sticky Hold (SH) abilities. After this is ready, go to the fishing area with your rod registered and your Pokémon with SC/SH at the front of the party. If you reel one in, your chain has started. You may run, catch, or KO the Pokémon. After a chain of about 30 to 100, you will encounter a shiny. Remember, moving around and using your skates/bicycle will break the chain. Failing to reel in a Pokémon will also break your chain. However, encountering a different species or closing your 3DS during battle will not.

    Soft Resetting
    Another way to hunt for a Shiny Pokémon, especially non-shinylocked Legendary Pokémon, is via soft resetting. (Shinylocked Pokémon cannot be found shiny without the use of cheats.) Soft resetting is simple: save in front of the legendary, encounter it, soft reset by pressing L+R+Start+Select at the same time if it’s not shiny, and repeat steps 2 and 3 until you encounter a shiny. This method is for very patient players as it can take thousands of resets. One man even spent five years soft resetting for a shiny Mewtwo on the Game Boy Advance games!


    It's been 3000 years, and tens of thousands of soft resets.


    Masuda Method
    The Masuda method is a very popular Pokémon shiny hunting method because it can be used to get virtually any Pokémon shiny except for Ditto, Legendary Pokémon, and other Pokémon that cannot breed. This method got its name when Pokémon director Junichi Masuda introduced it on his blog. The Masuda method can take a long time and thousands of eggs hatched. With the Masuda method, your chances of hatching a Shiny Pokémon increase to 1/682, and combined with the Shiny Charm, these chances further increase to 1/512. What you need for this method is a Pokémon from another language game, a compatible Pokémon from your language, access to the Day Care Center, and patience. Some optional items include a Pokémon with the Flame Body Ability at the front of your party and the Hatching O-Power. Both of these help eggs hatch faster and can be stacked.

    Poké Radar
    The Poké Radar method for shiny hunting is easily one of the most complicated shiny hunting methods. After beating Pokémon X or Y, go to Professor Sycamore's lab. One of the people in there will give you the Poké Radar. The Poké Radar is a Key Item, and when used in grass, patches will shake. You can enter one of these patches, and after fainting or catching the Pokémon that appears (without running away!), you will see up to four different grass patches shake around you. The idea then is to go into the patch of grass that gives you the best chance of encountering the same species of Pokémon you previously saw. and building up this chain of consecutive encounters.

    There are different ways grass patches will shake; for instance, if the patch you walk in is barely shaking, no Pokémon will appear. If it is modestly shaking, it has a high chance of not being the Pokémon you are chaining for. However, if it is violently shaking, it is likely to contain the Pokémon you are chaining for. Lastly, if the patch has sparkles on it, a Shiny Pokémon will be encountered when you walk into the patch. The higher your current chain number, the higher chance you have of seeing a shiny patch, with the 'golden' number being regarded as 40 (although you can go higher than this, just for no added benefit). At a chain of 40, your shiny encounter chance is 1 in 200, or 0.5%.

    Ideally, you should go for violently shaking patches. If you don't see any, walk 50 steps without walking into another patch to recharge the radar, then try again. You'll need to use Repels as well to prevent random wild encounters which will break your chain. Repeat until you find that shiny patch!

    DexNav and Friend Safari
    Finally, one of the best ways to shiny hunt in Pokémon Omega Ruby and Alpha Sapphire is via the DexNav. Once you have obtained the DexNav, you can start using it for shiny hunting. Simply walk into any patch of grass or cave with your DexNav on and search for a Pokémon. Using the DexNav improves your shiny chance by an unknown amount (possibly 1/308), so after a few encounters (could be 3, 30, 300, or any amount) you should see a shiny. Remember that chains do not improve your chances of encountering a shiny, they only make for higher levels, hidden abilities, and egg moves. The only thing improving your chances is using the DexNav itself. Likewise, the Friend Safari in Pokémon X and Y is similar. After beating the game, you may go to Kiloude City, which is home to the Friend Safari. The Friend Safari is usable if you have at least one 3DS friend added. You may visit their safari and from there you have a 1/512 shiny chance, so just encounter Pokémon and run until you encounter a shiny. The Shiny Charm does not increase your shiny encounter chances, nor does the Poké Radar, since the latter cannot be used in the Friend Safari.

    Shiny Pokémon in the anime
    Shiny Pokémon have been given various anime appearances. In the episode Fowl Play!, Ash encountered a Shiny Noctowl, and eventually caught it. Some alternately colored Pokémon have appeared in earlier and later episodes alike. Two of these include the pink Butterfree seen in Bye Bye, Butterfree! as well as the purple Kecleon seen in The Kecleon Caper. Another strange situation is the Red Gyarados seen in Talkin’ Bout an Evolution. Originally, it was a non-Shiny Magikarp. However, it was forced to evolve into a Gyarados before it was ready, resulting in a red Gyarados.


    Red Gyarados likes to party. Source: Pokémon anime


    Shiny Pokémon in the TCG
    In the Pokémon Trading Card Game and the Pokémon Trading Card Game Online, Shiny Pokémon have been featured on rare cards. Starting with the Neo Revelation set, a new type of card, Shining Pokémon, was introduced. The first Shining Pokémon released were Gyarados and Magikarp. They had a 300:1 chance of being in a booster pack, and both cards sold for high prices very quickly. The Neo Destiny set also included Shining Pokémon, and a Shining Mew promo card was released only in Japanese.
    After Neo Destiny, Shining Pokémon were never seen again in the TCG under that name. Shiny Pokémon were later re-introduced under the name Pokémon Star. These cards were available beginning with EX Team Rocket Returns and ending with EX Power Keepers. They were equally as hard to find, with chances of pulling one being 1 in 2 booster boxes.
    Certain Diamond and Pearl sets included Shiny Pokémon featured as having an alternate coloration but not with a special rarity as Shining Pokémon and Pokémon Star had.
    Later, all secret rare cards during the Black and White series depicted Shiny Pokémon. In the present, with the XY series, only a handful of cards printed depict Shiny Pokémon, with the most recent being M Gardevoir-EX as part of the Steam Siege set.


    A secret rare Garbodor from the Plasma Freeze set depicted as shiny. Source: TCGPlayer


    Do you have any special memories with Shiny Pokémon? Discuss them in the comments section!

    Information from Bulbapedia, YouTube and Pokemon Forever
    Edited by bobandbill and Charlie Brown
    Cover art by Pebbles
    Poke Radar and shiny determination explanation by bobandbill
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      #2    
    Old June 7th, 2016 (9:59 PM).
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    bobandbill bobandbill is offline
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    Hi, just a quick post. We'll get to editing this presently! (I'm a bit caught up with real life at the moment so while I inevitably make time I can't make any promises.)

    A few things:
    - Cover image! What would you like that to be? Throw out any ideas you have for that. The artists on the Daily staff team can help out with that as well. (I like the choice of images within the article, incidentally).
    - We also need an excerpt - a short sentence or two summarising what the article is about. This displays with the article title on the homepage of Daily, within the comment threads OP and below each article's cover image.
    - We also need an email address, desired username (cannot be changed!) and nickname (can be changed and is how you are credited). This is to make an account for you on the WordPress, which allows for easier crediting for authors. You can PM that to me if you'd like.
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    Old June 7th, 2016 (10:14 PM).
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      An idea for a cover image...
      Could this work?
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      Old June 8th, 2016 (7:12 AM).
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        Quote:
        Originally Posted by Far Way View Post
        An idea for a cover image...
        Could this work?


        is this something you like? if not, i can make changes to it{:3}
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        Old June 8th, 2016 (12:34 PM).
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          Quote:
          Originally Posted by Pebbles View Post
          Spoiler:


          is this something you like? if not, i can make changes to it{:3}
          I think that's great! I like it.
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          Old June 8th, 2016 (6:18 PM).
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            I read through your article, and nothing jumps out at me that needs editing. I don't have any suggestions for you, so you're okay to publish according to me. You'll just have to wait for someone else on Daily staff to look through this before you can actually publish.
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            Old June 9th, 2016 (1:09 AM).
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              I think that's great! I like it.
              cool, no problem^_^
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              Old June 9th, 2016 (5:25 AM).
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              Overall it looks good! I do have some suggestions, but most are minor. Major stuff first:

              - I think that the DexNav section needs some examination. Idk if the chance is so great after a few encounters (I never read any hard evidence of it being a chain thing), and it doesn't seem as well (or as accurately) written as other parts (maybe due to it saying 'greatly increases the chance' as opposed to any actual statistic).

              - I feel there needs to be at least some mention of the two other 6th gen methods of finding shiny Pokemon; Pokeradar chaining, and Masuda Method. No need for more than a paragraph on each, but with the others mentioned I think these deserve a spotlight as well. (They'll also give more ways for people to find the article via google I suppose...). I can also help write those up if you'd like, up to you.
              Quote:
              An encounter with a shiny Sandshrew. Source: Bulbagarden
              Ideally have the 'Bulbagarden' bit link to the page that has the image. Have a full stop afterward as well.
              Quote:
              In Generation II, shininess was determined by IVs.
              I feel it's worthwhile briefly mentioning gen 2 had a different IV system (values of 0-15 rather than 0-31).
              Quote:
              (TrainerID xor SecretID) xor (PersonalityValue31..16 xor PersonalityValue15..0)
              Here I think you need to briefly explain what each of these are. Readers who don't know of these variables will be confused otherwise. Meanwhile when putting on WordPress I'll see about making this look fancy in some equation form. =)
              Quote:
              After this is ready, go to the fishing area with your rod registered and your Pokémon with SC/SH
              If you wish to use those acronyms, you'll need to introduce them earlier explicitly (e.g. "Suction Caps (SC)").
              Quote:
              One man even spent five years soft resetting for a shiny Mewtwo on the Game Boy Advance games!
              @[email protected] Any source on this, curiously? Would be useful to link.

              It also gave me the thought that maybe the image that follows this should be of AZ in Pokemon XY saying 'It's been 3,000 years..." to his Floette - would be amusing/fitting imo. Thoughts? (Means the shiny charm image + caption can go elsewhere in the article as well. Maybe fits after an additional paragraph on the Masuda method as suggested above).
              Quote:
              You may visit their safari and from there you have a 1/512 shiny chance, so just encounter Pokémon and run until you encounter a shiny.
              Is this chance including having the shiny charm?
              Quote:
              In the episode Fowl Play!
              Put all titles like 'Fowl Play!' in italics.

              Lastly, you need more line spacing between paragraphs in the TCG section.

              @ Pebbles: I like it! Also neat to use that image imo (yay official Sugimori art).
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              Old June 9th, 2016 (8:28 AM).
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              Far Way Far Way is offline
                 
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                Thanks, bobandbill! I'll get to adding those edits when I get home.
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                  #10    
                Old June 9th, 2016 (3:13 PM).
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                Far Way Far Way is offline
                   
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                  Quote:
                  - I think that the DexNav section needs some examination. Idk if the chance is so great after a few encounters (I never read any hard evidence of it being a chain thing), and it doesn't seem as well (or as accurately) written as other parts (maybe due to it saying 'greatly increases the chance' as opposed to any actual statistic).
                  The thing about the DexNav is that there really isn't as accurate info available as other methods. I'll try to dig deeper and find this info.

                  Quote:
                  - I feel there needs to be at least some mention of the two other 6th gen methods of finding shiny Pokemon; Pokeradar chaining, and Masuda Method. No need for more than a paragraph on each, but with the others mentioned I think these deserve a spotlight as well. (They'll also give more ways for people to find the article via google I suppose...). I can also help write those up if you'd like, up to you.
                  I didn't write about Pokeradar or MM because this is meant for newer shiny hunters, but now that I look back at it, I realize that I really should write about those.

                  Quote:
                  Ideally have the 'Bulbagarden' bit link to the page that has the image. Have a full stop afterward as well.
                  Added that.

                  Quote:
                  I feel it's worthwhile briefly mentioning gen 2 had a different IV system (values of 0-15 rather than 0-31).
                  Added that as well.

                  Quote:
                  Here I think you need to briefly explain what each of these are. Readers who don't know of these variables will be confused otherwise. Meanwhile when putting on WordPress I'll see about making this look fancy in some equation form. =)
                  I honestly don't really know either. I just included it in case it would be helpful in the article.

                  Quote:
                  If you wish to use those acronyms, you'll need to introduce them earlier explicitly (e.g. "Suction Caps (SC)").
                  Added that.

                  Quote:
                  @[email protected] Any source on this, curiously? Would be useful to link.
                  I've linked that.

                  Quote:
                  It also gave me the thought that maybe the image that follows this should be of AZ in Pokemon XY saying 'It's been 3,000 years..." to his Floette - would be amusing/fitting imo. Thoughts? (Means the shiny charm image + caption can go elsewhere in the article as well. Maybe fits after an additional paragraph on the Masuda method as suggested above).
                  I was thinking that I could make a picture with the shiny Mewtwo encounter on top and an edited version of the AZ picture with him holding a shiny Mewtwo on the bottom.

                  Quote:
                  Is this chance including having the shiny charm?
                  No, the shiny charm does not affect Friend Safari rates. Added that by the way.

                  Quote:
                  Put all titles like 'Fowl Play!' in italics.
                  Done that.

                  Quote:
                  Lastly, you need more line spacing between paragraphs in the TCG section.
                  Did that.
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                    #11    
                  Old June 10th, 2016 (6:07 AM).
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                  Quote:
                  Whether it was a random encounter in Crystal or a Masuda method shiny from Omega Ruby, we all have that memory
                  *cries in the corner*

                  Quote:
                  An encounter with a shiny Sandshrew. Source: Bulbagarden
                  .
                  There's a random full stop/period on its own line below the caption.

                  Quote:
                  However, encountering a different species and closing your 3DS during battle will not.
                  Should be 'or'.

                  Also you're still missing some line spacing in the TCG section.

                  When talking about the formula at the start, I think it would be good to clarify what statistics mean - i.e. it doesn't mean that after 4096 encounters you will definitely encounter a Shiny, just that for every encounter, you have a 1 in 4096 (or whatever, depending on the variables) chance of finding a Shiny.

                  And I know you mentioned above that you're not sure what the mathematical terms in the equation mean, but I think it would be good to research that and add it in.

                  Apart from that this is really good and written quite well! :D
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                    #12    
                  Old June 10th, 2016 (10:31 AM).
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                  Far Way Far Way is offline
                     
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                    I now have all requested edits added except for the mathematical equation meaning. I honestly have no idea no matter how many research I put into it.
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                      #13    
                    Old June 12th, 2016 (7:02 AM).
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                    bobandbill bobandbill is offline
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                    Originally Posted by Far Way View Post
                    I now have all requested edits added except for the mathematical equation meaning. I honestly have no idea no matter how many research I put into it.
                    I've got you covered there then! Or leastways, here's my attempt at explaining a complicated process.

                    ------------------------

                    Spoiler:
                    In Generation III and all subsequent games, whether your Pokémon are shiny or not depends on various variables, some of these hidden from the player. To begin with, every player has a Trainer ID (TID; a value which shows up as the "Original Trainer" number for each Pokémon in the game; e.g. '23412'). However, each player's save file has a hidden "Secret ID" (SID) as well. Meanwhile, every Pokémon has their own hidden number generated by the game - you can only find this "Personality Value" (PV) number through hacking the game. PVs are used to generate, for example, the nature and gender of the Pokémon.

                    These values are together used to calculate whether a Pokémon is shiny through this equation:

                    (TID ⊕ SID) ⊕ (PV31..16 ⊕ PV15..0)

                    What does this formula mean? If you don't want the details, all it means is that the game takes the two numbers assigned to your character - or save file - and mixes those with a number associated with the Pokémon you've encountered, which it splits into two. This formula can result in an answer between 0 and 65535, and if the answer is lower than 8, the Pokémon will be shiny, resulting in a 8/65535 shiny chance, or 1/8192. In Generation VI, the Pokémon will be shiny if the answer is lower than 16, resulting in a 1/4096 shiny chance.

                    If you do want the details, you need to consider that the game, like any other computer program works in the binary base - 0s and 1s, rather than our decimal system (which uses 0, 1, 2, 3, 4, 5, 6, 7, 8 and 9). You can convert between the two; you have 010 in our decimal system (or 'base 10', hence the '10' subscript here) equalling 02 in binary (or 'base 2'), and naturally 110 = 12. But as binary only has two numerals, 210 = 102, much like how we need a second digit for numbers larger than 9 in our decimal system! So 310 = 112, 410 = 1002... You can read more about this here.

                    The Trainer ID and Secret ID numbers ranges from 0 to 65535 in base 10. This range is 16 digits long in binary (a number with sixteen 0s or 1s - e.g. "10110101110010112"). A Personality Value meanwhile is 32 digits long in binary, but in calculating whether a Pokémon is shiny, this number split into two 16-digit values. You then 'co-add' these four numbers, which is a special operation known as an "exclusive or" operation ("XOR" for short) which is different to muliplication or addition. A simple explanation of XOR in binary is that if the same digit within the two numbers match, you get a 0, and if they are different, you get a 1. 0 ⊕ 0 = 0, and 1 ⊕ 0 = 1; so 11002 ⊕ 10102 = 01102. (Look at the first digit: 1 ⊕ 1 = 0. Then the second: 1 ⊕ 0 = 1... and so forth).

                    The above formula hence gives you another 16-digit binary number, and if that number converts to less than 8 or 16 in decimal, depending on the generation of game, your Pokémon is shiny. Phew!


                    Let me know if that doesn't make sense - I can always just skip the last three paragraphs.

                    ---------------------------

                    Other things:
                    -
                    Quote:
                    I was thinking that I could make a picture with the shiny Mewtwo encounter on top and an edited version of the AZ picture with him holding a shiny Mewtwo on the bottom.
                    Sounds alright to me, but the basic picture will also suffice if that's too much work to make it look nice. Up to you!
                    - I like the Masuda Method section!
                    - I feel the Poke Radar section could be easier to follow... but that's a tough ask, it's not easy to comprehend in the first place. It also could use a bit more spacing. Here's my attempt with a bit of addition and rearranging what you wrote:

                    Quote:
                    The Poké Radar method for shiny hunting is easily one of the most complicated shiny hunting methods. After beating Pokémon X or Y, go to Professor Sycamore's lab. One of the people in there will give you the Poké Radar. The Poké Radar is a Key Item, and when used in grass, patches will shake. You can enter one of these patches, and after fainting or catching the Pokémon that appears (without running away!), you will see up to four different grass patches shake around you. The idea then is to go into the patch of grass that gives you the best chance of encountering the same species of Pokémon you previously saw. and building up this chain of consecutive encounters.

                    There are different ways grass patches will shake; for instance, if the patch you walk in is barely shaking, no Pokémon will appear. If it is modestly shaking, it has a high chance of not being the Pokémon you are chaining for. However, if it is violently shaking, it is likely to contain the Pokémon you are chaining for. Lastly, if the patch has sparkles on it, a Shiny Pokémon will be encountered when you walk into the patch. The higher your current chain number, the higher chance you have of seeing a shiny patch, with the 'golden' number being regarded as 40 (although you can go higher than this, just for no added benefit). At a chain of 40, your shiny encounter chance is 1 in 200, or 0.5%.

                    Ideally, you should go for violently shaking patches. If you don't see any, walk 50 steps without walking into another patch to recharge the radar, then try again. You'll need to use Repels as well to prevent random wild encounters which will break your chain. Repeat until you find that shiny patch!
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                      #14    
                    Old June 12th, 2016 (7:19 AM). Edited June 12th, 2016 by Far Way.
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                    Far Way Far Way is offline
                       
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                      Quote:
                      Originally Posted by bobandbill View Post
                      I've got you covered there then! Or leastways, here's my attempt at explaining a complicated process.

                      ------------------------

                      Spoiler:
                      In Generation III and all subsequent games, whether your Pokémon are shiny or not depends on various variables, some of these hidden from the player. To begin with, every player has a Trainer ID (TID; a value which shows up as the "Original Trainer" number for each Pokémon in the game; e.g. '23412'). However, each player's save file has a hidden "Secret ID" (SID) as well. Meanwhile, every Pokémon has their own hidden number generated by the game - you can only find this "Personality Value" (PV) number through hacking the game. PVs are used to generate, for example, the nature and gender of the Pokémon.

                      These values are together used to calculate whether a Pokémon is shiny through this equation:

                      (TID ⊕ SID) ⊕ (PV31..16 ⊕ PV15..0)

                      What does this formula mean? If you don't want the details, all it means is that the game takes the two numbers assigned to your character - or save file - and mixes those with a number associated with the Pokémon you've encountered, which it splits into two. This formula can result in an answer between 0 and 65535, and if the answer is lower than 8, the Pokémon will be shiny, resulting in a 8/65535 shiny chance, or 1/8192. In Generation VI, the Pokémon will be shiny if the answer is lower than 16, resulting in a 1/4096 shiny chance.

                      If you do want the details, you need to consider that the game, like any other computer program works in the binary base - 0s and 1s, rather than our decimal system (which uses 0, 1, 2, 3, 4, 5, 6, 7, 8 and 9). You can convert between the two; you have 010 in our decimal system (or 'base 10', hence the '10' subscript here) equalling 02 in binary (or 'base 2'), and naturally 110 = 12. But as binary only has two numerals, 210 = 102, much like how we need a second digit for numbers larger than 9 in our decimal system! So 310 = 112, 410 = 1002... You can read more about this here.

                      The Trainer ID and Secret ID numbers ranges from 0 to 65535 in base 10. This range is 16 digits long in binary (a number with sixteen 0s or 1s - e.g. "10110101110010112"). A Personality Value meanwhile is 32 digits long in binary, but in calculating whether a Pokémon is shiny, this number split into two 16-digit values. You then 'co-add' these four numbers, which is a special operation known as an "exclusive or" operation ("XOR" for short) which is different to muliplication or addition. A simple explanation of XOR in binary is that if the same digit within the two numbers match, you get a 0, and if they are different, you get a 1. 0 ⊕ 0 = 0, and 1 ⊕ 0 = 1; so 11002 ⊕ 10102 = 01102. (Look at the first digit: 1 ⊕ 1 = 0. Then the second: 1 ⊕ 0 = 1... and so forth).

                      The above formula hence gives you another 16-digit binary number, and if that number converts to less than 8 or 16 in decimal, depending on the generation of game, your Pokémon is shiny. Phew!


                      Let me know if that doesn't make sense - I can always just skip the last three paragraphs.

                      ---------------------------

                      Other things:
                      - Sounds alright to me, but the basic picture will also suffice if that's too much work to make it look nice. Up to you!
                      - I like the Masuda Method section!
                      - I feel the Poke Radar section could be easier to follow... but that's a tough ask, it's not easy to comprehend in the first place. It also could use a bit more spacing. Here's my attempt with a bit of addition and rearranging what you wrote:
                      I've added that! One last thing: how can I properly credit you? Other than that Never mind, I found out how. we're done!
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                        #15    
                      Old June 12th, 2016 (12:35 PM).
                      Far Way's Avatar
                      Far Way Far Way is offline
                         
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                        All About Shiny Pokémon is complete!
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                          #16    
                        Old June 12th, 2016 (11:38 PM).
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                        bobandbill bobandbill is offline
                        Which is which?
                         
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                        We'll be putting this up over the next day - already been moved and refined in WordPress for you!
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                          #17    
                        Old June 13th, 2016 (6:14 AM).
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                        Charlie Brown Charlie Brown is offline
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                        Quote:
                        Originally Posted by Far Way View Post
                        All About Shiny Pokémon is complete!
                        Hello! It's been put up, but one minor question. At the bottom you mention your sources:

                        "Information from Bulbapedia, YouTube and Pokemon Forever."

                        We were wondering if you could shoot over the links for the YouTube videos and Pokemon Forever, so we can provide proper credit to those sources.

                        Cheers, and great job! :D:D
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                          #18    
                        Old June 13th, 2016 (8:36 AM).
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                        Far Way Far Way is offline
                           
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                          Quote:
                          Originally Posted by Charlie Brown View Post
                          Hello! It's been put up, but one minor question. At the bottom you mention your sources:

                          "Information from Bulbapedia, YouTube and Pokemon Forever."

                          We were wondering if you could shoot over the links for the YouTube videos and Pokemon Forever, so we can provide proper credit to those sources.

                          Cheers, and great job! :D:D
                          http://pokemonforever.com/Thread-ORAS-How-to-chain-fish-in-ORAS-XY
                          https://www.youtube.com/watch?v=YCsOP56vsqA
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                            #19    
                          Old June 14th, 2016 (6:23 AM).
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                          Charlie Brown Charlie Brown is offline
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                          ^ Edited those in, thanks heaps!
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