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  #51    
Old December 10th, 2009 (2:38 PM).
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Yes, of course, reading the posts above me I was merely suggesting what project you could undertake next. Lol.
Ok, expe-la-nation time.
You see the Pokemon center, how the doorway protrudes outward from the front wall, ever so slightly? You see the bottom of the wall that the doorway is protruding from? What I'm saying is to move that wall back a bit, so that it looks like the door is protruding further. Just a tiny bit, two or three pixels would do. Just try that and see how it looks. Is this more clear?
It's still excellent, like everything else, I'm just curious as to what it'd look like. (if you still don't understand, I'll do it and show you what I mean, if you like).
Those indoor tiles are perfect, too- the palettes are ok, too, but I think maybe try changing the colour of the wall, it may look better. But it's still great. [/friendly criticism :D]
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  #52    
Old December 11th, 2009 (5:09 AM).
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    you've got some really good sprites :D
      #53    
    Old December 12th, 2009 (4:16 PM).
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    Not much a fan of those indoor tiles, the walls are unrealistically proportioned while the bed looks almost completely flat. Another thing I noticed was on your outside tiles you use very solid lines through most of everything. What I mean is you use that dark black outline color for more than is needed when a subtler color which blends in more. If you really wanted a DS style you would have noticed that not much of this stuff is outlined in full Black.

    None the less it is pretty good. Really if you want to add your own flare to the DS style then I say all for it I just wanted to give you some advice since it is a pixel thread and CC should be the main form of posts.

    Cheers :D
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      #54    
    Old December 13th, 2009 (1:27 AM). Edited December 13th, 2009 by .Tactic..
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    Quote:
    Originally Posted by giradialkia View Post
    Yes, of course, reading the posts above me I was merely suggesting what project you could undertake next. Lol.
    Ok, expe-la-nation time.
    You see the Pokemon center, how the doorway protrudes outward from the front wall, ever so slightly? You see the bottom of the wall that the doorway is protruding from? What I'm saying is to move that wall back a bit, so that it looks like the door is protruding further. Just a tiny bit, two or three pixels would do. Just try that and see how it looks. Is this more clear?
    It's still excellent, like everything else, I'm just curious as to what it'd look like. (if you still don't understand, I'll do it and show you what I mean, if you like).
    Those indoor tiles are perfect, too- the palettes are ok, too, but I think maybe try changing the colour of the wall, it may look better. But it's still great. [/friendly criticism :D]
    Ok I will attempt to fix it. And thanks :)
    Quote:
    Originally Posted by Blazier View Post
    you've got some really good sprites :D
    Thanks
    Quote:
    Originally Posted by ~Teh Panda~ View Post
    Not much a fan of those indoor tiles, the walls are unrealistically proportioned while the bed looks almost completely flat. Another thing I noticed was on your outside tiles you use very solid lines through most of everything. What I mean is you use that dark black outline color for more than is needed when a subtler color which blends in more. If you really wanted a DS style you would have noticed that not much of this stuff is outlined in full Black.

    None the less it is pretty good. Really if you want to add your own flare to the DS style then I say all for it I just wanted to give you some advice since it is a pixel thread and CC should be the main form of posts.

    Cheers :D
    Ok, I know bout the Indoor tiles, I too dont like my own walls. And DS Style, well when I put the DS Style tiles, i meant the HGSS,DPP. But in my own style, thanks.

    Starting new project with Crimson, I do Kanto/Hoenn he does Sinnoh/Johto.


    I havent done the lab yet so stay tuned ^^

    Guess What Everybody!
    My Project with Ace - I mean Crimson Stardust is working out great!
    I have completed Viridian City 's buildings (I think)
    And will be moving on to Pewter City. If I missed a building please tell me...
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      #55    
    Old December 14th, 2009 (1:14 AM).
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      Quote:
      Originally Posted by Codec View Post
      Ok I will attempt to fix it. And thanks :)

      Thanks

      Ok, I know bout the Indoor tiles, I too dont like my own walls. And DS Style, well when I put the DS Style tiles, i meant the HGSS,DPP. But in my own style, thanks.

      Starting new project with Crimson, I do Kanto/Hoenn he does Sinnoh/Johto.


      I havent done the lab yet so stay tuned ^^

      Guess What Everybody!
      My Project with Ace - I mean Crimson Stardust is working out great!
      I have completed Viridian City 's buildings (I think)
      And will be moving on to Pewter City. If I missed a building please tell me...
      Wow, I like the tiles, they improved alot! About the first house, the space beside the door is kinda big, so can you move the door a bit to the left and it will be just great.
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      --------------------------
      My Thread: http://www.pokecommunity.com/showthread.php?t=201787
      Post your suggestions on my thread.
      Contains DPP and HGSS Tiles and Overworlds!



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        #56    
      Old December 17th, 2009 (11:58 AM).
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      - Ok I will try :)
      Meanwhile - have a look at the Pewter house tile.
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        #57    
      Old December 18th, 2009 (4:51 AM).
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        The house's roof is missing a few colors...
        Also, the chimney's veiwing angle is wrong.
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          #58    
        Old December 18th, 2009 (10:31 AM).
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        First of all, it isnt missing colours it is meant to be like that.
        and bout the angle.. can you elaborate on that?
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          #59    
        Old December 20th, 2009 (11:05 AM).
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        I added a Cerulean house - Anybody like?
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          #60    
        Old December 22nd, 2009 (2:32 PM).
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        I added a Some Saffron City Tiles!
        And Upgraded my Ceruleans.


        __________________________________
        To Add to this I have also got a preview of whats to come.
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          #61    
        Old December 23rd, 2009 (6:34 AM).
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          Quote:
          Originally Posted by Codec View Post
          First of all, it isnt missing colours it is meant to be like that.
          and bout the angle.. can you elaborate on that?
          It's very boring that way. Surely it has some shading.
          Abouth the angle, the chimney top is square. It's supposed to be a rectangle.
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            #62    
          Old December 25th, 2009 (3:03 AM).
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          Your custom indoor tiles, the walls are too high. Or maybe its just me. Your preview of the HG/SS indoor tiles are great. And a suggestion - the grass tile of HG/SS. The grass where Pokemon pops out?
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            #63    
          Old December 25th, 2009 (7:16 AM). Edited December 25th, 2009 by .Tactic..
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          Quote:
          Originally Posted by H2O Turquoise View Post
          It's very boring that way. Surely it has some shading.
          Abouth the angle, the chimney top is square. It's supposed to be a rectangle.
          Hmm ok..
          Quote:
          Originally Posted by Zelfier View Post
          Your custom indoor tiles, the walls are too high. Or maybe its just me. Your preview of the HG/SS indoor tiles are great. And a suggestion - the grass tile of HG/SS. The grass where Pokemon pops out?
          Bout the custom tiles.. Ye i have been meaning to think bnout that..
          the grass tile? Well sorry, but i only do buildings and paths..

          -------------------------------------------------
          Update I guess:
          PLEASE NOTE: these tiles can only be used if you ask for special permission from me.


          Added some hoenn Littleroot tiles.
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            #64    
          Old December 26th, 2009 (3:13 AM).
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            Quote:
            Originally Posted by Codec View Post
            Hmm ok..


            Bout the custom tiles.. Ye i have been meaning to think bnout that..
            the grass tile? Well sorry, but i only do buildings and paths..

            -------------------------------------------------
            Update I guess:
            PLEASE NOTE: these tiles can only be used if you ask for special permission from me.


            Added some hoenn Littleroot tiles.
            Nice tiles you got there! I like the edited Littleroot houses, wooden edition. :D I love the way you made the indoor tiles, it's nice and beautiful.
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            My Thread: http://www.pokecommunity.com/showthread.php?t=201787
            Post your suggestions on my thread.
            Contains DPP and HGSS Tiles and Overworlds!



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              #65    
            Old December 30th, 2009 (8:49 AM).
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            Quote:
            Originally Posted by 874521 View Post
            Nice tiles you got there! I like the edited Littleroot houses, wooden edition. :D I love the way you made the indoor tiles, it's nice and beautiful.
            Thanks, and they are not wooden editoion, they are revamped...
            --------------------------------------------
            Ive got a new custom tileset...
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              #66    
            Old December 30th, 2009 (8:56 AM).
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            Quote:
            Originally Posted by Codec View Post
            Thanks, and they are not wooden editoion, they are revamped...
            --------------------------------------------
            Ive got a new custom tileset...
            Those are some very good tiles, i realy like your style but the mountin looks a bit too textured and the tree looks a little round...
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              #67    
            Old December 31st, 2009 (3:22 AM).
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            thanks dude, but the tree is meant to be like that, and the mountain.. too textured?!?

            anyway, update.
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              #68    
            Old December 31st, 2009 (6:46 AM).
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              Your current mountain tiles are an improvement from your old ones.
              On that little map you made it looks a bit strange in combination with your grass tiles.
              There is this line seperating the mountain tiles from the grass tiles.
              You should make a 2nd set of the same mountain tiles where the grass blends in better so that the line disappears.
                #69    
              Old January 2nd, 2010 (6:37 PM).
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                Hey Can You Make A Pyramid And A Salamace Statue I Need Some For My Hack :P
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                  #70    
                Old January 3rd, 2010 (4:37 AM). Edited January 3rd, 2010 by .Tactic..
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                Quote:
                Originally Posted by Myamo View Post
                Your current mountain tiles are an improvement from your old ones.
                On that little map you made it looks a bit strange in combination with your grass tiles.
                There is this line seperating the mountain tiles from the grass tiles.
                You should make a 2nd set of the same mountain tiles where the grass blends in better so that the line disappears.
                Ok comin ryt up
                Quote:
                Originally Posted by dragonshine View Post
                Hey Can You Make A Pyramid And A Salamace Statue I Need Some For My Hack :P
                Hmm I will try the Pyramid, but sorry, I am not very good at making statues.



                Heres an update: Vermillion City tiles from my Crimson Codec project
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                  #71    
                Old January 5th, 2010 (12:28 AM).
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                Another Update, Im starting Celadon City, which is probably the hardest to do. so wish me luck and it may take a while to finish.
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                  #72    
                Old January 6th, 2010 (8:08 AM).
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                  Quote:
                  Originally Posted by dragonshine View Post
                  Hey Can You Make A Pyramid And A Salamace Statue I Need Some For My Hack :P
                  >:(
                  >:(
                  >:(

                  What bit about "no requests" was so hard to follow?
                  We're not some one stop shop for lazy ROM hackers, either work up a team before starting your hacks or use VMs / PMs, don't come here breaking the PA rules.
                    #73    
                  Old January 6th, 2010 (10:31 AM).
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                  lol you said it Fox, And R/S/E has its own Pyramid, use that.
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                    #74    
                  Old January 24th, 2010 (5:54 AM).
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                  New Update to the Celadon City Tileset.
                  I added the Shopping Centre.
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                    #75    
                  Old February 1st, 2010 (8:39 AM).
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                    wow harris your tiles are so beautifull I like the shape and the palletes you will be the next kyledove LOL
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