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things to look out for in the coming sun/moon meta

Nah

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This is something that was discussed over in BTB for a while, and I've talked with bobandbill about it, this is already approved. Just doing this so I can start typing in the Editor's Workshop.

edit: Thanks Decidueye =)
 
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ddrox13

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This is something that was discussed over in BTB for a while, and I've talked with bobandbill about it, this is already approved. Just doing this so I can start typing in the Editor's Workshop.

Relocating to editor's workshop as soon as I figure out how.

EDIT: Done.
 
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Nah

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Things to look out for in the coming Sun/Moon Metagame

Pokémon Sun and Pokémon Moon are set to release this week, and so the seventh generation of Pokémon gaming is upon us. Every single new generation has brought with it a multitude of changes that greatly alter the landscape of the competitive metagame, and Sun/Moon is no different. Over the months since its announcement in February, official reveals and datamining leaks have given us a lot of information on the Pokémon, moves, abilities, mechanics and other things new in Sun/Moon. In this article I speculate on the possible impact some of these changes and new things may have on the metagame, things you will want to be aware of when you first delve into competitive battling in Generation VII.

Impacts to Switching
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In singles, success in the metagame is largely based on intelligently making and predicting switches. This is due to the fact that a single Pokémon cannot handle everything by itself, and will need to inevitably switch out. Anything that can alter this fundamental aspect is usually a big deal, such as the Ability Shadow Tag, which was banned in the Smogon ORAS metagame for negatively impacting the art of switching.

In Sun and Moon, there have been two things revealed that have an effect on switching. The first is a new Ability introduced, Stakeout, which belongs to the new Pokémon Yungoos and Gumshoos. Stakeout doubles the damage inflicted on a Pokémon switching into battle, sort of the opposite of Pursuit (a potent move in the current metagame), which does double the damage to Pokemon switching out. The more important difference here though is that Stakeout allows all moves to deal extra damage to switch-ins, making it riskier to switch anything in, creating a mindgame of whether or not the Stakeout user will predict your switch and select the appropriate move to murder your switch-in, or select the move more effective against your current Pokémon, similar to the choice of staying in or not versus a Pursuit user. Depending on how good Yungoos and Gunshoos are, and what other Pokémon get this Ability, Stakeout could be a significant threat in the metagame (or just get banned).

The other switching related thing introduced is Spirit Shackle, the signature move of Rowlet's final form. Spirit Shackle is a Ghost type, damage-dealing move that has the added effect of preventing the opposing Pokémon from switching out (it is currently unknown if this prevents escape with U-Turn/Volt Switch/Baton Pass). Moves that prevent switching out are nothing new, but the difference here is that this one is the first to inflict significant damage (Infestation is horribly weak and only used sometimes on niche Pokémon like Shuckle and Quagsire) at the same time, and is of one of the best offensive types in the current metagame. Given that starter Pokémon tend to be popular, you will likely see this move in the opening days of the singles metagame.

Another new Pokémon has a move called Anchor Shot, basically a Steel type version of Spirit Shackle. Expect to see it too.

In doubles, switching in and out is less prevalent and less an integral part of the metagame (but still is a part of the metagame) because a Pokemon can be supported by its teammate.

Nerfs to Speed Control
1JFLYfW.jpg


Speed control is also an immensely important part of the metagame, for both singles and doubles. User Anti explained why in a previous competitive battling article:
Anti said:
Speed control is simply the ability to reliably go first no matter the situation.

....

Teams without Speed control can occasionally get run over by Pokémon who otherwise are not thought of as sweepers like Choice Specs Keldeo or even slower breakers like Mega Gardevoir or Mega Garchomp, to say nothing of their razor-thin margin for error against Speed-boosting sweepers and weather teams.

....

Even stall teams appreciate Speed control, whether it is a Talonflame's Gale Wings Flying STAB or something as weak as Mega Sableye's Fake Out. Certain Choice Scarfers find homes on stall teams as fail-safes.

There have been a number things introduced in Sun/Moon that appear to be nerfs to speed control. Two new Abilities introduced, Dazzling (native to Bruxish), and Queenly Majesty (native to Tsareena), prevent the use of priority moves by the opponent when they are on the field. Dazzling appears to specifically affect offensive priority moves, while Queenly Majesty appears to affect all moves with priority. Priority moves are a common and powerful form of speed control, as they completely ignore how fast the other Pokémon is. Pokémon like Azumarill and Talonflame are made significantly better/more useful by their access to priority moves. Lopunny and Sableye often use Fake Out to safely Mega Evolve while dealing chip damage. Even Protect, a staple of doubles, might not be usable when Queenly Majesty is in play.

Speaking of Talonflame, Gale Wings now supposedly only works when Talonflame is at full health, which hugely impacts its viability. Having priority Flying moves all the time is the sole reason it became a major threat in competitive play, and it's difficult to have Talonflame at 100% HP every time you need priority Brave Bird/Acrobatics/Roost.

A new move, Psychic Terrain, also prevents the use of priority moves while it is active, and can be automatically generated by a new Pokemon, via its Ability Psychic Surge. Three other Pokémon are supposed to be able to generate Psychic Terrain as well.

Outside of priority, another common method of speed control is Paralysis, as the status effect reduces the afflicted Pokémon's Speed stat to 1/4 of what it normally is. Thunder Wave is by far the most common method of inflicting Paralysis on opposing Pokémon. However, it has been discovered that in Sun/Moon, Paralysis only reduces the Pokémon's Speed stat by 1/2, and Thunder Wave now has 90% accuracy instead of 100%, making paralysis less effective for speed control.

Nerfs to speed control indirectly buff offense teams, as now it's much more difficult to deal with their sheer speed.

Z-Moves
3669WLC.jpg


A new mechanic introduced in Sun/Moon, Z-Moves are super powerful attacks that can only be used once per battle, require that the Pokémon be holding the appropriate Z-Crystal, and are apparently linked to another move in the Pokémon's moveset. There is one Z-Move for each of the 18 types, plus a few more exclusive to specific Pokémon (such as Snorlax's Pulverizing Pancake). They also bust through Protect, although they will do significantly less damage.

They also can provide additional effects to the move they're linked to. For example, if a Z-Move is linked to Belly Drum, it apparently restores the user's HP before Belly Drum is used.

While the restrictions may be unappealing, and it will take time to learn how exactly to make the best use of how Z-Moves interact with the regular moves, the raw power, possible bonus effects, and the fact that any one Pokémon can suddenly whip out a fifth move is something that should not be ignored going into Sun/Moon.

Terrain & Weather Effects
300px-Misty_Terrain.png


Introduced in the previous generation were terrain effects, via three terrain moves: Grassy Terrain, Misty Terrain, and Electric Terrain. They would produce various field effects that lasted for about five turns, not unlike weather moves/Abilities or Trick Room. However, they were hardly ever used at all by both casual and competitive players in the generation they debuted in.

It seems that Game Freak noticed this, and is attempting to try to get people to use these by adding one more terrain effect (the previously mentioned Psychic Terrain), and giving each of the four island guardian Pokémon (such as Tapu Koko) an Ability that automatically generates a terrain effect. Furthermore, a few Pokémon appear to have been made to work with these terrain effects, such as Alolan Raichu and its Surge Surfer Ability. Now that there's actual reason to use these, they may pop up in competitive play, more likely in doubles (as you can get your strategy going right from the get-go rather than wasting a turn or two switching stuff in and out to get set-up).

Weather was introduced in generation II, and reached its peak in the generation V metagame. In generation VI, it took a hit with the loss of perma-weather, but still remained as a notable part of the metagame. However, weather teams are getting some new toys to play with in Sun/Moon! The Abilities Sand Stream, Snow Warning, Drought, and Drizzle have been bestowed upon Gigalith, Vanilluxe, Torkoal, and Pelipper, respectively. All of these Pokémon were, like Politoed and Ninetales just before generation V, neglected and left to play in the lowest tiers of NU and PU. Also like Ninetales and Politoed, they now will almost certainly see usage in the upper tiers, as now there's more options for weather summoning (you no longer have to restrict yourself to using only Politoed as an automatic rain maker, for example).

Additionally, there is a new Ability called Slush Rush, which functions as a Hail version of Swift Swim, Sand Rush, and Chlorophyll, giving Hail a chance at not being a completely garbage weather condition.

Ash-Greninja
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Greninja was the most popular starter of the sixth generation, and was also a top tier threat in the XY metagame due to its high speed and Hidden Ability, Protean. In ORAS however, it gained a wider movepool due to the re-introduction of quality move tutors, and, in a somewhat controversial suspect test, was banned to Ubers. It now lives mainly as a somewhat uncommon Spikes/Toxic Spikes/Shadow Sneak suicide lead.

Making a rare reference to the Pokémon anime, Greninja has gained a new usable form in Ash-Greninja. Greninja with the new special Ability Battle Bond are able to make use of this form, which activates when Greninja KOs a Pokémon. The transformation increases its stats, and makes Water Shuriken more powerful.

While it is to initially be banned from use in WiFi battles, it will be immediately available for use in the Smogon metagame on Pokémon Showdown when the Sun/Moon metagame is implemented. Will Ash-Greninja (or even Protean Greninja) be allowed in OU? Will it be banned to Ubers, immediately or later? Is Ash-Greninja worth using over Protean Greninja, in either OU or Ubers?

Legendary Pokémon & Ultra Beasts
1st5Lwn.jpg


The legendary Pokémon featured on the boxart and in the games' story tend to be quite powerful, often being quick-banned to Ubers, and it's likely Solgaleo and Lunala will be quickly carted off to Ubers as well. Some of the boxart legendaries, such as Kyogre in generations 3 through 5, or Xerneas in Generation VI, have had massive impacts on the Ubers metagame. Others, like Reshiram in the XY and ORAS metagames, tend to fall into the category of "very underwhelming in Ubers, but probably too much for OU". So how might the two newcomers fare?

Lunala is Psychic/Ghost, giving it a 4x weakness to Ghost and Dark, two excellent offensive types, meaning Darkrai, Yveltal, and Mega Gengar, major threats in ORAS Ubers, are significant problems for it, as well as having issue with less common things like Giratina-O or the occasional Shadow Sneak user. It however has the Ability of Shadow Shield, which functions like the fabled Multiscale, perhaps allowing it to act as a decent tank, provided it has the support to keep the fiends and ghosts of Ubers away.

Solgaleo is Steel/Psychic. A possibly prominent Steel type is of interest to Ubers, as the Fairy type Xerneas is rampant within the tier, and Solgaleo would resist its primary means of attack and not be weak to Focus Blast coverage. Unfortunately, Steel types were almost non-existent in ORAS Ubers, due the undisputed dominance of Primal Groudon, and, barring some sort of crazy changes in either the metagame or the game itself, Primal Groudon will likely remain the King of Ubers, making it difficult to use Solgaleo at all, let alone as a Xerneas check (especially when Xerneas and Primal Groudon are two of the most common Pokémon in the tier).

Also introduced in Sun/Moon are Ultra Beasts, a group of strange creatures whose origins and purpose are currently unknown. While it is unclear at this time what exactly they are, it has been confirmed that Ultra Beasts will be catchable by the player (apparently with some sort of special Poké Ball), implying that players can use them in battle as well, and so you will see them while battling. Their typing, abilities, and movepools are not known at this time, so it is difficult to gauge how useful they will be, but the name "Ultra Beasts" makes it sound like they have potential to be powerful.

Other Noteworthy Abilities/Moves/Changes
pokemon-lune-pokemon-soleil-decouvrez-6-nouveaux-pokemon--5206.jpg


There have also been a handful of other interesting things revealed that one might want to keep in mind. The new Pokémon Salandit has a new Ability called Corrosion. This allows it to poison Steel types, who are normally immune to Poison.

Gengar, a potent threat in OU for several generations, has received a nerf, as it lost its usual Ability of Levitate (which was a pretty big deal for it) and now has Cursed Body, which is less useful.

The new bird with four forms, Oricorio, has a new Ability called Dancer, which lets it copy any dance move used by its opponent. Dragon Dance, Quiver Dance, and Swords Dance are all common boosting moves in the metagame, and potentially giving free boosts to your opponent's Pokémon may make you hesitate to use them.

There's also Alolan forms of generation I Pokémon, many of which have different typings and Abilities, and so may be more or less viable than their old forms.



As I said before, this is all speculation on my part. While we have a lot of information available, we don't know everything yet, and we won't until we actually get the games. There could be changes that we're not aware of, some things might not be as good/bad as they appear, and who knows what else. It will be interesting to see how the metagame actually turns out. What do you think about the information presented here? What else do you think will make an impact on competitive battling in Gen VII?
 
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Nah

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Alright so it's basically all written up now, just needs to be viewed for edits/fixes/whatever
 

5qwerty

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Just an initial post, I might make another one later when I have more time to sit down and gather my thoughts. Since you mentioned Gengar's change, you might as well mention these changes (which were in the same leak/datamined image):
- Gigalith gets Sand Stream
- Vanilluxe gets Snow Warning
- Torkoal gets Drought
- Pelipper gets Drizzle. This is very important because as the great man ThunderBlunder777 said, it's the only weather starter with access to U-Turn, which is pretty big. You can have such safe switches into your other Pokémon because of it. It's also the only one (bar Zard Y) to get non-Rest recovery I think. With Scald, Hurricane, U-Turn, and Roost, it's going to be pretty strong.

Also you might want to mention Slush Rush, which gives x2 speed in hail. Maybe have a section on weather?

About Dazzling and Queenly Majesty, I think there is a difference and you should edit your sentence about that part. Firstly, both seem to affect only the opponent, so there is that similarity. Secondly, Dazzling seems to only be for opponent's attacking moves, while Queenly Majesty seems to be for all moves (of increased priority of course).

Small but should be noted: Dhelmise gets a move called Anchor Shot which does the same thing as Spirit Shackle except it's Steel-type (also datamined so you can choose to include or not).
 

Nah

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oh shit they're finally making Hail less shitty?

that's some good stuff to know, I haven't looked at all the stuff found via datamining so I wasn't aware of these things
 

bobandbill

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Overall this reads pretty well. Nice work on throwing this together on short notice!

Agree with 5qwerty's points there. Think at least the addition of weather discussion would be neat.

Something for the Z-Move section - there's status/etc moves that also benefit from Z-Crystals. Some give an additional boost to a stat, a few to all stats, etc.

This article will be speculating on the possible impact some of these changes and new things may have on the metagame, things you will want to be aware of when you first delve into competitive battling in Generation VII.
"will speculate", or alternatively "In this article I speculate on...", and I would replace the comma after 'metagame' with a hyphen (or semi-colon maybe...).
Anything that can alter this fundamental aspect is usually a big deal, such as the ability Shadow Tag
General comment - Ability, Abilities capitalised ala the games/official website. Likewise, Pokémon over Pokemon (sometimes you had the latter).
In doubles, switching in and out is less prevalent and less an integral part of the metagame because a Pokemon can be supported by its teammate.
I would add "However, it is still a tactic seen even in the highest level."
User Anti explained why in a previous competitive battling article:
Note to myself to link to the article in question here when transferring to wordpress.
Pokémon like Azumarill and Talonflame are made significantly better/more useful by their access to priority moves.
Noting that Talonflame's Gale Wings Ability now only works when it is at full health.
Other Pokémon may be able to generate Psychic Terrain as well.
(Checked - only three other Pokemon can learn the move.)
Outside of priority, another common method of speed control is paralysis
Paralysis.

It may be worth noting that overall the new Pokemon are fairly slow - not many fast ones in the mix compared to other gens.
Primal Groudon will likely remain the King of Ubers, making it difficult to use Solgaleo at all, let alone as a Xerneas check (especially when Xerneas and Primal Groudon are two of the most common Pokemon in the tier).
Notably Solgaleo learns EQ. Have not run any calcs on how well that deals with P-Don though.
apparently with some sort of special PokéBall
Poké Ball as two words.
The new Pokémon Salandit has a new ability called Corrosion, which allows it to poison Steel types, who are normally immune to Poison.
Would split into two sentence. (...called Corrosion. This allows it to...)
 
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Nah

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Noting that Talonflame's Gale Wings Ability now only works when it is at full health.

Notably Solgaleo learns EQ. Have not run any calcs on how well that deals with P-Don though.
Poké Ball as two words.

Alright, I've made edits, and I think I got most things.

jesus christ though they're really gutting talonbirb here lol

I did run a calc, and with maximum Attack investment and LO, it yields this:

252+ Atk Life Orb Abomasnow Earthquake vs. 252 HP / 56+ Def Primal Groudon: 190-224 (47 - 55.4%) -- guaranteed 2HKO after Stealth Rock

ignore that it says Abomasnow, I modified the typing and stats to match Solgaleo's

2HKO after SR on what is usually the bulkiest P-Groudon set is kinda noteworthy I guess, but there's then also this:

0 SpA Primal Groudon Lava Plume vs. 4 HP / 0 SpD Abomasnow in Harsh Sunshine: 408-480 (98 - 115.3%) -- 87.5% chance to OHKO
0 Atk Primal Groudon Earthquake vs. 4 HP / 0 Def Abomasnow: 342-404 (82.2 - 97.1%) -- guaranteed 2HKO

and that's without SR

It's something that could be discussed in the thread for the article rather than directly include in the article maybe?

Also I'm not sure what you're talking about with the Z moves really, though I don't fully grasp them myself. I didn't know that they interacted with moves at all till I started typing the article
 

bobandbill

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jesus christ though they're really gutting talonbirb here lol
Yup!
*solgaleo v P-Don stuff*

It's something that could be discussed in the thread for the article rather than directly include in the article maybe?
Agreed.
Also I'm not sure what you're talking about with the Z moves really, though I don't fully grasp them myself. I didn't know that they interacted with moves at all till I started typing the article
Basically, any move can be used as the Z-Move, which grants bonus effects. Stronger attacks = stronger Z-Move. Likewise, you can use you Z-Move on a status move. There's a list here. So e.g. use a Z-Power for Taunt, you'll Taunt the foe and also gain an Attack boost. Most of these aren't worth it, but a few give +1 to all stats, Z-Splash gives +1 Attack (amusing), etc.

Not much needs to be said on this imo like specific details - just a mention will do. In short - Z-Moves not just one-move nukes.
 
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ddrox13

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and Sun/Moon is no different
I'm not sure if we are treating Sun/Moon as a singular or plural noun (do we read that as one word or translate Sun/Moon into "Sun and Moon"). In the latter case, is -> are

They also can provide additional effects to the move they're linked to. For example, if a Z-Move is linked to Belly Drum, it apparently restores the user's HP after Belly Drum is used.
I'd heard that Belly Drum's HP restoration occurred BEFORE the move was fired, so double check that. Also, consider adding a bit about my new favorite move in the doubles metagame, Z-Destiny Bond (which effectively simultaneously uses Follow Me). Z-Splash (+3 Atk) is also always fun to mention, and something I could see getting actual use on G-Dos or even Jumpluff in lower tiers.

Shadow Shield, which function likes
Move the s from the end of like to the end of function

The new Pokémon Salandit has a new Ability called Corrosion.
I know this is a leak, but you might also want to mention that Salandit's evolution also has this ability.
 
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bobandbill

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Nah said:
Hi, so there's stuff happening in that we can post an official review of the Sun and Moon games. The catch is that we're limited in what we can say, and when we can post (1am AEDT Wednesday - about 38 hours after this post). Sorry for late notice but we only got the details in the last couple hours.

So we'll put up your article after then but before the game launches in Australia (another 47 hours after that). It also means that a few edits need to be made. Quoting the bits (and note to not mention Salandit's evolution as ddrox13 suggested beforehand above):
The other switching related thing introduced is Spirit Shackle, the signature move of Rowlet's final form, Decidueye. Spirit Shackle is a Ghost type, damage-dealing move that has the added effect of preventing the opposing Pokémon from switching out (it is currently unknown if this prevents escape with U-Turn/Volt Switch/Baton Pass). Moves that prevent switching out are nothing new, but the difference here is that this one is the first to inflict significant damage (Infestation is horribly weak and only used sometimes on niche Pokémon like Shuckle and Quagsire) at the same time, and is of one of the best offensive types in the current metagame. Given that starter Pokémon tend to be popular, you will likely see Decidueye in the opening days of the singles metagame.
You can't refer to Decidueye. (Yes. I know. Weird/dumb/etc as it is official info. It is what it is.) Spirir Shackle imo is fair game, but don't mention that it belongs to Decidueye. This includes the screenshot of it!
Another new Pokémon, Dhelmise, has a move called Anchor Shot, basically a Steel type version of Spirit Shackle. Expect to see it too.
Again, name the move, but you can't discuss this Pokemon.
It seems that Game Freak noticed this, and is attempting to try to get people to use these by adding one more terrain effect (the previously mentioned Psychic Terrain), and giving each of the four island guardian Pokémon (Tapu Koko, Tapu Fini, Tapu Lele, and Tapu Bulu) an Ability that automatically generates a terrain effect. Furthermore, a few Pokémon appear to have been made to work with these terrain effects, such as Alolan Raichu and its Surge Surfer Ability. Now that there's actual reason to use these, they may pop up in competitive play, more likely in doubles (as you can get your strategy going right from the get-go rather than wasting a turn or two switching stuff in and out to get set-up).
Can't mention the Tapus besides Tapu Koko! Change brackets to '(such as Tapu Koko)'.
A new move, Psychic Terrain, also prevents the use of priority moves while it is active, and can be automatically generated by island guardian Tapu Lele, via its Ability Psychic Surge. Three other Pokémon are supposed to be able to generate Psychic Terrain as well.
'...and can be automatically generated by a new Pokémon and its Ability Psychic Surge. Three...'.
It seems that Game Freak noticed this, and is attempting to try to get people to use these by adding one more terrain effect (the previously mentioned Psychic Terrain), and giving each of the four island guardian Pokémon (Tapu Koko, Tapu Fini, Tapu Lele, and Tapu Bulu)
See above.

Any of those images/screenshots not directly from official sources btw? We'll have to edit those accordingly.

We can mention anything after the game releases however.

(Also obvious and all but gotta say it regardless - don't mention the above to other people please!)

Also a typo:
Greninjas with the new special Ability Battle Bond are able to make use of this form, which activates when Greninja KOs a Pokémon.
One Greninja, two Greninja. (No 's' for plural).
 

Nah

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Hi, so there's stuff happening in that we can post an official review of the Sun and Moon games. The catch is that we're limited in what we can say, and when we can post (1am AEDT Wednesday - about 38 hours after this post). Sorry for late notice but we only got the details in the last couple hours.

So we'll put up your article after then but before the game launches in Australia (another 47 hours after that). It also means that a few edits need to be made. Quoting the bits (and note to not mention Salandit's evolution as ddrox13 suggested beforehand above):
You can't refer to Decidueye. (Yes. I know. Weird/dumb/etc as it is official info. It is what it is.) Spirir Shackle imo is fair game, but don't mention that it belongs to Decidueye. This includes the screenshot of it!
Again, name the move, but you can't discuss this Pokemon.
Can't mention the Tapus besides Tapu Koko! Change brackets to '(such as Tapu Koko)'.
'...and can be automatically generated by a new Pokémon and its Ability Psychic Surge. Three...'.
See above.

Any of those images/screenshots not directly from official sources btw? We'll have to edit those accordingly.

We can mention anything after the game releases however.

(Also obvious and all but gotta say it regardless - don't mention the above to other people please!)

Also a typo:
One Greninja, two Greninja. (No 's' for plural).
I am confused as to why we can't mentioned certain things that have been officially revealed, or what this review business is about, but if you need me to makes these changes, I'll have them done in a sec.

Most of the images are basically screenshots from official trailers, though if we can't mention or show Decidueye at all, I can just change that one to an image of Yungoos or something.
 

bobandbill

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I am confused as to why we can't mentioned certain things that have been officially revealed, or what this review business is about, but if you need me to makes these changes, I'll have them done in a sec.

Most of the images are basically screenshots from official trailers, though if we can't mention or show Decidueye at all, I can just change that one to an image of Yungoos or something.
Basically - Jake has a review copy of the game in order to do an official review. In exchange, we have an embargo on what we can write about and when prior to game release. They decided what pokes we can or can't talk about, and they didn't allow every one that has been officially revealed. Idk why that is, but it is what it is!
 
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