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Development Move Resource Thread Page 15

Started by Spherical Ice April 22nd, 2013 10:29 PM
  • 165754 views
  • 425 replies
Male
Seen January 10th, 2019
Posted May 4th, 2017
216 posts
6.2 Years
Thank you, I can see that the macros are used to compile battle scripts and it's really a clever way of programming.

Anyway, could you tell me where you find those things on this compiler?
These are directives, you can find them on the internet. Depending on what assembler you're using, you might have different directives

leyn09

Truant Trainer

Male
Philippines
Seen September 22nd, 2016
Posted September 22nd, 2016
84 posts
8.5 Years
I'm receiving errors when compiling a battle script using BSP. The error message says that an attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000b)

here are the other details:
Spoiler:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at System.Data.SQLite.UnsafeNativeMethods.sqlite3_config_none(SQLiteConfigOpsEnum op)
at System.Data.SQLite.SQLite3.StaticIsInitialized()
at System.Data.SQLite.SQLiteLog.Initialize()
at System.Data.SQLite.SQLiteConnection..ctor(String connectionString, Boolean parseViaFramework)
at System.Data.SQLite.SQLiteConnection..ctor(String connectionString)
at Battle_Script_Pro.Form1.DebugCommands()
at Battle_Script_Pro.Form1.DebugWrittenScript()
at Battle_Script_Pro.Form1.btnCompile_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Battle Script Pro
Assembly Version: 0.9.5.0
Win32 Version: 0.9.5.0
CodeBase: file:///C:/Users/Nilo/Documents/Leyn/Hack%20Files/hack/Tools/BSP/Battle%20Script%20Pro.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Data.SQLite
Assembly Version: 1.0.84.0
Win32 Version: 1.0.84.0
CodeBase: file:///C:/Users/Nilo/Documents/Leyn/Hack%20Files/hack/Tools/BSP/System.Data.SQLite.DLL
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Transactions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Thanks in advance. Really need to use BSP. :)
Seen January 7th, 2017
Posted August 6th, 2016
58 posts
4.1 Years

New animations:


Greetings to all, I finally decided to release these animations ported/fixed by me from kleenexfeu's Emerald attack base. They are all for Firered obviously.

For those animations already available in FR, I won't include them here.

Usage:


1. For each piece of codes, you need to add one line at the beginning:
.equ SizeRom, 0x[Your offset to insert]
Example:
Spoiler:
I want to insert a piece of codes at 0x800000, so I write:
.equ SizeRom, 0x8800000
.....@(other codes)

2. Use Hackmew's batch to compile the the piece of codes. (thumb.bat)

Codes:


Miracle eye:
Spoiler:
MIRACLE_EYE_animation:
.byte 0xE
.word 0x81D59BB
.byte 0x00
.hword 0x27CD
.byte 0x00
.hword 0x27CE
.byte 0x00
.hword 0x27CF
.byte 0xA,0x3
.byte 0x19
.hword 0xC4
.byte 0x3F
.byte 0x02
.word 0x83FEE5C
.byte 5,4
.hword 0,0,1,0
.byte 2
.word 0x83FEE74
.byte 5,0
.byte 4,0x28
.byte 0x19
.hword 0xc0
.byte 0x3F
.byte 0x03
.word 0x80B9BDD
.byte 2,6
.hword 1,1,2,0,0xA,0
.byte 0xE
.word 0x81CD1EF
.byte 5
.byte 0xb,3
.byte 0xe
.word 0x81D59C7
.byte 8

Wake-up slap:
Spoiler:
WAKEUP_SLAP_animation:
.byte 0x00
.hword 0x279F
.byte 0x00
.hword 0x2797
.byte 0x00
.hword 0x27A5
.byte 0x0A, 0x03, 0x28, 0x01
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x0087
.byte 0x3F
.byte 0x02
.word 0x83E66E0
.byte 0x02, 0x08
.hword 0xFFF0, 0x0000, 0x0000, 0x0000, 0x000A, 0x0001, 0x0003, 0x0000
.byte 0x05
.byte 0x19
.hword 0x008B
.byte 0x3F
.byte 0x02
.word WAKEUP_SLAP_animation_part_2+SizeRom
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0002
.byte 0x03
.word 0x80989F9
.byte 0x05, 0x05
.hword 0x0001, 0x0004, 0x0000, 0x0006, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08
.align 2
WAKEUP_SLAP_animation_part_2:
.hword 0x2797,0x27A5
.word 0x083ACB58
.word 0x08231CF0
.word 0x00000000
.word 0x083E7BF8
.word 0x080BA561

Hammer arm:
Spoiler:
HAMMER_ARM_animation:
.byte 0x00
.hword 0x279F
.byte 0x00
.hword 0x2797
.byte 0x0A,0x03,0x28,0x01
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x0087
.byte 0x3F
.byte 0x02
.word HAMMER_ARM_animation_part_2+SizeRom
.byte 0x02, 0x08
.hword 0xFFF0, 0x0000, 0x0000, 0x0000, 0x000A, 0x0001, 0x0003, 0x0000
.byte 0x05
.byte 0x19
.hword 0x008B
.byte 0x3F
.byte 0x02
.word 0x083E7C08
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0002
.byte 0x03
.word 0x080989F9
.byte 0x05, 0x05
.hword 0x0001, 0x0004, 0x0000, 0x0006, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x0E
.word 0x081CA6D1
.byte 0x08

.align 2
HAMMER_ARM_animation_part_2:
.hword 0x2797, 0x2797 
.word 0x083ACA98
.word 0x083E66CC
.word 0x00000000
.word 0x083E67BC
.word 0x080B0CED

Gyro Ball:
Spoiler:
GYRO_BALL_animation:
.byte 0x00
.hword 0x2797
.byte 0x00
.hword 0x27F5
.byte 0x0A
.byte 0x00
.byte 0x02
.word 0x083FF068
.byte 0x02, 0x06
.hword 0x0000, 0x0000, 0x0020, 0xFFE0, 0x0028, 0xFFFE
.byte 0x03
.word 0x080DEF9D
.byte 0x02, 0x03
.hword 0x0000, 0x0002, 0x0000
.byte 0x1C
.hword 0x00A0
.byte 0xC0, 0x08, 0x04
.byte 0x05
.byte 0x00
.hword 0x27AB
.byte 0x00
.hword 0x281E
.byte 0x04
.byte 0x00
.byte 0x19
.hword 0x0081
.byte 0xC0
.byte 0x02
.word 0x083E64E8
.byte 0x80, 0x06
.hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001E, 0x0000
.byte 0x05
.byte 0x19
.hword 0x009F
.byte 0x3F
.byte 0x05
.byte 0x04
.byte 0x08
.byte 0x03
.word 0x080DEF9D
.byte 0x02, 0x03
.hword 0x0000, 0x0002, 0x0001
.byte 0x1C
.hword 0x00A0
.byte 0xC0, 0x08, 0x04
.byte 0x05
.byte 0x0B
.byte 0x00
.byte 0x08

Natural Gift:
Spoiler:
NATURAL_GIFT_animation:
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x000A, 0x33ED
.byte 0x05
.byte 0x03
.word 0x080B3419
.byte 0x02, 0x00
.byte 0x19
.hword 0x00F3
.byte 0xC0
.byte 0x04
.byte 0x10
.byte 0x19
.hword 0x00F3
.byte 0xC0
.byte 0x05
.byte 0x00
.hword 0x2797
.byte 0x0A
.byte 0x01
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x0086
.byte 0x3F
.byte 0x02
.word 0x083E7C08
.byte 0x02, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0002
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x01
.byte 0x0D
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x000A, 0x0000, 0x33ED
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08

Payback:
Spoiler:
PAYBACK_animation:
.byte 0x00
.hword 0x27A3
.byte 0x00
.hword 0x2720
.byte 0x00
.hword 0x272F
.byte 0x0A
.byte 0x02
.byte 0x0C
.hword 0x080C
.byte 0x1C
.hword 0x008C
.byte 0xC0, 0x0D, 0x03
.byte 0x03
.word 0x080B9BDD
.byte 0x02, 0x06
.hword 0x0002, 0x0000, 0x0006, 0x0000, 0x000B, 0x2CE9
.byte 0x0E
.word PAYBACK_animation_part_2+SizeRom
.byte 0x0E
.word PAYBACK_animation_part_2+SizeRom
.byte 0x0E
.word PAYBACK_animation_part_2+SizeRom
.byte 0x05
.byte 0x0B
.byte 0x02
.byte 0x0D
.byte 0x04
.byte 0x01
.byte 0x00
.hword 0x2797
.byte 0x00
.hword 0x27C0
.byte 0x0A
.byte 0x01
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x0086
.byte 0x3F
.byte 0x02
.word PAYBACK_animation_part_5+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0002
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x01
.byte 0x0D
.byte 0x08

.align 2
PAYBACK_animation_part_2:
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0x0028, 0xFFF6, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0xFFDD, 0xFFF6, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0x000F, 0xFFD8, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0xFFF6, 0xFFE0, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0x0019, 0xFFEC, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0xFFD8, 0xFFEC, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0x0005, 0xFFD8, 0x000D
.byte 0x04
.byte 0x03
.byte 0x0F
.byte 0x00
.hword 0x27A3
.byte 0x0C
.hword 0x050B
.byte 0x22
.byte 0x03
.byte 0x29
.byte 0x1B
.hword 0x00CC
.byte 0x3F, 0xC0, 0xFD, 0x00
.byte 0x03
.word 0x080A2F0D
.byte 0x05, 0x02
.hword 0x0080, 0x0018
.byte 0x04
.byte 0x0F
.byte 0x02
.word PAYBACK_animation_part_4+SizeRom
.byte 0x82, 0x02
.hword 0xFFF4, 0x0018
.byte 0x04
.byte 0x0A
.byte 0x10
.byte 0x07
.hword 0xFFFF
.byte 0x05
.byte 0x19
.hword 0x0098
.byte 0xC0
.byte 0x03
.word 0x080B9BDD
.byte 0x02, 0x06
.hword 0x0002, 0x0000, 0x0002, 0x0000, 0x000B, 0x7FFF
.byte 0x05
.byte 0x23
.byte 0x03
.byte 0x0D
.byte 0x08
.align 2
PAYBACK_animation_part_3:
.hword 0x27A3, 0x2720
	.byte  80,203, 58,  8, 64, 42, 62,  8,  0,  0,  0,  0, 84, 42, 62,  8
	.byte 137, 35, 10,  8
.align 2
PAYBACK_animation_part_4:
.hword 0x27A3, 0x2720
	.byte 144,202, 58,  8, 64, 42, 62,  8,  0,  0,  0,  0, 76, 45, 62,  8
	.byte 153, 48, 10,  8
.align 2
PAYBACK_animation_part_5:
.hword 0x2797, 0x27C0
	.byte  88,203, 58,  8,240, 28, 35,  8,  0,  0,  0,  0,248,123, 62,  8
	.byte  97,165, 11,  8

Worry seed:
Spoiler:
WORRY_SEED_animation:
.byte 0x00
.hword 0x2716
.byte 0x00
.hword 0x27E1
.byte 0x00
.hword 0x2767
.byte 0x19
.hword 0x00A9
.byte 0xC0
.byte 0x02
.word 0x083E2B34
.byte 0x82, 0x06
.hword 0x000F, 0x0000, 0x0000, 0x0018, 0x0023, 0xFFE0
.byte 0x04
.byte 0x08
.byte 0x19
.hword 0x00A9
.byte 0xC0
.byte 0x02
.word 0x083E2B34
.byte 0x82, 0x06
.hword 0x000F, 0x0000, 0xFFF0, 0x0018, 0x0023, 0xFFD8
.byte 0x04
.byte 0x08
.byte 0x19
.hword 0x00A9
.byte 0xC0
.byte 0x02
.word 0x083E3F04
.byte 0x82, 0x06
.hword 0x000F, 0x0000, 0x0010, 0x0018, 0x0023, 0xFFDB
.byte 0x04
.byte 0x0C
.byte 0x1C
.hword 0x00A7
.byte 0x3F, 0x0A, 0x08
.byte 0x05
.byte 0x02
.word 0x083E3F04
.byte 0x82, 0x03
.hword 0x0001, 0xFFEC, 0xFFE4
.byte 0x19
.hword 0x00C2
.byte 0x3F
.byte 0x05
.byte 0x04
.byte 0x0C
.byte 0x02
.word 0x083FEE74
.byte 0x82, 0x03
.hword 0x0001, 0x0014, 0xFFE4
.byte 0x19
.hword 0x00C2
.byte 0x3F
.byte 0x08

Flare Blitz:
Spoiler:
FLARE_BLITZ_animation:
.byte 0x00
.hword 0x272D
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x0010, 0x0000
.byte 0x05
.byte 0x0A
.byte 0x03
.byte 0x2A
.byte 0x01
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0000
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0004
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0008
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x000C
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0010
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0014
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0018
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x05
.byte 0x02
.word 0x083D4E9C
.byte 0x02, 0x05
.hword 0x0000, 0x0018, 0x0000, 0x0000, 0x0006
.byte 0x04
.byte 0x04
.byte 0x0E
.word 0x081C7D89
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0005, 0x0000, 0x0008, 0x0001
.byte 0x03
.word 0x0807616D
.byte 0x03, 0x05
.hword 0x0001, 0x001F, 0x000C, 0x0001, 0x0001
.byte 0x19
.hword 0x0091
.byte 0x3F
.byte 0x0E
.word 0x081D0950
.byte 0x04
.byte 0x07
.byte 0x02
.word 0x083D4E84
.byte 0x02, 0x03
.hword 0x0000, 0x0000, 0x0009
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0E
.word 0x081D59C7
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x0000, 0x0000
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08

Electro Ball:
Spoiler:
ELECTRO_BALL_animation:
.byte 0x00
.hword 0x27E3
.byte 0x00
.hword 0x27E4
.byte 0x00
.hword 0x27E5
.byte 0x0A
.byte 0x00
.byte 0x0C
.hword 0x080C
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0002, 0x0000, 0x0004, 0x0000
.byte 0x05
.byte 0x03
.word 0x080AE541
.byte 0x02, 0x04
.hword 0x0000, 0x003C, 0x0002, 0x000C
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x04
.byte 0x1E
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x04
.byte 0x1E
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x02
.word 0x083E61D4
.byte 0x02, 0x01
.hword 0x0000
.byte 0x04
.byte 0x19
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x04
.byte 0x14
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x04
.byte 0x0F
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x04
.byte 0x0A
.byte 0x04
.byte 0x06
.byte 0x1C
.hword 0x00D5
.byte 0xC0, 0x06, 0x05
.byte 0x05
.byte 0x02
.word 0x083E6204
.byte 0x02, 0x03
.hword 0x0000, 0x0010, 0x0010
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E6204
.byte 0x02, 0x03
.hword 0x0000, 0xFFF0, 0xFFF0
.byte 0x19
.hword 0x0077
.byte 0xC0
.byte 0x05
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0004, 0x0004, 0x0000, 0x0000
.byte 0x0B
.byte 0x00
.byte 0x0D
.byte 0x00
.hword 0x2711
.byte 0x00
.hword 0x271B
.byte 0x04
.byte 0x0F
.byte 0x1F
.word 0x080DCF39
.byte 0x07
.hword 0x00A8, 0xFFC0, 0x003F, 0x0005, 0x0005, 0x0000, 0x0005
.byte 0x02
.word ELECTRO_BALL_animation_part2+SizeRom
.byte 0x82, 0x03
.hword 0x0010, 0x0010, 0x0008
.byte 0x05
.byte 0x19
.hword 0x009F
.byte 0x3F
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0001, 0x0004, 0x0000, 0x0008, 0x0001
.byte 0x05
.byte 0x15
.byte 0x17
.byte 0x0B
.byte 0x00
.byte 0x0D
.byte 0x0E
.word 0x081D58D4
.byte 0x05
.byte 0x08

.align 2
ELECTRO_BALL_animation_part2:
.hword 0x2711, 0x271B
	.byte  56,202, 58,  8,240, 28, 35,  8,  0,  0,  0,  0,  4,118, 62,  8
	.byte  61, 86, 11,  8

Acid Spray:
Spoiler:
ACID_SPRAY_animation:
.byte 0x00
.hword 0x27A6
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0002, 0x0000, 0x0006, 0x6014
.byte 0x05
.byte 0x19
.hword 0x009F
.byte 0xC0
.byte 0x02
.word 0x083D4E9C
.byte 0x02, 0x05
.hword 0x0000, 0xFFF6, 0x0000, 0x0000, 0x0003
.byte 0x05
.byte 0x02
.word 0x083D4E84
.byte 0x02, 0x03
.hword 0x0000, 0x0000, 0x0002
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0004, 0x0006, 0x0000, 0x6014
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08
.align 2
ACID_SPRAY_animation_part_2:
.byte 0x02
.word ACID_SPRAY_animation_part_3+SizeRom
.byte 0x82, 0x05
.hword 0x000F, 0x000F, 0x0014, 0x0000, 0x0000
.byte 0x02
.word ACID_SPRAY_animation_part_3+SizeRom
.byte 0x82, 0x05
.hword 0x000F, 0x000F, 0x0014, 0x000A, 0x0005
.byte 0x02
.word ACID_SPRAY_animation_part_3+SizeRom
.byte 0x82, 0x05
.hword 0x000F, 0x000F, 0x0014, 0xFFF6, 0xFFFB
.byte 0x02
.word ACID_SPRAY_animation_part_3+SizeRom
.byte 0x82, 0x05
.hword 0x000F, 0x000F, 0x0014, 0x0014, 0x000A
.byte 0x02
.word ACID_SPRAY_animation_part_3+SizeRom
.byte 0x82, 0x05
.hword 0x000F, 0x000F, 0x0014, 0xFFEC, 0xFFF6
.byte 0x04
.byte 0x02
.byte 0x0F
.align 2
ACID_SPRAY_animation_part_3:
.hword 0x27A6, 0x27A6
	.byte 144,202, 58,  8,220,105, 62,  8
.word 0x00000000
	.byte 252, 28, 35,  8,201,140, 11,  8

Razor Shell:
Spoiler:
RAZOR_SHELL_animation:
.byte 0x14
.byte 0x14
.byte 0x16
.byte 0x03
.word 0x080BB82D
.byte 0x05, 0x04
.hword 0x0000, 0x0000, 0x0000, 0xFFFF
.byte 0x00
.hword 0x2799
.byte 0x0A
.byte 0x01
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x009B
.byte 0x3F
.byte 0x02
.word 0x083FEE00
.byte 0x02, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0000
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x01
.byte 0x0D
.byte 0x05
.byte 0x00
.hword 0x27C7
.byte 0x02
.word 0x083E35A4
.byte 0x82, 0x03
.hword 0x0001, 0xFFF8, 0x0000
.byte 0x19
.hword 0x0088
.byte 0x3F
.byte 0x04
.byte 0x04
.byte 0x02
.word 0x083E35A4
.byte 0x82, 0x03
.hword 0x0001, 0x0008, 0x0000
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0001, 0x0004, 0x0000, 0x0012, 0x0001
.byte 0x19
.hword 0x0088
.byte 0x3F
.byte 0x05
.byte 0x0E
.word 0x081D59C7
.byte 0x08

Petal Blizzard: (fixed from Spherical Ice's)
Spoiler:
PETAL_BLIZZARD_animation:
	.byte   0, 79, 39,  0,151, 39,  0,175, 39, 10,  3, 40,  1, 25,228,  0
	.byte  63,  2, 32, 44, 62,  8,130,  5,120,  0, 70,  0,  5,  0, 70,  0
	.byte  30,  0,  4,  1,  2, 32, 44, 62,  8,130,  5,115,  0, 55,  0,  6
	.byte   0, 60,  0, 25,  0,  4,  1,  2, 32, 44, 62,  8,130,  5,115,  0
	.byte  60,  0,  7,  0, 60,  0, 30,  0,  2
.word PETAL_BLIZZARD_animation_part_2+SizeRom
	.byte 130,  5,115,  0, 55,  0, 10,  0, 60,  0, 30,  0,  4,  3,  2
.word PETAL_BLIZZARD_animation_part_2+SizeRom
	.byte 130,  5,100,  0, 50,  0,  4,  0, 50,  0, 26,  0,  4,  1,  2
.word PETAL_BLIZZARD_animation_part_2+SizeRom
	.byte 130,  5,105,  0, 25,  0,  8,  0, 60,  0, 20,  0,  4,  1,  2
.word PETAL_BLIZZARD_animation_part_2+SizeRom
	.byte 130,  5,115,  0, 40,  0, 10,  0, 48,  0, 30,  0,  4,  3,  2
.word PETAL_BLIZZARD_animation_part_3+SizeRom
	.byte 130,  5,120,  0, 30,  0,  6,  0, 45,  0, 25,  0,  2, 32, 44, 62
	.byte   8,130,  5,115,  0, 35,  0, 10,  0, 60,  0, 30,  0,  4,  3,  2
.word PETAL_BLIZZARD_animation_part_3+SizeRom
	.byte 130,  5,105,  0, 20,  0,  8,  0, 40,  0,  0,  0,  4,  3,  2, 32
	.byte  44, 62,  8,130,  5, 20,  0,255,  0, 15,  0, 32,  0,  0,  0,  2
	.byte  32, 44, 62,  8,130,  5,110,  0, 10,  0,  8,  0, 32,  0, 20,  0
	.byte   5,  2,  8,124, 62,  8,131,  4,224,255,240,255,  1,  0,  3,  0
	.byte  25,132,  0, 63,  3,209,140,  9,  8,  2,  5,  1,  0,  3,  0,  0
	.byte   0, 12,  0,  1,  0,  3,209,140,  9,  8,  2,  5,  3,  0,  3,  0
	.byte   0,  0, 12,  0,  1,  0,  4,  4,  2, 80,124, 62,  8,131,  2,  1
	.byte   0,  3,  0, 25,132,  0, 63,  4,  4,  2, 80,124, 62,  8,131,  2
	.byte   1,  0,  3,  0, 25,132,  0, 63,  4,  4,  2,  8,124, 62,  8,131
	.byte   4, 32,  0, 20,  0,  1,  0,  3,  0, 25,132,  0, 63,  5, 11,  3
	.byte  13,  8
.align 2
PETAL_BLIZZARD_animation_part_2:
	.byte 175, 39,175, 39
.word 0x83AC9D0
.word PETAL_BLIZZARD_animation_part_4+SizeRom
	.byte 	0,  0,  0,  0
	.byte 252, 28, 35,  8, 17, 45, 10,  8
	
PETAL_BLIZZARD_animation_part_3:
	.byte 175, 39,175, 39
.word PETAL_BLIZZARD_animation_part_6+SizeRom
.word PETAL_BLIZZARD_animation_part_7+SizeRom
	.byte 	0,  0,  0,  0
	.byte 252, 28, 35,  8, 17, 45, 10,  8
	
PETAL_BLIZZARD_animation_part_4:
.word PETAL_BLIZZARD_animation_part_5+SizeRom

PETAL_BLIZZARD_animation_part_5:
	.byte   0,  0, 10,  0,254,255,  0,  0
	
PETAL_BLIZZARD_animation_part_6:
	.byte   0,  0,  0, 32,  0,  8,  0,  0

PETAL_BLIZZARD_animation_part_7:
.word PETAL_BLIZZARD_animation_part_8+SizeRom

PETAL_BLIZZARD_animation_part_8:
	.byte   0,  0,  4,  0,  4,  0,  0,  0,255,255,  0,  0

Discharming Voice:
Spoiler:
DISARMING_VOICE_animation:
.byte 0x00
.hword 0x27DB
.byte 0x03
.word 0x080BA7F9
.byte 0x05, 0x01
.hword 0x0000
.byte 0x0E
.word DISARMING_VOICE_animation_part_2+SizeRom
.byte 0x05
.byte 0x04
.byte 0x06
.byte 0x08
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x001F, 0x0003, 0x0008, 0x0000, 0x7E7F

DISARMING_VOICE_animation_part_2:
.byte 0x03
.word 0x080998B1
.byte 0x05, 0x05
.hword 0xFFFB, 0xFFFB, 0x0005, 0x0000, 0x0000
.byte 0x02
.word 0x083E40F8
.byte 0x00, 0x07
.hword 0x002D, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0001
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x0006, 0x0001
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0003, 0x0001, 0x0000, 0x0006, 0x0001
.byte 0x03
.word 0x080BA47D
.byte 0x02, 0x04
.hword 0x0001, 0x0000, 0x0006, 0x0001
.byte 0x03
.word 0x080DD2F5
.byte 0x05, 0x00
.byte 0x0F

Draining Kiss:
Spoiler:
DRAINING_KISS_animation:
.byte 0x00
.hword 0x27ED
.byte 0x00
.hword 0x27A3
.byte 0x00
.hword 0x272F
.byte 0x0A
.byte 0x03
.byte 0x2A
.byte 0x01
.byte 0x0C
.hword 0x080C
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x0008, 0x7E7F
.byte 0x05
.byte 0x02
.word 0x083E4368
.byte 0x82, 0x02
.hword 0x0000, 0xFFE8
.byte 0x19
.hword 0x00C8
.byte 0x3F
.byte 0x05
.byte 0x04
.byte 0x04
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x0E
.word 0x081CEC44
.byte 0x05
.byte 0x04
.byte 0x04
.byte 0x0E
.word 0x081D56C9
.byte 0x05
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0008, 0x0000, 0x7E7F
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08

Play Rough:
Spoiler:
PLAY_ROUGH_animation:
.byte 0x00
.hword 0x2797
.byte 0x00
.hword 0x27EB
.byte 0x00
.hword 0x2759
.byte 0x0A
.byte 0x03
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x0087
.byte 0xC0
.byte 0x1D
.hword 0x008B
.byte 0x3F, 0x0A
.byte 0x1D
.hword 0x0087
.byte 0xC0, 0x14
.byte 0x1D
.hword 0x008B
.byte 0x3F, 0x1E
.byte 0x1D
.hword 0x0087
.byte 0xC0, 0x28
.byte 0x1D
.hword 0x008B
.byte 0x3F, 0x32
.byte 0x1D
.hword 0x0087
.byte 0xC0, 0x3C
.byte 0x1D
.hword 0x008B
.byte 0x3F, 0x46
.byte 0x1D
.hword 0x0087
.byte 0xC0, 0x50
.byte 0x1D
.hword 0x008B
.byte 0x3F, 0x5A
.byte 0x03
.word 0x08098F85
.byte 0x02, 0x05
.hword 0x0000, 0xFFEE, 0x0006, 0x0006, 0x0004
.byte 0x03
.word 0x08098F85
.byte 0x02, 0x05
.hword 0x0001, 0x0012, 0x0006, 0x0006, 0x0004
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0xFF00, 0xFFD6
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0x0080, 0xFFF2
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0x01A0, 0xFFDA
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0xFF80, 0xFFEA
.byte 0x04
.byte 0x00
.byte 0x0E
.word 0x081D030B
.byte 0x19
.hword 0x008B
.byte 0x3F
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x00A0, 0xFFE0
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFF00, 0xFFD8
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x0080, 0xFFF0
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x01A0, 0xFFDA
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFF80, 0xFFEA
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFE80, 0xFFE1
.byte 0x04
.byte 0x00
.byte 0x0E
.word 0x081D030B
.byte 0x19
.hword 0x00E2
.byte 0x3F
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0xFF00, 0xFFD6
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0x0080, 0xFFF2
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0x01A0, 0xFFDA
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0xFF80, 0xFFEA
.byte 0x04
.byte 0x00
.byte 0x19
.hword 0x008B
.byte 0x3F
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x00A0, 0xFFE0
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFF00, 0xFFD8
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x0080, 0xFFF0
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x01A0, 0xFFDA
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFF80, 0xFFEA
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFE80, 0xFFE1
.byte 0x04
.byte 0x00
.byte 0x0E
.word 0x081D030B
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x05
.byte 0x08

Fairy Wind:
Spoiler:
FAIRY_WIND_animation:
.byte 0x00
.hword 0x27FE
.byte 0x19
.hword 0x0084
.byte 0xC0
.byte 0x02
.word 0x083FF324
.byte 0x02, 0x03
.hword 0x0064, 0x0000, 0x0064
.byte 0x04
.byte 0x19
.byte 0x1A
.byte 0x00
.byte 0x0E
.word 0x081D2901
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x02
.word 0x083FF324
.byte 0x02, 0x02
.hword 0x0037, 0x0000
.byte 0x1A
.byte 0x3F
.byte 0x03
.word 0x080B9BDD
.byte 0x02, 0x06
.hword 0x0014, 0x0001, 0x0005, 0x0005, 0x000D, 0x56BF
.byte 0x0E
.word 0x081D2901
.byte 0x05
.byte 0x19
.hword 0x0085
.byte 0xC0
.byte 0x04
.byte 0x04
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08

Boomburst:
Spoiler:
BOOMBURST_animation:
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x000C, 0x211A
.byte 0x05
.byte 0x00
.hword 0x27D6
.byte 0x00
.hword 0x27DB
.byte 0x0A
.byte 0x03
.byte 0x03
.word 0x080AA7C9
.byte 0x02, 0x01
.hword 0x0000
.byte 0x02
.word 0x083E4110
.byte 0x03, 0x06
.hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001F, 0x0008
.byte 0x19
.hword 0x00F1
.byte 0xC0
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0x001D, 0xFFF4, 0x0000
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0xFFF4, 0xFFE3, 0x0001
.byte 0x04
.byte 0x10
.byte 0x03
.word 0x080AA7C9
.byte 0x02, 0x01
.hword 0x0000
.byte 0x02
.word 0x083E4110
.byte 0x03, 0x06
.hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001F, 0x0008
.byte 0x19
.hword 0x00F1
.byte 0xC0
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0x000C, 0xFFE3, 0x0001
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0xFFE3, 0xFFF4, 0x0000
.byte 0x04
.byte 0x10
.byte 0x03
.word 0x080AA7C9
.byte 0x02, 0x01
.hword 0x0000
.byte 0x02
.word 0x083E4110
.byte 0x03, 0x06
.hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001F, 0x0008
.byte 0x19
.hword 0x00F1
.byte 0xC0
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0x0018, 0xFFE8, 0x0001
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0xFFE8, 0xFFE8, 0x0000
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x000C, 0x0000, 0x211A
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08

.align 2
BOOMBURST_animation_part_2:
.hword 0x27D6, 0x27D6
	.byte 216,201, 58,  8,144, 63, 62,  8,  0,  0,  0,  0,252, 28, 35,  8
	.byte 157, 93,  7,  8

Play Nice:
Spoiler:
PLAY_NICE_animation:
.byte 0x00
.hword 0x27E8
.byte 0x1C
.hword 0x00D4
.byte 0xC0, 0x0C, 0x03
.byte 0x03
.word 0x08099705
.byte 0x05, 0x05
.hword 0x0000, 0x000C, 0x1000, 0x0004, 0x0000
.byte 0x04
.byte 0x0F
.byte 0x02
.word 0x083E4218
.byte 0x83, 0x02
.hword 0x0014, 0xFFF8
.byte 0x08

Dazzling Gleam:
Spoiler:
DAZZLING_GLEAM_animation:
.byte 0x00
.hword 0x2741
.byte 0x00
.hword 0x272F
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0002, 0x0000, 0x000D, 0x7FFF
.byte 0x19
.hword 0x00E4
.byte 0xC0
.byte 0x0E
.word 0x081D56B3
.byte 0x05
.byte 0x03
.word 0x080B9BDD
.byte 0x02, 0x06
.hword 0x0002, 0x0000, 0x0003, 0x0000, 0x0010, 0x7FFF
.byte 0x04
.byte 0x04
.byte 0x19
.hword 0x00C0
.byte 0xC0
.byte 0x05
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0000, 0x000D, 0x0000, 0x7FFF
.byte 0x05
.byte 0x0B
.byte 0x00
.byte 0x0D
.byte 0x08

Babydoll Eyes:
Spoiler:
BABYDOLL_EYES_animation:
.byte 0x00
.hword 0x272B
.byte 0x00
.hword 0x2802
.byte 0x0A
.byte 0x00
.byte 0x28
.byte 0x00
.byte 0x0C
.hword 0x0808
.byte 0x19
.hword 0x00C0
.byte 0xC0
.byte 0x02
.word BABYDOLL_EYES_animation_part_2+SizeRom
.byte 0x02, 0x02
.hword 0x0018, 0xFFF4
.byte 0x03
.word 0x080998B1
.byte 0x05, 0x05
.hword 0xFFFB, 0xFFFB, 0x000A, 0x0000, 0x0001
.byte 0x05
.byte 0x04
.byte 0x0A
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x0009, 0x0001
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0003, 0x0001, 0x0000, 0x0009, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x00
.byte 0x0D
.byte 0x04
.byte 0x01
.byte 0x05
.byte 0x08
.align 2
BABYDOLL_EYES_animation_part_2:
.hword 0x272B, 0x2802
	.byte 216,201, 58,  8, 44,239, 63,  8,  0,  0,  0,  0,252, 28, 35,  8
	.byte 157,233, 13,  8

Nuzzle:
Spoiler:
NUZZLE_animation:
.byte 0x00
.hword 0x2797
.byte 0x0A
.byte 0x01
.byte 0x0C
.hword 0x080C
.byte 0x02
.word 0x083D4E54
.byte 0x02, 0x02
.hword 0x0004, 0x0004
.byte 0x04
.byte 0x06
.byte 0x02
.word 0x083E7C08
.byte 0x02, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0002
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x19
.hword 0x008B
.byte 0x3F
.byte 0x05
.byte 0x0B
.byte 0x01
.byte 0x0D
.byte 0x00
.hword 0x2711
.byte 0x00
.hword 0x271B
.byte 0x00
.hword 0x27BD
.byte 0x03
.word 0x080BA7F9
.byte 0x0A, 0x05
.hword 0x0001, 0x0000, 0x0000, 0x0006, 0x0000
.byte 0x05
.byte 0x04
.byte 0x0A
.byte 0x03
.word 0x080AE221
.byte 0x05, 0x03
.hword 0x0000, 0xFFD0, 0x0000
.byte 0x19
.hword 0x008A
.byte 0x3F
.byte 0x04
.byte 0x14
.byte 0x1C
.hword 0x0077
.byte 0x3F, 0x0A, 0x04
.byte 0x02
.word 0x083E60B8
.byte 0x82, 0x02
.hword 0xFFF0, 0xFFF0
.byte 0x04
.byte 0x04
.byte 0x02
.word 0x083E60B8
.byte 0x82, 0x02
.hword 0xFFF0, 0x0000
.byte 0x04
.byte 0x04
.byte 0x02
.word 0x083E60B8
.byte 0x82, 0x02
.hword 0xFFF0, 0x0010
.byte 0x05
.byte 0x03
.word 0x080BA7F9
.byte 0x0A, 0x05
.hword 0x0001, 0x0000, 0x0006, 0x0000, 0x0000
.byte 0x05
.byte 0x08

Froosty

The_Learner

Age 21
Male
Somewhere in this world.
Seen June 29th, 2019
Posted May 26th, 2018
543 posts
5.1 Years

Attack Order, Defend Order, and Heal Order




Alright! Since I've gotten into move animations nowadays, I've come up Vespiquen's signature moves: Attack Order, Defend Order, and Heal Order. They are all animations by the way. Their effects will be explained later.

But first, here's the particle to be used in those moves:


I used Twister's sheet to redraw the bees which I got its original particle from DPPt. Wherever you have inserted the particle, take note of its index number.

Attack Order:
Spoiler:
FireRed:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 E5 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 02 08 7C 3E 08 83 04 E0 FF F0 FF 01 00 03 00 19 84 00 3F 03 D1 8C 09 08 02 05 01 00 03 00 00 00 0C 00 01 00 03 D1 8C 09 08 02 05 03 00 03 00 00 00 0C 00 01 00 04 04 02 50 7C 3E 08 83 02 01 00 03 00 19 84 00 3F 04 04 02 50 7C 3E 08 83 02 01 00 03 00 19 84 00 3F 04 04 02 08 7C 3E 08 83 04 20 00 14 00 01 00 03 00 19 84 00 3F 05 0B 03 0D 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 D0 C9 3A 08 00 2C 3E 08 00 00 00 00 FC 1C 23 08 11 2D 0A 08

Emerald:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 EC 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 02 58 73 59 08 83 04 E0 FF F0 FF 01 00 03 00 19 8B 00 3F 03 85 54 0D 08 02 05 01 00 03 00 00 00 0C 00 01 00 03 85 54 0D 08 02 05 03 00 03 00 00 00 0C 00 01 00 04 04 02 A0 73 59 08 83 02 01 00 03 00 19 8B 00 3F 04 04 02 A0 73 59 08 83 02 01 00 03 00 19 8B 00 3F 04 04 02 58 73 59 08 83 04 20 00 14 00 01 00 03 00 19 8B 00 3F 05 0B 03 0D 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 0C 49 52 08 88 23 59 08 00 00 00 00 A8 C6 2E 08 69 F2 0F 08



Defend Order:
Spoiler:
FireRed:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 E5 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 C8 27 05 0B 02 0D 04 01 0E 27 B2 1C 08 05 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 D0 C9 3A 08 00 2C 3E 08 00 00 00 00 FC 1C 23 08 11 2D 0A 08

Emerald:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 EC 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 C8 27 05 0B 02 0D 04 01 0E 87 D6 2C 08 05 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 0C 49 52 08 88 23 59 08 00 00 00 00 A8 C6 2E 08 69 F2 0F 08



Heal Order:
Spoiler:
FireRed:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 E5 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 2F 27 05 0B 02 0D 04 01 0E C9 56 1D 08 05 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 D0 C9 3A 08 00 2C 3E 08 00 00 00 00 FC 1C 23 08 11 2D 0A 08

Emerald:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 EC 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 2F 27 05 0B 02 0D 04 01 0E DF 79 2D 08 05 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 0C 49 52 08 88 23 59 08 00 00 00 00 A8 C6 2E 08 69 F2 0F 08



Overall, they are created from Twister's animation. I'd plan on Recover but misdirection of the bees on the particles might occur. Anyway, these are the best ones. Attack Order is plainly Twister's animation. Defend Order is combined Twister's animation with Endure's animation. Heal Order is combined Twister's animation with the healing animation. Use Slash's effect for Attack Order's effect. Use Cosmic Power's effect for Defend Order. And, use Recover's effect for Healing Order. Tada! You now have the three Order moves!

I will come up with Ruby soon since the one I've downloaded isn't organized.
Found a bug with it...
Firstly even if opponent vespiqueen(pokemon) uses this move the bees rotate around the player pokemon for the Defend order ..... and after this move is used a weired cut-off graphics of moves appear in the position where the bees were seen.....
Hope you will get to it soon :)

Froosty

The_Learner

Age 21
Male
Somewhere in this world.
Seen June 29th, 2019
Posted May 26th, 2018
543 posts
5.1 Years
Animations for firered :)

Fairy wind:
Spoiler:
02 24 7B 3E 08 02 05 01 00 01 00 00 00 08 00 7D 6E 05 00 02 28 00 97 27 0A 03 0C 0C 08 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 14 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 05 00 16 00 EE FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 F6 FF 16 00 0F 00 01 00 03 1D 8B 09 08 02 05 01 00 02 00 00 00 12 00 01 00 03 1D 8B 09 08 02 05 03 00 02 00 00 00 12 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 EC FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 0C 00 01 00 04 05 05 0B 03 0D 02 24 7B 3E 08 02 05 01 00 01 00 08 00 00 00 7D 6E 05 0B 03 0D 08 08

At ZZ YY XX:
02 28 02 28 38 CA 3A 08 F0 1C 23 08 00 00 00 00 78 2C 3E 08 9D 2B 0A 08


Worry seed:
Spoiler:
00 16 27 00 E1 27 00 67 27 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 00 00 18 00 23 00 E0 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 F0 FF 18 00 23 00 D8 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 10 00 18 00 23 00 DB FF 04 0C 1C A0 00 3F 0A 08 05 02 04 3F 3E 08 82 03 01 00 EC FF E4 FF 19 BB 00 3F 05 04 0C 02 04 3F 3E 08 82 03 01 00 14 00 E4 FF 19 BB 00 3F 08 08

BluRose

blu rass

Age 18
Male
rip x
Seen 3 Weeks Ago
Posted 3 Weeks Ago
764 posts
5.5 Years
Spoiler:
Fairy wind:
Spoiler:
02 24 7B 3E 08 02 05 01 00 01 00 00 00 08 00 7D 6E 05 00 02 28 00 97 27 0A 03 0C 0C 08 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 14 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 05 00 16 00 EE FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 F6 FF 16 00 0F 00 01 00 03 1D 8B 09 08 02 05 01 00 02 00 00 00 12 00 01 00 03 1D 8B 09 08 02 05 03 00 02 00 00 00 12 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 EC FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 0C 00 01 00 04 05 05 0B 03 0D 02 24 7B 3E 08 02 05 01 00 01 00 08 00 00 00 7D 6E 05 0B 03 0D 08 08

At ZZ YY XX:
02 28 02 28 38 CA 3A 08 F0 1C 23 08 00 00 00 00 78 2C 3E 08 9D 2B 0A 08


Worry seed:
Spoiler:
00 16 27 00 E1 27 00 67 27 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 00 00 18 00 23 00 E0 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 F0 FF 18 00 23 00 D8 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 10 00 18 00 23 00 DB FF 04 0C 1C A0 00 3F 0A 08 05 02 04 3F 3E 08 82 03 01 00 EC FF E4 FF 19 BB 00 3F 05 04 0C 02 04 3F 3E 08 82 03 01 00 14 00 E4 FF 19 BB 00 3F 08 08
um? fairy wind is just a damaging move and its effects are covered under pound
worry seed was already done and just sets the ability to insomnia like it should
unless if these are animations?

EDIT: can you post the script ahaha?
am i cool yet

DizzyEgg

Age 22
Male
Poland
Seen 30 Minutes Ago
Posted 1 Week Ago
785 posts
5.7 Years
um? fairy wind is just a damaging move and its effects are covered under pound
worry seed was already done and just sets the ability to insomnia like it should
unless if these are animations?

EDIT: can you post the script ahaha?
Those are animation scripts pal. :P

Froosty

The_Learner

Age 21
Male
Somewhere in this world.
Seen June 29th, 2019
Posted May 26th, 2018
543 posts
5.1 Years
Thanks Dreamengine they're really good. Also thanks for fixing power whip! I didn't realise it wasn't doing both targets :P

Focus Blast is especially good i think! Great work on that one.

Also could you please share some of your custom BG ones? with the tilemaps and such. I think it would probably be very helpful!

Also Dumping some more move animations I'd made.

Mud Bomb

Spoiler:
00 A6 27 00 13 28 19 77 00 C0 02 XX YY ZZ 08 82
04 14 00 00 00 28 00 00 00 05 03 F9 89 09 08 05
05 01 00 03 00 00 00 05 00 01 00 03 DD 9B 0B 08
02 06 04 00 01 00 02 00 00 00 0C 00 1E 7C 0E XX2
YY2 ZZ2 08 05 08

At offset ZZ YY XX

A6 27 13 28 90 CA 3A 08 DC 69 3E 08 00 00 00 00
18 6A 3E 08 21 16 0B 08

At offset ZZ2 YY2 XX2

02 XX3 YY3 ZZ3 08 82 03 0A 00 0A 00 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 14 00 EC FF 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 EC FF 0F 00 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 00 00 00 00 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 EC FF EC FF 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 10 00 F8 FF 00 00 19 8D 00 3F 0F

At offset ZZ3 YY3 XX3

A6 27 13 28 30 CA 3A 08 DC 69 3E 08 00 00 00 00 B4 6A 3E 08 39 18 0B 08


U-Turn

Spoiler:

00 05 28 00 3B 27 0A 01 0C 0C 08 19 91 00 C0 02 B0 3E 91 08 02 02 0A 00 F6 FF 05 03 DD 9B 0B 08 02 06 02 00 00 00 04 00 02 00 08 00 1F 00 05 01 05 28 00 06 28 02 54 4E 3D 08 02 02 06 00 04 00 04 04 19 BA 00 3F 02 D0 3E 91 08 82 02 0A 00 F6 FF 05 01 06 28 00 97 27 03 1D 8B 09 08 02 05 01 00 03 00 00 00 0A 00 01 00 02 B0 7C 3E 08 83 05 F6 FF F8 FF 01 00 01 00 08 00 19 74 00 3F 04 08 02 B0 7C 3E 08 83 05 0A 00 08 00 01 00 01 00 08 00 19 86 00 3F 05 0B 01 0D 00 F2 27 19 D9 00 C0 03 DD 9B 0B 08 02 06 1F 00 01 00 02 00 00 00 0B 00 FF FF 02 50 F1 3F 08 02 00 08 FF
At offset ZZ YY XX

05 28 3B 27 D8 C9 3A 08 F4 68 3E 08 00 00 00 00 FC
1C 23 08 85 14 0B 08
At offset ZZ2 YY2 XX2

06 28 3B 27 E0 C9 3A 08 3C 69 3E 08 00 00 00 00 FC
1C 23 08 85 14 0B 08


Hone Claws

Spoiler:
00 C7 27 0A 01 0C 0C 08 19 94 00 3F 02 XX YY ZZ 08
02 04 00 00 00 00 01 00 00 00 03 F9 89 09 08 02 05
08 00 03 00 00 00 06 00 01 00 05 0B 01 0D 05 00 99
27 0A 01 0C 0C 08 19 94 00 3F 02 XX YY ZZ 08 02 04
00 00 00 00 01 00 00 00 03 F9 89 09 08 02 05 08 00
03 00 00 00 06 00 01 00 05 0B 01 0D 05 00 99 27 0A
01 0C 0C 08 19 94 00 3F 02 XX YY ZZ 08 02 04 00 00
00 00 01 00 00 00 03 F9 89 09 08 02 05 08 00 03 00
00 00 06 00 01 00 05 0B 01 0D 05 08

At offset ZZ YY XX

C7 27 C7 27 F8 CA 3A 08 FC ED 3F 08 00 00 00 00 FC
1C 23 08 9D 5D 07 08


Clear Smog

Spoiler:
00 BC 27 00 02 28 0A 03 29 0C 0C 08 1C A1 00 3F 11
0A 0E XX YY ZZ 08 0E XX YY ZZ 08 0E XX YY ZZ 08 0E
XX YY ZZ 08 0E XX YY ZZ 08 0E XX YY ZZ 08 0E XX YY
ZZ 08 04 78 1C 8D 00 3F 12 02 03 DD 9B 0B 08 02 06
04 00 02 00 02 00 00 00 0C 00 1A 68 04 0A 03 1D 8B
09 08 02 05 01 00 02 00 00 00 0F 00 01 00 05 0B 03
0D 08 02 XX2 YY2 ZZ2 08 02 06 00 00 E8 FF 30 00 F0
00 01 00 00 00 04 07 0F 00 97 27 0A 00 14 01 17 04
00 19 B7 00 C0 03 7D 90 09 08 02 05 00 00 12 00 06
00 01 00 03 00 03 E1 78 0B 08 02 01 01 00 05 0B 00
2B 00 04 01 03 2D C1 0B 08 02 00 0A 01 0C 0C 08 04
01 19 74 00 3F 02 08 7C 3E 08 02 04 00 00 00 00 01
00 01 00 03 1D 8B 09 08 02 05 01 00 02 00 00 00 09
00 01 00 05 0B 01 0D 04 01 10 07 00 10 04 20 03 81
7A 0B 08 02 00 0A 00 03 DD 79 0B 08 02 01 01 00 05
0B 00 04 01 15 17 08

At offset ZZ YY XX

02 XX2 YY2 ZZ2 08 02 06 00 00 E8 FF 30 00 F0 00 01
00 00 00 04 07 0F 00 97 27 0A 00 14 01 17 04 00 19
B7 00 C0 03 7D 90 09 08 02 05 00 00 12 00 06 00 01
00 03 00 03 E1 78 0B 08 02 01 01 00 05 0B 00 2B 00
04 01 03 2D C1 0B 08 02 00 0A 01 0C 0C 08 04 01 19
74 00 3F

At offset ZZ2 YY2 XX2

BC 27 02 28 18 CB 3A 08 A0 64 3E 08 00 00 00 00 FC
1C 23 08 15 F9 0A 08


Payback (This one I'm rather proud of)

Spoiler:

00 A3 27 00 20 27 00 2F 27 0A 02 0C 0C 08 1C 85 00
C0 0D 03 03 DD 9B 0B 08 02 06 02 00 00 00 06 00 00
00 0B 00 E9 2C 0E XX YY ZZ 0E XX YY ZZ 0E XX YY ZZ
05 0B 02 0D 04 01 00 97 27 00 C0 27 0A 01 0C 0C 08
19 7F 00 3F 02 XX4 YY4 ZZ4 02 04 00 00 00 00 01 00
02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 06 00
01 00 05 0B 01 0D 08

At offset ZZ YY XX

02 XX2 YY2 ZZ2 02 03 28 00 F6 FF 0D 00 04 03 02
XX2 YY2 ZZ2 02 03 DD FF F6 FF 0D 00 04 03 02 XX2
YY2 ZZ2 02 03 0F 00 D8 FF 0D 00 04 03 02 XX2 YY2
ZZ2 02 03 F6 FF E0 FF 0D 00 04 03 02 XX2 YY2 ZZ2
02 03 19 00 EC FF 0D 00 04 03 02 XX2 YY2 ZZ2 02 03
D8 FF EC FF 0D 00 04 03 02 XX2 YY2 ZZ2 02 03 05 00
D8 FF 0D 00 04 03 0F 00 A3 27 22 03 0C 0B 05 1B C5
00 3F C0 FD 00 03 0D 2F 0A 08 05 02 80 00 18 00 04
0F 02 XX3 YY3 ZZ3 82 02 F4 FF 18 00 04 0A 10 07 FF
FF 05 19 91 00 C0 03 DD 9B 0B 08 02 06 02 00 00 00
02 00 00 00 0B 00 FF 7F 05 23 03 0D 08 00 CA 27 1C
94 00 3F 06 04 FF FF FF

At offset ZZ2 YY2 XX2

A3 27 20 27 50 CB 3A 08 40 2A 3E 08 00 00 00 00 54
2A 3E 08 89 23 0A 08

At offset ZZ3 YY3 XX3

A3 27 20 27 90 CA 3A 08 40 2A 3E 08 00 00 00 00 4C
2D 3E 08 99 30 0A 08

At offset ZZ4 YY4 XX4

97 27 C0 27 58 CB 3A 08 F0 1C 23 08 00 00 00 00 F8
7B 3E 08 61 A5 0B 08


Lava Plume

Spoiler:
00 D9 27 02 24 7B 3E 08 02 05 1F 00 02 00 00 00 0A
00 1F 00 05 03 A5 CE 0A 08 02 00 1D AB 00 C0 3C 05
03 A5 CE 0A 08 05 03 04 00 08 00 3C 00 1C 7C 00 3F
10 0C 04 50 02 24 7B 3E 08 28 05 1F 00 04 00 0A 00
00 00 1F 00 08


Stone Edge

Spoiler:
00 4A 27 19 8F 00 3F 03 F9 89 09 08 05 05 01 00 00 00 02 00 2F 00 01 00 0E XX YY ZZ 0E XX YY ZZ 0E XX YY ZZ 05 08 02 XX2 YY2 ZZ2 82 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 20 00 E0 01 14 00 10 00 D2 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 40 02 14 00 08 00 2A 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1F 00 90 01 19 00 0B 00 D6 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1C 00 00 02 19 00 10 00 2E 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 D0 01 1E 00 0F 00 CE FF 01 00 04 02 0F 00 9A 27 0A 01 0C 0C 08 19 81 00 3F 03 7D AB 0A 08 02 00 21 07 00 00 47 89 1C 08 13 59 89 1C 08 03 A1 AB 0A 08 02 00 21 07 01 00 2E 89 1C 08 21 07 02 00 6B 89 1C 08 21 07 03 00 85 89 1C 08 13 9F 89 1C 08 04 05 03 F9 89 09 08 02 05 01 00 00 00 03 00 0A 00 01 00 05 0B 01 0D 05 08 02 94 32 3E 08 02 03 28 00 E0 FF 00 00 13 0A 89 1C 08 02 94 32 3E 08 02 03 28 00 E0 FF 01 00 13 0A 89 1C 08 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 09 29 04 00 00 00 00 00 13 2E 89 1C 08 02 3C 7B 3E 08 02 07 1F 00 03 00 03 00 09 29 04 00 00 00 00 00 13 2E 89 1C 08 02 3C 7B 3E 08 02 07 1F 00 03 00 03 00 09 29 04 00 00 00 00 00 13 2E 89 1C 08

At offset XX YY ZZ

02 XX2 YY2 ZZ2 82 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 20 00 E0 01 14 00 10 00 D2 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 40 02 14 00 08 00 2A 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1F 00 90 01 19 00 0B 00 D6 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1C 00 00 02 19 00 10 00 2E 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 D0 01 1E 00 0F 00 CE FF 01 00 04 02 0F 00 9A 27 0A 01 0C 0C 08 19 81 00 3F 03 7D AB 0A 08 02 00 21 07 00 00 47 89 1C 08 13 59 89 1C 08 03 A1 AB 0A 08 02 00 21 07 01 00 2E 89 1C 08 21 07 02 00 6B 89 1C 08 21 07 03 00 85 89 1C 08 13 9F 89 1C 08 04 05 03 F9 89 09 08 02 05 01 00 00 00 03 00 0A 00 01 00 05 0B 01 0D 05 08

At offset XX2 YY2 ZZ2

4A 27 4A 27 D8 C9 3A 08 48 5D 3E 08 00 00 00 00 FC

1C 23 08 7D 47 0B 08
Stone edge restarts my whole game.....

BluRose

blu rass

Age 18
Male
rip x
Seen 3 Weeks Ago
Posted 3 Weeks Ago
764 posts
5.5 Years
Sorry, I would like to know if a new post has already been opened for 7th generation attacks. Sorry if I'm annoying is not my intention just want to see if anyone can get me out of my doubt.
no thread has been made specifically for the purpose of generation 7 move attacks
however, this thread will likely expand to include them after gen 1-6 are done. i would personally not suggest making a new thread for these animations.
if you are, however, so inclined as to start 7th generation animations and post them to this thread, then feel free to do so <3
(not trying to mini-mod i swear, just personal opinion)
am i cool yet
Male
Seen January 18th, 2017
Posted January 18th, 2017
110 posts
5.1 Years
no thread has been made specifically for the purpose of generation 7 move attacks
however, this thread will likely expand to include them after gen 1-6 are done. i would personally not suggest making a new thread for these animations.
if you are, however, so inclined as to start 7th generation animations and post them to this thread, then feel free to do so <3
(not trying to mini-mod i swear, just personal opinion)
Okay, thank you very much for answering my question.
Male
Philippines
Seen October 15th, 2018
Posted October 15th, 2018
39 posts
3.3 Years
hello. newbie here. just wondering if anyone here is kind enough to give me the animation code for Hyper Beam -- that does not have the color change in the background. i'm trying to figure out how to remove it by myself but i just can't. this part of hacking is still new to me :(

anyway, i still tried to make my own animation and would like to share. i just hope they are good enough. :D

ALL ARE FOR FIRE RED

Smart Strike
Spoiler:
00 1E 27 02 18 35 3E 08 28 00 02 30 35 3E 08 28 01 01 00 02 30 35 3E 08 28 01 02 00 02 30 35 3E 08 28 01 03 00 02 30 35 3E 08 28 01 04 00 04 78 10 07 FF FF 00 9A 27 0A 01 0C 0C 08 03 7D 90 09 08 02 05 00 00 18 00 06 00 01 00 05 00 03 99 AB 0B 08 02 04 00 00 04 00 07 00 03 00 02 94 32 3E 08 02 03 28 00 E0 FF 00 00 19 99 00 C0 04 05 03 F9 89 09 08 02 05 01 00 00 00 03 00 0A 00 01 00 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 00 00 0A 00 00 00 00 00 19 81 00 3F 05 0B 01 0D 08 1C 5F 00 C0 1C 02 03 ED 86 0B 08 05 03 00 00 00 00 00 00 02 3C 7B 3E 08 02 07 01 00 08 00 02 00 FF FF 0E 00 FF FF 00 00 05 08 00 0A 28 02 EC F6 3F 08 C2 00 19 BA 00 3F 08


Trop Kick
Spoiler:
14 1E 16 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 9F 27 00 97 27 0A 03 0C 0C 08 02 9C 4E 3D 08 02 05 00 00 E8 FF 00 00 00 00 08 00 05 04 0A 02 84 4E 3D 08 02 03 00 00 00 00 03 00 04 02 02 F8 66 3E 08 02 08 F0 FF 08 00 00 00 00 00 0A 00 01 00 01 00 01 00 19 88 00 3F 05 02 08 7C 3E 08 02 04 00 00 00 00 01 00 01 00 19 74 00 3F 02 9C 4E 3D 08 02 05 01 00 E4 FF 00 00 00 00 03 00 04 03 03 D1 8C 09 08 02 05 01 00 03 00 00 00 0B 00 01 00 05 04 05 02 84 4E 3D 08 02 03 01 00 00 00 06 00 05 0B 03 0D 0E C7 59 1D 08 08 FF C6 D5 E2 D8 E7 00 D5 E2 00 DD E2 E8 D9 E2 E7 D9 FE DF DD D7 DF 00 E3 DA 00 E8 E6 E3 E4 DD D7 D5 E0 FE E3 E6 DD DB DD E2 00 E8 DC D5 E8 FE E0 E3 EB D9 E6 E7 00 D5 E8 E8 D5 D7 DF AD

i use the leaf storm background from mrds patch for this


Steam Eruption
Spoiler:
02 24 7B 3E 08 02 05 01 00 01 00 00 00 0A 00 1D 17 05 00 38 28 00 A4 27 0A 03 28 01 0C 0C 08 03 F9 89 09 08 05 05 00 00 00 00 02 00 28 00 01 00 04 06 1B 9D 00 C0 3F 02 00 03 01 B1 0A 08 05 01 64 00 0E 8D EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 03 F9 89 09 08 05 05 01 00 03 00 00 00 25 00 01 00 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 04 01 04 01 0E CE EA 1C 08 05 0B 03 0D 02 24 7B 3E 08 02 05 01 00 01 00 0A 00 00 00 1D 17 05 0B 03 0D 08 FF C3 E1 E1 D9 E6 E7 D9 00 E8 DC D9 00 E8 D5 E6 DB D9 E8 FE DD E2 00 D5 00 E7 E9 E4 D9 E6 DC D9 D5 E8 D9 D8 FE E7 E8 D9 D5 E1 AD 00 C3 E8 00 D7 D5 E2 FE E0 D9 D5 EA D9 00 E8 DC D9 E1 00 D5 00 D6 E9 E6 E2 AD

it use hydro pump animation from mrds patch. if your rom is not based on this patch, it will not work.


Fleur Cannon
Spoiler:
14 25 16 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 E3 27 00 E4 27 00 34 28 00 97 27 0A 00 0C 0C 08 03 41 E5 0A 08 02 04 00 00 3C 00 02 00 0C 00 19 CE 00 C0 04 1E 19 CE 00 C0 04 1E 19 CE 00 C0 02 D0 42 91 08 02 01 00 00 04 19 19 CE 00 C0 04 14 19 CE 00 C0 04 0F 19 CE 00 C0 04 0A 04 06 1C CE 00 C0 06 05 05 00 32 28 19 83 00 C0 02 B0 42 91 08 83 06 0A 00 00 00 00 00 00 00 1E 00 00 00 05 02 50 44 91 08 84 05 00 00 00 00 08 00 01 00 00 00 19 74 00 3F 02 F0 42 91 08 82 05 01 00 01 00 00 00 E8 FF 0A 00 02 F0 42 91 08 82 05 01 00 01 00 11 00 EF FF 0A 00 02 F0 42 91 08 82 05 01 00 01 00 18 00 00 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 11 00 11 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 00 00 18 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 EF FF 11 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 E8 FF 00 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 EF FF EF FF 0A 00 02 24 7B 3E 08 02 05 01 00 00 00 00 00 00 00 00 00 0B 00 0D 0E C7 59 1D 08 08 08 FF CE DC D9 00 E9 E7 D9 E6 00 E9 E2 E0 D9 D5 E7 DC D9 E7 FE D5 00 E7 E8 E6 E3 E2 DB 00 D6 D9 D5 E1 B8 00 D6 E9 E8 FE E8 DC D9 00 E6 D9 D7 E3 DD E0 00 E0 E3 EB D9 E6 FE E8 DC D9 00 E9 E7 D9 E6 E7 00 CD E4 AD 00 BB E8 DF AD

this is just flash cannon with moon background from mrds patch. for mrds rom base only

Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay!



Male
Seen 4 Hours Ago
Posted 3 Days Ago
122 posts
3.6 Years
Here are some effects and animations for Fire Red. I will convert animations to commands when I get the chance.

Effects:
Spoiler:
Magma Storm/Infestation: see this post

Venom Drench: linked with venoshock (effect 224 in MrDS's rombase)
Spoiler:
#dynamic 0x(offset)

#org @start
jumpifhalfword 0x0 0x2023D4A 0x1A6 0x905420 //venoshock
attackcanceler
attackstring
ppreduce
jumpifstatus 0x0 0x88 @venomdrench
goto 0x81D7DF2

#org @venomdrench
jumpifstat 0x0 0x2 0x1 0x0 @loweratk
jumpifstat 0x0 0x2 0x4 0x0 @loweratk
jumpifstat 0x0 0x0 0x3 0x0 0x81D694E
goto 0x81D694E

#org @loweratk
attackanimation
waitanimation
setbyte 0x2023FDF 0x0
playstatchangeanimation 0x0 0x20 0x1
setbyte 0x2023FDE 0x91
statbuffchange 0x1 false @lowerspatk
jumpifbyte 0x0 0x2023E87 0x2 @lowerspatk
printfromtable 0x83FE588
waitmessage 0x40

#org @lowerspatk
setbyte 0x2023FDE 0x94
statbuffchange 0x1 false @lowerspeed
jumpifbyte 0x0 0x2023E87 0x2 @lowerspeed
printfromtable 0x83FE588
waitmessage 0x40

#org @lowerspeed
setbyte 0x2023FDE 0x93
statbuffchange 0x1 false 0x81D694E
jumpifbyte 0x0 0x2023E87 0x2 0x81D694E
printfromtable 0x83FE588
waitmessage 0x40
goto 0x81D694E


Burn Up: linked with effect 125 for defrosting (flame wheel, flare blitz, etc)
Spoiler:
#dynamic 0x(offset)

#org @start
jumpifhalfword 0x0 0x2023D4A 0x(moveID) @burnuptypecheck
setbyte 0x2023E85 0x3
jumpifhalfword 0x0 0x2023D4A 0x1B2 0x8905527 //flare blitz
goto 0x81D6900

#org @burnuptypecheck
attackcanceler
accuracycheck 0x81D695E 0x0
attackstring
ppreduce
jumpiftype 0x1 0xA @burnup
jumpiftype2 0x1 0xA @burnup
goto 0x81D7DF2

#org @burnup
calculatedamage
attackanimation
waitanimation
missmessage
cmd5c 0x0
waitstate
graphicalhpupdate 0x0
datahpupdate 0x0
critmessage
waitmessage 0x0
resultmessage
waitmessage 0x0
callasm 0x8(asm_offset+1) //change fire type to ???
setword 0x203C020 0x8AAAAAA
printstring 0x184
waitmessage 0x40
goto 0x81D6947

At String 0xAAAAAA: FD 0F 00 D6 E9 E6 E2 D9 D8 00 DD E8 E7 D9 E0 DA 00 E3 E9 E8 AB FF says "<user> burned itself out!"

ASM routine at 0x(asm_offset): (thanks to SphericalIce's roost effect for being used as a surrogate)
Spoiler:
.text
.align 2
.thumb
.thumb_func
.global change_fire_type

GetPkmnType1:
push {r0-r5}
ldr r1, .BattleData
ldr r0, .PokeIndex
ldrb r0, [r0]
mov r2, #0x58
mul r2, r0
add r1, #0x21
add r1, r2
ldrb r0, [r1]
ldrb r2, [r1, #0x1]
mov r3, #0xA			@fire type = 0xA
cmp r0, r3
beq ChangeType1
cmp r2, r3
beq ChangeType2
b End

ChangeType1:
mov r4, #0x9			@type = ????
strb r4, [r1]
cmp r2, r3
beq ChangeType2
b End

ChangeType2:
mov r4, #0x9			@type = ????
strb r4, [r1, #0x1]
b End

End:
pop {r0-r5}
bx lr

.align 2
.BattleData:        .word 0x02023BE4
.PokeIndex:        .word 0x02023D6B




Toxic Thread: linked with poison gas effect (66)
Spoiler:
#dynamic 0x(offset)

#org @start
jumpifhalfword 0x0 0x2023D4A 0x8B 0x81D7181 //poisongas
attackcanceler
accuracycheck 0x81D695E 0x0
attackstring
ppreduce
jumpifstat 0x0 0x0 0x3 0x0 @justpoison //if speed is minimal, just poison
attackanimation
waitanimation
setbyte 0x2023FDF 0x0
playstatchangeanimation 0x0 0x8 0x1
setbyte 0x2023FDE 0x93
statbuffchange 0x1 false @poison
jumpifbyte 0x0 0x2023E87 0x2 @poison
printfromtable 0x83FE588
waitmessage 0x40
goto @poison

#org @justpoison
attackanimation
waitanimation
goto @poison

#org @poison
jumpifability 0x0 0x11 0x81D6E4F
jumpifsecondarystatus 0x0 0x1000000 @cantpoison
jumpifstatus 0x0 0x8 @cantpoison
jumpifstatus 0x0 0x80 @cantpoison
jumpiftype 0x0 0x3 @cantpoison
jumpiftype 0x0 0x8 @cantpoison
jumpifstatus 0x0 0xFF @cantpoison
jumpifhalverset 0x0 0x20 0x81D8B39
setbyte 0x2023E85 0x2
seteffecttarget
resultmessage
waitmessage 0x40
goto 0x81D694E

#org @cantpoison
pause 0x20
setword 0x203C020 0x8AAAAAA
printstring 0x184
waitmessage 0x40
goto 0x81D694E

String at 0xAAAAAA: FD 10 00 D7 D5 E2 E2 E3 E8 00 D6 D9 00 E4 E3 DD E7 E3 E2 D9 D8 AB FF says "<target> cannot be poisoned!" just to make it sound better than "it failed!" or "it doesn't affect <target>"


Parting Shot: linked with Baton Pass/Volt Switch/U-Turn (effect 127)
Spoiler:
#dynamic 0x(offset)

#org @start
jumpifhalfword 0x0 0x2023D4A 0xE2 0x81D7995 //baton pass
jumpifhalfword 0x0 0x2023D4A 0x(moveID) @partingshot
attackcanceler
accuracycheck 0x81D695E 0x0
attackstring
ppreduce
call 0x8905656
jumpifcannotswitch 0x81 0x81D694E
goto 0x81D79A0

#org @partingshot
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
jumpifstat 0x0 0x2 0x4 0x0 @spatk
jumpifstat 0x0 0x0 0x1 0x0 @checkswitch
goto @checkswitch

#org @spatk
setbyte 0x2023FDF 0x0
playstatchangeanimation 0x0 0x12 0x1
setbyte 0x2023FDE 0x94
statbuffchange 0x1 false @atk
jumpifbyte 0x0 0x2023E87 0x2 @atk
printfromtable 0x83FE588
waitmessage 0x40

#org @atk
setbyte 0x2023FDE 0x91
statbuffchange 0x1 false @checkswitch
jumpifbyte 0x0 0x2023E87 0x2 @checkswitch
printfromtable 0x83FE588
waitmessage 0x40
goto @checkswitch

#org @checkswitch
jumpifcannotswitch 0x81 0x81D694E
goto 0x81D79A0


Aurora Veil: linked with Light Screen (effect 35). Note this doesn't take battle with allies into account as it does in game
Spoiler:
#dynamic 0x(offset)

#org @start
jumpifhalfword 0x0 0x2023D4A 0x(moveID) @auroraveil
attackcanceler
attackstring
ppreduce
setlightscreen
goto 0x81D7172

#org @auroraveil
attackcanceler
attackstring
ppreduce
jumpifhalfword 0x0 0x02023F1C 0x80 @succeed
goto 0x81D7DF2

#org @succeed
setlightscreen
setreflect
attackanimation
waitanimation
setword 0x203C020 0x8AAAAAA
printstring 0x184
waitmessage 0x40
goto 0x81D694E

String at 0xAAAAAA: BB E9 E6 E3 E6 D5 00 D0 D9 DD E0 00 E4 E6 E3 E8 D9 D7 E8 D9 D8 00 D5 DB D5 DD E2 E7 E8 00 E4 DC ED E7 DD D7 D5 E0 FE D5 E2 D8 00 E7 E4 D9 D7 DD D5 E0 00 E1 E3 EA D9 E7 AB FF


Updated Fell Stinger (raises attack 3 stages if enemy faints). Linked with metal claw effect (139)
Spoiler:

#dynamic 0x(offset)
#freespacebyte 0xFF

#org @start
jumpifhalfword 0x0 0x2023D4A 0x(moveID) @fellstinger
setbyte 0x2023E85 0x4F
goto 0x81D6900

#org @fellstinger
attackcanceler
accuracycheck 0x81D695E 0x0
attackstring
ppreduce
calculatedamage
attackanimation
waitanimation
missmessage
cmd5c 0x0
waitstate
graphicalhpupdate 0x0
datahpupdate 0x0
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
jumpiffainted 0x0 @fainted
goto 0x81D6947

#org @fainted
setbyte 0x2023FDF 0x0
playstatchangeanimation 0x1 0x2 0x0
setbyte 0x2023FDE 0x31
statbuffchange 0x1 true 0x81D6947
jumpifbyte 0x0 0x2023E87 0x2 0x81D6947
setword 0x203C020 0x8(string_offset)
printstring 0x184
goto 0x81D6947

Hex at (string_offset): FD 0F B4 E7 00 D5 E8 E8 D5 D7 DF 00 D8 E6 D5 E7 E8 DD D7 D5 E0 E0 ED 00 E6 E3 E7 D9 AB FF which says "<user>'s attack drastically rose!"

This method skips the stat change animation but still does the appropriate stat checks, etc.

Sparkling Aria:
Spoiler:

Requires KDS' cureprimarystatus command, found here
#dynamic 0xoffset
#freespacebyte 0xFF

#org @checkstatus
jumpifsecondarystatus 0x0 0x1000000 0x81D6926
jumpifstatus 0x0 0x10 @sparklingaria
goto 0x81D6926

#org @sparklingaria
attackcanceler
accuracycheck 0x81D695E 0x0
attackstring
ppreduce
calculatedamage
attackanimation
waitanimation
missmessage
cmd5c 0x0
waitstate
graphicalhpupdate 0x0
datahpupdate 0x0
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
jumpifbyte 0x4 0x02023DCC 0x8 0x81D694E
faintpokemon 0x0 0x0 0x0
jumpiffainted 0x0 0x81D694E
cureprimarystatus 0x0 0x81D694E
setword 0x203C020 0x08XXXXXX
printstring 0x184
waitmessage 0x40
cmd98 0x0
goto 0x81D694E
At 0x08XXXXXX ->
FD 10 00 EB D5 E7 00 DC D9 D5 E0 D9 D8 00 E3 DA 00 D6 E9 E6 E2 AB FF 00


Spirit Shackle:
Spoiler:

Combine with Mean Look Effect (111)
#dynamic 0x(offset)
#freespacebyte 0xFF

#org @start
attackcanceler
attackstring
ppreduce
jumpifhalfword 0x0 0x2023D4A 0x(moveID) @soulshackle
accuracycheck 0x81D7DF2 0xFFFE
jumpifsecondarystatus 0x0 0x4000000 0x81D7DF2
jumpifsecondarystatus 0x0 0x1000000 0x81D7DF2
attackanimation
waitanimation
setbyte 0x2023E85 0x20
seteffecttarget
printstring 0x8F
waitmessage 0x40
goto 0x81D694E

#org @soulshackle
accuracycheck 0x81D695E 0x0
calculatedamage
attackanimation
waitanimation
missmessage
cmd5c 0x0
waitstate
datahpupdate 0x0
graphicalhpupdate 0x0
critmessage
waitmessage 0x40
resultmessage
jumpifbyte 0x0 0x2023E85 0x20 0x81D694E
setbyte 0x2023E85 0x20
seteffecttarget
printstring 0x8F
waitmessage 0x40
goto 0x81D694E

#org 0x1D7DF2
pause 0x20
orbyte 0x2023DCC 0x20
resultmessage
waitmessage 0x40
goto 0x81D694E




Animations:
Spoiler:


Light of Ruin
Spoiler:

loadparticle 0x2801
loadparticle 0x272f
launchtask 0x80dfc51 0x5 0x0
pause 0x8
launchtask AnimTask_pal_fade 0xa 0x5 0x781 0x8 0x0 0xc 0x7fff
pause 0xe
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
call 0x81d28af
launchtask AnimTask_pal_fade 0xa 0x5 0x781 0x3 0xc 0x0 0x7fff
waitanimation
waitforsound
waitanimation
loadparticle 0x27a3
pause 0xa
playsound2 0xd0 0xc0
launchtask AnimTask_move_bank_2 0x2 0x5 0x0 0x1 0x0 0x4 0x1
waitanimation
pause 0x1e
launchsoundtask 0x80dcf39 0x7 0xf0 0xffc0 0x3f 0x1 0xf 0x0 0x5
launchtask AnimTask_move_bank 0x2 0x5 0x0 0x0 0x4 0x32 0x1
launchtask 0x80b9f6d 0x2 0x7 0x27a3 0x1 0xc 0x1f 0x10 0x0 0x0
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
launchtask AnimTask_move_bank_2 0x2 0x5 0x1 0x4 0x0 0x32 0x1
launchtask AnimTask_pal_fade 0xa 0x5 0x4 0x2 0x0 0xb 0x6739
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
call 0x81d2ad8
launchtask AnimTask_pal_fade 0xa 0x5 0x4 0x2 0xb 0x0 0x6739
waitanimation
endanimation


Toxic Thread
Spoiler:

loadparticle 0x27c3
loadparticle 0x27c4
pokespritetoBG side_target
pause 0x0
launchtemplate Template_Pal_Fade 0x5 0x5 0x1 0x2 0x0 0x9 0x0
waitanimation
leftbankBG_over_partnerBG bank_target
soundcomplex 0x7a 0xc0 0x9 0x6
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
call 0x81d15a5
loadparticle 0x27a7
loadparticle 0x27a6
call 0x81cf14b
waitanimation
playsound2 0x7b 0x3f
launchtemplate 0x83e72a8 0x82 0x2 0x0 0xa
pause 0x4
launchtemplate 0x83e72a8 0x82 0x2 0x0 0xfffe
pause 0x4
launchtemplate 0x83e72a8 0x82 0x2 0x0 0x16
waitanimation
pokespritefromBG side_target
pause 0x1
waitanimation
launchtemplate Template_Pal_Fade 0x5 0x5 0x1 0x2 0x9 0x0 0x0
endanimation


Accelerock
Spoiler:

loadparticle 0x274a
loadparticle 0x2797
pokespritetoBG side_attacker
setblends 0x80c
launchtask 0x809907d 0x2 0x5 0x0 0x18 0x6 0x1 0x5
launchtask 0x80bab99 0x2 0x4 0x0 0x4 0x7 0x3
playsound2 0x88 0xc0
pause 0x4
launchtask AnimTask_move_bank 0x2 0x5 0x1 0x5 0x0 0x6 0x1
launchtemplate Template_Hit 0x84 0x4 0x0 0x0 0x1 0x1
playsound2 0x74 0x3f
launchtemplate 0x83d4e54 0x2 0x5 0x1 0x3 0x0 0x5 0x1
launchtemplate 0x83e73cc 0x82 0x6 0x5 0x0 0xffec 0x18 0xe 0x1
launchtemplate 0x83e73cc 0x82 0x6 0x0 0x5 0x14 0xffe8 0xe 0x2
launchtemplate 0x83e73cc 0x82 0x6 0xfffb 0x0 0xffec 0xffe8 0xe 0x2
waitanimation
pokespritefromBG side_attacker
resetblends
waitanimation
endanimation


Psychic Fangs
Spoiler:

call SET_PSYCHIC_BG
loadparticle 0x279b
loadparticle 0x2797
pokespritetoBG bank_target
setblends 0x80c
playsound2 0x9a 0x3f
launchtemplate 0x83e7930 0x2 0x6 0x0 0xffe0 0x0 0x0 0x333 0xa
launchtemplate 0x83e7930 0x2 0x6 0x0 0x20 0x4 0x0 0xfccd 0xa
pause 0xa
launchtemplate Template_Hit 0x2 0x4 0x0 0x0 0x1 0x2
launchtask AnimTask_move_bank 0x5 0x5 0x1 0x0 0x4 0x7 0x1
waitanimation
pokespritefromBG bank_target
resetblends
pause 0x1
pokespritetoBG side_target
setblends 0x80c
launchtask 0x807616d 0x5 0x5 0x0 0x37b 0xc 0x1 0x1
launchtask 0x80b3a59 0x5 0x1 0x0
playsound2 0xa3 0x3f
waitanimation
launchtask 0x807616d 0x5 0x5 0x0 0x37b 0xc 0x1 0x1
launchtask 0x80b3a59 0x5 0x1 0x2
playsound2 0xb9 0xc0
waitanimation
resetblends
pokespritefromBG side_target
call UNSET_SCROLLING_BG
endanimation


Sludge Wave
Spoiler:

loadBG1 BG_POISON
waitfortransparentBG
launchtask AnimTask_scroll_background 0x5 0x4 0x0 0x0 0x0 0xffff
launchtask AnimTask_surf_wave 0x2 0x1 0x1
pause 0x18
playsoundpanchange 0x9c 0xc0 0x3f 0x2 0x0
waitanimation
loadparticle 0x27a7
loadparticle 0x27a6
call 0x81cf14b
call UNSET_SCROLLING_BG
endanimation


Dragon Hammer:
Spoiler:

loadBG1 BG_COSMIC
waitfortransparentBG
launchtask AnimTask_scroll_background 0x5 0x4 0x0 0x0 0x0 0xffff
loadparticle 0x279f
loadparticle 0x2797
pokespritetoBG side_target
leftbankBG_over_partnerBG bank_target
setblends 0x80c
playsound2 0x80 0x3f
launchtemplate 0x83e66e0 0x2 0x8 0xfff0 0x0 0x0 0x0 0xa 0x1 0x3 0x0
waitanimation
playsound2 0x84 0x3f
launchtemplate Template_Hit 0x3 0x4 0x0 0x0 0x1 0x2
launchtask AnimTask_move_bank 0x5 0x5 0x1 0x4 0x0 0x6 0x1
waitanimation
pokespritefromBG side_target
resetblends
waitanimation
launchtask AnimTask_screen_shake 0x5 0x3 0x5 0xa 0x32
launchtask AnimTask_screen_shake 0x5 0x3 0x4 0xa 0x32
playsound2 0xe3 0x0
pause 0xa
launchtemplate 0x83e7b3c 0x2 0x7 0x1 0x3 0x1 0x0 0xe 0x7fff 0xe
pause 0x10
launchtemplate 0x83e7b3c 0x2 0x7 0x1 0x3 0x1 0x0 0xe 0x7fff 0xe
waitanimation
call UNSET_SCROLLING_BG
endanimation


Ice Hammer
Spoiler:

loadBG1 BG_ICE
waitfortransparentBG
launchtask AnimTask_scroll_background 0x5 0x4 0x0 0x0 0x0 0xffff
loadparticle 0x279f
loadparticle 0x2797
pokespritetoBG side_target
leftbankBG_over_partnerBG bank_target
setblends 0x80c
playsound2 0x80 0x3f
launchtemplate 0x83e66e0 0x2 0x8 0xfff0 0x0 0x0 0x0 0xa 0x1 0x3 0x0
waitanimation
playsound2 0x84 0x3f
launchtemplate Template_Hit 0x3 0x4 0x0 0x0 0x1 0x2
launchtask AnimTask_move_bank 0x5 0x5 0x1 0x4 0x0 0x6 0x1
waitanimation
pokespritefromBG side_target
resetblends
waitanimation
launchtask AnimTask_screen_shake 0x5 0x3 0x5 0xa 0x32
launchtask AnimTask_screen_shake 0x5 0x3 0x4 0xa 0x32
playsound2 0xe3 0x0
pause 0xa
launchtemplate 0x83e7b3c 0x2 0x7 0x1 0x3 0x1 0x0 0xe 0x7fff 0xe
pause 0x10
launchtemplate 0x83e7b3c 0x2 0x7 0x1 0x3 0x1 0x0 0xe 0x7fff 0xe
waitanimation
call UNSET_SCROLLING_BG
endanimation


Precipice Blades
Spoiler:
14 15 16 03 01 98 0B 08 05 03 01 00 05 00 FF FF 00 97 27 00 5A 27 00 4A 27 0A 03 28 01 0C 0C 08 03 D1 4B 0B 08 02 00 05 03 D5 9B 09 08 04 04 00 00 00 00 01 00 02 00 19 86 00 3F 05 0B 03 0D 00 2E 28 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 00 9F 27 00 2D 28 0A 03 04 28 19 81 00 3F 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 FF 7F 0A 00 00 00 0A 00 02 80 7C 3E 08 03 04 00 00 00 00 01 00 14 00 03 F9 89 09 08 05 05 01 00 07 00 00 00 09 00 01 00 05 0B 03 0D 0E C7 59 1D 08 08


Liquidation
Spoiler:

loadparticle 0x27a4
loadparticle 0x27ab
loadparticle 0x279d
loadparticle 0x2797
pokespritetoBG bank_target
setblends 0x80c
launchtemplate 0x83d4e54 0x2 0x2 0x4 0x4
pause 0x6
launchtemplate Template_Hit 0x2 0x4 0x0 0x0 0x1 0x2
launchtask AnimTask_move_bank 0x2 0x5 0x1 0x3 0x0 0x6 0x1
playsound2 0x84 0x3f
waitanimation
call WATER_DIVE_ATTACK
waitanimation
pokespritefromBG side_target
resetblends
endanimation


Darkest Lariat
Spoiler:

loadBG1 BG_DARK_2
waitfortransparentBG
launchtask AnimTask_scroll_background 0x5 0x4 0x0 0x0 0x0 0xffff
loadparticle 0x2797 @hit
loadparticle 0x27A6 @purple color
pokespritetoBG side_target
setblends 0x80c
playsound2 0x80 0xc0
playsound3 0x84 0x3f 0xa
playsound3 0x80 0xc0 0x14
playsound3 0x84 0x3f 0x1e
playsound3 0x80 0xc0 0x28
playsound3 0x84 0x3f 0x32
playsound3 0x80 0xc0 0x3c
playsound3 0x84 0x3f 0x46
playsound3 0x80 0xc0 0x50
playsound3 0x84 0x3f 0x5a
launchtask 0x8098f85 0x2 0x5 0x0 0xffee 0x6 0x6 0x4
launchtask 0x8098f85 0x2 0x5 0x1 0x12 0x6 0x6 0x4
call PURPLE_HIT_CALL+romsize @ orig 1d030b
call PURPLE_HIT_CALL+romsize
call PURPLE_HIT_CALL+romsize
waitanimation
pokespritefromBG side_target
resetblends
call UNSET_SCROLLING_BG
endanimation

PURPLE_HIT_CALL:
launchtemplate PURPLE_HIT+romsize 0x3 0x4 0x0 0xfff4 0x1 0x1
pause 0x8
launchtemplate PURPLE_HIT+romsize 0x3 0x4 0xfff4 0x8 0x1 0x1
pause 0x8
launchtemplate PURPLE_HIT+romsize 0x3 0x4 0xc 0x0 0x1 0x1
pause 0x8
return

.align 2
PURPLE_HIT: objtemplate 0x2797 0x27A6 0x83ACB58 0x8231CF0 0x0 0x83E7BF8 0x80BA561


Sparkling Aria
Spoiler:
00 E4 27 00 E5 27 00 A2 27 00 AB 27 00 83 27 19 85 00 C0 03 F9 A7 0B 08 0A 05 81 07 02 00 00 00 04 00 00 00 05 0A 00 0C 0C 08 19 85 00 C0 02 DD DD DD 08 02 01 00 00 04 19 04 14 04 0F 04 0A 04 06 0B 00 0D 05 0A 01 28 01 0C 0C 08 04 01 0E 4D 9D 1C 08 03 05 97 09 08 05 05 00 00 03 00 00 0C 08 00 01 00 0E 4D 9D 1C 08 0E 4D 9D 1C 08 03 C1 AB 0A 08 02 03 00 00 03 00 78 00 03 C1 AB 0A 08 02 03 00 00 03 00 78 00 04 78 04 1E 05 03 F9 A7 0B 08 0A 05 81 07 02 00 04 00 00 00 00 00 05 0B 01 0D 08

At 02 DD DD DD 08: E4 27 A2 27 60 CB 3A 08 F0 1C 23 08 00 00 00 00 C8 61 3E 08 1D E7 0A 08


Zing Zap
Spoiler:
00 E3 27 00 E4 27 00 11 27 00 35 27 0A 00 0C 0C 08 05 00 04 0C 05 03 A1 EF 0A 08 05 00 19 D6 00 3F 05 03 F9 89 09 08 02 05 01 00 00 00 06 00 12 00 01 00 03 F9 A7 0B 08 05 05 01 00 03 00 10 00 00 00 FF 7F 03 F9 A7 0B 08 05 05 04 00 00 00 10 00 10 00 00 00 04 04 03 F9 A7 0B 08 05 05 04 00 00 00 00 00 00 00 00 00 05 0B 00 0D 05 00 97 27 00 1B 27 03 B5 94 0B 08 05 03 01 00 05 00 0E 00 0B 00 0D 0E D4 58 1D 08 08


Oblivion Wing:
Spoiler:
14 00 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 A3 27 04 0A 19 D0 00 C0 03 1D 8B 09 08 02 05 00 00 01 00 00 00 04 00 01 00 05 04 1E 1F 39 CF 0D 08 07 F0 00 C0 FF 3F 00 01 00 0F 00 00 00 05 00 03 F9 89 09 08 02 05 00 00 00 00 04 00 32 00 01 00 03 6D 9F 0B 08 02 07 A3 27 01 00 0C 00 1F 00 10 00 00 00 00 00 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 1D 8B 09 08 02 05 01 00 04 00 00 00 32 00 01 00 03 F9 A7 0B 08 0A 05 04 00 02 00 00 00 0B 00 39 67 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 F9 A7 0B 08 0A 05 04 00 02 00 0B 00 00 00 39 67 05 05 00 A3 27 00 2F 27 19 C5 00 3F 03 F9 89 09 08 02 05 01 00 05 00 00 00 0F 00 01 00 03 B1 98 09 08 05 05 FA FF FA FF 0F 00 01 00 01 00 05 0C 0C 08 03 F9 89 09 08 02 05 01 00 00 00 02 00 19 00 01 00 0E 89 0A 1D 08 05 04 0F 0E C9 56 1D 08 05 0B 03 0D 04 01 0E C7 59 1D 08 08


Fire Lash:
Spoiler:
00 2D 27 0A 03 2A 01 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 00 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 04 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 08 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 0C 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 10 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 14 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 18 00 19 89 00 C0 05 02 9C 4E 3D 08 02 05 00 00 18 00 00 00 00 00 06 00 04 04 03 F9 89 09 08 02 05 01 00 05 00 00 00 08 00 01 00 03 6D 61 07 08 03 05 01 00 1F 00 0C 00 01 00 01 00 19 8A 00 3F 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 0E 50 09 1D 08 04 07 02 84 4E 3D 08 02 03 00 00 00 00 09 00 05 0B 03 08 02 FC 5D 3E 08 03 03 00 00 00 00 32 00 04 04 0F 08


Gyro Ball: (uses the moonblast particle from MrDS's rombase)
Spoiler:
14 08 17 03 2D B8 0B 08 05 04 00 09 00 04 00 00 FF FF 00 D2 27 00 D3 27 00 32 28 1C 71 00 C0 1C 02 03 ED 86 0B 08 05 03 01 00 00 00 00 00 05 0C 00 10 00 20 00 03 49 60 07 08 03 05 00 00 10 00 10 00 00 00 01 00 19 B6 00 C0 1F 39 CF 0D 08 07 C1 00 C0 FF 3F 00 03 00 04 00 00 00 0F 00 04 0F 1F 39 CF 0D 08 07 A1 00 C0 FF 3F 00 05 00 05 00 00 00 05 00 02 10 52 91 08 82 03 10 00 10 00 08 00 04 14 03 C1 5F 0A 08 02 00 05 0E C7 59 1D 08 08


Spirit Shackle:
Spoiler:
02 24 7B 3E 08 05 05 01 00 02 00 00 00 09 00 00 00 05 00 13 27 00 9A 27 00 97 27 04 00 0A 03 0C 0C 08 04 00 03 F1 76 0A 08 02 05 20 00 E8 FF 00 06 02 00 80 00 00 20 27 00 21 27 19 80 00 C0 02 30 EE 3F 08 02 00 04 02 19 98 00 3F 02 18 EE 3F 08 84 05 00 00 F4 FF 68 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 F4 FF 48 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 FA FF 38 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 FA FF 58 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 00 00 38 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 00 00 58 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 06 00 48 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 06 00 68 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 0C 00 48 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 0C 00 38 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 12 00 50 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 12 00 48 00 01 00 4B 00 0E BA 9A 1C 08 02 24 7B 3E 08 05 05 01 00 02 00 09 00 00 00 00 00 05 0D 0B 03 04 00 08


Shadow Bone:
Spoiler:
14 02 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 10 27 00 97 27 0A 03 28 01 0C 0C 08 19 B4 00 3F 02 40 7A 3E 08 02 05 D6 FF E7 FF 00 00 00 00 0F 00 04 0C 02 08 7C 3E 08 02 04 00 00 00 00 01 00 01 00 03 F9 89 09 08 05 05 01 00 00 00 05 00 05 00 01 00 02 3C 7B 3E 08 02 07 07 00 05 00 01 00 00 00 0A 00 00 00 00 00 19 74 00 3F 0B 03 0D 05 0A 03 03 AD 58 0B 08 02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 28 00 01 00 19 72 00 3F 05 0B 03 15 17 08 03 6D 61 07 08 02 05 00 00 FF 7F 0A 00 02 00 01 00 03 F9 89 09 08 02 05 00 00 03 00 00 00 20 00 01 00 19 72 00 3F 05 0B 03 0D 05 15 17 08


Topsy-Turvy
Spoiler:
14 00 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 D4 27 0A 02 03 E5 9C 0B 08 02 06 01 00 02 00 06 00 01 00 0B 00 00 00 0C 0C 08 1C C1 00 C0 05 0A 02 F8 6D 3E 08 02 04 00 00 00 00 00 00 00 00 03 05 97 09 08 05 05 00 00 05 00 00 0A 08 00 00 00 04 7F 04 04 19 B6 00 C0 03 B1 98 09 08 05 05 FB FF FB FF 0A 00 00 00 01 00 03 F9 A7 0B 08 09 05 02 00 02 00 0A 00 00 00 FF 03 04 1E 0B 01 0D 05 04 01 0A 03 0C 0C 08 03 6D 61 07 08 05 05 00 00 7B 03 0C 00 01 00 01 00 03 59 3A 0B 08 05 01 00 00 19 A3 00 3F 05 03 6D 61 07 08 05 05 00 00 7B 03 0C 00 01 00 01 00 03 59 3A 0B 08 05 01 02 00 19 B9 00 C0 05 0D 0B 03 0E C7 59 1D 08 08


Bolt Strike:
Spoiler:
00 E4 27 00 35 27 00 11 27 0A 00 0C 0C 08 19 CE 00 C0 02 DD DD DD 08 02 01 00 00 04 19 04 14 04 0F 04 0A 04 06 0B 00 0D 05 00 97 27 0A 01 0C 0C 08 02 54 4E 3D 08 02 02 04 00 04 00 04 06 02 08 7C 3E 08 02 04 00 00 00 00 01 00 02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 06 00 01 00 19 84 00 3F 05 0B 01 0D 00 E3 27 0A 00 0C 0C 08 05 00 04 0C 05 03 A1 EF 0A 08 05 00 19 D6 00 3F 05 03 F9 89 09 08 02 05 01 00 00 00 06 00 12 00 01 00 03 F9 A7 0B 08 05 05 01 00 03 00 10 00 00 00 FF 7F 03 F9 A7 0B 08 05 05 04 00 00 00 10 00 10 00 00 00 04 04 03 F9 A7 0B 08 05 05 04 00 00 00 00 00 00 00 00 00 05 0B 00 0D 08


Dragon Rush
Spoiler:
14 1B 17 03 2D B8 0B 08 05 04 00 0A 00 00 00 00 FF FF 00 A6 27 00 2D 27 00 37 27 00 97 27 19 8F 00 C0 03 F9 A7 0B 08 0A 05 02 00 04 00 00 00 08 00 7F 02 03 F9 89 09 08 05 05 00 00 00 00 02 00 0F 00 01 00 02 XX XX XX 08 02 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 00 00 04 02 02 XX XX XX 08 02 07 00 00 20 00 E0 01 14 00 10 00 D2 FF 00 00 04 02 02 XX XX XX 08 02 07 00 00 21 00 40 02 14 00 08 00 2A 00 00 00 04 02 02 XX XX XX 08 02 07 00 00 1F 00 90 01 19 00 0B 00 D6 FF 00 00 04 02 02 XX XX XX 08 02 07 00 00 1C 00 00 02 19 00 10 00 2E 00 00 00 04 02 02 XX XX XX 08 02 07 00 00 21 00 D0 01 1E 00 0F 00 CE FF 00 00 04 02 02 XX XX XX 08 02 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 00 00 04 02 03 9D 94 09 08 05 07 00 00 E8 FF 08 00 17 00 0A 00 28 00 0A 00 04 23 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 00 00 0A 00 00 00 00 00 02 YY YY YY 08 04 04 F6 FF 00 00 01 00 00 00 1C 86 00 3F 0A 02 04 01 02 9C 4E 3D 08 02 05 01 00 F0 FF 00 00 00 00 03 00 05 03 D1 8C 09 08 02 05 01 00 04 00 00 00 0C 00 01 00 05 04 0A 02 84 4E 3D 08 02 03 00 00 00 00 06 00 04 05 02 84 4E 3D 08 02 03 01 00 00 00 07 00 05 0B 03 0D 0E C7 59 1D 08 08

At 02 XX XX XX 08: B3 27 A6 27 18 CA 3A 08 F0 1C 23 08 00 00 00 00 FC 1C 23 08 F5 5D 07 08
At 02 YY YY YY 08: 97 27 A6 27 58 CB 3A 08 F0 1C 23 08 00 00 00 00 F8 7B 3E 08 61 A5 0B 08


Electro Ball: (uses the moonblast particle from MrDS' rombase)
Spoiler:
00 1B 27 00 E4 27 0A 00 0C 0C 08 19 CE 00 C0 02 D4 61 3E 08 02 01 00 00 04 19 19 CE 00 C0 04 14 19 CE 00 C0 04 0F 19 CE 00 C0 04 0A 04 06 1C CE 00 C0 06 05 05 00 32 28 00 02 DD DD DD 08 82 03 10 00 10 00 08 00 05 19 98 00 3F 03 1D 8B 09 08 02 05 01 00 04 00 00 00 08 00 01 00 0E D4 58 1D 08 05 0B 00 0D 08 08

At 02 DD DD DD 08: 32 28 E4 27 38 CA 3A 08 F0 1C 23 08 00 00 00 00 04 76 3E 08 3D 56 0B 08


Fell Stinger:
Spoiler:
02 24 7B 3E 08 05 05 01 00 02 00 00 00 09 00 00 00 05 00 35 27 00 97 27 00 24 27 24 0A A5 1C 08 17 0C 0C 08 02 50 35 3E 08 02 01 00 00 19 9B 00 C0 05 04 02 02 50 35 3E 08 02 01 01 00 02 BC 37 3E 08 84 03 00 00 00 00 0C 00 05 09 14 00 03 D1 8C 09 08 02 05 00 00 02 00 00 00 28 00 01 00 03 D1 8C 09 08 02 05 01 00 0A 00 00 00 28 00 01 00 02 98 7C 3E 08 83 04 00 00 00 00 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 00 00 02 00 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 FC FF 03 00 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 F8 FF FB FF 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 04 00 F4 FF 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 10 00 00 00 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 05 00 12 00 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 EF FF 0C 00 01 00 02 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 EB FF F1 FF 01 00 02 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 08 00 E5 FF 01 00 02 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 20 00 00 00 01 00 02 00 19 9F 00 3F 04 04 02 50 35 3E 08 02 01 02 00 00 57 27 03 B1 7F 0A 08 05 00 1C A3 00 3F 0F 04 05 04 01 0B 01 0D 05 02 24 7B 3E 08 05 05 01 00 02 00 09 00 00 00 00 00 08


Metal Burst:
Spoiler:
00 97 27 00 A8 27 00 32 28 00 41 27 0E AA AA AA 08 05 0E BB BB BB 08 0A 01 0C 0C 08 03 51 08 0E 08 02 01 00 00 1C 9B 00 C0 08 02 05 02 50 7C 3E 08 83 02 01 00 03 00 03 D5 9B 09 08 02 05 00 00 01 00 1E 00 01 00 00 00 19 86 00 3F 05 0B 01 0D 08

At 0E AA AA AA 08: (189 bytes)
02 AB AB AB 08 02 06 F1 FF 00 00 00 00 00 00 20 00 3C 00 04 08 02 AB AB AB 08 02 06 0C 00 FB FF 00 00 00 00 20 00 3C 00 04 08 0F

At 02 AB AB AB 08: 41 27 32 28 D8 C9 3A 08 F0 33 3E 08 00 00 00 00 FC 1C 23 08 0D 4D 0A 08

At 0E BB BB BB 08: (148 bytes)
04 03 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 FB 00 00 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 00 00 05 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 00 00 FB 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 05 00 03 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 FB 00 03 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 05 00 FD 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 FB 00 FD 03 00 0F

At 02 BC BC BC 08: A8 27 A8 27 D0 C9 3A 08 F0 1C 23 08 00 00 00 00 FC 1C 23 08 5D 72 0B 08


Foul Play:
Spoiler:
00 A6 27 00 DB 27 00 97 27 0A 01 0C 0C 08 02 54 4E 3D 08 02 02 04 00 04 00 04 06 02 08 7C 3E 08 02 04 00 00 00 00 01 00 02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 06 00 01 00 19 84 00 3F 19 5F 00 C0 02 24 7B 3E 08 02 05 1F 00 03 00 0A 00 00 00 00 00 02 AB AB AB 08 03 04 00 00 00 00 00 01 00 00 04 08 19 5F 00 C0 02 24 7B 3E 08 02 05 1F 00 03 00 0A 00 00 00 00 00 02 AB AB AB 08 03 04 00 00 00 00 00 01 00 00 05 0B 01 0D 08

At 02 AB AB AB 08: DB 27 A6 27 A0 CA 3A 08 F0 1C 23 08 00 00 00 00 88 40 3E 08 9D 5D 07 08


Wring Out:
Spoiler:
00 3E 28 0A 03 0C 0C 08 19 80 00 C0 1D 84 00 3F 0A 1D 80 00 C0 14 1D 84 00 3F 1E 1D 80 00 C0 28 1D 84 00 3F 32 1D 80 00 C0 3C 1D 84 00 3F 46 1D 80 00 C0 50 1D 84 00 3F 5A 03 85 8F 09 08 02 05 00 00 EE FF 06 00 06 00 04 00 03 85 8F 09 08 02 05 01 00 12 00 06 00 06 00 04 00 0E AB AB AB 08 0E AB AB AB 08 0E AB AB AB 08 05 0B 03 0D 08

At 0E AB AB AB 08: (52 bytes)
02 BC BC BC 08 03 04 00 00 F4 FF 01 00 01 00 04 08 02 BC BC BC 08 03 04 F4 FF 08 00 01 00 01 00 04 08 02 BC BC BC 08 03 04 0C 00 00 00 01 00 01 00 04 08 0F

At 02 BC BC BC 08: 3E 28 3E 28 58 CB 3A 08 F0 1C 23 08 00 00 00 00 F8 7B 3E 08 61 A5 0B 08


Guard Swap:
Spoiler:

00 0B 28 03 35 38 0B 08 03 01 01 00 03 6D 61 07 08 05 05 01 00 B0 55 0C 00 03 00 01 00 1C D2 00 C0 18 03 04 7C 1C 5F 00 C0 1C 02 03 ED 86 0B 08 05 03 00 00 00 00 00 00 02 3C 7B 3E 08 02 07 01 00 08 00 02 00 FF FF 0E 00 FF FF 00 00 05 1C D2 00 C0 18 03 04 10 03 35 38 0B 08 03 01 00 00 03 6D 61 07 08 05 05 00 00 B0 55 0C 00 03 00 01 00 05 08


Power Swap:
Spoiler:
00 C0 27 00 0B 28 03 35 38 0B 08 03 01 01 00 03 6D 61 07 08 05 05 01 00 B0 55 0C 00 03 00 01 00 1C D2 00 C0 18 03 04 7C 00 15 27 0A 00 0C 0C 08 19 B8 00 C0 03 7D 90 09 08 02 05 00 00 10 00 06 00 01 00 04 00 02 AB AB AB 08 02 02 00 00 00 00 04 16 03 6D 9F 0B 08 02 07 15 27 02 00 02 00 F2 7F 10 00 00 00 00 00 05 0B 00 0D 04 01 05 1C D2 00 C0 18 03 04 10 03 35 38 0B 08 03 01 00 00 03 6D 61 07 08 05 05 00 00 B0 55 0C 00 03 00 01 00 05 08

At 02 AB AB AB 08: 15 27 C0 27 A0 CB 3A 08 F0 1C 23 08 00 00 00 00 F4 3B 3E 08 7D 72 0A 08


Smart Strike:
Spoiler:
00 34 28 00 13 27 00 97 27 00 32 28 00 1E 27 02 18 35 3E 08 28 00 02 30 35 3E 08 28 01 01 00 02 30 35 3E 08 28 01 02 00 02 30 35 3E 08 28 01 03 00 02 30 35 3E 08 28 01 04 00 04 78 10 07 FF FF 05 0A 03 28 01 0C 0C 08 0E 12 7F 1C 08 03 F9 89 09 08 02 05 01 00 03 00 00 00 0A 00 01 00 00 32 28 02 50 44 91 08 84 05 00 00 00 00 08 00 01 00 00 00 19 74 00 3F 02 F0 42 91 08 82 05 01 00 01 00 00 00 E8 FF 0A 00 02 F0 42 91 08 82 05 01 00 01 00 11 00 EF FF 0A 00 02 F0 42 91 08 82 05 01 00 01 00 18 00 00 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 11 00 11 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 00 00 18 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 EF FF 11 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 E8 FF 00 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 EF FF EF FF 0A 00 05 0B 03 0D 05 0B 00 0D 05 08 FF FF FF FF FF FF FF FF 00 0D 05 0B 03 0D 08


Aurora Veil:
Spoiler:
14 14 16 03 2D B8 0B 08 05 04 00 04 00 00 00 00 FF FF 04 20 00 04 28 0A 02 0C 08 08 19 DA 00 C0 02 DC 44 3E 08 02 00 04 04 02 DC 44 3E 08 02 00 04 04 02 DC 44 3E 08 02 00 05 19 5F 00 C0 03 DD 9B 0B 08 02 06 0A 00 00 00 02 00 00 00 0A 00 FF 7F 05 0E C7 59 1D 08 05 0B 02 0D 08

Male
Philippines
Seen October 15th, 2018
Posted October 15th, 2018
39 posts
3.3 Years
The black background comes from: 02 24 7B 3E 08 02 05 01 00 04 00 00 00 10 00 00 00 05 at the beginning of the script. And at the end I believe it is 02 24 7B 3E 08 02 05 01 00 04 00 10 00 00 00 00 00 08 that returns the background to normal. If you need an example, see my Light of Ruin script below. Hope this helps :)
thanks!! it helped a lot :)

By the way

Animation B (Sheer Cold + Fire Blast):
Spoiler:
14 20 16 19 82 00 00 17 00 1A 27 0A 03 28 01 0C 0C 08 03 FD 83 07 08 02 00 1D EB 00 3F 11 05 0B 03 0D 00 2D 27 1F 11 CE 0D 08 02 89 00 8A 00 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 0E C7 59 1D 08 08

[/INDENT]

Toxic Thread (String Shot + Toxic) [FR]
Spoiler:
14 20 16 19 82 00 00 17 00 1A 27 0A 03 28 01 0C 0C 08 03 FD 83 07 08 02 00 1D EB 00 3F 11 05 0B 03 0D 00 2D 27 1F 11 CE 0D 08 02 89 00 8A 00 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 0E C7 59 1D 08 08


They're the same

Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay!



DizzyEgg

Age 22
Male
Poland
Seen 30 Minutes Ago
Posted 1 Week Ago
785 posts
5.7 Years
Thanks!
Could you please use command names instead of bytes? Here's a thread with the commands.
https://www.pokecommunity.com/showthread.php?p=9516220#post9516220
Male
Seen 4 Hours Ago
Posted 3 Days Ago
122 posts
3.6 Years
Here are the results of putting printstring 0xXX into BSP:
Dec	Hex (0xX)	String:
1	1	Go! <pokemon>!
2	2	's! That's enough! Come back!
3	3	Go! 's!
4	4	<pokemon> used <move>!
5	5	freezes game
6	6	weird symbols "used <move>
7	7	same as 0x6
8	8	<move>! weird symbols <move>!
9	9	same as 0x6
10	A	same as 0x8
11	B	same as 0x8
12	C	WHAT! Unbelievable! I picked the wrong pokemon!
13	D	s gained<move>
14	E	s grew to LV. <move>!!
15	F	s learned <move>!!
16	10	s is trying to learn <move>!.
17	11	But 's can't learn more than four moves!
18	12	Delete a move to make room for <move>?
19	13	s forgot <move>
20	14	Stop Learning <move>!?
21	15	s Did not learn <move>
22	16	<pokemon> learned <move>!
23	17	<pokemon> attack missed!
24	18	<foe> protected itself!
25	19	<pokemon>'s stats won't go any higher!
26	1A	<foe> avoided damage with <ability>
27	1B	It doesn't affect <foe>…
28	1C	<pokemon> fainted!
29	1D	<foe> fainted!
30	1E	<player name> got <money> for winning!
31	1F	<player name> is out of usable pokemon!
32	20	<player name> panicked and lost <money>
33	21	<pokemon> prevents escape with <ability>
34	22	Hit 's times!
35	23	<pokemon> fell asleep!
36	24	<pokemon>'s <ability> made <foe> fall asleep
37	25	<foe> is already asleep!
38	26	<pokemon> is already asleep!
39	27	<foe> wasn't affected
40	28	<pokemon> was poisoned
41	29	<pokemon>'s <ability> poisoned <pokemon>
42	2A	<pokemon> is hurt by poison
43	2B	<foe> is already poisoned
44	2C	<pokemon> is badly poisoned
45	2D	<foe> had its energy drained
46	2E	<pokemon> was burned!
47	2F	<pokemon>'s <ability> burned <pokemon!>
48	30	<pokemon> is hurt by its burn!
49	31	<pokemon> was frozen solid!
50	32	<pokemon>'s <ability> froze <foe> solid!
51	33	<pokemon> is frozen solid!
52	34	<foe> was defrosted!
53	35	<pokemon> was defrosted!
54	36	<pokemon> was defrosted by <attack>!
55	37	<pokemon> is paralyzed! It may be unable to move!
56	38	<pokemon>'s <ability> paralyzed <foe>
57	39	<pokemon> is paralyzed! It can't move!
58	3A	<foe> is already paralyzed!
59	3B	<foe> was healed of paralysis!
60	3C	<foe>'s dream was eaten!
61	3D	<pokemon>'s 's won't go higher!
62	3E	<foe>'s 's won't go lower!
63	3F	Your team's 's stopped working!
64	40	The foe's 's stopped working!
65	41	<pokemon> is confused!
66	42	<pokemon> snapped out of confusion!
67	43	<pokemon> became confused!
68	44	<foe> is already confused
69	45	<foe> fell in love
70	46	<pokemon> is in love with <pokemon>
71	47	<pokemon> is immobilized by love
72	48	<foe> was blown away!
73	49	<pokemon> transformed into 's type!
74	4A	<pokemon> flinched!
75	4B	<foe> regained health!
76	4C	<foe>'s HP is full!
77	4D	Ally's <move> raised Sp. Def!
78	4E	Foe's party is protected by Safeguard!
79	4F	Ally's party is covered by a veil!
80	50	<pokemon>'s party is protected by Safeguard!
81	51	Ally's party is no longer protected by Safeguard
82	52	<pokemon> went to sleep!
83	53	<pokemon> slept and became healthy!
84	54	<pokemon> whipped up a whirlind!
85	55	<pokemon> took in sunlight!
86	56	<pokemon> lowered its head!
87	57	<pokemon> is glowing!
88	58	<pokemon> flew up high!
89	59	<pokemon> dug a hole!
90	5A	<foe> was squeezed by <pokemon>'s bind!
91	5B	<foe> was trapped in the vortex!
92	5C	<foe> was wrapped by <pokemon>!
93	5D	<pokemon> clamped <foe>!
94	5E	<pokemon> is hurt by <>'s!
95	5F	<pokemon> was freed from <>'s!
96	60	<pokemon> kept going and crashed
97	61	Ally became shrouded in mist
98	62	<pokemon> is protected by mist!
99	63	<pokemon> is getting pumped!
100	64	<pokemon> is hit with recoil!
101	65	<pokemon> protected itself!
102	66	<pokemon> is buffeted by the sandstorm!
103	67	<pokemon> is pelted by hail!
104	68	<foe> was seeded!
105	69	<foe> evaded the attack
106	6A	<pokemon>'s health is sapped by leech seed!
107	6B	<pokemon> is fast asleep
108	6C	<pokemon> woke up!
109	6D	But <pokemon>'s Uproar kept it awake!
110	6E	<pokemon> woke up in the uproar
111	6F	<pokemon> caused an uproar
112	70	<pokemon> is making an uproar!
113	71	<pokemon> calmed down
114	72	But <foe> can't sleep in an uproar!
115	73	<pokemon> stockpiled 's!
116	74	<pokemon> can't stockpile anymore!
117	75	But <foe> can't sleep in an uproar!
118	76	But the uproar kept <foe> awake!
119	77	<pokemon> stayed awake using it's <Ability>
120	78	<pokemon> is storing energy!
121	79	<pokemon> unleashed energy!
122	7A	<pokemon> became confused due to fatigue
123	7B	<player name> picked up <money>
124	7C	<foe> is unaffected
125	7D	<pokemon> transformed into 's!
126	7E	<pokemon> made a subsititute
127	7F	<pokemon> already has a substitute
128	80	the subsititute took damage instead of <pokemon>
129	81	<foe>'s substitute faded!
130	82	<pokemon> must recharge!
131	83	<foe>'s rage is building!
132	84	<foe>'s 's was disabled!
133	85	<pokemon>'s <move> is disabled!
134	86	<pokemon> is disabled no more!
135	87	<foe> got an Encore!
136	88	<pokemon>'s encore ended
137	89	<pokemon> took aim at <foe>
138	8A	<pokemon> sketched 's!
139	8B	<pokemon> is trying to take its foe with it
140	8C	<foe> took <pokemon> with it!
141	8D	Reduced <foe>'s 's by <attack>
142	8E	<pokemon> stole <foe>'s <item>
143	8F	<foe> can't escape now!
144	90	<foe> fell into a Nightmare
145	91	<pokemon> is locked in a Nightmare
146	92	<pokemon> cut its HP in half and laid a curse on <foe>
147	93	<pokemon> is afflicted by the curse
148	94	Spikes were scatted across the opponent's feet
149	95	<pokemon> is hurt by spikes
150	96	<pokemon> identified <foe>
151	97	<pokemon>'s Perish count fell to 's
152	98	<pokemon> braced itself
153	99	<pokemon> endured the hit
154	9A	Magnitude 's!
155	9B	<pokemon> cut its HP and maximized attack
156	9C	<pokemon> copied <foe>'s stat changes
157	9D	<pokemon> got free of <foe>'s 's
158	9E	<pokemon> shed leech seed
159	9F	<pokemon> blew away spikes
160	A0	<pokemon> fled from battle!
161	A1	<pokemon> foresaw an attack!
162	A2	<foe> took the 's attack!
163	A3	s's attack!
164	A4	<pokemon> became the center of attention!
165	A5	<pokemon> began charging power!
166	A6	Nature Power turned into <move>
167	A7	<pokemon>'s status turned to normal
168	A8	<pokemon> has no moves left!
169	A9	<foe> was subjected to torment!
170	AA	<pokemon> can't use the same move twice in a row due to torment
171	AB	<pokemon> is tightening its focus
172	AC	<foe> fell for the taunt
173	AD	<pokemon> can't use <move> after the taunt
174	AE	<pokemon> is ready to help <foe>
175	AF	<pokemon> switched items with its opponent
176	B0	<pokemon> copied <foe>'s <ability>
177	B1	<pokemon> made a wish
178	B2	s 's wish came true!
179	B3	<pokemon> planted its roots
180	B4	<pokemon> absorbed nutrients with its roots
181	B5	<foe> anchored itself with its roots
182	B6	<pokemon> made <foe> drowsy!
183	B7	<pokemon> knocked off <foe>'s <item>!
184	B8	<pokemon> swapped abilities with its opponent!
185	B9	<pokemon> sealed the opponent's move(s)!
186	BA	<pokemon> can't use the sealed <move>
187	BB	<pokemon> wants the opponent to bear a grudge
188	BC	<pokemon> lost all of 's PP due to grudge
189	BD	<pokemon> shrouded itself in <move>
190	BE	<pokemon>'s <move> was bounced back by magic coat
191	BF	<pokemon> waits for its foe to make a move
192	C0	<pokemon> snatched <foe>'s move!
193	C1	<pokemon>'s <ability> made it rain
194	C2	<pokemon>'s <ability> raises its speed
195	C3	<foe> was protected by <ability>
196	C4	<foe>'s <ability> prevents <pokemon> from using <attack>
197	C5	<pokemon> restored HP using its <Ability>
198	C6	<foe>'s <ability> made it 's type!
199	C7	<pokemon>'s <ability> prevents paralysis
200	C8	<pokemon>'s <ability> prevents romance
201	C9	<pokemon>'s <ability> prevents poisoning
202	CA	<pokemon>'s <ability> prevents confusion
203	CB	<pokemon>'s <ability> raises its fire power
204	CC	<foe> anchors itself with <ability>
205	CD	<pokemon>'s <ability> cuts <foe>'s attack
206	CE	<pokemon>'s <ability> prevents stat loss
207	CF	<pokemon>'s <ability> hurt <pokemon>
208	D0	<pokemon> traced 's's <move>
209	D1	sharply
210	D2	rose!
211	D3	harshly
212	D4	fell!
213	D5	<pokemon>'s 's <move>
214	D6	<foe>'s 's <move>
215	D7	same as 0xD5
216	D8	same as 0xD6
217	D9	A critical hit!
218	DA	It's a One-Hit KO!
219	DB	1,2, and, …, poof!
220	DC	And..
221	DD	It's not very effective…
222	DE	It's super effective!
223	DF	Got away safely!
224	E0	Wild 's fled!
225	E1	No! There's no running from a trainer battle!
226	E2	Can't escape!
227	E3	Oak: No! There's no running from a trainer battle!
228	E4	But nothing happened!
Magma Storm/Infestation Effect: see this post
Male
Singapore
Seen June 26th, 2018
Posted June 18th, 2018
87 posts
5.6 Years
Hi guys! Haven't been ROM hacking for a while, but here's some stuff I made:
Move animations:
Spoiler:

Judgement:
Spoiler:


00 A3 27 00 97 27 0E 1D 7D 2D 08 1C C9 00 3F 01 10 02 XX XX XX 08 82 05 01 00 00 00 00 00 E0 FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 16 00 EA FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 1E 00 00 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 14 00 14 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 00 00 1C 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 ED FF 13 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 E5 FF 00 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 EE FF EE FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 00 00 E7 FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 11 00 EF FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 17 00 00 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 10 00 10 00 10 00 05 03 AD 51 0D 08 02 05 01 00 00 00 05 00 32 00 01 00 02 58 73 59 08 83 04 00 00 00 00 01 00 01 00 19 7B 00 3F 02 XX XX XX 08 82 05 01 00 01 00 00 00 E8 FF 0A 00 02 XX XX XX 08 82 05 01 00 01 00 11 00 EF FF 0A 00 02 XX XX XX 08 82 05 01 00 01 00 18 00 00 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 11 00 11 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 00 00 18 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 EF FF 11 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 E8 FF 00 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 EF FF EF FF 0A 00 03 95 74 11 08 02 00 0E 57 7D 2D 08 08
At XX XX XX:
A3 27 A3 27 04 49 52 08 A8 21 59 08 00 00 00 00 A8 C6 2E 08 99 08 10 08

Magnet Bomb:
Spoiler:


00 2E 27 00 4A 27 00 81 27 00 97 27 00 D6 27 1C 78 00 3F 06 06 0E XX XX XX 08 02 WW WW WW 08 82 05 01 00 00 00 14 00 14 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 00 00 1C 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 ED FF 13 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 E5 FF 00 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 EE FF EE FF 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 00 00 E7 FF 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 11 00 EF FF 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 17 00 00 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 10 00 10 00 10 00 05 03 D1 52 0D 08 02 05 01 00 04 00 00 00 12 00 01 00 02 ZZ ZZ ZZ 08 84 04 06 00 05 00 01 00 00 00 19 B1 00 3F 05 08
At WW WW WW:
4A 27 2E 27 14 49 52 08 08 6C 59 08 00 00 00 00 A8 C6 2E 08 99 08 10 08
At XX XX XX:
02 YY YY YY 08 82 05 73 00 37 00 06 00 3C 00 19 00 02 YY YY YY 08 82 05 64 00 32 00 04 00 32 00 1A 00 02 YY YY YY 08 82 05 78 00 1E 00 06 00 2D 00 19 00 0F
At YY YY YY:
4A 27 2E 27 14 49 52 08 08 6C 59 08 00 00 00 00 A8 C6 2E 08 39 0B 11 08
At ZZ ZZ ZZ:
D6 27 81 27 14 49 52 08 18 37 59 08 00 00 00 00 A8 C6 2E 08 C9 77 0A 08

Smack Down:
Spoiler:


00 4A 27 00 97 27 0A 01 0C 0C 08 19 87 00 3F 02 XX XX XX 08 03 03 00 00 E0 FF 0F 00 04 13 0E 9B 6B 2D 08 14 11 16 03 61 76 11 08 02 04 00 00 80 F8 00 00 FF FF 04 40 02 58 73 59 08 02 04 00 00 F8 FF 01 00 01 00 03 85 54 0D 08 02 05 01 00 00 00 03 00 06 00 01 00 05 0B 01 0D 0E DD 7C 2D 08 08
At XX XX XX:
4A 27 4A 27 14 49 52 08 58 5E 59 08 00 00 00 00 A8 C6 2E 08 E5 D2 10 08


Updated Particles:
Spoiler:

Fly Sprite:
Spoiler:

Flame Particles:
Spoiler:

Rock Particles:
Spoiler:

Stat Changes (note: for this one you'll have to either insert the new palette to all of the stat change palettes, or repoint all the stat change palettes to the palette you inserted):
Spoiler:

Scary Face (based off the Gen IV one):
Spoiler:

Ice Particles:
Spoiler:

Bubble (note for Bubble and BubbleBeam animations, for some reason they use the Water Gun sprite at the end for the bubbles coming out bit, you need to change that to this sprite):
Spoiler:


And that's all for now. As always, all animations are for Emerald.
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