Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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Old 1 Week Ago (6:25 AM).
ZeroNyxMaxwell ZeroNyxMaxwell is offline
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    Join Date: Sep 2017
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    Sooo I managed to create a team of 4 people for making my game, but I have no idea what do do with this
    I studied Ruby from codecademy, all of it, AND I've also read the tutorial on the essentials wiki, but I find it incomplete, so I'll ask here (hopefully someone will reply this time)

    How can I make a second controllable trainer in the script section? Where do I have to code? Is it enough to just copy and past the main protagonist's code while changing variables' names? I might be done with ruby but I'm seriously having a hard time trying to customize pokemon essentials
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    Old 1 Week Ago (7:34 AM).
    HarmonyConcept HarmonyConcept is online now
       
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      I don't know for sure what you exactly read on the wiki, but this tutorial, although not 100% complete (see limitations at the bottom of the article), explains a way to do what you want step by step:
      http://pokemonessentials.wikia.com/wiki/Tutorial:Multiple_Protagonists
      This is the best starting point as far as I know.
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      Old 1 Week Ago (9:50 AM).
      ZeroNyxMaxwell ZeroNyxMaxwell is offline
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        Join Date: Sep 2017
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        I cannot believe I have to write it all again due to that 5 post needed for posting links ._.


        With that said, yeah that's the exact same tutorial I read, and I concluded that it, alongside the partner trainer thingy and the defining of another trainer type and trainer, should be just what I need, keeping those limitations that are listed at the end of the article. I just didn't seem to make it work, but if you're saying it's the best one out there then I literally have no alternatives, I'll try again, then if I can't do it I'll try asking here again.

        Inb4: I know pokemon essentials is NOT built with the multi protags feature in mind, but it can come out just the way I want it, with those limitations being things I wanted to put anyway
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