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[Completed] Pokemon Raptor Version

206
Posts
16
Years
  • Seen Jan 19, 2013
cheers!

what level happiness does it evolve at?

100? so I gotta run 25,600 steps after the update? will sooth bell decrease it a lot (the steps needed, sorry for asking so many questions!)

edit

also been looking everywhere for a sunny stone, any clues to where it is?
 
206
Posts
16
Years
  • Seen Jan 19, 2013
thanks wichu! what about a shining stone to make it evolve? any hints on that?
 
206
Posts
16
Years
  • Seen Jan 19, 2013
thanks!

what about trade evo's obvious not enough people engage on the trade thread, its impossible at the moment to get trade pokemon
 

trebornosliw

Learning
516
Posts
14
Years
  • Age 31
  • Seen Jul 22, 2012
Where is the trade thread? Has one been started yet?
And your latest release says 1.7... is that accurate? Should I wait for 1.8?
If there isn't a trade thread up yet, I can get one started.
 

Omn

Moogle King
163
Posts
15
Years
wichu i got this error message when the battle of arceus began but i was holding z

(eval):1:in `pbExecuteScript'
Section029:264:in `eval'
Section028:11:in `pbExecuteScript'
Section029:264:in `command_111'
Section028:61:in `execute_command'
Section027:199:in `update'
Section027:113:in `loop'
Section027:204:in `update'
Section038:98:in `update'
Section038:95:in `loop'
Section038:108:in `update'
Section038:64:in `main'
Section038:61:in `loop'
Section038:68:in `main'
Section174:42:in `mainFunction'
Section174:25:in `pbCriticalCode'
Section174:45:in `mainFunction'
Section174:49
Section174:48:in `loop'
Section174:57

Interpreter 2 *:22:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

and this one without pressing z

Script error within event 4, map 334 (RAPTOR RITUAL):
Section113:29:in `pbSetMoves'wrong number of arguments(4 for 1)
Section028:11:in `pbExecuteScript'
Section113:29:in `pbArceusBattle'
(eval):1:in `pbExecuteScript'
Section029:264:in `eval'
Section028:11:in `pbExecuteScript'
Section029:264:in `command_111'
Section028:61:in `execute_command'
Section027:199:in `update'
Section027:113:in `loop'
Section027:204:in `update'
Section038:98:in `update'
Section038:95:in `loop'
Section038:108:in `update'
Section038:64:in `main'
Section038:61:in `loop'
Section038:68:in `main'
Section174:42:in `mainFunction'
Section174:25:in `pbCriticalCode'
Section174:45:in `mainFunction'
Section174:49
Section174:48:in `loop'
Section174:57

Interpreter 2 *:22:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57
 

trebornosliw

Learning
516
Posts
14
Years
  • Age 31
  • Seen Jul 22, 2012
Thanks, I'll check it out.
And I'll bet you trades will pick up as more people get the hang of the game, and as it gains publicity. It might be a good idea to make a support banner just for the trade thread, since so few people know about it.
 
monkeyboi i think we are the only ones at the arceus event lol :P
No, I am now too, and I get this same error. So close...

also, I get a few other messages:Exception: uninitialized constant PokeBattle_Battler::LEAFGUARD
PokeBattle_Effects:315:in `pbCanParalyzeSynchronize?'
PokeBattle_Battle:2329:in `pbAbilityEffect'
PokeBattle_Battler:1456:in `pbProcessNonMultiHitMove'
PokeBattle_Battler:1650:in `pbUseMove'
PokeBattle_Battler:1627:in `loop'
PokeBattle_Battler:1653:in `pbUseMove'
PokeBattle_Battler:1918:in `pbProcessTurn'
PokeBattle_Battler:1917:in `logonerr'
PokeBattle_Battler:1917:in `pbProcessTurn'
PokeBattle_Battle:2768:in `pbAttackPhase'
PokeBattle_Battle:2767:in `each'
PokeBattle_Battle:2767:in `pbAttackPhase'
PokeBattle_Battle:804:in `pbStartBattleCore'
PokeBattle_Battle:803:in `logonerr'
PokeBattle_Battle:803:in `pbStartBattleCore'
PokeBattle_Battle:783:in `loop'
PokeBattle_Battle:812:in `pbStartBattleCore'
PokeBattle_Battle:611:in `pbStartBattle'
PokemonField:199:in `pbWildBattle'
PokemonField:198:in `pbBattleAnimation'
PokemonField:198:in `pbWildBattle'
PokemonField:414:in `pbOnStepTaken'
Game_Player*:591:in `update_old'
Walk/Run:32:in `update'
Scene_Map:96:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

this happens when my gadevoir gets paralyzed; it obviously trying too tell whether or not Synchronize can paralyze,

Exception: undefined method `chatter' for #<PokeBattle_Pokemon:0x72ac988>
PokeBattle_MoveEffects:4780:in `pbEffect'
PokeBattle_Battler:1394:in `pbProcessNonMultiHitMove'
PokeBattle_Battler:1650:in `pbUseMove'
PokeBattle_Battler:1627:in `loop'
PokeBattle_Battler:1653:in `pbUseMove'
PokeBattle_Battler:1918:in `pbProcessTurn'
PokeBattle_Battler:1917:in `logonerr'
PokeBattle_Battler:1917:in `pbProcessTurn'
PokeBattle_Battle:2766:in `pbAttackPhase'
PokeBattle_Battle:2765:in `each'
PokeBattle_Battle:2765:in `pbAttackPhase'
PokeBattle_Battle:804:in `pbStartBattleCore'
PokeBattle_Battle:803:in `logonerr'
PokeBattle_Battle:803:in `pbStartBattleCore'
PokeBattle_Battle:783:in `loop'
PokeBattle_Battle:812:in `pbStartBattleCore'
PokeBattle_Battle:611:in `pbStartBattle'
PokemonTrainers:223:in `pbTrainerBattle'
PokemonTrainers:222:in `pbBattleAnimation'
PokemonTrainers:222:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter 3 *:264:in `eval'
Interpreter 2 *:11:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

This happened for Chatter

Exception: wrong number of arguments(2 for 3)
PokeBattle_Battle:1775:in `pbChooseMove'
PokeBattle_Battle:1775:in `pbUseItemOnPokemon'
PokeBattle_ActualScene:1567:in `pbItemMenu'
PokeBattle_ActualScene:1547:in `loop'
PokeBattle_ActualScene:1591:in `pbItemMenu'
PokeBattle_Battle:2679:in `pbItemMenu'
PokeBattle_Battle:3377:in `pbCommandPhaseCore'
PokeBattle_Battle:3335:in `loop'
PokeBattle_Battle:3393:in `pbCommandPhaseCore'
PokeBattle_Battle:3324:in `each'
PokeBattle_Battle:3324:in `pbCommandPhaseCore'
PokeBattle_Battle:3308:in `pbCommandPhase'
PokeBattle_Battle:800:in `pbStartBattleCore'
PokeBattle_Battle:799:in `logonerr'
PokeBattle_Battle:799:in `pbStartBattleCore'
PokeBattle_Battle:783:in `loop'
PokeBattle_Battle:812:in `pbStartBattleCore'
PokeBattle_Battle:611:in `pbStartBattle'
PokemonTrainers:223:in `pbTrainerBattle'
PokemonTrainers:222:in `pbBattleAnimation'
PokemonTrainers:222:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter 3 *:264:in `eval'
Interpreter 2 *:11:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

This is most annoying. happens with ethers and max ethers, though elixirs work just fine.

Sorry to "Bug" ya. I'm stuck now.
 
206
Posts
16
Years
  • Seen Jan 19, 2013
wichu I keep getting this error before the arceus battle begins freezing the game

Script error within event 4, map 334 (RAPTOR RITUAL):
Section113:29:in `pbSetMoves'wrong number of arguments(4 for 1)
Section028:11:in `pbExecuteScript'
Section113:29:in `pbArceusBattle'
(eval):1:in `pbExecuteScript'
Section029:264:in `eval'
Section028:11:in `pbExecuteScript'
Section029:264:in `command_111'
Section028:61:in `execute_command'
Section027:199:in `update'
Section027:113:in `loop'
Section027:204:in `update'
Section038:98:in `update'
Section038:95:in `loop'
Section038:108:in `update'
Section038:64:in `main'
Section038:61:in `loop'
Section038:68:in `main'
Section174:42:in `mainFunction'
Section174:25:in `pbCriticalCode'
Section174:45:in `mainFunction'
Section174:49
Section174:48:in `loop'
Section174:57

Interpreter 2 *:22:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

Script error within event 4, map 334 (RAPTOR RITUAL):
Section113:29:in `pbSetMoves'wrong number of arguments(4 for 1)
Section028:11:in `pbExecuteScript'
Section113:29:in `pbArceusBattle'
(eval):1:in `pbExecuteScript'
Section029:264:in `eval'
Section028:11:in `pbExecuteScript'
Section029:264:in `command_111'
Section028:61:in `execute_command'
Section027:199:in `update'
Section027:113:in `loop'
Section027:204:in `update'
Section038:98:in `update'
Section038:95:in `loop'
Section038:108:in `update'
Section038:64:in `main'
Section038:61:in `loop'
Section038:68:in `main'
Section174:42:in `mainFunction'
Section174:25:in `pbCriticalCode'
Section174:45:in `mainFunction'
Section174:49
Section174:48:in `loop'
Section174:57

Interpreter 2 *:22:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57
 
2,048
Posts
16
Years
  • Age 31
  • Seen Sep 7, 2023
Wichu, I can't send you the file because it got deleted.

There's no line in the scripts which deletes the save file, so if the save file's actually gone, it's not a problem with the game (unless you have a very old version). I can't help you any further in that case.

I've fixed most of the bugs, and am currently working on fixing the Ether bug. Many thanks for the error reports everyone; the game's not perfect just yet, but using those, I can work towards that goal ;)

EDIT: By the way, it may interest you to know that the Arceus battle error was caused by a missing asterisk (*) :P
 

Mewtwolover

Mewtwo worshiper
1,185
Posts
16
Years
220 happiness is needed. Don't worry, I've included all the other methods of increasing happiness (healing items, leveling up, and vitamins) in this release, so you should now find it a lot easier to make it happy enough :)

Download Raptor EX version 1.7
MegaUpload mirror
There's a big typo in the above message. It's actually version 1.8

Btw, is the maximun screen size of the game normally 480x320 or 640x480 with frames?
 

Tropical Sunlight

The Faltine
3,476
Posts
16
Years
Where should the save file be located again?
Maybe I know what's going on:
I lost to Kyogre, so I closed the game. I re-opened it, and pressed New Game by accident OFCOURSE. I got scared (:P), so I closed the game. When I re-opened it again, I got this message:
The save file was deleted due to damage or corruption.
 
2,048
Posts
16
Years
  • Age 31
  • Seen Sep 7, 2023
There's a big typo in the above message. It's actually version 1.8

Btw, is the maximun screen size of the game normally 480x320 or 640x480 with frames?
If you mean that the version on the download is 1.8, it should be 1.7 (I accidentally typed 8). I'm pretty sure the version before that was 1.6.
And yes, the max resolution is 480x320. RGSS's Plane class only goes up to that size, so if it was any larger, some things would look weird.
Hint: When in the highest resolution, press Alt+Enter to enable full-screen mode. It's not actually full scr
Where should the save file be located again?
Maybe I know what's going on:
I lost to Kyogre, so I closed the game. I re-opened it, and pressed New Game by accident OFCOURSE. I got scared (:P), so I closed the game. When I re-opened it again, I got this message:
The save file was deleted due to damage or corruption.
The save should be in the same folder as the Game.exe file (named Game.rxdata).
I'll check the load script to see if starting a new game could cause any problems.

EDIT: Found the error; it happens if you choose New Game and then don't save. Now to fix it :)
 
Last edited:
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