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[Scripting Question] Evolving a Pokémon with low happiness?

3
Posts
3
Years
  • Age 24
  • Seen Aug 6, 2023
I was just wondering if it would be possible to have a Pokémon evolve with a low happiness rating, rather than the standard 220+ and how you'd go about implementing that into a game.
 
295
Posts
5
Years
  • Age 28
  • Seen Aug 15, 2022
Check in Pokemon_Evolution
Find this line:
Code:
PBEvolution.register(:Happiness, {
  "minimumLevel"  => 1,   # Needs any level up
  "parameterType" => nil,
  "levelUpCheck"  => proc { |pkmn, parameter|
    next pkmn.happiness >= 220
  }
})

Or you read this page
Guide
 
69
Posts
4
Years
Vanilla Essentials has already free slots for new evolution methods, so you only have to replace one of them with the effect you want. The happiness method is a good way to start with evolution methods, because it works with only a stat hehe
 
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