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  #26426    
Old August 31st, 2013 (12:40 PM).
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    Quote:
    Originally Posted by gogojjtech View Post
    Actually, my mega huge sappy tut explains how to do it un dreadfully. It's a simple process, and easy to follow
    Really? I looked through it, but couldn't find anything about gb music.

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      #26427    
    Old August 31st, 2013 (12:47 PM).
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      Is there any way to edit the palette for the world map in Fire Red? My world map won't work without it. Any help is appreciated!
        #26428    
      Old August 31st, 2013 (12:57 PM). Edited August 31st, 2013 by GoGoJJTech.
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      Quote:
      Originally Posted by daniilS View Post
      Really? I looked through it, but couldn't find anything about gb music.
      Well if you had GB music in MIDI form...

      Quote:
      Originally Posted by ultiomos View Post
      Is there any way to edit the palette for the world map in Fire Red? My world map won't work without it. Any help is appreciated!
      I changed it. It's located at offset 0x3EF3DC
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        #26429    
      Old August 31st, 2013 (2:46 PM).
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      Quote:
      Originally Posted by karatekid552 View Post
      On Ruby, I think they share the same palette. Just make both exactly the same and it should work. FR is a completely different story, ugggh.

      Edit: Make sure in GIMP or Photoshop or whatever, that both sprites are not only the same color, but use the exact same color order. After rereading your post, that is where I think you went wrong. The colors aren't in the same order in the indexed images.

      I opened up the hero front sprite in irfanView and exported the palette, imported it into the hero back sprite and tried it again and it still doesn't work
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        #26430    
      Old August 31st, 2013 (4:12 PM).
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        Quote:
        Originally Posted by Le pug View Post
        I opened up the hero front sprite in irfanView and exported the palette, imported it into the hero back sprite and tried it again and it still doesn't work
        Open up the sprite in GIMP. (The one whose palette is currently working.) And paste the broken image over it. This will force the palette. (Adjust the size if necessary, but DON'T touch anything else.) Now, export the image and import the new one back into the game. It should work then.
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          #26431    
        Old August 31st, 2013 (5:18 PM).
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        eh screw it, ruby sucks too many problems. > : (
        i'm going to switch to firered and i'm trying to import the palettes and blocks from ruby into some of the fire red tilesets however do to size restrictions in fire red for max # of blocks for tileset 2 (i.e. ruby allows a max of 512 and fire red 384), if i try to insert the blockset of course it'll be off due to me having to resize the tileset 2 down. Is there a resource around where someone has already converted all the ruby tilesets into fire red block sets? i know besides that, fire red will be fine for hacking but there are some tilesets in ruby that i absolutely love
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          #26432    
        Old August 31st, 2013 (5:27 PM).
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        Quote:
        Originally Posted by Le pug View Post
        eh screw it, ruby sucks too many problems. > : (
        i'm going to switch to firered and i'm trying to import the palettes and blocks from ruby into some of the fire red tilesets however do to size restrictions in fire red for max # of blocks for tileset 2 (i.e. ruby allows a max of 512 and fire red 384), if i try to insert the blockset of course it'll be off due to me having to resize the tileset 2 down. Is there a resource around where someone has already converted all the ruby tilesets into fire red block sets? i know besides that, fire red will be fine for hacking but there are some tilesets in ruby that i absolutely love
        You could just import the tiles you need, and not the whole thing. Plus usually tileset 2s have free tiles.
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          #26433    
        Old September 1st, 2013 (1:49 AM).
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          I have inserted 2 fakemon in my hack
          and i want them to evolve into each other I think you know what i mean,

          So i edited in YAPE that it evolves into the other fakemon on LVL 16
          but when it goes in evolution it is about to do the quick change sprite thingy and then it doesnt change and it says : ...?

          can someone help me?
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            #26434    
          Old September 1st, 2013 (4:11 AM).
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          Quote:
          Originally Posted by Rezordaxx View Post
          I have inserted 2 fakemon in my hack
          and i want them to evolve into each other I think you know what i mean,

          So i edited in YAPE that it evolves into the other fakemon on LVL 16
          but when it goes in evolution it is about to do the quick change sprite thingy and then it doesnt change and it says : ...?

          can someone help me?
          Are you hacking FireRed?
          If you are, then I think you will first have to activate the National Dex for PKMN beyond 151 in the national dex number to evolve.
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            #26435    
          Old September 1st, 2013 (4:15 AM).
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            Quote:
            Originally Posted by destinedjagold View Post
            Are you hacking FireRed?
            If you are, then I think you will first have to activate the National Dex for PKMN beyond 151 in the national dex number to evolve.
            Yes I am hacking fire red.
            Thankyou!
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              #26436    
            Old September 1st, 2013 (8:33 AM).
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            Quote:
            Originally Posted by Rezordaxx View Post
            Yes I am hacking fire red.
            Thankyou!
            If you don't want to enable National Dex, then do this:
            At 0xCE91A change the next 4 bytes to 00 00 14 E0.
            For Stones do this:
            At 0x126C4D change from D9 to E0.
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              #26437    
            Old September 1st, 2013 (9:25 AM).
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              Quote:
              Originally Posted by gogojjtech View Post
              If you don't want to enable National Dex, then do this:
              At 0xCE91A change the next 4 bytes to 00 00 14 E0.
              For Stones do this:
              At 0x126C4D change from D9 to E0.
              Its fine with national dex thanks

              But yet my problems are far from over *sigh*...
              why is learning to hack such a pain in the ass...

              i dont know how but when i battle with a trainer when the 3th or second pokemon comes out the game just reboots..
              its really anoying..

              if someone can help that would be awesome
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                #26438    
              Old September 1st, 2013 (9:27 AM).
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              Quote:
              Originally Posted by Rezordaxx View Post
              Its fine with national dex thanks

              But yet my problems are far from over *sigh*...
              why is learning to hack such a pain in the ass...

              i dont know how but when i battle with a trainer when the 3th or second pokemon comes out the game just reboots..
              its really anoying..

              if someone can help that would be awesome
              You probably messed up the data for battles, which is a result of 2 things:
              1: Not repointing to free space
              2: Using A-Map 1.95
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                #26439    
              Old September 1st, 2013 (10:06 AM).
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                Quote:
                Originally Posted by gogojjtech View Post
                You probably messed up the data for battles, which is a result of 2 things:
                1: Not repointing to free space
                2: Using A-Map 1.95
                what has advance map to do with data battles if a may ask?

                and i use XSE it automaticly points me to free space.
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                  #26440    
                Old September 1st, 2013 (10:07 AM).
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                Quote:
                Originally Posted by Rezordaxx View Post
                what has advance map to do with data battles if a may ask?

                and i use XSE it automaticly points me to free space.
                1: Advance map 1.95 just randmoly throws your data wherever it wants, which is why it's unsafe. It's just a beta that wasn't ever done.

                2: XSE: You should use offsets after 0x720000. For Emerald do 0xE50000.
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                  #26441    
                Old September 1st, 2013 (11:21 AM).
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                  Does anybody know where i can get Black/white and Diamond/Pearl trainer sprites resized to 64x64.

                  I tried doing it myself but I'm really rubbish.

                  Thanks
                    #26442    
                  Old September 1st, 2013 (11:21 AM).
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                  Quote:
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                  Does anybody know where i can get Black/white and Diamond/Pearl trainer sprites resized to 64x64.

                  I tried doing it myself but I'm really rubbish.

                  Thanks
                  http://www.romhackersonline.com/8846277181/forum/showthread.php?t=5735
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                    #26443    
                  Old September 1st, 2013 (11:35 AM).
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                    Quote:
                    Originally Posted by gogojjtech View Post
                    1: Advance map 1.95 just randmoly throws your data wherever it wants, which is why it's unsafe. It's just a beta that wasn't ever done.

                    2: XSE: You should use offsets after 0x720000. For Emerald do 0xE50000.
                    Okay i tought that i had 1.9.2 but i have 1.9.5 so now i have 1.9.2 what do i have to do now?
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                      #26444    
                    Old September 1st, 2013 (11:37 AM).
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                    Quote:
                    Originally Posted by Rezordaxx View Post
                    Okay i tought that i had 1.9.2 but i have 1.9.5 so now i have 1.9.2 what do i have to do now?
                    Try to see if you can port over to a clean ROM? The ROM you have is now corrupted, sorry. But if you don't know where the trainerbattle routine is, you may need to start on a new ROM (It's not as hard as you think. Porting from one ROM to another is not hard at all.)
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                      #26445    
                    Old September 1st, 2013 (11:44 AM).
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      Try to see if you can port over to a clean ROM? The ROM you have is now corrupted, sorry. But if you don't know where the trainerbattle routine is, you may need to start on a new ROM (It's not as hard as you think. Porting from one ROM to another is not hard at all.)

                      that sucks but i have all the scripts i used only need to recreate the maps *sigh*

                      PS what do you mean by porting?
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                        #26446    
                      Old September 1st, 2013 (11:47 AM).
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                      Quote:
                      Originally Posted by Rezordaxx View Post

                      that sucks but i have all the scripts i used only need to recreate the maps *sigh*

                      PS what do you mean by porting?
                      porting = moving
                      BTW, advance map 1.92 has an export map feature... So it exports events and such too. Just tilesets you import in the block editor. The scripts will need to be moved too, but that's probably it if you only did maps and scripts. Also the battle data can be exported.
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                        #26447    
                      Old September 1st, 2013 (11:59 AM).
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                        Quote:
                        Originally Posted by gogojjtech View Post
                        porting = moving
                        BTW, advance map 1.92 has an export map feature... So it exports events and such too. Just tilesets you import in the block editor. The scripts will need to be moved too, but that's probably it if you only did maps and scripts. Also the battle data can be exported.
                        well just found a backup of my hack thats not Corrupted and is much cleaner!
                        so I move up from that one
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                          #26448    
                        Old September 1st, 2013 (11:59 AM).
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                        Quote:
                        Originally Posted by Rezordaxx View Post
                        well just found a backup of my hack thats not Corrupted and is much cleaner!
                        so I move up from that one
                        Ok nice. Backups are great right?
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                          #26449    
                        Old September 1st, 2013 (12:26 PM).
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                          Quote:
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                          Ok nice. Backups are great right?
                          Yeah I LOVE backups lol had 6 backups from the 5th it was corrupted and i made the 5th backup yesterday so i dont need to do a whole bunch..
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                            #26450    
                          Old September 1st, 2013 (12:44 PM).
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                            Hello everybody, I have a problem in Advance Map. When i go into a warp my screen goes black. Its 's pretty anoying and help would be great.

                            ~Em1ltje
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