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  #26426    
Old September 16th, 2013 (10:04 AM).
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    When I use my Warp command in a script tile the message plays but when it warps the screen just goes black?

    can someone help?
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      #26427    
    Old September 16th, 2013 (11:19 AM). Edited September 16th, 2013 by GoGoJJTech.
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    Quote:
    Originally Posted by PokéMew151 View Post
    I downloaded APSE, and the sprites look great now!Thank you for your help and the video, CrystalStatic.

    I don't know if this is a common problem or not, but in APSE I tried to insert a png image of shadow lugia on normal lugia, and its colors where all messed up. I tried this on other pokemon too but did the same. Its colors turn from black, blue and red to completely white on any pokemon I try editing it with. It is also a 64 by 64 pic so the size is right. Is there a way I can fix this?
    Press synchronize palettes to get the palettes in. No need to index.

    Quote:
    Originally Posted by Rezordaxx View Post
    When I use my Warp command in a script tile the message plays but when it warps the screen just goes black?

    can someone help?
    Stop using A-map 1.95 then use 1.92 to port that map to another bank/map slot.
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      #26428    
    Old September 16th, 2013 (1:20 PM).
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      Quote:
      Originally Posted by gogojjtech View Post
      Press synchronize palettes to get the palettes in. No need to index.



      Stop using A-map 1.95 then use 1.92 to port that map to another bank/map slot.
      I already use 1.92 and the map is for pallet town and that has 4.9 maps already and if i do 4.10 it always goes to black when i warp
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        #26429    
      Old September 16th, 2013 (1:21 PM).
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      Quote:
      Originally Posted by Rezordaxx View Post
      I already use 1.92 and the map is for pallet town and that has 4.9 maps already and if i do 4.10 it always goes to black when i warp
      Did you change warps though?
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        #26430    
      Old September 16th, 2013 (1:31 PM).
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        Quote:
        Originally Posted by gogojjtech View Post
        Did you change warps though?
        Yes i did but it always goes black around 4.10 4.11 4.12 and when i completely rebuild the map its fine....
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          #26431    
        Old September 16th, 2013 (1:32 PM).
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        Quote:
        Originally Posted by Rezordaxx View Post
        Yes i did but it always goes black around 4.10 4.11 4.12 and when i completely rebuild the map its fine....
        rebuilding is what you want since if the map is corrupted, it's corrupted.
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          #26432    
        Old September 16th, 2013 (1:59 PM).
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          Quote:
          Originally Posted by gogojjtech View Post
          rebuilding is what you want since if the map is corrupted, it's corrupted.
          Allright rebuilding for the 3rd time then *sigh*
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            #26433    
          Old September 16th, 2013 (6:05 PM).
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            Hey people~
            Can someone point me to a tutorial for inserting new abilities for Pokemon? I don't want to replace any already existing abilities, I want to add new ones. Thanks~
              #26434    
            Old September 16th, 2013 (8:09 PM).
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              I watched Fuzzyketchuptuts video on hacking the title screen from his youtube show hack with me and I followed the directions but when I get the the title screen it is just completely black. I dont know what I did wrong. Ive done it twelve time step by step and it never works. Can anyone help?
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                #26435    
              Old September 16th, 2013 (10:53 PM).
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                Hey. I'm about to insert some HGSS sprites onto my FireRed ROM using Wichu's Advanced Pokémon Sprite Editor, so I just wanted to ask…

                If I change the palettes of a certain Pokémon (say Bulbasaur), will another palette in-game be affected? Do every Pokémon use a different sprite palette, or are there only a select pool of palettes to choose from? :|
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                  #26436    
                Old September 16th, 2013 (11:12 PM).
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                  Quote:
                  Originally Posted by Gigabyyyte View Post
                  Hey. I'm about to insert some HGSS sprites onto my FireRed ROM using Wichu's Advanced Pokémon Sprite Editor, so I just wanted to ask…

                  If I change the palettes of a certain Pokémon (say Bulbasaur), will another palette in-game be affected? Do every Pokémon use a different sprite palette, or are there only a select pool of palettes to choose from? :|
                  Each Pokemon sprite has their own individual palette, it's just the overworlds and tiles that have a select pool of available palettes.
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                    #26437    
                  Old September 17th, 2013 (12:00 AM).
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                    Hey, thanks for that. :) Umm, do the trainers have their own palettes too?
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                      #26438    
                    Old September 17th, 2013 (7:53 AM).
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                      Quote:
                      Originally Posted by BlackHoleJanis View Post
                      I watched Fuzzyketchuptuts video on hacking the title screen from his youtube show hack with me and I followed the directions but when I get the the title screen it is just completely black. I dont know what I did wrong. Ive done it twelve time step by step and it never works. Can anyone help?
                      Are you hacking fire red or ruby?

                      Quote:
                      Originally Posted by Gigabyyyte View Post
                      Hey, thanks for that. :) Umm, do the trainers have their own palettes too?
                      Yeah, the trainer pictures have their own palettes too. It's just their overworlds that don't.
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                        #26439    
                      Old September 17th, 2013 (8:50 AM).
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                        Quote:
                        Originally Posted by Teh Blazer View Post
                        Are you hacking fire red or ruby?



                        Yeah, the trainer pictures have their own palettes too. It's just their overworlds that don't.
                        Yes I am hacking fire red.
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                          #26440    
                        Old September 17th, 2013 (11:01 AM).
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                          I was wondering how to go about editing Oak's introductions in the beginning of the game. No, not his sprite, but what he says.

                          Also the stuff before that with the white paper-ish thing on the blue background with the Pikachu.

                          Help would be appreciated, thanks.
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                            #26441    
                          Old September 17th, 2013 (11:21 AM). Edited September 17th, 2013 by GoGoJJTech.
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                          Quote:
                          Originally Posted by BlackHoleJanis View Post
                          I watched Fuzzyketchuptuts video on hacking the title screen from his youtube show hack with me and I followed the directions but when I get the the title screen it is just completely black. I dont know what I did wrong. Ive done it twelve time step by step and it never works. Can anyone help?
                          Made sure the offset ended in 0,4,8, or C? Also Lz-77 compressed?

                          Quote:
                          Originally Posted by CrystalStatic View Post
                          Hey people~
                          Can someone point me to a tutorial for inserting new abilities for Pokemon? I don't want to replace any already existing abilities, I want to add new ones. Thanks~
                          ASM, and repointing the effect table, and name table.

                          Quote:
                          Originally Posted by Winter Wonderland View Post
                          I was wondering how to go about editing Oak's introductions in the beginning of the game. No, not his sprite, but what he says.

                          Also the stuff before that with the white paper-ish thing on the blue background with the Pikachu.

                          Help would be appreciated, thanks.
                          A-text. https://www.dropbox.com/s/jf0a7pwm5fiulyl/AdvanceText.zip
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                            #26442    
                          Old September 17th, 2013 (12:28 PM).
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                            Quote:
                            Originally Posted by gogojjtech View Post
                            ASM, and repointing the effect table, and name table.
                            ...Excuse me? That doesn't help whatsoever. I don't know where any of that is or how to edit it.
                            That's why I asked for a tutorial because I can not find one :/
                              #26443    
                            Old September 17th, 2013 (1:20 PM).
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                            Quote:
                            Originally Posted by CrystalStatic View Post
                            ...Excuse me? That doesn't help whatsoever. I don't know where any of that is or how to edit it.
                            That's why I asked for a tutorial because I can not find one :/
                            There is none, and I have no knowledge of the effect table, but the name table's offset is in PGE's ini file. There is no tutorial either. Jambo51 did it, but he quit, so gl getting info.
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                              #26444    
                            Old September 17th, 2013 (7:52 PM).
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                              There is only 2 tables related to abilities:
                              Abilities names table located at 0x08930D00
                              Abilities descriptions pointers tables at 0x0824FC40
                              Each abilities has its own "checkpoint"(s), that's why you will not find a tutorial for adding abilities any soon. Since almost every single new ability requires a unique ASM code. That's why it is not easy to make some tutorial for it...
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                                #26445    
                              Old September 17th, 2013 (11:16 PM).
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                                Um, sorry to interrupt. Got another question here.

                                Do Red and Leaf's backsprites have their own palettes too? Just making sure. :)
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                                  #26446    
                                Old September 18th, 2013 (7:55 AM).
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                                I've been looking for d/p icons to edit on advance Pokémon icon editor 32x64 icons. Can anyone send me a link to icons or a thread with them?
                                  #26447    
                                Old September 18th, 2013 (8:44 AM). Edited September 18th, 2013 by daniilS.
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                                  When trying to apply a patch to my hack, I get an error message. If I still patch it using NUPS or LIPS, pallet town gets messed up. Any ideas how to fix it?

                                  (It is based on the right rom version, and has the original size)
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                                    #26448    
                                  Old September 18th, 2013 (8:44 AM). Edited September 18th, 2013 by PokéMew.
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                                  Originally posted by Gigabyyyte

                                  Um, sorry to interrupt. Got another question here.
                                  Do Red and Leaf's
                                  backsprites have their own palettes too? Just making sure.


                                  Yes, red and leaf's backsprite do in fact have their own palettes.

                                  Quote:
                                  Originally Posted by daniilS View Post
                                  When trying to apply a patch to my hack, I get an error message. If I still patch it using NUPS or LIPS, pallet town gets messed up. Any ideas how to fix it?
                                  You try to fix it by editing/redoing pallet town in advanced map after the patch.
                                    #26449    
                                  Old September 18th, 2013 (11:17 AM). Edited September 18th, 2013 by GoGoJJTech.
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                                  Quote:
                                  Originally Posted by PokéMew151 View Post
                                  I've been looking for d/p icons to edit on advance Pokémon icon editor 32x64 icons. Can anyone send me a link to icons or a thread with them?
                                  I have a .rar file. Use Winrar to open it:
                                  https://www.dropbox.com/s/t8d64101mev1vo5/Icons.rar

                                  Quote:
                                  Originally Posted by Gigabyyyte View Post
                                  Um, sorry to interrupt. Got another question here.

                                  Do Red and Leaf's backsprites have their own palettes too? Just making sure. :)
                                  Yes, everything other than NPCs (OWs) have their own palettes.
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                                    #26450    
                                  Old September 18th, 2013 (6:34 PM).
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                                    Quote:
                                    Originally Posted by CrystalStatic View Post
                                    ...Excuse me? That doesn't help whatsoever. I don't know where any of that is or how to edit it.
                                    That's why I asked for a tutorial because I can not find one :/
                                    When he says it requires ASM, your first thought should be: "hey let's learn ASM", not "Hell no, someone tell me how". It really isn't that hard; it is mostly logic. The hardest part is the syntax, but there are plenty of pdf's provided by ARM itself on that subject. I keep one on my desktop at all times because you can't remember everything.

                                    As kurapika said, each ability has a unique ASM routine supporting it. So, in order to add more, you need to write some ASM. Never a better time to learn than when it has a purpose!




                                    -------
                                    /me wants to write an ASM editor with autofill and color coding someday... That'd be sick:p
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