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  #1    
Old May 13th, 2011 (8:06 AM). Edited May 13th, 2011 by Overlord Drakow.
Overlord Drakow's Avatar
Overlord Drakow Overlord Drakow is offline
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    Join Date: Oct 2007
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    (Dunno if I can make a separate topic but yeah)

    Overdark Dragon!



    Team Overview



    Welcome to Overdark Dragon. I have been battling for approximately a month now since my hiatus and this is the team I have settled on using. It's nothing fancy, just a simplistic beat down team which is good for a beginner like me to utilize as I immerse myself in the new metagame.

    Team Analysis



    General Lead



    RAGNAROK (Tyranitar) (M) @ Lum Berry
    Trait: Sand Stream
    EVs: 252 HP / 4 Atk / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Crunch / Payback
    - Fire Blast
    - Ice Beam
    - Stealth Rock

    I stole the chesty rest concept from Dark Azelf for this Pokemon. However since I lack an electric attack on this team, I am going to test Thunderbolt over Rest. Switching Thunderbolt for Ice beam to see how this runs. Fire Blast handles the steel leads and Crunch is my choice of STAB, though am now contemplating Payback over Crunch as it will usually deal more damage. Stealth Rock is staple. He also serves as a special wall during battle - giving this fearsome beast added utility for the team. I am still tinkering around with this and any suggestions particularly for this Pokemon would be much appreciated.

    Sweepers



    DRAKOW (Scrafty) (M) @ Leftovers \ Lum Berry
    Trait: Moxie
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Drain Punch
    - Ice Punch
    - Crunch
    - Dragon Dance

    This Pokemon reminds me very much of myself - hence his nickname. If I was to be a Pokemon, I would have the same dual typing. I am also a big fan of Dragons so I appreciate Dragon Dance being available to him. I tried different versions of Scrafty (different movesets and natures) with reasonable success. However, the Dragon Dance set has proven itself to be the best for me. Setting up with this Pokemon is not too difficult given his great defensive bulk and with access to Shed Skin, I do not fear status which is often the bane to set up sweepers. Shed Skin also allows Scrafty to be used as a psuedo status absorber too, which is nice to have. I am now testing out Moxie and while there has been a battle or two where Scrafty has been crippled by status, Moxie allows me to forgo set up time with multiple Dragon Dances, which has proven almost invaluable. I am tempted to throw a Lum Berry onto it to handle status but I think the recovery from Leftovers is crucial. Drain Punch allows for good healing too and Ice Punch handles the flying types that try to ruin my day. Crunch is a secondary stab attack which I think is worthwhile having over something like Fire Punch, to wreck that pesky Reuniclus. I have swept entire teams with this Pokemon against unsuspecting opponents and I believe Scrafty is a force to be reckoned with.



    VAN'DALGYON (Hydreigon) (M) @ Expert Belt
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Draco Meteor
    - Dark Pulse
    - Surf
    - Fire Blast

    My favourite Pokemon from the fifth generation. It was about time they released a Dark and Dragon dual typing. As an aside note, my Yugioh deck focuses on Dark Dragon monsters to overwhelm the field and crush my enemies. This Pokemon is an absolute nightmare against stall teams. The phenomenal coverage that Hydreigon possesses allows it to threaten many Pokemon. His great defenses and HP also allow him to take quite a beating to ensure that his reign of destruction is not short lived. I have opted for Expert Belt over Life Orb to help preserve his stay on the fields of hell as Sandstorm combined with Life Orb truly does kill Hydreigon's ability to take hits, which is truly not a desirable state of affairs. Decided to test the recommended moveset and it has been performing well. I am still very iffy on Life Orb as most of the time, I use Hydreigon to pick off weaker Pokemon where the boost from Life Orb generally is not needed. Have now decided to run Life Orb with pretty good success. Life Orb Draco Meteor annihilates so many things, it's not even funny. I tested U-turn but I don't like it too much, since it also drains health due to the Life Orb and generally doesn't do much damage. I like Dark Pulse on Hydreigon as a secondary STAB attack and it's also his main STAB move if I do not intend to hit and run with Draco Meteor.



    BAHAMUT (Garchomp) (M) @ Choice Scarf
    Trait: Sand Veil
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Outrage
    - Earthquake
    - Stone Edge
    - Fire Blast

    Scarfchomp. This is my revenge killer and is my only out against other speedy threats, without falling back to the line of defence. Most people prefer Flamethrower / Fire Blast over Fire Fang for greater damage against the steel types who in general possess superior defense. As suggested, I will use Fire Blast. I opted for Stone Edge to hit those flying types - in particular, Gyarados.

    Walls



    STARDUST (Skarmory) (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 64 Atk / 192 Def
    Impish Nature (+Def, -SAtk)
    - Brave Bird
    - Spikes
    - Whirlwind
    - Roost

    The physical wall. Not much takes enemy outrages better than this guy. I also have a 50% fighting weakness so Ferrothorn was out of the question. This handles Conkeldurr better than Forretress, though one on one, I am certain Conkeldurr still wins. Regardless, I have been liking Skarmory through my brief testing with him. It's a really good wall in my opinion and he gets the job done for me. His moveset is standard and I would have liked to have taunt on there, but there is just no space for it. Whirlwind is better kept in over taunt as far as I am concerned. I am not too sure on his EV spread as of yet. As I test more, I'll play around with the EVs. I do like how Sturdy can allow Skarmory to phase Magnezone away before it dies completely.




    KING O' WAR (Jellicent) (M) @ Leftovers
    Trait: Cursed Body
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+SDef, -Atk)
    - Scald
    - Psychic
    - Recover
    - Taunt

    This guy is more like a mixed wall, it can take hits from both ends of the spectrum really well. With such a huge fighting weakness on my team, this is my only real line of defence against the fighting type. I have opted to run Cursed Body over Water Absorb as Cursed Body while gimmicky, can singlehandedly shut down the effectiveness of the opponent's pokemon against the jellifish. Combined with taunt, the potential to stop enemies dead in their tracks becomes fiendishly viable. Scald is my water move of choice as Jellicent has the bulk to take a few hits which increases the potential to burn the enemy with Scald. I have ice beam over toxic say, to handle Dragons a bit better, but perhaps it's not so needed. I am contemplating Psychic as a means to counter the fighting types better and am going to test it out over Ice Beam for now.

    Team Evaluation

    I do like this team, but there is probably room for improvement. I must use at least three Dark pokemon and at least two Dragon pokemon in my team. So bear this in mind if you wish to make any suggestions. I have a huge weakness to payback Conkeldurr too but there's not a whole lot I can do about that, given the conditions I have imposed on myself.
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      #2    
    Old May 13th, 2011 (8:20 AM).
    インフェルノの津波's Avatar
    インフェルノの津波 インフェルノの津波 is offline
    Seriously?
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    Jolly is better for Garchomp since everything is hella fast nowadays.

    Bold is better for Jellicent to keep it's defense on par with Special Defense. Psyshock could ruin him. Also why no Water Absorb?

    Also, why so Darks and Dragons? Is this some kind of special team or something.
      #3    
    Old May 13th, 2011 (11:01 AM).
    Overlord Drakow's Avatar
    Overlord Drakow Overlord Drakow is offline
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      Join Date: Oct 2007
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      Quote:
      Originally Posted by インフェルノの津波 View Post
      Jolly is better for Garchomp since everything is hella fast nowadays.

      Bold is better for Jellicent to keep it's defense on par with Special Defense. Psyshock could ruin him. Also why no Water Absorb?

      Also, why so Darks and Dragons? Is this some kind of special team or something.
      1) I would rather keep Adamant for the extra power against walls and whatnot. Not much outspeeds Scarfchomp on Adamant anyway.

      2) I agree with Bold nature, I have actually changed this but forgot to update it. The gimmicky Cursed Body lets me Recover stall against things like Payback Conkeldurr and then Jellicent could come out on top.

      3) Dark and Dragons are my specialty, which is why this team is focused on them.
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        #4    
      Old May 14th, 2011 (9:44 AM).
      Vrai's Avatar
      Vrai Vrai is offline
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      Posts: 2,898
      Drakow, haven't you posted this team twice already? :(

      I'm not sure if there's anything else that can be added if you really haven't made any significant changes outside of what we suggested the last two times.
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        #5    
      Old May 14th, 2011 (12:12 PM).
      Overlord Drakow's Avatar
      Overlord Drakow Overlord Drakow is offline
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        Join Date: Oct 2007
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        Quote:
        Originally Posted by Vrai View Post
        Drakow, haven't you posted this team twice already?

        I'm not sure if there's anything else that can be added if you really haven't made any significant changes outside of what we suggested the last two times.
        -Pet-

        I just wanted to see if there were any other opinions after I made the changes and made a fresh topic. But I do generally agree that there shouldn't be too much to add from the previous topic. Regardless, I am happy with this team and at the very least, I can at least dominate the PokeBattleCenter server lol.
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