This is a LOT of cards
Fateful Convergence- fair enough... similar to pigeon holding book of spells but not quickplay.
Stone Herald- fair enough, but doesn't help its own deck type of self mill (I see Antiquity as self-mill to get out aeon asap than milling the enemy.) Great for enemy-mill though.
Stone Warrior- weird special summon... but i guess fair enough. Again, doesn't help antiquity but helps enemy-mill.
Stone Guardian- super self mill which is usually highly appreciated! This one can be splashable... basically if I got magical means to get this in faceup defense mode, it really can't die cause I can keep discarding (we see card trooper used over and over again with 3 discard, so we know that's not too much of a problem as tribute fodder.) 3 of this asap for antiquity decks. Maybe even one for zombie and that sort of thing?
Stone Gargoyle- pretty deadly, 5 discards is 1/8th of a deck... I like it XD; You really need tumbling or something of that nature to get it to defense mode though. Again, great for enemy mill but not Antiquity.
Stratum Dragon- you can just say "Treat this monster as a "Antiquity" monster." Not hard to summon at all, which is the best part for a beatstick.
Aeon Dragon + Bones of the Earth- Though I can see one copy of magical blast in this deck either way. Still nice to have a 2nd method to stop drawing though. Either way, I sorta worry that it maybe too easy to summon because all the Antiquity + Card Trooper really has no problem dumping without care. We'll see though.
Curse of the Ancients- rather pointless because it's rather too easy even for antiquity monster to destroy this card. Even antiquity decks need spells and traps... Also, this may threaten a deckout, sadly.
Soil Erosion- I think we got enough methods to mill to bring out Aeon to use a continuous trap...
Tectonic Shift- same as the above, not to mention helping your opponent more than it helps you.
Overall, self mill for the win. I honestly am tempted to say, Foolish Burial suddenly got useful o_O; Either way, I'll basically do nothing but mill the crap out of myself to get aeon dragon asap.
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Before I continue on to the Dark Sanctuary monsters, they got Harpie Lady disease. If they're all the same name, then I can only use a total of 3 cards out of all of those monsters... you need to copy Harpie Queen's text to say how they're "Dark Seraph" only if they're in your hand, field or graveyard (or RFG pile too if necessary.) Same for Dark Cherubim too.
Of course I maybe crazy as this may all be intentional o_o; but ehhh who'll play this deck if that is intentional. I mean... a deck revolving around only 6 monsters?
Trumpeter- terraforming is increasingly useless
Archer- ok... mild burn i guess. Moving along.
Architect- just use trumpeter... it doesn't even work with apprentice >>;
Lancer- beatstick of the set with nice piercing additions
Hades- decent card, building towards Return from the Different Dimension sort of thing. Removing Trumpeter is the best bet. Trumpeter dumps himself easily.
Misere- the best support card of the set hands down... if I get my field card, slap this down and I got mini Zaborg. If I set it, I get skelengel. It can't go wrong ^^
Dark Sanctuary- the monsters that need this field spell better be good, cause the field itself is sucky x.x
Dark Seraph- fair enough, beatstick sort of thing...
Dark Cherubim- the 2nd effect sucks because it got the same CA as axe of despair, but at least even axe of despair won't hurt field presence. This series is seriously reminding me of gravekeepers a lot. I mean, we got spear soldier earlier in Soldier (lol?) and now we got Assailant here too.
Dark Prophet- and there is the Gravekeeper's Spy
First Judgment- fair enough...
Second Judgment- um, are we suppose to tech sand moth into the deck now? I think shield crush will suffice, because there can't be that many set monster unless you hit nimble momonga, which you already got soldier to pierce them anyway.
Wrath Judgment- ok, Dark Sanctuary and Dark World are now united. I mean, top deck while I got Goldd/Sillvas all over my field? for the win? I mean honestly, ancient Third Planet strategy with 3 of this and 3 dark sanctuary.
Funeral Shroud- it's always going to be cherubim... still a bit limiting but fine.
Lucio- so that's the point of the entire deck... Funeral Shroud all the trumpeters or whatever (trumpeters is honestly the best one because the point of using these monsters is to dump them anyway.), then immediately pull this out. And then I guess it's all a matter of protecting Sanctuary? Still a bit lacking because although this thing is invincible, the field is not... and horribly weak field at that. Not to mention, Raiza isn't "destroy"ing Lucio so monarchs still win easily. Plasma just laughs, but this thing does make Zombie look ridiculous though.
Angel Spear- just situational... shield crush and NoC will be fine.
Honestly I am not liking this deck... it revolves around field, and we know that field related decks are really bad (even Crystal Beast made a lot of hype but just can't win... and that's when the field is powerful and it can protect itself too.) This field is really weak... and the monster selection is too similar to Gravekeeper. The only difference is Lucio, but that's basically relying on one card in the deck (you can't use multiple Lucio cause its condition are removed from play to summon the first one) to win while protecting the sanctuary... just too hard.
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Medieval War Dragon- situational effect, and just hard to get out... we can move on.
Mystic Dragon of the Sky- surprisingly, the easier of the 2 summoning conditions got the better effect, which makes you wonder "what the heck is going on..." Wind monsters' attack power usually suck anyway... the only swarming wind monsters are harpies (oh wait they are the only wind theme) and they really don't need more tribute than the 3 raiza. 3 Tribute is just bad. It uses the same requirement as Plasma, which makes this even worse... Plasma all the way.
Six Dragon Masks- Slate Warrior exists, so moving on.
Shape Shifting Young Dragon- confusing wording makes you wonder what the heck is it trying to do... assuming that basically it's indestructible in battle, the components just suck too much... on the other hand, there's reaper on the nightmare right there at the same star level, friendly with instant fusion and book of life... Hmmmmmmmmmm...
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Finally my own cards ^^
Monster of Mist- Kammu
Sea Serpent / Effect
7 Star / Light
2600 Atk / 2700 Def
You can tribute summon this card by tributing one "Six Samurai" monster if "The Castle of Mist" is on your side of the field. Tribute "The Castle of Mist" and this card in order to special summon "Six Samurai" monsters from your graveyard up to the same number as the amount of cards in your opponent's hand, -1. Monsters special summoned by this card's effect cannot attack during the turn they are special summoned.
Doomed Wyrmdrake
Sea Serpent / Effect
7 Star / Dark
2600 Atk / 2200 Def
You can tribute summon this card by tributing one monster if "Necrovalley" is on your side of the field. Tribute "Necrovalley" in order to special summon one monster from either player's graveyard and special summon it on your side of the field. As long as this card remains face up on your side of the field, your opponent cannot special summon monsters from his or her graveyard.
Cosmo Serpent
Sea Serpent / Effect
7 Stars / Fire
2450 Atk / 2700 Def
You can tribute summon this card by tributing one monster if "Macros Cosmos" is on your side of the field. Tribute "Macros Cosmos" in order to remove all cards in both player's graveyard from play. As long as there are no cards in your graveyard, this card can attack your opponent directly using its original attack power.
;3