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Pokémon Starter Selection [ADVANCED VERSION]

ShinxHero

Main Director of Pokémon VSLP
59
Posts
8
Years
Yeah.. I keep getting an error. This is how mine is.
---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 2, map 77 (Cypress Lab):

Exception: SyntaxError

Message: (eval):2:in `pbExecuteScript'compile error
(eval):2: syntax error
(722,725,728)
^

***Line '(722,725,728)' shouldn't begin with '('. Try

putting '(' at the end of the previous line instead,

or using Extendtext.

***Full script:

PokemonStarterSelection.new
(722,725,728)




Interpreter:276:in `pbExecuteScript'

Interpreter:1606:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

Scene_Map:103:in `update'

Scene_Map:101:in `loop'

Scene_Map:114:in `update'

Scene_Map:68:in `main'



This exception was logged in

C:\Users\Christian Morris\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
95
Posts
9
Years
Yeah.. I keep getting an error. This is how mine is.
---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 2, map 77 (Cypress Lab):

Exception: SyntaxError

Message: (eval):2:in `pbExecuteScript'compile error
(eval):2: syntax error
(722,725,728)
^

***Line '(722,725,728)' shouldn't begin with '('. Try

putting '(' at the end of the previous line instead,

or using Extendtext.

***Full script:

PokemonStarterSelection.new
(722,725,728)




Interpreter:276:in `pbExecuteScript'

Interpreter:1606:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

Scene_Map:103:in `update'

Scene_Map:101:in `loop'

Scene_Map:114:in `update'

Scene_Map:68:in `main'



This exception was logged in

C:\Users\Christian Morris\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

fixed. update your script
 
60
Posts
13
Years
  • Seen Jun 2, 2023
I keep getting this error (ps I am using the Elite Battle System)
---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 9, map 87 (Town 2):

Exception: TypeError

Message: Section049:1826:in `bitmap='can't convert AnimatedBitmapWrapper into Bitmap

***Full script:

PokemonStarterSelection.new(
387,390,393)


Interpreter:243:in `pbExecuteScript'

SpriteWindow:1826:in `bitmap='

Pokemon Starter Selection:58:in `initialize'

(eval):1:in `new'

(eval):1:in `pbExecuteScript'

Interpreter:1606:in `eval'

Interpreter:243:in `pbExecuteScript'

Interpreter:1606:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'



Interpreter:276:in `pbExecuteScript'

Interpreter:1606:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

Scene_Map:103:in `updateOldFL'

Scene_Map:101:in `loop'

Scene_Map:114:in `updateOldFL'

hud:135:in `update'



This exception was logged in

C:\Users\Bart\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
95
Posts
9
Years
Um... I fixed it, but its still getting the same error. I think I might be putting in the wrong one...

i just had a look at your error message and all i can say is that it's not my fault if you don't read and do the way i wrote it.
the problem is obviously in the line where you call the starterselection.
again it's called something like:

PokemonStarterSelection.new(
1,4,7)

and NOT:

PokemonStarterSelection.new'(
1,4,7)

or anything like this.
 

ShinxHero

Main Director of Pokémon VSLP
59
Posts
8
Years
i just had a look at your error message and all i can say is that it's not my fault if you don't read and do the way i wrote it.
the problem is obviously in the line where you call the starterselection.
again it's called something like:

PokemonStarterSelection.new(
1,4,7)

and NOT:

PokemonStarterSelection.new'(
1,4,7)

or anything like this.

Ohhhhhhhhhhhhhhh.... That explains a lot. I'll try that and I'll see what happens.
 

ShinxHero

Main Director of Pokémon VSLP
59
Posts
8
Years
i just had a look at your error message and all i can say is that it's not my fault if you don't read and do the way i wrote it.
the problem is obviously in the line where you call the starterselection.
again it's called something like:

PokemonStarterSelection.new(
1,4,7)

and NOT:

PokemonStarterSelection.new'(
1,4,7)

or anything like this.

Okay, I just researched mine, and I'm doing that right, yet I'm still getting the same error.
 
95
Posts
9
Years
I keep getting this error (ps I am using the Elite Battle System)
---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 9, map 87 (Town 2):

Exception: TypeError

Message: Section049:1826:in `bitmap='can't convert AnimatedBitmapWrapper into Bitmap

***Full script:

PokemonStarterSelection.new(
387,390,393)


Interpreter:243:in `pbExecuteScript'

SpriteWindow:1826:in `bitmap='

Pokemon Starter Selection:58:in `initialize'

(eval):1:in `new'

(eval):1:in `pbExecuteScript'

Interpreter:1606:in `eval'

Interpreter:243:in `pbExecuteScript'

Interpreter:1606:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'



Interpreter:276:in `pbExecuteScript'

Interpreter:1606:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

Scene_Map:103:in `updateOldFL'

Scene_Map:101:in `loop'

Scene_Map:114:in `updateOldFL'

hud:135:in `update'



This exception was logged in

C:\Users\Bart\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

fixed. sorry again.
 
2
Posts
8
Years
  • Age 28
  • Seen Nov 20, 2015
What do I do, please help. I got this error when interacting with the event that opens the starter selection.

---------------------------
Pokemon Jade
---------------------------
Exception: RuntimeError

Message: Script error within event 4, map 4 (Pok?mon Lab):

Exception: NoMethodError

Message: Section156:61:in `initialize'undefined method `bitmapELITE_BATTLE' for #<AnimatedBitmapWrapper:0x82bd0a8>

***Full script:

PokemonStarterSelection.new(
387,390,393)


Interpreter:243:in `pbExecuteScript'

(eval):1:in `new'

(eval):1:in `pbExecuteScript'

Interpreter:1606:in `eval'

Interpreter:243:in `pbExecuteScript'

Interpreter:1606:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'



Interpreter:276:in `pbExecuteScript'

Interpreter:1606:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

Scene_Map:103:in `update'

Scene_Map:101:in `loop'

Scene_Map:114:in `update'

Scene_Map:68:in `main'



This exception was logged in

C:\Users\Owner\Saved Games/Pokemon Jade/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 

tasmania12

Mewtwo Master
57
Posts
16
Years
Spoiler:


I get this error when using the current up to date versions of the Project Gen 6, Elite Battle, and this system. How may I go about solving this issue?

Never mind, I'm a moron, the fix is on page 2...
 
Last edited:
11
Posts
8
Years
Hi, I love this script, but IDK how to close the scene with out chose any pokemon. Example: i want to create a machine with 3 pokemons, and another machine with diferent pokemons. I cant close the script with out chose a pokemon. Help pls. TY, Sorry for bad english.
 
3
Posts
12
Years
  • Seen Jun 6, 2023
Hasn't worked for me yet having some trouble with this error. any help would be great.

Exception: RuntimeError
Message: Script error within event 15, map 2 (Greenwood Village):
Exception: RuntimeError
Message: Section052:393:in `load_bitmap'Failed to load the bitmap located at: Graphics/Pictures/Types
***Full script:
PokemonStarterSelection.new(1,4,7)
Interpreter:243:in `pbExecuteScript'
Pokemon Starter Selection:233:in `typebitmap'
Pokemon Starter Selection:210:in `input_action'
Pokemon Starter Selection:121:in `openscene'
Pokemon Starter Selection:107:in `initialize'
(eval):1:in `new'
(eval):1:in `pbExecuteScript'
Interpreter:1606:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1606:in `command_355"
Interpreter:276:in `pbExecuteScript'
Interpreter:1606:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:104:in `update'
Scene_Map:102:in `loop'
Scene_Map:115:in `update'
BW_MapClock:61:in `main'
 

Zeak6464

Zeak #3205 - Discord
1,101
Posts
11
Years
  • Age 31
  • USA
  • Seen Oct 9, 2023
Added Randomizer

you will have to replace
Code:
@pkmn1=pkmn1; @pkmn2=pkmn2; @pkmn3=pkmn3

With
Code:
if $game_switches[36]==true # Randomizer 
    @pkmn1=rand(PBSpecies.maxValue)+1;@pkmn2=rand(PBSpecies.maxValue)+1;@pkmn3=rand(PBSpecies.maxValue)+1
  else
    @pkmn1=pkmn1; @pkmn2=pkmn2; @pkmn3=pkmn3
	end
 

Zeak6464

Zeak #3205 - Discord
1,101
Posts
11
Years
  • Age 31
  • USA
  • Seen Oct 9, 2023
Hasn't worked for me yet having some trouble with this error. any help would be great.

Exception: RuntimeError
Message: Script error within event 15, map 2 (Greenwood Village):
Exception: RuntimeError
Message: Section052:393:in `load_bitmap'Failed to load the bitmap located at: Graphics/Pictures/Types
***Full script:
PokemonStarterSelection.new(1,4,7)
Interpreter:243:in `pbExecuteScript'
Pokemon Starter Selection:233:in `typebitmap'
Pokemon Starter Selection:210:in `input_action'
Pokemon Starter Selection:121:in `openscene'
Pokemon Starter Selection:107:in `initialize'
(eval):1:in `new'
(eval):1:in `pbExecuteScript'
Interpreter:1606:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1606:in `command_355"
Interpreter:276:in `pbExecuteScript'
Interpreter:1606:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:104:in `update'
Scene_Map:102:in `loop'
Scene_Map:115:in `update'
BW_MapClock:61:in `main'

your missing this file :
Graphics/Pictures/Types
 
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