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  #23701    
Old February 16th, 2013 (9:31 AM). Edited February 16th, 2013 by karatekid552.
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    For those you having problems with SMCA and JPAN's hack, i was writing my tutorial today on how to do it with a hex editor, and I learned why. The origional location of the player facing section was cleared for free space. So, SMCA was expecting values 01-04 but got FF.

    Quote:
    Originally Posted by 95gemello7 View Post
    So, I cheked and in my opinion PGE doesn't work on attack's pointer because in my Hex Editor nothing has changed... But what can I do now?? I really don't know how to change manually the pointers because I have to repoint the pointers which are in PGE!
    It sounds weird, but I don't know how to explain this thing!
    You know how pointers work, they are just reverse byte order. Also the animation pointer table is in order, so using the section on finding the animation offset in Choas' tutorial, find the location of the pointer you want and then you can move it to the one you want to have that animation. If you are creating new animations, remember-

    The offset is AX BY CZ so the pointer would be CZ BY AX 08.
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      #23702    
    Old February 16th, 2013 (9:51 AM).
    The Legacy of The Legends Creator :D's Avatar
    The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
       
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      For the Shinyzer do you have to make more offsets or can you just call back to that one offset everytime you need ashiny in your script?
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        #23703    
      Old February 16th, 2013 (10:49 AM).
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      karatekid552 karatekid552 is offline
      What happens if I push it?....
         
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        Quote:
        Originally Posted by The Legacy of The Legends Creator :D View Post
        For the Shinyzer do you have to make more offsets or can you just call back to that one offset everytime you need ashiny in your script?
        You can use the same offset. However I have found that you don't even need to do that. Just set var 0x8003 to the number of shines you want to appear in a row. I have done just that on over 100 separate occasions and it always works.

        Basically, I just created a ton of tiles that contain this script:

        #Dynamic 0x800000
        #org @start
        setvar 0x8003 0x1
        end

        and these tiles increased the shiny rate by making the next Pokemon you see, after stepping on the tile, shiny.
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          #23704    
        Old February 16th, 2013 (3:48 PM).
        The Legacy of The Legends Creator :D's Avatar
        The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
           
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          How do you put in a script period
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            #23705    
          Old February 16th, 2013 (4:30 PM).
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          Anyone know why I'm getting a Black Screen when entering Viridian Forest? I've been working on a hack for quite a long time now and I've edited a few maps but Viridian Forest has been untouched, anyway when I try to access it, the screen just goes black.
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            #23706    
          Old February 16th, 2013 (5:09 PM).
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          karatekid552 karatekid552 is offline
          What happens if I push it?....
             
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            Quote:
            Originally Posted by The Legacy of The Legends Creator :D View Post
            How do you put in a script period
            More specific please? Do you know how to compile? Or do you just not know how to use a script in game?
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              #23707    
            Old February 16th, 2013 (6:46 PM).
            The Legacy of The Legends Creator :D's Avatar
            The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
               
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              if i could have a run through from using like XSE or PKVSUI (the codes i got) but like offset,and implementing them into the map and game.
              And can someone explain why APSE isnt changing my sprites.
              I made a recolour, then kept the background to be transparent as the original color
              butfor my hack i need normal and shiny(which will what be recolored instead of the normal)
              what happens is it creates a white outline of the pikachus body but whatever is dark stays, this is all BEHIND the original pokemon but if i synchronize the palettes instead of update it just goes screy and changes colors but the sprite im changing does change except it devleops blobs,whats the best sprite editing program
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                #23708    
              Old February 16th, 2013 (6:57 PM).
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              Ayone know how to fix those Black Screen Warp problems with Advanced Map?
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                #23709    
              Old February 16th, 2013 (8:43 PM). Edited February 16th, 2013 by karatekid552.
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              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Quote:
                Originally Posted by Suicune™ View Post
                Ayone know how to fix those Black Screen Warp problems with Advanced Map?
                Insert the map into a new bank. That is the only solution I have found that works. I would suggest using a-map 1.92 for anything other than drawing maps, since it is far more stable than 1.95.

                Quote:
                Originally Posted by The Legacy of The Legends Creator :D View Post
                if i could have a run through from using like XSE or PKVSUI (the codes i got) but like offset,and implementing them into the map and game.
                And can someone explain why APSE isnt changing my sprites.
                I made a recolour, then kept the background to be transparent as the original color
                butfor my hack i need normal and shiny(which will what be recolored instead of the normal)
                what happens is it creates a white outline of the pikachus body but whatever is dark stays, this is all BEHIND the original pokemon but if i synchronize the palettes instead of update it just goes screy and changes colors but the sprite im changing does change except it devleops blobs,whats the best sprite editing program
                The best sprite editing program is GIMP. The best sprite insertion program is the Advance Series by Wichu. It can edit pallets for sprites right inside of it.

                For writing scripts, consult diegoisawesome's tutorial. For inserting, when you click the gears at the top of XSE to compile, it will show you the offsets. Take the offset of the very first @label you used in the script and copy it. Then, choose how you want to use it. For most things, just place the script in the script offset box in a-map. For some map scripts and s-tiles, a var is required. Pick one thats deemed safe. For a list of safe vars; http://www.pokecommunity.com/showthread.php?p=6829256#post6829256 (there is a follow up post on the next page also). Remember, the script will only run on these when the var is equal to the value specified below it.
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                  #23710    
                Old February 17th, 2013 (6:40 AM).
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                95gemello7 95gemello7 is offline
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                  Quote:
                  Originally Posted by karatekid552 View Post
                  For those you having problems with SMCA and JPAN's hack, i was writing my tutorial today on how to do it with a hex editor, and I learned why. The origional location of the player facing section was cleared for free space. So, SMCA was expecting values 01-04 but got FF.



                  You know how pointers work, they are just reverse byte order. Also the animation pointer table is in order, so using the section on finding the animation offset in Choas' tutorial, find the location of the pointer you want and then you can move it to the one you want to have that animation. If you are creating new animations, remember-

                  The offset is AX BY CZ so the pointer would be CZ BY AX 08.
                  Thank you for the help, finally I've made a simply custom animation!! Here's my Night Slash animation!



                  Also I've ordered all attacks animation's pointer in order to make easier find and select the needed animation; so, can I create a thread, when I have time, where I write these informations? Is it possible?
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                    #23711    
                  Old February 17th, 2013 (7:42 AM).
                  karatekid552's Avatar
                  karatekid552 karatekid552 is offline
                  What happens if I push it?....
                     
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                    Quote:
                    Originally Posted by 95gemello7 View Post
                    Thank you for the help, finally I've made a simply custom animation!! Here's my Night Slash animation!



                    Also I've ordered all attacks animation's pointer in order to make easier find and select the needed animation; so, can I create a thread, when I have time, where I write these informations? Is it possible?
                    I would say, create a patch that just has the animations in order and post it in the resources thread. You can use luner ips to make the patch.
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                      #23712    
                    Old February 17th, 2013 (8:02 AM).
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                    95gemello7 95gemello7 is offline
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                      Quote:
                      Originally Posted by karatekid552 View Post
                      I would say, create a patch that just has the animations in order and post it in the resources thread. You can use luner ips to make the patch.
                      Reordering all the pointers could be a good idea.. I will do it, taking my time, but I will do it!
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                        #23713    
                      Old February 17th, 2013 (8:12 AM).
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                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by 95gemello7 View Post
                        Reordering all the pointers could be a good idea.. I will do it, taking my time, but I will do it!
                        Have fun. But remeber, the pointers are inorder, it's the data they point to that is not:)
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                          #23714    
                        Old February 17th, 2013 (9:57 AM).
                        GetTrolledFilms GetTrolledFilms is offline
                           
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                          So, I've been searching, and I haven't found anything. My question is, how do you add Recent Generation Pokemon to an earlier Generation ROM? So, as an example, how would I be able to add, say an Infernape, or a Genesect, to a Hack using a FireRed Base ROM?
                            #23715    
                          Old February 17th, 2013 (10:12 AM).
                          Hacker Bisharp's Avatar
                          Hacker Bisharp Hacker Bisharp is offline
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                            Okay, i've a problem.
                            I'm hacking Fire red (italian rom) and the hack is ambiented in seevi island.
                            When i talk to the people that leads me other island he let me go only in first 3 islands. How can i do for go in other island?
                            Need some flag in particular?
                            I hope you understand me.
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                              #23716    
                            Old February 17th, 2013 (10:26 AM).
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                              Quote:
                              Originally Posted by GetTrolledFilms View Post
                              So, I've been searching, and I haven't found anything. My question is, how do you add Recent Generation Pokemon to an earlier Generation ROM? So, as an example, how would I be able to add, say an Infernape, or a Genesect, to a Hack using a FireRed Base ROM?
                              Basically, what you are doing is not adding new Pokemon, you are trchnically just editing an existing Pokemon so it resembles a newer generation one.

                              You first have to replace an existing Pokemon's sprite with the one you want to add (ex. Infernape) with programs such as Nameless Sprite Editor and then editing it's stats with YAPE or related programs so it resembles the stats of the Pokemon you want to add (Infernape). There should be many tutorials on how to do this. Just look through the Tutorials section and you will find some.
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                                #23717    
                              Old February 17th, 2013 (10:32 AM).
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                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by Hacker Bisharp View Post
                                Okay, i've a problem.
                                I'm hacking Fire red (italian rom) and the hack is ambiented in seevi island.
                                When i talk to the people that leads me other island he let me go only in first 3 islands. How can i do for go in other island?
                                Need some flag in particular?
                                I hope you understand me.
                                Most likely, or you need the upgraded ticket... or both:). Try looking at the script for the boat and see what item and/or flag is required to sail to the other islands.
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                                  #23718    
                                Old February 17th, 2013 (10:41 AM).
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                                  Quote:
                                  Originally Posted by karatekid552 View Post
                                  Most likely, or you need the upgraded ticket... or both:). Try looking at the script for the boat and see what item and/or flag is required to sail to the other islands.
                                  I could not find anything, I tried with all flags or tools that I have found but nothing: (
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                                    #23719    
                                  Old February 17th, 2013 (10:46 AM).
                                  Robbi Robbi is offline
                                     
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                                    Quote:
                                    1) a little program called SMCA will help you.

                                    2)for cave exits where the doorway is facing up (meaning you walk down to get out) the tile just above the door way needs have warp capabilities in its behavior, and the warp needs to be placed on it. There are two floor tiles that look the same. One is just your standard floor tile while the second has warp properties.

                                    For emerald, the block (tile) # for a normal cave floor in title set 19 is block 201. The block # for a warp tile is block 207. If you want to see how this works or to check for other warp-able blocks, open up the block editor and look at its behavior data.

                                    Block numbers can be found in the bottom lefthand corner of Amap when you hover over a particular block.

                                    3) I can't see a picture, and that is because you need 15 posts to post pictures. My best guess is that there is green-s-tile on the ground in the events tab where you stepped. Delete it.

                                    Good luck and welcome to the rom hacking forum
                                    1) That does not work for me for some reason.
                                    2) Ohh, I changes the tiles for warp properties, but i tested it, it still doesn't work.
                                    3) there isn't anything like that, its just a regular tile that does it, and its every so often.
                                    4) Now when i start it up, after the van, it goes black and wont start.
                                      #23720    
                                    Old February 17th, 2013 (10:51 AM).
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                                      ok... so in fire red after you beat Blaine and you head outside... bill apraoches you and talks to you... I cant find that script...
                                      he then says the boat has arrived (i can find that) and you take the boat to one island and go thru the dock (found it) throught one isle (found that script too) and into the pokecenterlab thing(easy to find) then... you go on a task and when its done you return to the pokecenter where bill tells celio boodbye (not hard to find) then you walk out and down thru one island... (missing script) and DOWN thru the dock (also not around) and you return to cinnibar island where bill tells you goodbye... I cant find this script either...

                                      most of these should be level scripts but they are just not on advance map... I really only need the one where you are on cinnabar after the event where bill tells you goodbye... but its still odd that I cant find the rest of those events.
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                                        #23721    
                                      Old February 17th, 2013 (11:16 AM). Edited February 17th, 2013 by karatekid552.
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                                      karatekid552 karatekid552 is offline
                                      What happens if I push it?....
                                         
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                                        Quote:
                                        Originally Posted by Robbi View Post
                                        1) That does not work for me for some reason.
                                        2) Ohh, I changes the tiles for warp properties, but i tested it, it still doesn't work.
                                        3) there isn't anything like that, its just a regular tile that does it, and its every so often.
                                        4) Now when i start it up, after the van, it goes black and wont start.
                                        I believe you have corrupted the start up data. Also, never change warp properties for floor tiles that are going to be used often. If a tile is used often, and you can warp on it, there will be a second tile which looks exactly like it that has warp properties.

                                        Quote:
                                        Originally Posted by Hacker Bisharp View Post
                                        I could not find anything, I tried with all flags or tools that I have found but nothing: (
                                        From the script where you get talk to Cielo, it looks like the Rainbow Pass will get you anywhere, so remove the tri-pass and add the Rainbow Pass. It also appears as though flag 846 adds the extra pages to the town map.
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                                          #23722    
                                        Old February 17th, 2013 (2:15 PM).
                                        jbrown12333 jbrown12333 is offline
                                           
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                                          I'm sure this answer is already posted somewhere, but in Ruby how do you increase the total number of moves that can be learned from ~3900 to somewhere a bit higher, like 4100? I'm trying to give each pokemon its DP moveset (or close to it). Do I need to use a hex editor and if so, is it really complicated? Thanks in advance.
                                            #23723    
                                          Old February 17th, 2013 (5:01 PM).
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                                          karatekid552 karatekid552 is offline
                                          What happens if I push it?....
                                             
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                                            Quote:
                                            Originally Posted by jbrown12333 View Post
                                            I'm sure this answer is already posted somewhere, but in Ruby how do you increase the total number of moves that can be learned from ~3900 to somewhere a bit higher, like 4100? I'm trying to give each pokemon its DP moveset (or close to it). Do I need to use a hex editor and if so, is it really complicated? Thanks in advance.
                                            Use PGE. It has the ability to repoint the movesets. But be warned, it will only point you to free space with blank attack slots. So, unless you move the move data manually with a hex editor after, you will have to reinsert all of the old moves.
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                                              #23724    
                                            Old February 17th, 2013 (9:13 PM). Edited February 17th, 2013 by The Legacy of The Legends Creator :D.
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                                            The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                               
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                                              what is the message script command i put
                                              "msgbox @sign 0x3"

                                              and a pop up comes up when i hit compile that prevents me to progress stating

                                              Error 13 'Type mismatch' on line 4
                                              Missing #define or parameter

                                              Line:msgbox @sign 0x3

                                              I am also having trobble with this one
                                              I have been using Advance series for sprites and i get this


                                              How do you do it with GIMP, if its easier or not lol idc as long as ill get better results XD <3
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                                                #23725    
                                              Old February 17th, 2013 (9:59 PM).
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                                              Noossab Blue Noossab Blue is offline
                                                 
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                                                I don't know about the second part, but which version of XSE are you using? If it's the older one, try this:

                                                msgbox @pointer
                                                callstd 0x3
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