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  #10076    
Old June 28th, 2009 (2:04 AM).
-DarK- -DarK- is offline
     
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    I'm having some troubles with changing a pokemon cry... It's not a regular pokemon though, it's one of the 25 empty slots. So far, I managed to insert everything except the pokedex entry and the cry correctly, but the cry is more a major problem than the pokedex entry. I tried changing the cry with PokeCryGUI (included with elite map) but it glitched up the game's music and sounds. Is there any way to change the cry of one of the 25 slots without glitching up the whole game?
      #10077    
    Old June 28th, 2009 (3:55 AM).
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      1. where do i get battery files?
      2. how do i play hacks from this site?
      3. how can i make hacks?
        #10078    
      Old June 28th, 2009 (5:00 AM).
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        Quote:
        Originally Posted by tropios View Post
        1. where do i get battery files?
        2. how do i play hacks from this site?
        3. how can i make hacks?
        1. What do you mean by battery files?
        2. http://www.pokecommunity.com/showthread.php?t=73966.
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          #10079    
        Old June 28th, 2009 (5:02 AM).
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          well if i want to play there apears a message : the internal battery run dry.
            #10080    
          Old June 28th, 2009 (5:13 AM).
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            I have a little theory. I would like to ask you all if this is right

            In Poke Edit Pro, it has the pallette offset anhd the shiny pallette offset, right? Well, if you wanted to make an individual pokemon shiny all the time, could you just swap the pallette offsets round?
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              #10081    
            Old June 28th, 2009 (5:16 AM).
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              Quote:
              Originally Posted by Vednix View Post
              I have a little theory. I would like to ask you all if this is right

              In Poke Edit Pro, it has the pallette offset anhd the shiny pallette offset, right? Well, if you wanted to make an individual pokemon shiny all the time, could you just swap the pallette offsets round?
              Or both have the same pallette offset? Then one would be shiny, and the other would be as well, and have extra sparkles. Or just use some ASM, someone developed it, search for it.
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                #10082    
              Old June 28th, 2009 (5:20 AM).
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                Quote:
                Originally Posted by Banjora Marxvile View Post
                Or both have the same pallette offset? Then one would be shiny, and the other would be as well, and have extra sparkles. Or just use some ASM, someone developed it, search for it.
                By the looks of it, the normal pallette offset sand the shiny pallette offset and two different offsets. It would be a case of swapping the offsets around? But there would be the disadvantage that all fo them would be shiny though...

                The onyl reason im suggesting this is becuase i used a few shiny tools which did not seem to work. so I though I could swap the pallettes around.

                Also, anyone know a way of having eggs as starters?
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                  #10083    
                Old June 28th, 2009 (5:22 AM).
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                Banjora Marxvile Banjora Marxvile is offline
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                  Quote:
                  Originally Posted by Vednix View Post
                  By the looks of it, the normal pallette offset sand the shiny pallette offset and two different offsets. It would be a case of swapping the offsets around? But there would be the disadvantage that all fo them would be shiny though...

                  The onyl reason im suggesting this is becuase i used a few shiny tools which did not seem to work. so I though I could swap the pallettes around.
                  Well, if you have both as the shiny offset, it will ALWAYS be "shiny", even if it was one of those REAL shinies, where in your case, the shiny would have the normal colours, and the normal has the shiny colours. It would work, and would ALWAYS have the shiny colours.
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                  OMG!! humans TOO CUTE (dies)

                  can't blame a BARK for tryin'...

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                    #10084    
                  Old June 28th, 2009 (5:23 AM).
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                    Yeah. I think ill put that in my hack. thansk for comfirming it for me.
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                      #10085    
                    Old June 28th, 2009 (5:25 AM).
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                    Quote:
                    Originally Posted by Vednix View Post
                    By the looks of it, the normal pallette offset sand the shiny pallette offset and two different offsets. It would be a case of swapping the offsets around? But there would be the disadvantage that all fo them would be shiny though...

                    The onyl reason im suggesting this is becuase i used a few shiny tools which did not seem to work. so I though I could swap the pallettes around.

                    Also, anyone know a way of having eggs as starters?
                    Did you use callasm in a script?
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                      #10086    
                    Old June 28th, 2009 (6:09 AM).
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                      Not as far as i know...

                      anyway, anyone know an excellent tutorial on inserting maps? The one i tired messed up my ROM
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                        #10087    
                      Old June 28th, 2009 (7:25 AM).
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                        What's the Tile Molester Offset of the Intro Hero in Fire Red
                        I am having problems editing it in black and white colours
                        So I have the Pallet Offset ready and I just need the Sprite Offset :)
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                          #10088    
                        Old June 28th, 2009 (8:55 AM).
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                          Hey, i've looked for a long time and haven't found these, so I'm gonna ask: Where can i find a list of all the parameters for Pokemon? As in: AD is a cleffa (said in the XSE guide)
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                            #10089    
                          Old June 28th, 2009 (9:00 AM).
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                          Spherical Ice Spherical Ice is offline
                           
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                          You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.
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                            #10090    
                          Old June 28th, 2009 (9:04 AM).
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                            Quote:
                            Originally Posted by Spherical Ice View Post
                            You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.

                            Oh...ok then. Thanks Spherical Ice.
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                              #10091    
                            Old June 28th, 2009 (1:29 PM).
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                            Quote:
                            Originally Posted by Spherical Ice View Post
                            You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.
                            And you don't need to use the calc either. Example below:

                            Code:
                            #dynamic 0x800000
                            #include stdpoke.rbh
                            
                            #org @start
                            givepokemon PKMN_MEWTWO 0x5 0x0 0x0 0x0 0x0
                            end
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                              #10092    
                            Old June 28th, 2009 (8:36 PM).
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                              How do we figure out what numbers are needed for triggered scrpits? (green tiles in A-map) I know for diegoisawesome's tut on xse he used 0300 for the unknown and 4050 for the variable number. I've tried using those numbers, but they don't trigger the script, the person just walks right over it. Anyone one know what gives?
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                                #10093    
                              Old June 28th, 2009 (9:37 PM).
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                                Quote:
                                Originally Posted by DarkPrince304 View Post
                                What's the Tile Molester Offset of the Intro Hero in Fire Red
                                I am having problems editing it in black and white colours
                                So I have the Pallet Offset ready and I just need the Sprite Offset :)
                                Can anyone help me out also?
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                                  #10094    
                                Old June 28th, 2009 (10:31 PM).
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                                this might have been answered already, but I don't have the time to look through every page for it. So here is my question:

                                How can you upload screenshots, made on goldmap?
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                                  #10095    
                                Old June 28th, 2009 (10:42 PM).
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                                  Quote:
                                  Originally Posted by eccool View Post
                                  this might have been answered already, but I don't have the time to look through every page for it. So here is my question:

                                  How can you upload screenshots, made on goldmap?

                                  you can use any image hosting site. i recommend Photobucket. after that, copy the IMG one ito here.
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                                    #10096    
                                  Old June 28th, 2009 (11:01 PM).
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                                  874521 874521 is offline
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                                    Quote:
                                    Originally Posted by tropios View Post
                                    well if i want to play there apears a message : the internal battery run dry.
                                    It means that it works well.
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                                    My Thread: http://www.pokecommunity.com/showthread.php?t=201787
                                    Post your suggestions on my thread.
                                    Contains DPP and HGSS Tiles and Overworlds!



                                    874521 Pair up with Napalm
                                      #10097    
                                    Old June 28th, 2009 (11:33 PM).
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                                    Quote:
                                    Originally Posted by 874521 View Post
                                    It means that it works well.
                                    uh it means you can't save. though you don't open up the start menu on the game to save, I think you go up to file and save, but with it saying the internal battery run dry, i don't know
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                                      #10098    
                                    Old June 28th, 2009 (11:47 PM).
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                                      Quote:
                                      Originally Posted by tropios View Post
                                      well if i want to play there apears a message : the internal battery run dry.
                                      Try reading the link that was posted a while ago.
                                      Quote:
                                      Should you wish to fix this, it can simply be fixed by navigating through the menu bar, selecting Options, opening the Emulator submenu and selecting "Real Time Clock".
                                        #10099    
                                      Old June 29th, 2009 (8:17 AM).
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                                        Quote:
                                        Originally Posted by Exon View Post
                                        How do we figure out what numbers are needed for triggered scrpits? (green tiles in A-map) I know for diegoisawesome's tut on xse he used 0300 for the unknown and 4050 for the variable number. I've tried using those numbers, but they don't trigger the script, the person just walks right over it. Anyone one know what gives?
                                        So you basically want to trigger the script? well, its as easy as compiling the script into the ROM, the making a new script in there with the offset of the script in the "script offset" box.
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                                          #10100    
                                        Old June 29th, 2009 (8:45 AM).
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                                          2 questions

                                          1st: What's the Tile Molester Offset of the Intro Hero in Fire Red
                                          I am having problems editing it in black and white colours
                                          So I have the Pallet Offset ready and I just need the Sprite Offset :)

                                          2nd:
                                          How do I change the sprite frame of a sprite on the same spot it is standing in a script?
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