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  #7601    
Old December 29th, 2008 (3:23 AM).
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Ninja Caterpie Ninja Caterpie is offline
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    Uh, then it isn't so practical. :\
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      #7602    
    Old December 29th, 2008 (3:24 AM).
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    Banjora Marxvile Banjora Marxvile is offline
    hOI!!!!!! i'm tEMMIE!!
       
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      Right... Is it possible at all? All I need is to disable the Pokedex entries in all wild battles.
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        #7603    
      Old December 29th, 2008 (9:55 AM).
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      Binary Binary is offline
      え?
         
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        When I insert this sprite in my Ruby rom the colors are messed up. Here it is:

        Help?
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          #7604    
        Old December 29th, 2008 (10:06 AM).
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        Quote:
        Originally Posted by Binary View Post
        When I insert this sprite in my Ruby rom the colors are messed up. Here it is:

        Help?
        Did you check the palette on the ROM after inserting it? You may want to manually adjust it eventually. I'd suggest you APE for that work.
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          #7605    
        Old December 29th, 2008 (3:00 PM).
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        Pokedra Pokedra is offline
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          Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
            #7606    
          Old December 29th, 2008 (3:08 PM).
          michaelh michaelh is offline
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          Quote:
          Originally Posted by Pokedra View Post
          Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
          Have you tried HackMew's A-Trainer? It's similar to PET but newer and supported by its author (HackMew).
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            #7607    
          Old December 29th, 2008 (3:31 PM).
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          Ninja Caterpie Ninja Caterpie is offline
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            Quote:
            Originally Posted by Pokedra View Post
            Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
            A-Trainer is way, way better than PET, and it won't screw up some places PET did, because A-Trainer has research into it that involves me and my Chinese computer. xD Wait, and it has lots of other features, even if it's only a beta.
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              #7608    
            Old December 29th, 2008 (4:03 PM).
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            newlee117 newlee117 is offline
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              anyone know where i can find APE palettes for D/P pokemon?

              cuz i'm working on putting the D/P pokemon in ruby, but if i were to put like TURTWIG as treeko, the palletes are messed up...

              so i was wondering if anyone could help me
              (APE palettes are .gpl files)
                #7609    
              Old December 29th, 2008 (6:06 PM).
              Ressai Ressai is offline
                 
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                Hey something very weird.

                I made some new trainers and tested them out, but whenever I battle one (Bug catcher) and I finish the battle, I lose control of my character and start controlling an NPC trainer (Youngster) with messesd up graphics and I have to reload the save. I tried changing the offsets multiple times and even changed the trainer IDs but no luck. Any solutions?
                  #7610    
                Old December 29th, 2008 (6:19 PM).
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                AmusedRaccoon AmusedRaccoon is offline
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                  I was going to just palette edit the regular footprint animation to make it gray (for snow, you see), but then I realized that I'll still need the yellow footprints for a desert later on. Is there a way for me to copy the footprint animation onto another behavior byte, so as to have both?
                    #7611    
                  Old December 29th, 2008 (8:03 PM).
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                  destinedjagold destinedjagold is offline
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                  Quote:
                  Originally Posted by Ressai View Post
                  Hey something very weird.

                  I made some new trainers and tested them out, but whenever I battle one (Bug catcher) and I finish the battle, I lose control of my character and start controlling an NPC trainer (Youngster) with messesd up graphics and I have to reload the save. I tried changing the offsets multiple times and even changed the trainer IDs but no luck. Any solutions?
                  hm...
                  try removing a level script...
                  if that won't work, change the Youngster's person number...
                  if that won't work, change the OW of the Youngster...
                  if that won't work, change the unknown variables of the Youngster...
                  if that won't work, delete the Youngster from the map.
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                    #7612    
                  Old December 29th, 2008 (8:05 PM).
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                  BananasGoMoo BananasGoMoo is offline
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                    Quote:
                    Originally Posted by Ressai View Post
                    Hey something very weird.

                    I made some new trainers and tested them out, but whenever I battle one (Bug catcher) and I finish the battle, I lose control of my character and start controlling an NPC trainer (Youngster) with messesd up graphics and I have to reload the save. I tried changing the offsets multiple times and even changed the trainer IDs but no luck. Any solutions?

                    this happened one time with me. try changing the direction he is facing. if he is facing down, make him face left or right.
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                      #7613    
                    Old December 29th, 2008 (8:40 PM).
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                    aeroshinobi aeroshinobi is offline
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                      How do you edit the Oak intro text in A-text, and is it dangerous?
                        #7614    
                      Old December 29th, 2008 (8:44 PM).
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                      BananasGoMoo BananasGoMoo is offline
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                        Quote:
                        Originally Posted by aeroshinobi View Post
                        How do you edit the Oak intro text in A-text, and is it dangerous?

                        not dangerous

                        and just click search and search the text you want to edit.

                        then click add to INI

                        then you can edit it
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                          #7615    
                        Old December 29th, 2008 (9:07 PM).
                        ritzjacquelyn ritzjacquelyn is offline
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                          anyone can help me with my gold hack?

                          1. how do I change backpic of HIRO?

                          2. how do I change Item name?

                          3. Can I make the events like red gyarados? How?

                          thanks..
                            #7616    
                          Old December 29th, 2008 (9:08 PM).
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                          aeroshinobi aeroshinobi is offline
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                            Okay, thanks. If I find the offset in A-Text, can I change the script in XSE? Will I have to change the order of the bytes? The offset is 1C5C78 according to A-text.
                              #7617    
                            Old December 29th, 2008 (9:13 PM).
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                              Quote:
                              Originally Posted by aeroshinobi View Post
                              Okay, thanks. If I find the offset in A-Text, can I change the script in XSE? Will I have to change the order of the bytes? The offset is 1C5C78 according to A-text.

                              i think you have to find the pointer offset to edit it in XSE but i'm not sure. you can ask hackmew, because it IS his program. xD
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                                #7618    
                              Old December 29th, 2008 (10:20 PM).
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                                Hi, I just learnt about hacking roms 2 days ago and have been trying to create a script for a sign post. My question is: Is there a way to add the players name to the sign message? I don't want to just make the message say "Welcome to the home town of Seth" because the player not chose that name. Is it possible or should I move on?

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                                  #7619    
                                Old December 29th, 2008 (10:21 PM).
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                                Quote:
                                Originally Posted by destinedjagold View Post


                                hm...
                                try removing a level script...
                                if that won't work, change the Youngster's person number...
                                if that won't work, change the OW of the Youngster...
                                if that won't work, change the unknown variables of the Youngster...
                                if that won't work, delete the Youngster from the map.
                                Maybe not. I bet the problem is a person with Movement set to Face Down. The first Face Down you see in AM will lead to that bug, so just choose the second Face Down on the list.


                                Quote:
                                Originally Posted by aeroshinobi View Post
                                Okay, thanks. If I find the offset in A-Text, can I change the script in XSE? Will I have to change the order of the bytes? The offset is 1C5C78 according to A-text.
                                Nope, XSE is not a text editor indeed. Besides, the intro has nothing to do with scripting.
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                                  #7620    
                                Old December 29th, 2008 (10:23 PM).
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                                BananasGoMoo BananasGoMoo is offline
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                                  Quote:
                                  Originally Posted by HackMew View Post
                                  Maybe not. I bet the problem is a person with Movement set to Face Down. The first Face Down you see in AM will lead to that bug, so just choose the second Face Down on the list.

                                  wooo, i was sorta right. xD

                                  Quote:
                                  Hi, I just learnt about hacking roms 2 days ago and have been trying to create a script for a sign post. My question is: Is there a way to add the players name to the sign message? I don't want to just make the message say "Welcome to the home town of Seth" because the player not chose that name. Is it possible or should I move on?
                                  i think its v\h01, so just type in that where you want it to be. the whole thing, including the v\ part
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                                    #7621    
                                  Old December 29th, 2008 (10:28 PM).
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                                  Quote:
                                  Originally Posted by AmusedRaccoon View Post
                                  I was going to just palette edit the regular footprint animation to make it gray (for snow, you see), but then I realized that I'll still need the yellow footprints for a desert later on. Is there a way for me to copy the footprint animation onto another behavior byte, so as to have both?
                                  Have you tried looking at the various info available at the Block Editor? Background/behaviour in particular.


                                  Quote:
                                  Originally Posted by BananasGoMoo View Post
                                  i think its v\h01, so just type in that where you want it to be. the whole thing, including the v\ part
                                  It would rather be \v\h01, but you can simply use [player].
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                                    #7622    
                                  Old December 29th, 2008 (10:32 PM).
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                                  BananasGoMoo BananasGoMoo is offline
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                                    Quote:
                                    Originally Posted by HackMew View Post
                                    It would rather be \v\h01, but you can simply use [player].
                                    oh, really? is that [player] thing new? because i haven't noticed it before in tutorials.
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                                      #7623    
                                    Old December 29th, 2008 (10:53 PM).
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                                    Quote:
                                    Originally Posted by BananasGoMoo View Post
                                    oh, really? is that [player] thing new? because i haven't noticed it before in tutorials.
                                    Definitely not. It has been around since last ScriptEd was released, at least. Of course I kept it on XSE.
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                                      #7624    
                                    Old December 29th, 2008 (10:59 PM).
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                                    BananasGoMoo BananasGoMoo is offline
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                                      Quote:
                                      Originally Posted by HackMew View Post
                                      Definitely not. It has been around since last ScriptEd was released, at least. Of course I kept it on XSE.

                                      im suprised, because i haven't seen it in any of the tutorials i looked at. i saw it in A-text though. [rival] too. are there any for your party pokemon?
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                                        #7625    
                                      Old December 29th, 2008 (11:02 PM).
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                                        Kool, thnx for the response. But now The sign shows one of my npc messages >< Any help?
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