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  #7601    
Old December 28th, 2008 (4:13 PM).
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Ninja Caterpie Ninja Caterpie is offline
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    You select the script editor in AM (in a dropdown menu) and you double click a script. :\ You can only open scripts properly in XSE and PKSV, though.
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      #7602    
    Old December 29th, 2008 (3:18 AM).
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    Banjora Marxvile Banjora Marxvile is offline
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      In wild battles, how can you disable the Pokedex after the battle if you caught the pokemon? EG if I battle on of the 25 empty spaces and I catch it, it freezes as it wants to check data that isn't there. How can I stop this?
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        #7603    
      Old December 29th, 2008 (3:19 AM).
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        Quote:
        Originally Posted by Turtwigtoon View Post
        In wild battles, how can you disable the Pokedex after the battle if you caught the pokemon? EG if I battle on of the 25 empty spaces and I catch it, it freezes as it wants to check data that isn't there. How can I stop this?
        Clearflag 0x829 before that place. :\
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          #7604    
        Old December 29th, 2008 (3:21 AM).
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        Banjora Marxvile Banjora Marxvile is offline
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          What if I put the pokemon with Advance Map to appear in Grass? Same principal? Or can't you?
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          OMG!! humans TOO CUTE (dies)

          can't blame a BARK for tryin'...

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            #7605    
          Old December 29th, 2008 (3:23 AM).
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            Uh, then it isn't so practical. :\
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              #7606    
            Old December 29th, 2008 (3:24 AM).
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            Banjora Marxvile Banjora Marxvile is offline
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              Right... Is it possible at all? All I need is to disable the Pokedex entries in all wild battles.
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              OMG!! humans TOO CUTE (dies)

              can't blame a BARK for tryin'...

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                #7607    
              Old December 29th, 2008 (9:55 AM).
              Binary's Avatar
              Binary Binary is offline
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                When I insert this sprite in my Ruby rom the colors are messed up. Here it is:

                Help?
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                  #7608    
                Old December 29th, 2008 (10:06 AM).
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                Quote:
                Originally Posted by Binary View Post
                When I insert this sprite in my Ruby rom the colors are messed up. Here it is:

                Help?
                Did you check the palette on the ROM after inserting it? You may want to manually adjust it eventually. I'd suggest you APE for that work.
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                  #7609    
                Old December 29th, 2008 (3:00 PM).
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                  Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
                    #7610    
                  Old December 29th, 2008 (3:08 PM).
                  michaelh michaelh is offline
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                  Quote:
                  Originally Posted by Pokedra View Post
                  Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
                  Have you tried HackMew's A-Trainer? It's similar to PET but newer and supported by its author (HackMew).
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                    #7611    
                  Old December 29th, 2008 (3:31 PM).
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                    Quote:
                    Originally Posted by Pokedra View Post
                    Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
                    A-Trainer is way, way better than PET, and it won't screw up some places PET did, because A-Trainer has research into it that involves me and my Chinese computer. xD Wait, and it has lots of other features, even if it's only a beta.
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                      #7612    
                    Old December 29th, 2008 (4:03 PM).
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                    newlee117 newlee117 is offline
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                      anyone know where i can find APE palettes for D/P pokemon?

                      cuz i'm working on putting the D/P pokemon in ruby, but if i were to put like TURTWIG as treeko, the palletes are messed up...

                      so i was wondering if anyone could help me
                      (APE palettes are .gpl files)
                        #7613    
                      Old December 29th, 2008 (6:06 PM).
                      Ressai Ressai is offline
                         
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                        Hey something very weird.

                        I made some new trainers and tested them out, but whenever I battle one (Bug catcher) and I finish the battle, I lose control of my character and start controlling an NPC trainer (Youngster) with messesd up graphics and I have to reload the save. I tried changing the offsets multiple times and even changed the trainer IDs but no luck. Any solutions?
                          #7614    
                        Old December 29th, 2008 (6:19 PM).
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                          I was going to just palette edit the regular footprint animation to make it gray (for snow, you see), but then I realized that I'll still need the yellow footprints for a desert later on. Is there a way for me to copy the footprint animation onto another behavior byte, so as to have both?
                            #7615    
                          Old December 29th, 2008 (8:03 PM).
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                          destinedjagold destinedjagold is offline
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                          Quote:
                          Originally Posted by Ressai View Post
                          Hey something very weird.

                          I made some new trainers and tested them out, but whenever I battle one (Bug catcher) and I finish the battle, I lose control of my character and start controlling an NPC trainer (Youngster) with messesd up graphics and I have to reload the save. I tried changing the offsets multiple times and even changed the trainer IDs but no luck. Any solutions?
                          hm...
                          try removing a level script...
                          if that won't work, change the Youngster's person number...
                          if that won't work, change the OW of the Youngster...
                          if that won't work, change the unknown variables of the Youngster...
                          if that won't work, delete the Youngster from the map.
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                            #7616    
                          Old December 29th, 2008 (8:05 PM).
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                          BananasGoMoo BananasGoMoo is offline
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                            Quote:
                            Originally Posted by Ressai View Post
                            Hey something very weird.

                            I made some new trainers and tested them out, but whenever I battle one (Bug catcher) and I finish the battle, I lose control of my character and start controlling an NPC trainer (Youngster) with messesd up graphics and I have to reload the save. I tried changing the offsets multiple times and even changed the trainer IDs but no luck. Any solutions?

                            this happened one time with me. try changing the direction he is facing. if he is facing down, make him face left or right.
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                              #7617    
                            Old December 29th, 2008 (8:40 PM).
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                              How do you edit the Oak intro text in A-text, and is it dangerous?
                                #7618    
                              Old December 29th, 2008 (8:44 PM).
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                                Quote:
                                Originally Posted by aeroshinobi View Post
                                How do you edit the Oak intro text in A-text, and is it dangerous?

                                not dangerous

                                and just click search and search the text you want to edit.

                                then click add to INI

                                then you can edit it
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                                  #7619    
                                Old December 29th, 2008 (9:07 PM).
                                ritzjacquelyn ritzjacquelyn is offline
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                                  anyone can help me with my gold hack?

                                  1. how do I change backpic of HIRO?

                                  2. how do I change Item name?

                                  3. Can I make the events like red gyarados? How?

                                  thanks..
                                    #7620    
                                  Old December 29th, 2008 (9:08 PM).
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                                    Okay, thanks. If I find the offset in A-Text, can I change the script in XSE? Will I have to change the order of the bytes? The offset is 1C5C78 according to A-text.
                                      #7621    
                                    Old December 29th, 2008 (9:13 PM).
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                                      Quote:
                                      Originally Posted by aeroshinobi View Post
                                      Okay, thanks. If I find the offset in A-Text, can I change the script in XSE? Will I have to change the order of the bytes? The offset is 1C5C78 according to A-text.

                                      i think you have to find the pointer offset to edit it in XSE but i'm not sure. you can ask hackmew, because it IS his program. xD
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                                        #7622    
                                      Old December 29th, 2008 (10:20 PM).
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                                        Hi, I just learnt about hacking roms 2 days ago and have been trying to create a script for a sign post. My question is: Is there a way to add the players name to the sign message? I don't want to just make the message say "Welcome to the home town of Seth" because the player not chose that name. Is it possible or should I move on?

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                                          #7623    
                                        Old December 29th, 2008 (10:21 PM).
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                                        Quote:
                                        Originally Posted by destinedjagold View Post


                                        hm...
                                        try removing a level script...
                                        if that won't work, change the Youngster's person number...
                                        if that won't work, change the OW of the Youngster...
                                        if that won't work, change the unknown variables of the Youngster...
                                        if that won't work, delete the Youngster from the map.
                                        Maybe not. I bet the problem is a person with Movement set to Face Down. The first Face Down you see in AM will lead to that bug, so just choose the second Face Down on the list.


                                        Quote:
                                        Originally Posted by aeroshinobi View Post
                                        Okay, thanks. If I find the offset in A-Text, can I change the script in XSE? Will I have to change the order of the bytes? The offset is 1C5C78 according to A-text.
                                        Nope, XSE is not a text editor indeed. Besides, the intro has nothing to do with scripting.
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                                          #7624    
                                        Old December 29th, 2008 (10:23 PM).
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                                        BananasGoMoo BananasGoMoo is offline
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                                          Quote:
                                          Originally Posted by HackMew View Post
                                          Maybe not. I bet the problem is a person with Movement set to Face Down. The first Face Down you see in AM will lead to that bug, so just choose the second Face Down on the list.

                                          wooo, i was sorta right. xD

                                          Quote:
                                          Hi, I just learnt about hacking roms 2 days ago and have been trying to create a script for a sign post. My question is: Is there a way to add the players name to the sign message? I don't want to just make the message say "Welcome to the home town of Seth" because the player not chose that name. Is it possible or should I move on?
                                          i think its v\h01, so just type in that where you want it to be. the whole thing, including the v\ part
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                                            #7625    
                                          Old December 29th, 2008 (10:28 PM).
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                                          Quote:
                                          Originally Posted by AmusedRaccoon View Post
                                          I was going to just palette edit the regular footprint animation to make it gray (for snow, you see), but then I realized that I'll still need the yellow footprints for a desert later on. Is there a way for me to copy the footprint animation onto another behavior byte, so as to have both?
                                          Have you tried looking at the various info available at the Block Editor? Background/behaviour in particular.


                                          Quote:
                                          Originally Posted by BananasGoMoo View Post
                                          i think its v\h01, so just type in that where you want it to be. the whole thing, including the v\ part
                                          It would rather be \v\h01, but you can simply use [player].
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