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  #10176    
Old July 2nd, 2009 (10:47 PM).
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    Quote:
    Originally Posted by HackMew View Post
    Why would you want a 4th one?
    Well, its for a hack im thinking of. mudkip in mystery dungeon has 4 frames: one standing, the 3 moving. I was wondering if i would insert another frame for it so that I could have all frames instead of cutting one out. Also, I want to change the dimensions from 16x32 to 17x32. Can this be done wihtout bumming up the frame?
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      #10177    
    Old July 2nd, 2009 (10:53 PM).
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    Quote:
    Originally Posted by MegaMaccer View Post
    Alright, I'm back with the same problem (well, a similar problem) to the one I had yesterday. The backsprites of all the Fakemon are still weird (Its a case of different palettes. Only really slightly different, but still different) which I think is what our problem is. So what I did was get the frontsprite with the correct palette, and paste the backsprite with the bad pal onto the top, which changed the colours really slightly. Nothing major at all. After that I re-inserted without changing anything. I had all boxes ticked except auto fix pointers, and then once I inserted it, this is what happened:
    Spoiler:
    This is the original problem:
    Spoiler:
    And this is the old indexed sprite (the one that had the wrong colours):
    Spoiler:
    and the new one (the one with the big block around it):
    Spoiler:
    As you can see, the frontsprite works fine:
    Spoiler:
    If anyone can help with this, it would be much appreciated. I really really need to get this fixed up. I hope its a fairly easy fix ^^
    If you see a block around it, then it's probably because the background is the wrong color. The first color in a palette is transparent in the game, so that's the one you should use for the background.
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      #10178    
    Old July 4th, 2009 (3:20 PM). Edited July 4th, 2009 by theswordbuggy.
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    theswordbuggy theswordbuggy is offline
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      I have a question. Are we able to ask the people in this community what the story in our hack could be and we can, where do i post a thread so that i could do that.

      Thank You,
      Sword Buggy
        #10179    
      Old July 4th, 2009 (4:02 PM).
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      MegaMaccer MegaMaccer is offline
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        Quote:
        Originally Posted by theswordbuggy View Post
        I have a question. Are we able to ask the people in this community what the story in our hack could be and we can, where do i post a thread so that i could do that.

        Thank You,
        Sword Buggy
        I'm not sure I exactly understand :\ The Scrapbox is for posting hack ideas, and you don't have to have any media for that section at all. Perhaps thats what you were asking?
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          #10180    
        Old July 4th, 2009 (4:20 PM).
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        Quote:
        Originally Posted by theswordbuggy View Post
        I have a question. Are we able to ask the people in this community what the story in our hack could be and we can, where do i post a thread so that i could do that.

        Thank You,
        Sword Buggy
        Here is where you should go.

        Quote:
        Originally Posted by MegaMaccer View Post
        I'm not sure I exactly understand :\ The Scrapbox is for posting hack ideas, and you don't have to have any media for that section at all. Perhaps thats what you were asking?
        How about next time, if you don't know the answer you don't tell them misleading answers.

        Quote:
        Originally Posted by ChronicEdge View Post
        So imagine this scenario, if you will:

        I'm in a double battle. I have a Dodrio and Marowak. It's turn three; Dodrio's about to die. Dodrio goes first and uses Rest. Next, Marowak uses Swagger on Dodrio to boost its attack for Sleep Talk. My question: The next time he attacks, is there a chance of Dodrio being injured due to Confusion even though he's asleep?

        I'd test this myself, but I don't have Platinum yet.
        Can I ask, what does this have to do with hacking?
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          #10181    
        Old July 4th, 2009 (7:12 PM).
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          When inserting the tile in the attachment, when changing the palettes, can I use the other palettes?
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          File Type: png platinumhouse.PNG‎ (1.8 KB, 1 views) (Save to Dropbox)
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            #10182    
          Old July 5th, 2009 (7:33 AM).
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            How do i use a warp so that when the player uses the warp he falls from above onto the next map?
              #10183    
            Old July 5th, 2009 (7:35 AM).
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              Quote:
              Originally Posted by Shroomish View Post
              How do i use a warp so that when the player uses the warp he falls from above onto the next map?
              You would have to set the position of the map so that he falls in the place you want him to.
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                #10184    
              Old July 5th, 2009 (7:42 AM).
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              Quote:
              Originally Posted by Vednix View Post
              Well, its for a hack im thinking of. mudkip in mystery dungeon has 4 frames: one standing, the 3 moving. I was wondering if i would insert another frame for it so that I could have all frames instead of cutting one out. Also, I want to change the dimensions from 16x32 to 17x32. Can this be done wihtout bumming up the frame?
              It's better if you just cut one out, as having one more frame would require ASM hacking for sure. As for the dimensions, you can't use 17x32 or "weird" dimensions like that. Due to the way the images are loaded, you wouldn't be able to display them properly.
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                #10185    
              Old July 5th, 2009 (7:54 AM).
              Sija Sija is offline
                 
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                Hello. I'm new in room hacking and I have one question. How to reduce ROM size? It's mean final rom size is smaller than before. I think that remove sound and music can help, I'm right? and how do this?
                  #10186    
                Old July 5th, 2009 (7:56 AM).
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                Quote:
                Originally Posted by Sija View Post
                Hello. I'm new in room hacking and I have one question. How to reduce ROM size? It's mean final rom size is smaller than before. I think that remove sound and music can help, I'm right? and how do this?
                Why would you need to reduce the ROM size?
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                  #10187    
                Old July 5th, 2009 (8:00 AM).
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                Shroomish Shroomish is offline
                   
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                  i kinda meant how do i get him to fall? can i use an indoor door tile? or does it have to be a hole tile? I think how it might work is if i make a new tile in tileset 1 using block editor that looks like the indoor door tile, but behaves like a hole. how do i use block editor to achieve these means? i can't seem to figure out how to add a tile graphic already existing in the rom. it just doesn't copy and paste for me...
                    #10188    
                  Old July 5th, 2009 (8:19 AM).
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                  I have a question about HM's in gmae

                  Is thier still the rule intact where you have to get a specific badge to be able to use an HM?
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                    #10189    
                  Old July 5th, 2009 (8:20 AM).
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                  Vednix Vednix is offline
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                    Quote:
                    Originally Posted by HackMew View Post
                    It's better if you just cut one out, as having one more frame would require ASM hacking for sure. As for the dimensions, you can't use 17x32 or "weird" dimensions like that. Due to the way the images are loaded, you wouldn't be able to display them properly.
                    Ok, thanks Hackmew.

                    @Shroomish: I suggest looking at other fallin parts and see how they work.
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                      #10190    
                    Old July 5th, 2009 (8:55 AM).
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                      Quote:
                      Originally Posted by jebees View Post
                      I have a question about HM's in gmae

                      Is thier still the rule intact where you have to get a specific badge to be able to use an HM?
                      Yes, to my knowledge. To use them w/o badges, you would have to create an item that could perform whatever task the HM performs. It's not too hard. If you want a script I can send you one.
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                        #10191    
                      Old July 5th, 2009 (9:16 AM).
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                      Quote:
                      Originally Posted by JohnPaulJones View Post
                      Yes, to my knowledge. To use them w/o badges, you would have to create an item that could perform whatever task the HM performs. It's not too hard. If you want a script I can send you one.

                      that would be good, but how would I put that script into a item? Would I use a program?
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                        #10192    
                      Old July 5th, 2009 (10:58 AM).
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                        i can't make warp points in emerald using advance map... i set everything correctly but when i go to said warp point, nothing happens. i also cant increase the size of the maps because when i go there, it takes me to a dark place with one single place where i can move that has grass. after using walk through walls cheat i discovered that the right side appears to have no limit and if i go twice up, it freezes. also, when i walk, the grass i was on/in disappears. when i make the warp point its to a new map i created. i set everything correctly (checked more than 5 times) but nothing happens
                          #10193    
                        Old July 5th, 2009 (11:03 AM).
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                        Vednix Vednix is offline
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                          Hey, im having a problem with Overworld editor RE. I import my first sprite, and tick both boxes. then go to the next frame and import the picture with only "import image" ticked (because i do not need to tick the export pallette again). and the pallette is messed up! I reimport it to the same frame and this time tick "import pallette", and it looks fine. I go back to the first frame, and the pallette is messed up. help!
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                            #10194    
                          Old July 5th, 2009 (12:04 PM). Edited July 5th, 2009 by 0m3GA ARS3NAL.
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                          0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                          Quote:
                          Originally Posted by jebees View Post
                          that would be good, but how would I put that script into a item? Would I use a program?
                          Actually, you would need to use ASM... If you want the item to have the script on it...
                          OR, you could place the script on a tile, and have it check to see if a pokemon you have has the attack it teaches...
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                            #10195    
                          Old July 5th, 2009 (12:16 PM).
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                            Quote:
                            Originally Posted by 0m3GA ARS3NAL View Post
                            ASM stands for Assembly.
                            It is a much more complicated programing language used for advanced GBA commands.
                            It is recommended you get yourself acquainted with ROM hacking before you even attempt ASM, as it is one of the most difficult methods out there.
                            (Well, it would be easier if SOME PEOPLE WOULD POST MORE TUTORIALS (You KNOW WHO YOU ARE!!!))
                            I've been doing ROM Hacking for 4 months. I think I'm used to it.

                            EDIT: Some one said they needed help with warps? Well, the first thing is to check the "bank", "map", and "exit". If "bank" or "map" aren't correct, then the warp will mess up and things will act all creepy.
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                              #10196    
                            Old July 5th, 2009 (12:29 PM).
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                              i tried that already, monkeyman2092. as i said (or not, maybe i forgot) the settings are perfect. i click "go to" and it takes me right where it's supposed to take me but if i go in the actual game, nothing happens
                                #10197    
                              Old July 5th, 2009 (12:31 PM).
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                                Quote:
                                Originally Posted by Blaziken_rjcf View Post
                                i tried that already, monkeyman2092. as i said (or not, maybe i forgot) the settings are perfect. i click "go to" and it takes me right where it's supposed to take me but if i go in the actual game, nothing happens
                                Hmm... you did put the warps on a door, right?
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                                  #10198    
                                Old July 5th, 2009 (12:34 PM).
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                                Quote:
                                Originally Posted by monkeyman2092 View Post
                                I've been doing ROM Hacking for 4 months. I think I'm used to it.

                                EDIT: Some one said they needed help with warps? Well, the first thing is to check the "bank", "map", and "exit". If "bank" or "map" aren't correct, then the warp will mess up and things will act all creepy.
                                If you THINK you are used to it, you aren't.
                                You have to be able to script over 5000 lines of script, and think that it is easy. Knowing the scripting language is not everything though. You also have to know your ROM... The RAM, the locations of things IN the ram...
                                Well, if you think you are ready to learn ASM, complete THIS Tutorial.
                                (The Tutorial is called [Tut] Having Fun with ASM.)
                                If you can finish that tutorial, then talk to me, and I'll help you learn some new commands not covered in the tut.
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                                  #10199    
                                Old July 5th, 2009 (1:09 PM).
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                                  i put it in an elevator. first i tried a wall, then an elevator. its supposed to be a secret warp thing inside a mart
                                    #10200    
                                  Old July 5th, 2009 (1:14 PM).
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                                  monkeyman2092 monkeyman2092 is offline
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                                    Quote:
                                    Originally Posted by Blaziken_rjcf View Post
                                    i put it in an elevator. first i tried a wall, then an elevator. its supposed to be a secret warp thing inside a mart
                                    Okay. I think I figured out the problem.

                                    Goto Block Editor and find the elevator door tile, and make sure that the behavior type of the tile is set to use door or warp.
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