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Spriting Tutorials - Pokemon and Trainer

~Kian~

Spriter In The Making
698
Posts
14
Years
well id love to be able to make them it would make hacks/games even more unique and i'd think people would appreciate it :) (might have typos)

~kian
 

= GPR =

Birding Extraordinaire
655
Posts
15
Years
Ok Chesu, so... i've always been wretched with back sprites... and after three hours of farting around with this, i have something presentable... by no means am i saying that this is ready to go into a game, but it's a start!

So, as you know, i LUV my fakemon Milodos. My alltime favorite!


using your method of flipping the sprite and enlarging it, i then redid the outline, entirely whited out the portions, and reshaded the sprite... i started with the neck portion, then did the tail portion second...


So then i just layered the tail onto the neck portion, and voila! (It's coiled up near it's base, so that is why the tail is so close to the neck...


Now, i know that the shading is still VERY CHOPPY and boxcut. There are also alot of jagged points, but still, how would you rate this?

Thanks!
 
5,256
Posts
16
Years
Hrm... Would anyone be interested in a tutorial on FR/LG-style establishing shots? An establishing shot is something used in film to introduce the audience to the setting of a scene, before focusing on the characters.

vforest.png


Even though it looks like a big, complicated image, it's actually pretty simply-drawn, and uses the same number of colors as Pokemon and trainer sprites. So, would anyone here be interested in a tutorial on the subject, or is it too obscure?

gogogo nao kthnx

I'd love a tutorial on one of them, if not for my hack then just to be able to stand back and look at it. :3
 

Laidjon*

An eternal equilibrium~
74
Posts
16
Years
gogogo nao kthnx

I'd love a tutorial on one of them, if not for my hack then just to be able to stand back and look at it. :3
Same + People can also make their own titlescreen since it's also a 16 colour pallete!
I would love to read your explenations and words of wisdom in this tutorial :P
 

~Kian~

Spriter In The Making
698
Posts
14
Years
not only that ^^^^ but also battle backgrounds thats 3 skills in 1 it would help a lot please consider doing it :?

~kian
 
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Chesu

Boss Carrot
583
Posts
14
Years


There are also alot of jagged points, but still, how would you rate this?

Lookin' good! The outline does look really bumpy, especially on the neck, but that's not a sticking point as the sprite isn't finished yet. There is, however, one problem with the design itself. Where the tail originates at the bottom of the sprite is way too close to the visible potion of the body... The body is too thick to twist enough to pull off that pose, so it seems like the sprite below what's visible is being squished. You should move the base of the tail as far to the left as you can.


all of you said:
OMG YES ESTABLISHING SHOTS DO IT DO IT NOW
Wow, I wasn't expecting to get much of a response... and especially not such a positive one! Alright then, I'll get to that when I have the time.
 

BlueShuckle

School Boy
163
Posts
14
Years
Hrm... Would anyone be interested in a tutorial on FR/LG-style establishing shots? An establishing shot is something used in film to introduce the audience to the setting of a scene, before focusing on the characters.


Even though it looks like a big, complicated image, it's actually pretty simply-drawn, and uses the same number of colors as Pokemon and trainer sprites. So, would anyone here be interested in a tutorial on the subject, or is it too obscure?

I like it, I think it would be neat to learn how do create scenes like that.
 

0m3GA ARS3NAL

Im comin' home...
1,816
Posts
16
Years
It would be nice to see a quality guide on establishment shots. It would add a sense of professionalism to pokemon hacks around the net.

Go on ahead, you have my support.
 

Chesu

Boss Carrot
583
Posts
14
Years
I think I'll cover three locations in the tutorial... A building viewed from the base, an interior shot of a forest, and an exterior shot of a cave.

edit: I've started work on the first part, the building. Everything in the image below is from scratch, and I'll go into detail on how to draw it all in the tutorial.

temps.png


Here's to hoping the building turns out as good as the background!
 
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Chesu

Boss Carrot
583
Posts
14
Years
The shading is laid on a little thick around the bottom of the sprite's body, and it looks like it has a foot coming out of its neck, but that aside it's good. It's not often you see a green armadillo! One thing, though... You should try making the eyes a bit rounder.
 
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-MéWtH2-

MEWTH2 kicks butt . . .
10
Posts
14
Years
Help please?

Finally finished with my sprite!
This tutorial is great!

Umm... This may seem off-topic but
can you or someone help me with creating
the back sprite of the sprites I did?

I'll really appreciate the help..
Oh and my sprites are for Fire Red.

The sprites are attached to this post.
 

GFA

Mega Blastoise is my homeboy
1,830
Posts
15
Years
  • Seen Sep 7, 2018
My hat is off to you Mr. Chesu, your Pixel Over Tutorial has blown me away. If we could still give you positive rep, I would
 
5,256
Posts
16
Years
Support!

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You deserve these, Chesu. Great tuts!

Sorry for eye-sore green and yellow. Will change.
 
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Roxas90

That Awkward Kid
14
Posts
15
Years
Wow, these tutorials are awesome. I've always admired some of the good custom sprites in ROM hacks, and now I can try my hand at making my own!

Oh, and...YOUNG MAD SCIENTIST DEXTER wants to battle!
 
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